Sabotage Project
From Terra Invicta Official Wiki
| Sabotage Project
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|---|---|---|---|
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| Target a councilor or hab with an engineering module to remove up to 5,000 research points of progress from a project. A specific project may only be sabotaged once. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 1 |
| Noise | Mission Outcome | Hate | |
| 8 | Critical Failure | 2 | |
| 0 | Normal Failure | 0 | |
| 0 | Normal Success | 3 | |
| -2 | Critical Success | 0 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Sabotage Project Mission |
Sabotage Project Mission Defense | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | Detain the Acting Councilor for 3 turns. | ||
| Normal Success | Sabotage a chosen target Project, removing 5000 or half their invested A project cannot be sabotaged by this mission more than once. | ||
| Critical Success | Sabotage a chosen target Project, removing 5000 or half their invested A project cannot be sabotaged by this mission more than once. Also transfers 50 | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: 6 |
| Target's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Protect Mission: Attribute: |
|
Sum of that Attribute over all |
| Hab Support Shortages | Target is a Ship | Max(0, Target Faction's Monthly |
| Target is a Hab or Hab Module | Sum of: | |
| Defender's Recent Mission Control Shortage | None | Max(0, Target's Faction's |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| Random InformationTechnology23 |
33%: 1 |
20%: 1% to 8% |
Affinity: Quantum Computing |
500 to 750 |
| 1 |
3% |
Affinity: Banned: Quantum Computing |
250 to 750 | |
| 3 |
3% |
Affinity: Banned: Advanced Neural Networks |
1000 to 1500 | |
| Random Investigations23 |
3 |
20%: 2% |
Arrival Security |
500 to 700 |
| Random Investigations22 |
2 |
75%: 1 to 2 |
200 to 300 | |
| 4 to 5 |
3% |
Affinity: Banned: Arrival Economics Taipei |
1000 to 1500 | |
| Random Investigations21 |
1 |
25%: 1 |
50 to 100 | |
| 1 |
Prominent 2% |
Affinity: Washington Government |
300 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Rebel 22-32 |
4-6 2-4 5-7 6-7 1-2 0-0 4-6 4-16 |
Crim: 20% Martyr: 20% Surv: 70% Vet: 5% |
|||
| Fixer 12-23 |
1-4 4-6 5-6 0-1 0-1 0-1 2-4 4-16 |
Gov: 10% Crim: 10% Surv: 50% Vet: 5% |
|||
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
|||
| Engineer 20-32 |
2-6 4-6 1-2 1-2 4-6 6-7 2-3 6-16 |
Gov: 10% Surv: 2% Inno: 98% Vet: 5% |
|||
| Scientist 17-28 |
1-5 4-6 0-2 0-0 3-5 7-7 2-3 6-16 |
Total: 100% |
Gov: 5% Surv: 3% Inno: 28.98% Tech: 5% Vet: 5% |
||
| Hacker 18-29 |
2-4 4-5 5-6 0-1 1-3 4-6 2-4 4-16 |
Total: 50% |
Gov: 5% Crim: 25% Surv: 5% Vet: 5% |
||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Spy 23-29 |
5-6 5-6 6-6 2-3 1-2 0-1 4-5 4-16 |
Gov: 50% Crim: 1% Surv: 10% Vet: 5% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|



