Sabotage Project

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Sabotage Project

Target a councilor or hab with an engineering module to remove up to 5,000 research points of progress from a project. A specific project may only be sabotaged once.
Stat: Espionage Cost: ops XP: 2 Resolution
Order: 1
Noise Mission Outcome Hate
8 Critical Failure 2
0 Normal Failure 0
0 Normal Success 3
-2 Critical Success 0
Research and Event Modifiers
For Attackers: For Defenders:
Sabotage Project Mission
Sabotage Project Mission Defense
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: EspionageEspionage None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 6
Target's Attribute: SecuritySecurity None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Protect Mission: Attribute: SecuritySecurity Sum of that Attribute over all Protect TargetProtecting Councilor(s).
Hab Support Shortages Target is a Ship Max(0, Target Faction's Monthly moneyMoney Income / -10) if Target Faction has negative moneyMoney.
Target is a Hab or Hab Module Sum of:
  • Max(0, Target Faction's Monthly moneyMoney Net Income / -10) if Target Faction has negative moneyMoney.
  • Max(0, Target Faction's Daily Space Resource Shortage - Target Faction's boostBoost
Defender's Recent Mission Control Shortage None Max(0, Target's Faction's mission controlMission Control Upkeep - Target's Faction's mission controlMission Control Cap), Averaged over the last 32 days.

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Random
InformationTechnology23
33%: 1 Persuasion 55%: 1 to 2 Investigation 2 to 3 Espionage
Steal ProjectSteal Project
Public CampaignPublic Campaign
Sabotage ProjectSabotage Project
20%: 1% to 8% Spoils priority 3% Information Science 75%: 10 to 20 money 45%: 1 to 2 influence Affinity: The Initiative
Quantum Computing
500 to 750 money 40 to 80 influence 0 to 2 ops
Anarchy Inc.
1 Persuasion 2 Espionage
Sabotage ProjectSabotage Project
Sabotage Hab ModuleSabotage Hab Module
Sabotage FacilitiesSabotage Facilities
Steal ProjectSteal Project
3% Information Science 2 to 5 money 2 to 4 influence 33%: 1 to 2 ops Affinity: Humanity FirstProject ExodusThe Resistance
Banned: The ProtectorateThe AliensThe ServantsThe Academy
Quantum Computing
250 to 750 money 100 to 150 influence
DragonTech IT Services
3 Espionage 1 Science
Steal ProjectSteal Project
Sabotage ProjectSabotage Project
3% Information Science 5 to 10 money 1 to 2 ops 1 mission control 10 to 20 research Affinity: Project ExodusThe Academy
Banned: The ProtectorateThe Servants
Advanced Neural Networks
1000 to 1500 money
Random
Investigations23
3 Espionage 20%: 1 Security
Sabotage ProjectSabotage Project
Steal ProjectSteal Project
Detain CouncilorDetain Councilor
20%: 2% Unity priority 2 to 3 ops Arrival Security
500 to 700 money
Random
Investigations22
2 Espionage
Sabotage ProjectSabotage Project
Steal ProjectSteal Project
75%: 1 to 2 ops 200 to 300 money
Formosa Industries
4 to 5 Administration 2 Science
Sabotage ProjectSabotage Project
3% Material Science 2 projects 20 to 30 research Affinity: Humanity FirstThe ResistanceThe Academy
Banned: The ProtectorateThe ServantsThe Initiative
Arrival Economics
Taipei
1000 to 1500 money
Random
Investigations21
1 Espionage
Sabotage ProjectSabotage Project
25%: 1 ops 50 to 100 money
National Security Agency
1 Persuasion 3 Investigation 1 Espionage
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Sabotage ProjectSabotage Project
Prominent
2% Oppression priority 5% Information Science -250 money
Affinity: The ResistanceThe Initiative
Washington
Government
300 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Rebel
CommandEspionage
22-32
4-6Persuasion
2-4Investigation
5-7Espionage
6-7Command
1-2Administration
0-0Science
4-6Security
4-16Loyalty
Turn Councilor

AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity









Crim: 20%
Martyr: 20%
Surv: 70%



Vet: 5%
Humanity First: Good



The Academy: Bad
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Fixer
EspionageInvestigation
12-23
1-4Persuasion
4-6Investigation
5-6Espionage
0-1Command
0-1Administration
0-1Science
2-4Security
4-16Loyalty

Detain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage ProjectSteal Project
Extract CouncilorStabilize NationIncrease Unrest


Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 10%
Crim: 10%

Surv: 50%



Vet: 5%
Humanity First: Good





The Servants: Good
The Aliens: Ban
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only
Engineer
ScienceAdministration
20-32
2-6Persuasion
4-6Investigation
1-2Espionage
1-2Command
4-6Administration
6-7Science
2-3Security
6-16Loyalty
Control Space AssetControl Nation

Sabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project


Advise

Investigate Alien Activity








Gov: 10%


Surv: 2%
Inno: 98%
projects: 100%

Vet: 5%


Project Exodus: Good




The Aliens: Ban
Scientist
ScienceInvestigation
17-28
1-5Persuasion
4-6Investigation
0-2Espionage
0-0Command
3-5Administration
7-7Science
2-3Security
6-16Loyalty
Control Space AssetControl Nation

Sabotage ProjectSteal Project


Advise

Investigate Alien Activity
Energy: 15%
Information Science: 15%
Life Science: 15%
Material Science: 15%
Military Science: 10%
Social Science: 15%
Space Science: 15%
Total: 100%
Gov: 5%


Surv: 3%
Inno: 28.98%

Tech: 5%
Vet: 5%

The Resistance: Good
Project Exodus: Good

The Academy: Good

The Servants: Bad
The Aliens: Ban
Hacker
EspionageScience
18-29
2-4Persuasion
4-5Investigation
5-6Espionage
0-1Command
1-3Administration
4-6Science
2-4Security
4-16Loyalty
Public Campaign
CrackdownInvestigate Councilor
Sabotage Hab ModuleSabotage ProjectSteal Project
Increase Unrest



Surveil Location

Information Science: 50%





Total: 50%
Gov: 5%
Crim: 25%

Surv: 5%



Vet: 5%



The Initiative: Good


The Servants: Good
The Aliens: Ban
Operative
EspionageCommand
19-25
2-3Persuasion
3-4Investigation
6-6Espionage
4-5Command
0-1Administration
0-1Science
4-5Security
6-16Loyalty

CrackdownDetain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest

Advise
Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 50%



Vet: 5%

The Resistance: Good





The Aliens: Ban
Spy
EspionagePersuasion
23-29
5-6Persuasion
5-6Investigation
6-6Espionage
2-3Command
1-2Administration
0-1Science
4-5Security
4-16Loyalty
Control Space AssetControl NationPublic CampaignTurn Councilor
CrackdownInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Coup d'EtatExtract CouncilorIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 10%



Vet: 5%
Humanity First: Good






The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements