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The Immortals
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Revision as of 01:23, 2 August 2025 by
Redwah
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talk
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(Created page with "{{project|{{ProjectDataName|{{PAGENAME}} }}|notes=}}")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
The Immortals
10000
Research
Summary
<shipmodule>
Base Unlock Chance
Monthly Available Chance
Initial
Monthly Increase
Maximum
100%
20%
5%
100%
Available to Faction(s):
Guaranteed for Faction:
Full List of Prerequisites.
Name
Type
Cost
Augmented Reality
1500
Arrival Psychology
5000
Mission to the Moon
1000
Arrival Law
5000
Outpost Habs
1000
Mass Drivers
1000
Terrestrial Military Science
3000
Photonic Computing
1500
Deep Space Propulsion Concepts
1000
(100%)
Path to Paradise
2500
We Are Not Alone
500
Directed Space Research
5000
Militarization of Space
5000
Advanced Neural Networks
5000
Industrialization of Space
15000
Space Commerce
20000
Arrival Economics
2500
Quantum Computing
15000
Arrival Sociology
2500
Space Assault Doctrine
10000
Space Medicine
2500
Networked Propaganda
10000
Principles of Space Warfare
1000
Cybernetics
5000
Advanced Carbon Manipulation
1000
Advanced Electromagnetism
1000
Biotechnology
1500
(100%)
Loyalty Training
3000
Mission To Space
250
Arrival Domestic Politics
2000
Space Research
2500
Nuclear Fission In Space
2500
Our Space Future
30000
(100%)
Elite Marine Assault Unit
2500
Advanced Atomic Manipulation
10000
Space Navies
10000
Advanced Heat Management Concepts
2500
(100%)
Alien Methods
300
Arrival Culture
20000
Arrival Mass Communications
5000
Orbital Shipbuilding
1000
Ad Astra
5000
Space Mining and Refining
2500
(100%)
Marine Assault Unit
500
(100%)
Advanced Marine Assault Unit
1000
Total
Research
Cost
(Including itself)
(Does not consider Alt Prereqs)
Category
From Projects
From Techs
Category Subtotal
0
2000
2000
0
38000
38000
0
10000
10000
0
12000
12000
14000
29000
43000
3000
115000
118000
0
9750
9750
2800
2800
Total
19800
215750
235550
Effects
Unlocks
Utility Modules
:
Immortals
Notes
Data Sources
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TIUtilityModuleTemplate_CSV
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TIUtilityModuleTemplate_EN
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