Hostile Takeover

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Hostile Takeover

Seize an org from an enemy councilor for our own use. Also may target faction pool orgs not assigned to any councilor. Certain faction-specific orgs are immune.
Stat: Administration Cost: money XP: 2 Resolution
Order: 1
Noise Mission Outcome Hate
8 Critical Failure 1
2 Normal Failure 0
0 Normal Success 2
-4 Critical Success 2
Research and Event Modifiers
For Attackers: For Defenders:
Hostile Takeover Mission
Hostile Takeover Mission Defense
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: AdministrationAdministration None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent
National Industries Control Point Attack 3
Intel on Target Mission Performer's Faction has 100% Intel on Target Councilor 5
Mission Performer's Faction has at least 75% Intel on Target Councilor 3
Mission Performer's Faction has at least 50% Intel on Target Councilor 1
Target Has Negative Funds
  • Target Faction has negative moneyMoney.
  • Target Faction has negative moneyMoney net income.
6

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 10
Target's Attribute: AdministrationAdministration None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Org Size Target is an Org Target Org's Tier × 4
Org Administration Value Target is an Org Target Org's AdministrationAdministration × 2
Org Innate Takeover Defense Target is an Org The Amount Specified by the Target Org
National Industries Control Point Defense 3

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Sumiyoshi-kai
50%: 1 Persuasion 1 Espionage 1 Administration 1 Security
AssassinateAssassinate
Hostile TakeoverHostile Takeover
3% Spoils priority 30 money 1 influence 1 ops Affinity: The Initiative
Banned: The Academy
Tokyo
Criminal
50 money 50 influence 10 ops
Ndrangheta
1 Espionage 2 Administration 2 Security
AssassinateAssassinate
Hostile TakeoverHostile Takeover
Prominent
5% Spoils priority 60 money 1 influence 1 ops
Affinity: The Initiative
Banned: The Academy
Naples
Criminal
100 money 80 influence 5 ops
Inagawa-kai
1 Espionage 1 Administration 1 Security
Hostile TakeoverHostile Takeover
2% Spoils priority 25 money 1 influence 1 ops Affinity: The Initiative
Banned: The Academy
Tokyo
Criminal
40 money 50 influence 5 ops
American Mafia
2 Administration
AssassinateAssassinate
Hostile TakeoverHostile Takeover
Prominent
3% Spoils priority 50 money 1 influence 1 ops
Affinity: The Initiative
Banned: The Academy
New York City
Criminal
120 money 120 influence 10 ops
Door Inc.
3 Administration 2 Science
Hostile TakeoverHostile Takeover
Stabilize NationStabilize Nation
50%: 1% to 2% Knowledge priority 4% Social Science 1 projects 1 to 10 money 10 to 20 research Affinity: Humanity FirstProject ExodusThe Academy
Banned: The ServantsThe Initiative
350 to 700 money
Random
Criminal13
33%: 1 Persuasion 70%: 1 to 2 Espionage 6 to 8 Administration 1 to 3 Security
Hostile TakeoverHostile Takeover
Defend InterestsDefend Interests
Surveil LocationSurveil Location
10% to 20% Spoils priority 25 to 75 money 45%: 1 to 3 influence 3 to 4 ops Affinity: The Initiative
Arrival Law
Criminal
500 to 750 money 0 to 60 influence 10 to 30 ops
Intrepid Consulting
5 Administration
AdviseAdvise
Hostile TakeoverHostile Takeover
1% Material Science 2 to 5 money Affinity: The ProtectorateThe InitiativeThe Academy
Banned: Project ExodusThe Servants
750 to 1250 money
Random
Criminal11
50%: 1 Espionage 50%: 1 Security
Hostile TakeoverHostile Takeover
2% to 5% Spoils priority 1 to 10 money 25%: 1 influence 50%: 1 to 2 ops Affinity: The Initiative
Criminal
50 to 100 money 0 to 20 influence 0 to 5 ops
Random
BusinessManagement21
5 Administration
Hostile TakeoverHostile Takeover
75%: 2% to 4% Economy priority 20%: 1% to 5% Spoils priority -40 to -20 money Arrival Economics
2500 to 5000 money 20 to 40 influence
CE Heavy Industries Inc.
50%: 1 to 2 Security
AdviseAdvise
Hostile TakeoverHostile Takeover
3% Energy 2 projects 50%: 1 to 15 money Affinity: Project ExodusHumanity FirstThe Initiative
Banned: The ProtectorateThe Servants
500 to 1000 money
Aizukotetsu-kai
1 Security
Hostile TakeoverHostile Takeover
2% Spoils priority 10 money 1 influence 1 ops Affinity: The Initiative
Banned: The Academy
Osaka
Criminal
30 money 20 influence 5 ops
La Cosa Nostra
1 Espionage 2 Administration 2 Security
AssassinateAssassinate
Hostile TakeoverHostile Takeover
Detain CouncilorDetain Councilor
Prominent
4% Spoils priority 45 money 1 influence 1 ops
Affinity: The Initiative
Banned: The Academy
Naples
Criminal
80 money 80 influence 5 ops
Random
BusinessManagement31
7 Administration
Hostile TakeoverHostile Takeover
4% to 6% Economy priority 20%: 1% to 8% Spoils priority -80 to -40 money White Collar Automation
5000 to 8500 money 30 to 60 influence
Random
Criminal12
60%: 1 Espionage 50%: 4 Administration 1 to 2 Security
Hostile TakeoverHostile Takeover
Defend InterestsDefend Interests
5% to 10% Spoils priority 10 to 25 money 35%: 1 to 2 influence 1 to 2 ops Affinity: The Initiative
Criminal
200 to 400 money 0 to 40 influence 0 to 15 ops
Yamaguchi-gumi
1 Persuasion 1 Espionage 2 Administration 2 Security
AssassinateAssassinate
Hostile TakeoverHostile Takeover
Stabilize NationStabilize Nation
Prominent
50%: 2% Economy priority 50%: 2% Welfare priority 4% Spoils priority 90 money 1 influence 2 ops
Affinity: The Initiative
Banned: The Academy
Osaka
Criminal
150 money 80 influence 10 ops
Random
Commercial13
20%: 5 Administration
Hostile TakeoverHostile Takeover
1% to 5% Economy priority 20%: 1% to 4% Spoils priority 50 to 100 money 20%: 1 to 2 influence 500 to 750 money 10 to 20 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Tycoon
AdministrationSecurity
18-33
2-5Persuasion
1-3Investigation
1-3Espionage
3-5Command
7-8Administration
1-4Science
3-5Security
4-16Loyalty
Control Nation

