Harbor

From Workers & Resources: Soviet Republic Official Wiki

Background

Harbors, also known as ports or harbours, are essential maritime infrastructures that provide safe havens for ships and facilitate the efficient movement of goods and passengers. These bustling hubs of activity serve as gateways to the world, connecting coastal communities and facilitating international trade. Harbors are typically located along coastlines, estuaries, or rivers, and offer sheltered areas for vessels to anchor and berth. They often feature docks, piers, and wharves for loading and unloading cargo, as well as facilities for ship repairs and maintenance. Harbors play a vital role in global commerce, tourism, and transportation, contributing to economic growth and cultural exchange.

Gameplay

There are several ways the player can import and export resources, send citizens over the border, or welcome visitors to the player's republic in Workers & Resources: Soviet Republic. Apart from road and airways, the player can also use waterways. The player needs to place buildings at the waterfront and connect them to the road network. There are different kinds of buildings for transporting passengers and cargo.

Apart from these buildings, Ship docks are also available. From these ship docks, the player can buy different kinds of ships.

General

For transporting passengers the player needs to build a Passenger harbor and provide transportation to the citizens so they can reach the Passenger harbor. The same applies to resources, except that the player needs to build different kinds of buildings for transporting the different kinds of resources:

  • Cargo harbor, for boxed goods
  • Pumping harbor, for liquids
  • Harbor aggregate loading/unloading, for aggregates
  • Harbor for containers and vehicles, for containers and vehicles

Ships can be bought at the Ship dock and the player should pay attention to the length of ships. The length of a ship determines if a ship can use a specific harbor, because the harbors have a limited length for ships. Information about the maximum length is described in the build menu when selecting a harbor building and information about ship length is displayed when buying a ship from the Ship dock.

Ships can be refueled at harbors when they are being loaded/unloaded.

Buoy

The player can place Buoys, as waypoints, in the water and add these to the line the player is creating. Buoys can be used if the routes are busy and the player wants to avoid collisions between ships.

Notes

  • Ships are large-capacity but slow means of transporting passengers or cargo.
  • Keep in mind that bigger ships cannot fit in small harbors.

Structures related to ships

General

Name Cost Stations for ships Max length of ship Wattage Energy Storage Structure Notes

Ship dock (small)
Workdays 194 Workdays, Concrete 174t Concrete,

Steel 39 Steel

3 136 m 3.0 MWh 50 kW - Access 1x road access
L/U 2

Ship dock (medium)
Workdays 2933 Workdays, Concrete 413t Concrete,

Gravel 100t Gravel, Asphalt 80t Asphalt,
Steel 74t Steel

3 233 m 3.0 MWh 50 kW - Access 1x road access
L/U 2

For citizens

Name Cost Passenger capacity Stations for ships Max ship length Energy Wattage Storage Structure Notes

Passenger harbor (small)
Workdays 414 Workdays, Concrete 72t Concrete,

Gravel 9.0t Gravel, Asphalt 7.2t Asphalt,
Steel 13t Steel

1000 2 64 m 3.0 MWh 50 kW Fuel 40t Fuel
Access 1x road Acces
2x footpath
1x Pipe connection (Export)
L/U 2

Passenger harbor (medium)
Workdays 698 Workdays, Concrete 153t Concrete,

Steel 34t Steel

1000 4 121 m 3.0 MWh 50 kW Fuel 60t Fuel
Access 1x road Acces
2x footpath
1x Pipe connection (Export)
L/U 2

For cargo

Name Cost Stations for ships Max length of ship Energy Wattage Storage Structure Notes

Cargo harbor (small)
Workdays 2137 Workdays, Concrete 267t Concrete,

Gravel 57t Gravel, Asphalt 45t Asphalt,
Steel 57t Steel, Mechanical components 2.9t Mechanical components

2 156 m 60 MWh 1011 kW Fuel 40t Fuel
Access 1x road access
2x factory connection
1x pipe connection (Export)
L/U 3

Cargo harbor (medium)
Workdays 6135 Workdays, Concrete 791t Concrete,

Gravel 190t Gravel, Asphalt 152t Asphalt,
Steel 151t Steel, Mechanical components 5.9t Mechanical components

3 236 m 82 MWh 1375 kW Fuel 100t Fuel
Access 1x road access
4x factory connection
2x pipe connection (Export)
L/U 4

Pumping harbor
Workdays 3547 Workdays, Concrete 456t Concrete,

Gravel 95t Gravel, Asphalt 76t Asphalt,
Steel 96t Steel, Mechanical components 4.4t Mechanical components

2 242 m 95 MWh 1.6 MW Fuel 40t Fuel
Access 1x road access
2x pipe connection (Import)
2x pipe connection (Export)
L/U 3

Harbor for aggregate loading
Workdays 4278 Workdays, Concrete 456t Concrete,

Gravel 95t Gravel, Asphalt 76t Asphalt,
Steel 122t Steel, Mechanical components 9.8t Mechanical components

2 242 m 208 MWh 3.48 MW Fuel 100t Fuel
Access 1x road access
3x aggregate connection (Export)
2x pipe connection (Export)
L/U 3

Harbor for aggregate unloading
Workdays 3896 Workdays, Concrete 456t Concrete,

Gravel 95t Gravel, Asphalt 76t Asphalt,
Steel 109t Steel, Mechanical components 7.0t Mechanical components

2 242 m 88 MWh 1473 kW Fuel 100t Fuel
Access 1x road access
2x aggregate connection (Import)
2x pipe connection (Export)
L/U 3

Harbor for containers and vehicles
Workdays 9983 Workdays, Concrete 1131t Concrete,

Gravel 143t Gravel, Asphalt 114t Asphalt,
Steel 339t Steel, Mechanical components 26t Mechanical components

2 77 m 162 MWh 2.71 MW Fuel 100t Fuel
Access 1x road access
2x rail access
2x factory connection
2x pipe connection (Export)
1x Parking spot for vehicles
L/U 3