Trees: Difference between revisions

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== Overview ==
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{{PAGENAME}} is a crop that can be grown in your colony. Like all crops, it requires proper soil conditions, adequate lighting, and protection from harsh environmental factors to thrive.
 
Trees are available to plant on farms starting at the beginning of the game. They are an easy crop to grow with many areas amenable to growing them. As a native crop, they use little in the way of soil nutrients and are more tolerant than non-native crops like wheat.
 
Trees yield logs when chopped down which is crucial feedstock for fuel production and plank production.  Trees should be farmed before all available wild trees are exhausted by the Woodcutter.
 
Farmed trees are harvested by farmers and woodcutters are not required.  If more logs are desired from existing crops,  consider activating the stump pulling policy that can yield additional wood when clearing stumps at the cost of approval points.
 
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! colspan="2" style="text-align:center; background-color:#dc8b00; font-size:1.2em;" | {{PAGENAME}}
! colspan="2" style="text-align:center; background-color:#dc8b00; font-size:1.2em;" | {{PAGENAME}}
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{{PAGENAME}} is a crop that can be grown in your colony. Like all crops, it requires proper soil conditions, adequate lighting, and protection from harsh environmental factors to thrive.
==Production==
===Woodcutting===
Wild growing trees can be cut with a [[Woodcutter]]. Natural patches of trees appearing on the map are consumed once harvested and never regrow.
===Farming===
Trees are available to plant on [[Farm|Farms]] starting at the beginning of the game. They are an easy crop to grow with many areas amenable to growing them. As a native crop, they use little in the way of soil nutrients and are more tolerant than non-native crops like [[Wheat]].
Farmed trees are harvested by a [[Farm]] and a [[Woodcutter]] is not required. 
If more [[Log|Logs]] are desired from existing crops,  consider activating the stump pulling policy that can yield additional [[Log|Logs]] when clearing stumps at the cost of [[Approval]].
==Usage==
Trees yield [[Log|Logs]] when chopped down, which can be converted to [[Fuel]] at the [[Charcoal Furnace]] and [[Plank|Planks]] at the [[Sawmill]].  Trees should be farmed before all available wild trees are exhausted by the [[Woodcutter]].


[[Category:Crops]]
[[Category:Crops]]

Revision as of 03:14, 7 March 2026

Trees
Growth Information
Growth Period 0.10 years
Decay Period 0.50 years
Maximum Yield 2.00
Soil Requirements
Nutrient Minimum 0.00
Nutrient Saturation 128.00
Nutrient Starvation 0.00
Environmental Factors
Light Target 96.00
Light Penalty 0.02
Rock Penalty 0.50
Pollution Penalty 0.25
Temperature Tolerance
Frost Growth Threshold 100 (unit unknown)
Frost Rot Threshold 0 (unit unknown)

Trees is a crop that can be grown in your colony. Like all crops, it requires proper soil conditions, adequate lighting, and protection from harsh environmental factors to thrive.

Production

Woodcutting

Wild growing trees can be cut with a Woodcutter. Natural patches of trees appearing on the map are consumed once harvested and never regrow.

Farming

Trees are available to plant on Farms starting at the beginning of the game. They are an easy crop to grow with many areas amenable to growing them. As a native crop, they use little in the way of soil nutrients and are more tolerant than non-native crops like Wheat.

Farmed trees are harvested by a Farm and a Woodcutter is not required.

If more Logs are desired from existing crops, consider activating the stump pulling policy that can yield additional Logs when clearing stumps at the cost of Approval.

Usage

Trees yield Logs when chopped down, which can be converted to Fuel at the Charcoal Furnace and Planks at the Sawmill. Trees should be farmed before all available wild trees are exhausted by the Woodcutter.