Civil and Management buildings

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Revision as of 19:37, 16 January 2026 by RabidRebel10 (talk | contribs) (Created page with "== Basics == Constructing Civil and Management buildings brings a nascent government to your Whiskers and allows you the ability to implement and abolish policies impacting your Whiskers. These can be powerful and necessary tools to achieving success in running your colony. == Policies == Policies are powerful edicts that generally grant you bonuses in exchange for expending your approval. There are a number of policies available to you and they are grouped by the fac...")
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Basics

Constructing Civil and Management buildings brings a nascent government to your Whiskers and allows you the ability to implement and abolish policies impacting your Whiskers. These can be powerful and necessary tools to achieving success in running your colony.

Policies

Policies are powerful edicts that generally grant you bonuses in exchange for expending your approval. There are a number of policies available to you and they are grouped by the factions that inspire them. Currently, the available policies come from the Weasels, Whiskers and The Claw.

In order to activate policies, you must first build the Town Hall. This will grant you the ability to adopt up to 2 policies at once and abolish them at your discretion. Later, you can research the Civic Office which will grant you access to activate more policies at once based on the number of offices you have.

Most policies will need to be purchased with a large number of approval points prior to their first use. After that, each activation of the policy while it is adopted and active will cost the stated amount if approval (if any). For example, if you're using the stump pulling policy, every time a Whisker pulls a stump for extra wood, you will be charged approval points until you run out. Additionally, an animation will show when this occurs at the bottom left of the screen where active policies and weather are listed.

A list of the current available policies is below.

Approval

Approval or Approval points is a currency that can be freely expended on policies and recruiting Whiskers. It is replenished daily based on the difference between the total positive thoughts of your Whiskers versus the total negative thoughts.

While Approval is tied to your successful leadership, it can be expended to zero daily without consequence. Do not be afraid to use it.

As a tip, expending Approval to zero well before the end of the work day may impact your policy strategy. Once fully expended, policies can no longer activate. Policies like allowing your Whiskers to build trinkets for The Claw in their free time can cause these issues.

Having more Whiskers will increase the amount of Approval you can earn daily and the maximum you can store because each additional Whisker will add to your total positive and negative thought count. It is not unusual to have thousands of of Approval points as your colony turns into a Whisker nation.

Production Management

The Management Office