Orgs

From Terra Invicta Official Wiki
Revision as of 13:06, 12 November 2022 by ProfaneServitor (talk | contribs) (Randomised orgs)

Orgs, or organizations, are government agencies, private companies, and criminal syndicates, that a councilor may control. Orgs may provide incomes, stat bonuses, new missions, and bonuses to the faction's investment priorities in nations. Orgs are rated from tier 1 to tier 3 (represented by the number of stars attached to the org icon), and councilors may manage one org per point in the administration stat.

Most orgs become available on a faction's exclusive market, and will rotate to be available to another faction after a period of time. Orgs are purchased using money, influence and rarely ops or boost. They may also be acquired via the Hostile Takeover missions or during trades with other factions. Factions may also gain special orgs for completing objectives or during events.

Orgs can be transferred between councilors and sometimes stolen by other factions via the Hostile Takeover mission.

Orgs with a monetary value may be sold value back to the market. Factions have a pool of unassiged orgs that can be used to transfer orgs between councilors.

Orgs in the faction pool do not confer any benefits to the faction, but those with negative incomes continue to cost resources to maintain. A faction may only keep 10 non-faction-specific orgs in its faction pool; the rest must be sold or transferred to direct control of a councilor.

Newly acquired orgs for a councilor do not provide bonuses until during the next mission phase, with the exception of administration for the purposes of calculating a councilor's org capacity. If a councilor is detained, all orgs are made inactive.

National Orgs

National Orgs are organizations that operate in a certain region. Purchasing them requires either a control point in the nation controlling its region or the councilor to be present in the said nation.

Government Orgs

Government Orgs can be purchased by councilors with the Government trait.

