Whiskers: Difference between revisions
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== Education == | == Education == | ||
Whiskers may occasionally be recruited with an education upgrade . These education traits, listed below, allow Whiskers to fill job slots at buildings that are restricted to them. Sometimes these restricted slots provide production bonuses, but other times it is just a minimum requirement. | Whiskers may occasionally be recruited with an education upgrade. These education [[traits]], listed below, allow Whiskers to fill job slots at buildings that are restricted to them. Sometimes these restricted slots provide production bonuses, but other times it is just a minimum requirement. | ||
None of the educational traits provide any inherent production bonus. You only need enough Whiskers with these traits to cover available jobs. | None of the educational traits provide any inherent production bonus. You only need enough Whiskers with these traits to cover available jobs. | ||
Revision as of 15:09, 5 September 2026
Whiskers are the clever, ingenious mice that act as the colonists of your islands. They inhabit the archipelago after arriving by ship, and build, mantain, and operate its buildings.
Whiskers are historically a working class under the Claws Empire, which is ruled by cats. At the time of Whiskerwood, Whiskers can be either in favor of the Claws Monarchy or rebellious, and their political leanings impact the fate of your colony and if it stays under the cats' thumbs or declares independence.
Education
Whiskers may occasionally be recruited with an education upgrade. These education traits, listed below, allow Whiskers to fill job slots at buildings that are restricted to them. Sometimes these restricted slots provide production bonuses, but other times it is just a minimum requirement.
None of the educational traits provide any inherent production bonus. You only need enough Whiskers with these traits to cover available jobs.
Also, remember that educated Whiskers of any kind will have higher expectations.
These traits can be taught to other Whiskers at the School.
- Apprentice - The first level of Craftsmanship available is the Apprentice level. Some buildings will require at least an Apprentice to either start production, or fill the final slot for optimization.
- Craftsmaster - The second and highest level of Craftsmanship, these Whiskers are the most productive, and can then also turn to educate other Whiskers.
- Scholarly - Educates a Whisker to research technology in the Research Lab. Scholars are also required for the Management Office and several late game production buildings.
Traits
Whiskers have one or more unchangeable traits assigned to them. These are not changeable, so be sure you select carefully when recruiting Whiskers.
Common "problem" traits are, for example, "snoring" which irritates other Whiskers living with a Whisker that snores. Similarly, if you have a rebellious colony, recruiting monarchists will create perpetual negative thoughts from those Whiskers.
Also, be careful not to assume a trait does more than is stated. Whiskers that cannot smell will not be unhappy about pollution, but will still be effected by the workspeed penalties from it.
A list of currently available traits is below with their associated impacts.
| Trait | Description | Type | Stat Change |
|---|---|---|---|
| Can't Smell | No negative thoughts from pollution | Positive | - |
| Compassionate | Does not expect as much for themselves but grows incredibly sad at the death of others | Neutral | -5 Negative Thoughts after Whisker Death (few days) |
| Considerate | Does not get offended at Rude comments | Positive | - |
| Content | Has learned to be more content with their current circumstances | Positive | - |
| Diligent | This Whisker works very hard | Positive | +10 Production Speed |
| Gifted Teacher | This Whisker can teach others more quickly | Positive | - |
| Healthy | Highly resistant to illness or injury | Positive | - |
| Heavy Eater | Eats one more food per meal (allows for extra food buff) | Positive | +1 Food Consumption |
| Inquisitive | Always asking questions. Learns faster at school | Positive | - |
| Loner | Unhappy if working or sleeping with others | Negative | - |
| Monarchist | Naturally loyal to the Claws | Negative | -60 Production Speed (Factory assignment only) |
| My Pace | This Whisker works at their own pace | Negative | -10 Production Speed |
| Nosey | Cares deeply about others yet sometimes asks rude questions | Negative | - |
| Optimist | Chance to double the effect of positive thoughts | Positive | - |
| Patient | Does not see what all the rushing is about | Negative | -10 Move Speed |
| Perfectionist | This Whisker cares deeply about perfect execution | Negative | -10 Production Speed |
| Pessimist | Chance to double the effect of negative thoughts | Negative | - |
| Rebellious | More likely to say rebellious things or repeat such rumours | Negative | - |
| Rude | Chance to make passing Whiskers unhappy | Negative | - |
| Sickly | Less resistant to cold and illness | Negative | - |
| Slow | This Whisker doesn't walk very fast | Negative | -15 Move Speed |
| Snores | Annoys other Whiskers sleeping in the same home | Negative | - |
| Strong Shoulders | Increases lifting capacity | Positive | +2 Carry Capacity |
| Swift | Moves faster than average | Positive | +15 Move Speed |
| Thoughtful | More likely to have positive and negative thoughts | Neutral | - |
| Unsafe Worker | Wears out industrial machinery faster | Negative | - |
| Warm Core | Extra resistant to cold temperatures | Positive | - |
| Weak | This Whisker cannot lift very much | Negative | -2 Carry Capacity |
| Weak Knees | Strongly dislikes heavy labor and is more likely to get hurt | Negative | - |


