Orgs

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Revision as of 07:42, 13 November 2022 by ProfaneServitor (talk | contribs) (Separate org list from the definition to prevent TOC from being pushed down)

Orgs, or organizations, are government agencies, private companies, and criminal syndicates, that a councilor may control. Orgs may provide incomes, stat bonuses, new missions, and bonuses to the faction's investment priorities in nations. Orgs are rated from tier 1 to tier 3 (represented by the number of stars attached to the org icon), and councilors may manage one org per point in the administration stat.

Most orgs become available on a faction's exclusive market, and will rotate to be available to another faction after a period of time. Orgs are purchased using money, influence and rarely ops or boost. They may also be acquired via the Hostile Takeover missions or during trades with other factions. Factions may also gain special orgs for completing objectives or during events.

Orgs can be transferred between councilors and sometimes stolen by other factions via the Hostile Takeover mission.

Orgs with a monetary value may be sold value back to the market. Factions have a pool of unassiged orgs that can be used to transfer orgs between councilors.

Orgs in the faction pool do not confer any benefits to the faction, but those with negative incomes continue to cost resources to maintain. A faction may only keep 10 non-faction-specific orgs in its faction pool; the rest must be sold or transferred to direct control of a councilor.

Newly acquired orgs for a councilor do not provide bonuses until during the next mission phase, with the exception of administration for the purposes of calculating a councilor's org capacity. If a councilor is detained, all orgs are made inactive.

There are several common arhetypes of orgs:

  • National Orgs are organizations that operate in a certain region. Purchasing them requires either a control point in the nation controlling its region or the councilor to be present in the said nation.
  • Government Orgs can be purchased by councilors with the Government trait. Most government orgs are also national orgs.
  • Criminal Orgs are only available to advisers with Criminal trait.

Org list

Orgs/org list

Randomised Orgs

The game may generate random orgs. As of 0.3.35, they are generated from 95 archetypes. Some notable examples include:

  • Random Investigation: can have investigation, espionage and security.
  • Random Business: provides administration.
  • Random Criminal: various combination of Ops, funds, administration, persuasion, espionage and security. Criminal orgs can generate with up to 9 administration.
  • Space Mining: bonuses to space mining
  • Random cult: cheap Servant-exclusive orgs with persuasion, espionage and varying resources income.

Faction Orgs

Faction Orgs are only available to certain factions.

Space Orgs

Space Orgs are tier 2 organizations that are unlocked via an event for each faction that meets the following conditions:

  • Finished the Alien Operations council engineering project
  • Faction does not have Control Points in any nation with 5
  • Boost income is 0 or 0.01.
Organization Monthly Income Missions Gained Faction
Asterion Stellar Systems +1.5 Boost
+8 Mission Control
+5% Spaceflight Program
Control Space Asset The Protectorate
Gannet Exploration +1.5 Boost
+8 Mission Control
+5% Spaceflight Program
Control Space Asset The Academy
New Epoch +1.5 Boost
+8 Mission Control
+5% Spaceflight Program
Assault Enemy Space Asset
Control Space Asset
The Servants
Orbital Ventures +1.5 Boost
+8 Mission Control
+5% Spaceflight Program
Control Space Asset The Initiative
Shiva Rocketry +1.5 Boost
+8 Mission Control
+5% Spaceflight Program
Assault Enemy Space Asset Humanity First
Sahar Launch Systems +1.5 Boost
+8 Mission Control
+5% Spaceflight Program
Control Space Asset Project Exodus
Spaceguard Section +1.5 Boost
+8 Mission Control
+5% Spaceflight Program
Assault Enemy Space Asset
Control Space Asset
The Resistance

Council Engineering Orgs

Council Engineering Orgs are tier 3 organizations that are unlocked for a faction after researching the required council engineering project.

Organization Monthly Income Councilor Attribures Missions Gained Council Engineering Project
The Executioners +6 Ops
+20 Research
+10% Military
+10% Military Science Research
+5 Espionage
+10 Command
+3 Administration
+10 Security
Assassinate
Assault Alien Asset
Purge
Purify the Earth
Project Exodus Engineers +9 Boost
+4 Mission Control
40 Research
+5% Knowledge
+10% Spaceflight Program
+10% Space Science Research
Unlocks or improves the Org Council Engineering Projects slot
+3 Administration
+5 Science
Advise
Control Space Asset
Leave the Cradle
Academy Envoys +8 Influence
+10 Research
+10% Xenology Research
+3 Persuasion
+6 Administration
+2 Science
Advise
Control Nation
Control Space Asset
Defend Interests
A Cooperative Resolution
Pherocyte Deployment Team +15 Influence
+2 Ops
+20 Research
+20% Unity
+10% Spoils
+10% Social Science Research
+15 Persuasion
+5 Espionage
+5 Investigation
+5 Administration
Control Nation
Control Space Asset
Public Campaign
Purge
Means to an End
Reeducation Team +15 Influence
+2 Ops
+5% Unity
+10% Social Science Research
+5 Persuasion
+3 Investigation
+6 Administration
Crackdown
Defend Interests
Public Campaign
Appease the Invaders
Special Activities Section +5 Influence
+4 Ops
+20 Research
+5% Military
+10% Xenology Research
+5 Espionage
+10 Command
+5 Investigation
+3 Administration
+3 Science
+3 Security
Advise
Assault Alien Asset
Stabilize Nation
Defend the Earth
The Shield of the Devoted +5 Influence
+4 Ops
+10% Unity
+10% Xenology Research
+3 Persuasion
+5 Command
+6 Administration
+10 Security
Control Nation
Defend Interests
Purge
Path to Paradise

Victory Orgs

Victory Orgs enable the final mission for their respective faction.

Organization Monthly Income Councilor Attribures Missions Gained Engineering Project
Bifrost Command Staff +3 Administration Launch the Bifrost The Great Journey
Janus Section +3 Administration Assault Enemy Space Asset
Close the Gate
The Final Assault
Mission to the Hydra +3 Administration Assault Enemy Space Asset
Forge an Alliance
A Permanent Peace
The Omega Solution +3 Administration Assault Enemy Space Asset
Trigger the Weapon
Kill the Hive
The Pherocyte Masters +30 Influence
+20% Unity
+15 Persuasion
+10 Espionage
+5 Command
+5 Investigation
+3 Administration
Control Nation
Public Campaign
Purge
Tame the Enemy
Enslave the Masters
The Protectorate Authority +3 Administration Assault Enemy Space Asset
Dominate Nation
Claim Hegemony
Coexistence Pact
The Sword of the Devoted +3 Administration Adbuctions
Herald Our Masters
The One True Path