Purge

Hostile Takeover


Defend Interests









Crim: 1%




Tech: 5%
Vet: 5%


Project Exodus: Good
The Initiative: Good

The Protectorate: Good

The Aliens: Ban
Attorney
InvestigationPersuasion
20-31
6-7Persuasion
6-7Investigation
1-3Espionage
1-2Command
3-6Administration
0-2Science
3-4Security
5-17Loyalty
Control Space AssetControl NationTurn Councilor
CrackdownDetain CouncilorInvestigate Councilor
Purge

Hostile Takeover
Advise

Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 2%

Surv: 2%



Vet: 5%







The Aliens: Ban
Judge
InvestigationAdministration
18-28
5-7Persuasion
5-6Investigation
1-3Espionage
1-2Command
3-5Administration
0-1Science
3-4Security
5-17Loyalty
Control Space AssetControl Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Stabilize Nation
Hostile Takeover
Advise

Defend InterestsInvestigate Alien Activity








Gov: 100%

Martyr: 5%
Surv: 1%


Tech: 2%
Vet: 5%

The Resistance: Good
Project Exodus: Bad


The Protectorate: Good

The Aliens: Ban
Tech Mogul
AdministrationScience
20-31
4-6Persuasion
2-4Investigation
1-3Espionage
1-2Command
4-6Administration
5-6Science
3-4Security
5-17Loyalty
Control Space AssetControl NationPublic Campaign
Investigate Councilor
Steal Project

Hostile Takeover
Advise

Surveil LocationInvestigate Alien Activity
Energy: 5%
Information Science: 25%

Material Science: 5%

Social Science: 5%

Total: 40%




Inno: 18.92%
projects: 20%
Tech: 10%
Vet: 5%


Project Exodus: Good
The Initiative: Good


The Servants: Good
The Aliens: Ban
Executive
AdministrationCommand
17-31
4-7Persuasion
2-4Investigation
0-2Espionage
4-5Command
5-6Administration
0-3Science
2-4Security
5-17Loyalty
Control Space AssetControl Nation
Crackdown
Purge

Hostile Takeover
Advise

Defend Interests








Gov: 10%




projects: 10%
Tech: 10%
Vet: 5%







The Aliens: Ban
Kingpin
AdministrationEspionage
22-31
4-5Persuasion
1-4Investigation
4-5Espionage
4-5Command
5-6Administration
0-0Science
4-6Security
3-17Loyalty
Control Nation
Detain Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSteal Project
Coup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest
Hostile Takeover

Protect Target
Defend InterestsSurveil Location









Crim: 100%
Martyr: 3%
Surv: 20%



Vet: 5%
Humanity First: Good

Project Exodus: Good
The Initiative: Good
The Academy: Bad
The Protectorate: Bad

The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements