Sabotage Facilities

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Sabotage Facilities

Sabotage a selected space facility in a region.
Stat: Espionage Cost: ops XP: 2 Resolution
Order: 2
Noise Mission Outcome Hate
12 Critical Failure 2
2 Normal Failure 0
0 Normal Success 3
-6 Critical Success 0
Research and Event Modifiers
For Attackers: For Defenders:
Sabotage Facilities Mission
Sabotage Facilities Mission Defense
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: EspionageEspionage None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent
National Unrest None Target Nation's UnrestUnrest

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 12
Joint Control Point Attribute: SecuritySecurity Target is a Nation or in a Nation. Average over each Control Point:
  • 0 if Disabled.
  • 0 if owned by Mission Performer's Faction.
  • Sum of Attribute of Non-Detain CouncilorDetained Councilor(s) for Owning Faction / 12
Protect Mission: Attribute: SecuritySecurity Sum of that Attribute over all Protect TargetProtecting Councilor(s).
Military in Region Target Region is Fully Occupied Number of ArmyArmies in Target Region that are:
  • Enemies of the Target Nation.
  • Not owned by the Mission Performer's Faction.
Otherwise Sum of:
  • 3 × Target Nation's Military TechnologyMiltech.
  • Target Nation's Military TechnologyMiltech × Number of ArmyArmies in Target Region that are:
    • Owned by Target Nation.
    • Not owned by the Mission Performer's Faction.
  • Number of ArmyArmies in Target Region that are:
    • Owned by National Allies of the Target Nation.
    • Not owned by the Mission Performer's Faction.
  • +2 if Target Region is the Capital regionCapital of Target Nation.
  • -1 if Target Region is a Colony regionColony Region.
Alien Nation Target Nation is the Alien Nation 6

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Anarchy Inc.
1 Persuasion 2 Espionage
Sabotage ProjectSabotage Project
Sabotage Hab ModuleSabotage Hab Module
Sabotage FacilitiesSabotage Facilities
Steal ProjectSteal Project
3% Information Science 2 to 5 money 2 to 4 influence 33%: 1 to 2 ops Affinity: Humanity FirstProject ExodusThe Resistance
Banned: The ProtectorateThe AliensThe ServantsThe Academy
Quantum Computing
250 to 750 money 100 to 150 influence
Hezbollah
2 Espionage 1 Command 1 Administration 2 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Sabotage FacilitiesSabotage Facilities
Assault Alien AssetAssault Alien Asset
Prominent
1 influence 3 ops
Affinity: Humanity First
Banned: Project ExodusThe ProtectorateThe Academy
Beirut
Government
250 influence
Random
Security31
20%: 1 Espionage 20%: 1 Command
Sabotage FacilitiesSabotage Facilities
50%: 2% to 7% Oppression priority 25%: -2 to -1 money 1 to 2 ops Affinity: Humanity FirstThe Initiative
Banned: The Academy
100 to 125 money
Al-Qaida
1 Espionage 1 Command 1 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Sabotage FacilitiesSabotage Facilities
2 ops Affinity: Humanity First
Banned: The ResistanceThe ProtectorateProject ExodusThe Academy
Peshawar
Sociopath
25 money 100 influence 10 ops
Random
Security32
50%: 1 Espionage 50%: 1 Command 1 Security
AssassinateAssassinate
Sabotage FacilitiesSabotage Facilities
50%: 5% to 10% Oppression priority 50%: -2 to -1 money 2 to 3 ops Affinity: Humanity FirstThe Initiative
Banned: The Academy
Terrestrial Military Science
300 to 350 money 10 to 20 influence
Jemaah Islamiyah

