Hostile Takeover
From Terra Invicta Official Wiki
| Hostile Takeover
| |||
|---|---|---|---|
| |||
| Seize an org from an enemy councilor for our own use. Also may target faction pool orgs not assigned to any councilor. Certain faction-specific orgs are immune. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 1 |
| Noise | Mission Outcome | Hate | |
| 8 | Critical Failure | 1 | |
| 2 | Normal Failure | 0 | |
| 0 | Normal Success | 2 | |
| -4 | Critical Success | 2 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Hostile Takeover Mission |
Hostile Takeover Mission Defense | ||
| Mission Outcome | Detailed Effects | ||
| Normal Success | Steals the Target Org. | ||
| Critical Success | Steals the Target Org and 50 | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| National Industries Control Point Attack |
|
3 |
| Intel on Target | Mission Performer's Faction has 100% Intel on Target Councilor | 5 |
| Mission Performer's Faction has at least 75% Intel on Target Councilor | 3 | |
| Mission Performer's Faction has at least 50% Intel on Target Councilor | 1 | |
| Target Has Negative Funds | 6 |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: 10 |
| Target's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Org Size | Target is an Org | Target Org's Tier × 4 |
| Org Administration Value | Target is an Org | Target Org's |
| Org Innate Takeover Defense | Target is an Org | The Amount Specified by the Target Org |
| National Industries Control Point Defense |
|
3 |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| 50%: 1 |
3% |
Affinity: Banned: Tokyo Criminal |
50 | |
| 1 |
Prominent 5% |
Affinity: Banned: Naples Criminal |
100 | |
| 1 |
2% |
Affinity: Banned: Tokyo Criminal |
40 | |
| 2 |
Prominent 3% |
Affinity: Banned: New York City Criminal |
120 | |
| 3 |
50%: 1% to 2% |
Affinity: Banned: |
350 to 700 | |
| Random Criminal13 |
33%: 1 |
10% to 20% |
Affinity: Arrival Law Criminal |
500 to 750 |
| 5 |
1% |
Affinity: Banned: |
750 to 1250 | |
| Random Criminal11 |
50%: 1 |
2% to 5% |
Affinity: Criminal |
50 to 100 |
| Random BusinessManagement21 |
5 |
75%: 2% to 4% |
Arrival Economics |
2500 to 5000 |
| 50%: 1 to 2 |
3% |
Affinity: Banned: |
500 to 1000 | |
| 1 |
2% |
Affinity: Banned: Osaka Criminal |
30 | |
| 1 |
Prominent 4% |
Affinity: Banned: Naples Criminal |
80 | |
| Random BusinessManagement31 |
7 |
4% to 6% |
White Collar Automation |
5000 to 8500 |
| Random Criminal12 |
60%: 1 |
5% to 10% |
Affinity: Criminal |
200 to 400 |
| 1 |
Prominent 50%: 2% |
Affinity: Banned: Osaka Criminal |
150 | |
| Random Commercial13 |
20%: 5 |
1% to 5% |
500 to 750 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Tycoon 18-33 |
2-5 1-3 1-3 3-5 7-8 1-4 3-5 4-16 |
Crim: 1% Tech: 5% Vet: 5% |
|||
| Attorney 20-31 |
6-7 6-7 1-3 1-2 3-6 0-2 3-4 5-17 |
Gov: 5% Crim: 2% Surv: 2% Vet: 5% |
|||
| Judge 18-28 |
5-7 5-6 1-3 1-2 3-5 0-1 3-4 5-17 |
Gov: 100% Martyr: 5% Surv: 1% Tech: 2% Vet: 5% |
|||
| Tech Mogul 20-31 |
4-6 2-4 1-3 1-2 4-6 5-6 3-4 5-17 |
Total: 40% |
Inno: 18.92% Tech: 10% Vet: 5% |
||
| Executive 17-31 |
4-7 2-4 0-2 4-5 5-6 0-3 2-4 5-17 |
Gov: 10% Tech: 10% Vet: 5% |
|||
| Kingpin 22-31 |
4-5 1-4 4-5 4-5 5-6 0-0 4-6 3-17 |
Crim: 100% Martyr: 3% Surv: 20% Vet: 5% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|



