Steal Project
From Terra Invicta Official Wiki
| Steal Project
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|---|---|---|---|
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| Steal an engineering project from an enemy faction by targeting one of their councilors or habs with an engineering module, unlocking it for us to research. We may also acquire research if the enemy faction is ahead of us in its research income. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 1 |
| Noise | Mission Outcome | Hate | |
| 8 | Critical Failure | 2 | |
| 2 | Normal Failure | 0 | |
| 0 | Normal Success | 3 | |
| -8 | Critical Success | 0 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Steal Project Mission |
Steal Project Mission Defense | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | Detain the Acting Councilor for 3 turns. | ||
| Normal Success | Steals (only makes available) a chosen target project. If the Target Faction is producing more | ||
| Critical Success | Steals (only makes available) a chosen target project. If the Target Faction is producing more | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| Detained Target | Target is |
8 |
| Target is |
4 | |
| Intel on Target | Mission Performer's Faction has 100% Intel on Target Councilor | 5 |
| Mission Performer's Faction has at least 75% Intel on Target Councilor | 3 | |
| Mission Performer's Faction has at least 50% Intel on Target Councilor | 1 | |
| Target Has Negative Funds | 6 |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: 6 |
| Target's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Protect Mission: Attribute: |
|
Sum of that Attribute over all |
| Hab Support Shortages | Target is a Ship | Max(0, Target Faction's Monthly |
| Target is a Hab or Hab Module | Sum of: | |
| Defender's Recent Mission Control Shortage | None | Max(0, Target's Faction's |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| 1 |
2% |
Affinity: Banned: |
250 to 500 | |
| Random InformationTechnology21 |
25%: 1 |
20%: 1% to 2% |
Affinity: |
50 to 100 |
| Random InformationTechnology23 |
33%: 1 |
20%: 1% to 8% |
Affinity: Quantum Computing |
500 to 750 |
| 1 |
3% |
Affinity: Banned: Quantum Computing |
250 to 750 | |
| 3 |
3% |
Affinity: Banned: Advanced Neural Networks |
1000 to 1500 | |
| 2 |
1 to 2 |
Affinity: |
350 to 700 | |
| Random Investigations23 |
3 |
20%: 2% |
Arrival Security |
500 to 700 |
| Random Investigations22 |
2 |
75%: 1 to 2 |
200 to 300 | |
| Random InformationTechnology22 |
20%: 1 |
20%: 1% to 5% |
Affinity: |
200 to 400 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Journalist 15-25 |
6-8 6-6 3-5 0-0 0-2 0-3 0-1 5-17 |
Gov: 5% Crim: 5% Martyr: 3% Surv: 2% Vet: 5% |
|||
| Fixer 12-23 |
1-4 4-6 5-6 0-1 0-1 0-1 2-4 4-16 |
Gov: 10% Crim: 10% Surv: 50% Vet: 5% |
|||
| Engineer 20-32 |
2-6 4-6 1-2 1-2 4-6 6-7 2-3 6-16 |
Gov: 10% Surv: 2% Inno: 98% Vet: 5% |
|||
| Scientist 17-28 |
1-5 4-6 0-2 0-0 3-5 7-7 2-3 6-16 |
Total: 100% |
Gov: 5% Surv: 3% Inno: 28.98% Tech: 5% Vet: 5% |
||
| Hacker 18-29 |
2-4 4-5 5-6 0-1 1-3 4-6 2-4 4-16 |
Total: 50% |
Gov: 5% Crim: 25% Surv: 5% Vet: 5% |
||
| Tech Mogul 20-31 |
4-6 2-4 1-3 1-2 4-6 5-6 3-4 5-17 |
Total: 40% |
Inno: 18.92% Tech: 10% Vet: 5% |
||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Kingpin 22-31 |
4-5 1-4 4-5 4-5 5-6 0-0 4-6 3-17 |
Crim: 100% Martyr: 3% Surv: 20% Vet: 5% |
|||
| Spy 23-29 |
5-6 5-6 6-6 2-3 1-2 0-1 4-5 4-16 |
Gov: 50% Crim: 1% Surv: 10% Vet: 5% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|