Increase UnrestIncrease Unrest
Sabotage FacilitiesSabotage Facilities
1 ops Affinity: Humanity First
Banned: The ResistanceThe ProtectorateProject ExodusThe Academy
Ambon
Sociopath
80 influence 5 ops
Random
Security33
20%: 1 Investigation 1 to 2 Espionage 1 to 2 Command 1 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Sabotage FacilitiesSabotage Facilities
Prominent
50%: 10% to 15% Oppression priority 75%: -2 to -1 money 3 to 5 ops
Affinity: Humanity FirstThe Initiative
Banned: The Academy
Arrival Security
600 to 700 money 30 to 40 influence
ISIS
1 Espionage 1 Command
AssassinateAssassinate
Increase UnrestIncrease Unrest
Sabotage FacilitiesSabotage Facilities
2 ops Affinity: Humanity First
Banned: The ResistanceThe ProtectorateProject ExodusThe Academy
Baghdad
Sociopath
125 influence 10 ops

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Rebel
CommandEspionage
22-32
4-6Persuasion
2-4Investigation
5-7Espionage
6-7Command
1-2Administration
0-0Science
4-6Security
4-16Loyalty
Turn Councilor

AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity









Crim: 20%
Martyr: 20%
Surv: 70%



Vet: 5%
Humanity First: Good



The Academy: Bad
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Fixer
EspionageInvestigation
12-23
1-4Persuasion
4-6Investigation
5-6Espionage
0-1Command
0-1Administration
0-1Science
2-4Security
4-16Loyalty

Detain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage ProjectSteal Project
Extract CouncilorStabilize NationIncrease Unrest


Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 10%
Crim: 10%

Surv: 50%



Vet: 5%
Humanity First: Good





The Servants: Good
The Aliens: Ban
Engineer
ScienceAdministration
20-32
2-6Persuasion
4-6Investigation
1-2Espionage
1-2Command
4-6Administration
6-7Science
2-3Security
6-16Loyalty
Control Space AssetControl Nation

Sabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project


Advise

Investigate Alien Activity








Gov: 10%


Surv: 2%
Inno: 98%
projects: 100%

Vet: 5%


Project Exodus: Good




The Aliens: Ban
Commando
CommandSecurity
19-26
1-1Persuasion
2-5Investigation
4-6Espionage
5-6Command
1-1Administration
0-1Science
6-6Security
6-16Loyalty

Detain Councilor
AssassinateSabotage FacilitiesSabotage Hab Module
Assault Alien AssetExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%


Surv: 80%




Humanity First: Good






The Aliens: Ban
Operative
EspionageCommand
19-25
2-3Persuasion
3-4Investigation
6-6Espionage
4-5Command
0-1Administration
0-1Science
4-5Security
6-16Loyalty

CrackdownDetain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest

Advise
Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 50%



Vet: 5%

The Resistance: Good





The Aliens: Ban
Kingpin
AdministrationEspionage
22-31
4-5Persuasion
1-4Investigation
4-5Espionage
4-5Command
5-6Administration
0-0Science
4-6Security
3-17Loyalty
Control Nation
Detain Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSteal Project
Coup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest
Hostile Takeover

Protect Target
Defend InterestsSurveil Location









Crim: 100%
Martyr: 3%
Surv: 20%



Vet: 5%
Humanity First: Good

Project Exodus: Good
The Initiative: Good
The Academy: Bad
The Protectorate: Bad

The Aliens: Ban
Spy
EspionagePersuasion
23-29
5-6Persuasion
5-6Investigation
6-6Espionage
2-3Command
1-2Administration
0-1Science
4-5Security
4-16Loyalty
Control Space AssetControl NationPublic CampaignTurn Councilor
CrackdownInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Coup d'EtatExtract CouncilorIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 10%



Vet: 5%
Humanity First: Good






The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements
Pacifist 5 Personally refuses to take part in any violent action.
Profession Chance
Journalist 1%
Professor 2%
Evangelist 0.46%
Politician 0.76%
Scientist 2%
Celebrity 4%
Hacker 1%
Activist 3%
Tech Mogul 1%
Executive 1%