Harbor
Background
Harbors, also known as ports or harbours, are essential maritime infrastructures that provide safe havens for ships and facilitate the efficient movement of goods and passengers. These bustling hubs of activity serve as gateways to the world, connecting coastal communities and facilitating international trade. Harbors are typically located along coastlines, estuaries, or rivers, and offer sheltered areas for vessels to anchor and berth. They often feature docks, piers, and wharves for loading and unloading cargo, as well as facilities for ship repairs and maintenance. Harbors play a vital role in global commerce, tourism, and transportation, contributing to economic growth and cultural exchange.
Gameplay
There are several ways the player can import and export resources, send citizens over the border, or welcome visitors to the player's republic in Workers & Resources: Soviet Republic. Apart from road and airways, the player can also use waterways. The player needs to place buildings at the waterfront and connect them to the road network. There are different kinds of buildings for transporting passengers and cargo.
Apart from these buildings, Ship docks are also available. From these ship docks, the player can buy different kinds of ships.
General
For transporting passengers the player needs to build a Passenger harbor and provide transportation to the citizens so they can reach the Passenger harbor. The same applies to resources, except that the player needs to build different kinds of buildings for transporting the different kinds of resources:
- Cargo harbor, for boxed goods
- Pumping harbor, for liquids
- Harbor aggregate loading/unloading, for aggregates
- Harbor for containers and vehicles, for containers and vehicles
Ships can be bought at the Ship dock and the player should pay attention to the length of ships. The length of a ship determines if a ship can use a specific harbor, because the harbors have a limited length for ships. Information about the maximum length is described in the build menu when selecting a harbor building and information about ship length is displayed when buying a ship from the Ship dock.
Ships can be refueled at harbors when they are being loaded/unloaded.
Buoy
The player can place Buoys, as waypoints, in the water and add these to the line the player is creating. Buoys can be used if the routes are busy and the player wants to avoid collisions between ships.
Notes
- Ships are large-capacity but slow means of transporting passengers or cargo.
- Keep in mind that bigger ships cannot fit in small harbors.
General
| Name | Cost | Stations for ships | Max length of ship | Wattage | Energy | Storage | Structure | Notes | |
|---|---|---|---|---|---|---|---|---|---|
Ship dock (small) |
194 Workdays, 174t Concrete, 39 Steel |
3 | 136 m | 3.0 MWh | 50 kW | - | Access | 1x road access | |
| L/U | 2 | ||||||||
Ship dock (medium) |
2933 Workdays, 413t Concrete, |
3 | 233 m | 3.0 MWh | 50 kW | - | Access | 1x road access | |
| L/U | 2 | ||||||||
For citizens
| Name | Cost | Passenger capacity | Stations for ships | Max ship length | Energy | Wattage | Storage | Structure | Notes | |
|---|---|---|---|---|---|---|---|---|---|---|
Passenger harbor (small) |
414 Workdays, 72t Concrete, |
1000 | 2 | 64 m | 3.0 MWh | 50 kW | 40t Fuel |
Access | 1x road Acces 2x footpath 1x Pipe connection (Export) |
|
| L/U | 2 | |||||||||
Passenger harbor (medium) |
698 Workdays, 153t Concrete, 34t Steel |
1000 | 4 | 121 m | 3.0 MWh | 50 kW | 60t Fuel |
Access | 1x road Acces 2x footpath 1x Pipe connection (Export) |
|
| L/U | 2 | |||||||||
For cargo
| Name | Cost | Stations for ships | Max length of ship | Energy | Wattage | Storage | Structure | Notes | |
|---|---|---|---|---|---|---|---|---|---|
Cargo harbor (small) |
2137 Workdays, 267t Concrete, 57t Gravel, 45t Asphalt, |
2 | 156 m | 60 MWh | 1011 kW | 40t Fuel |
Access | 1x road access 2x factory connection 1x pipe connection (Export) |
|
| L/U | 3 | ||||||||
Cargo harbor (medium) |
6135 Workdays, 791t Concrete, 190t Gravel, 152t Asphalt, |
3 | 236 m | 82 MWh | 1375 kW | 100t Fuel |
Access | 1x road access 4x factory connection 2x pipe connection (Export) |
|
| L/U | 4 | ||||||||
Pumping harbor |
3547 Workdays, 456t Concrete, 95t Gravel, 76t Asphalt, |
2 | 242 m | 95 MWh | 1.6 MW | 40t Fuel |
Access | 1x road access 2x pipe connection (Import) 2x pipe connection (Export) |
|
| L/U | 3 | ||||||||
Harbor for aggregate loading |
4278 Workdays, 456t Concrete, 95t Gravel, 76t Asphalt, |
2 | 242 m | 208 MWh | 3.48 MW | 100t Fuel |
Access | 1x road access 3x aggregate connection (Export) 2x pipe connection (Export) |
|
| L/U | 3 | ||||||||
Harbor for aggregate unloading |
3896 Workdays, 456t Concrete, 95t Gravel, 76t Asphalt, |
2 | 242 m | 88 MWh | 1473 kW | 100t Fuel |
Access | 1x road access 2x aggregate connection (Import) 2x pipe connection (Export) |
|
| L/U | 3 | ||||||||
Harbor for containers and vehicles |
9983 Workdays, 1131t Concrete, 143t Gravel, 114t Asphalt, |
2 | 77 m | 162 MWh | 2.71 MW | 100t Fuel |
Access | 1x road access 2x rail access 2x factory connection 2x pipe connection (Export) |
1x Parking spot for vehicles |
| L/U | 3 | ||||||||