Organization Tier Monthly Income Councilor Attribures Missions Gained Cost Region
Agazi Commandos ★ -1 Money
+1 Ops
+1 Security Assault Alien Asset
Extract Councilor
100 Influence Addis Ababa
Airborne Special Service Company ★ -1 Money
+1 Ops
+1 Security Assault Alien Asset
Extract Councilor
100 Influence Taipei
Al Mukhabarat Al Aama ★ -10 Money
+1 Ops
+2 Espionage
+1 Investigation
+1 Security
Detain Councilor
Investigate Councilor
Surveil Location
120 Influence Riyadh
Australian Secret Intelligence Service ★ -10 Money
+1 Ops
+1 Espionage
+1 Investigation
+1 Security
Extract Councilor
Investigate Councilor
Surveil Location
100 Influence Sydney
Australian Security Intelligence Organization ★ -4 Money
+1 Ops
+2 Investigation
+2 Security
Investigate Alien Activity
Surveil Location
100 Influence Sydney
Australian Signals Directorate ★ -4 Money +1 Espionage
+2 Investigation
Surveil Location 100 Influence Sydney
Australian Special Air Service ★ -2 Money
+1 Ops
+1 Command
+2 Security
Assault Alien Asset
Detain Councilor
Extract Councilor
75 Influence Perth
Canadian Security Intelligence Service ★ -18 Money
+1 Ops
+1 Espionage
+1 Investigation
+1 Security
Investigate Councilor
Surveil Location
70 Influence Toronto
Communications Security Establishment ★ -5 Money +1 Espionage
+1 Investigation
Surveil Location 100 Influence Toronto
Compañía de Comandos 601 ★ -1 Money
+1 Ops
+1 Security Assault Alien Asset
Extract Councilor
80 Influence Buenos Aires
Denjaka ★ -1 Money
+1 Ops
+1 Security Assault Alien Asset
Extract Councilor
100 Influence Jakarta
Gihaz El Mukhabarat El Amma ★ -10 Money
+1 Ops
+1 Espionage
+1 Investigation
+2 Security
Investigate Councilor
Surveil Location
120 Influence Cairo
Jaeger Corps ★ -1 Money
+1 Ops
+1 Security Assault Alien Asset
Extract Councilor
100 Influence Copenhagen
Jagdkommando ★ -1 Money
+1 Ops
+1 Security Assault Alien Asset
Extract Councilor
100 Influence Vienna
Joint Task Force 2 ★ -2 Money
+1 Ops
+1 Command
+1 Security
Assault Alien Asset
Extract Councilor
Protect Target
100 Influence Toronto
King's Guard ★ -1 Money
+1 Ops
+2 Security Assault Alien Asset
Extract Councilor
Protect Target
100 Influence Bangkok
Kopassus ★ -1 Money
+1 Ops
+1 Security Assault Alien Asset
Extract Councilor
100 Influence Jakarta
Milli Istihbarat Teskilati ★ -10 Money
+1 Ops
+1 Espionage
+1 Investigation
+1 Security
Increase Unrest
Investigate Councilor
Surveil Location
60 Influence Ankara
National Intelligence Service ★ -12 Money
+1 Ops
+1 Espionage
+1 Investigation
+1 Security
Defend Interests
Investigate Councilor
Surveil Location
70 Influence Seoul
National Security Bureau ★ -12 Money
+1 Ops
+1 Espionage
+1 Investigation
+1 Security
Defend Interests
Investigate Councilor
Surveil Location
50 Influence Taipei
Sa'ka Forces ★ -1 Money
+1 Ops
+1 Security Assault Alien Asset
Extract Councilor
100 Influence Cairo
Särskilda Operationsgruppen ★ -1 Money
+1 Ops
+1 Security Assault Alien Asset
Extract Councilor
100 Influence Stockholm
Serbian Cobras ★ -1 Money
+1 Ops
+2 Security Assault Alien Asset
Protect Target
100 Influence Sarajevo
Shayetet 13 ★ -1 Money
+2 Ops
+1 Command
+2 Security
Assault Alien Asset
Extract Councilor
Protect Target
120 Influence Tel Aviv
Siberian Tigers ★ -1 Money
+2 Ops
+1 Espionage
+1 Security
Assault Alien Asset
Detain Councilor
Extract Councilor
Stabilize Nation
70 Influence Chongqing
Special Forces Command ★ -1 Money
+1 Ops
+1 Security Assault Alien Asset
Extract Councilor
100 Influence Ankara
9 Para ★★ -2 Money
+2 Ops
+1 Command
+2 Security
Assault Alien Asset
Extract Councilor
150 Influence Hyderabad
1st U.S. Special Forces Group ★★ -2 Money
+5 Ops
+3% Military
+1 Command
+2 Security
Assault Alien Asset
Increase Unrest
Stabilize Nation
100 Influence Seattle
3rd U.S. Special Forces Group ★★ -2 Money
+3 Ops
+3% Military
+1 Command
+2 Security
Assault Alien Asset
Increase Unrest
Stabilize Nation
100 Influence Washington
5th U.S. Special Forces Group ★★ -2 Money
+3 Ops
+3% Military
+1 Command
+2 Security
Assault Alien Asset
Increase Unrest
Stabilize Nation
100 Influence Chicago
7th U.S. Special Forces Group ★★ -2 Money
+3 Ops
+3% Military
+1 Command
+2 Security
Assault Alien Asset
Increase Unrest
Stabilize Nation
100 Influence Atlanta
10th U.S. Special Forces Group ★★ -2 Money
+3 Ops
+3% Military
+1 Command
+2 Security
Assault Alien Asset
Increase Unrest
Stabilize Nation
100 Influence Denver
Air Force Research Laboratory ★★ -65 Money
+25 Research
+2% Military
+2% Spaceflight Program
+8% Military Science Research
+1 Science 100 Influence Denver
Air Force Special Operations Command ★★ -2 Money
+3 Ops
+1 Command Extract Councilor 80 Influence Atlanta
Bundesnachrichtendienst ★★ -36 Money
+1 Ops
+1 Espionage
+2 Investigation
+1 Security
Detain Councilor
Investigate Councilor
Surveil Location
200 Influence Berlin
Directorate General for External Security ★★ -22 Money
+3 Ops
+2 Espionage
+2 Investigation
+1 Security
Crackdown
Detain Councilor
Investigate Councilor
Surveil Location
250 Influence Paris
Directorate General for Internal Security ★★ -10 Money
+1 Ops
+3 Investigation Detain Councilor
Investigate Alien Activity
Surveil Location
250 Influence Paris
Federal Protective Service ★★ -10 Money
+1 Ops
+1 Command
+1 Investigation
+3 Security
Defend Interests
Investigate Councilor
Protect Target
150 Influence Moscow
Foreign Intelligence Service ★★ -30 Money
+3 Ops
+1 Persuasion
+1 Espionage
+1 Investigation
+1 Security
Investigate Councilor
Public Campaign
Surveil Location
250 Influence Moscow
Fuerza de Guerra Naval Especial ★★ -1 Money
+2 Ops
+1 Command
+2 Security
Assault Alien Asset
Detain Councilor
Extract Councilor
100 Influence Madrid
Government Communications Headquarters ★★ -20 Money
+1 Ops
+1 Persuasion
+1 Espionage
+1 Investigation
Investigate Councilor
Surveil Location
200 Influence London
GROM ★★ -1 Money
+1 Ops
+1 Command
+1 Security
Assault Alien Asset
Extract Councilor
Stabilize Nation
100 Influence Warsaw
Inter-Services Intelligence ★★ -20 Money
+1 Influence
+2 Ops
+1 Espionage
+2 Security
Increase Unrest
Surveil Location
200 Influence Islamabad
Japan Special Forces Group ★★ -2 Money
+1 Ops
+1 Command
+1 Security
Assault Alien Asset
Extract Councilor
150 Influence Tokyo
Koanchosacho ★★ -25 Money
+1 Ops
+1 Espionage
+2 Investigation
+1 Security
Investigate Councilor
Surveil Location
200 Influence Tokyo
Life Regiment Hussars ★★ -2 Money
+1 Ops
+1 Command
+2 Security
Assault Alien Asset
Extract Councilor
Protect Target
150 Influence Stockholm
National Gendarmerie Intervention Group ★★ -1 Money
+2 Ops
+1 Command
+2 Security
Assault Alien Asset
Detain Councilor
Extract Councilor
120 Influence Paris
Office 39 ★★ +25 Money
+1 Influence
+1 Ops
+2% Spoils
+1 Espionage
+1 Command
+1 Security
100 Influence Pyongyang
Pathfinders ★★ -2 Money
+1 Ops
+1 Command
+1 Security
Assault Alien Asset
Extract Councilor
150 Influence São Paulo
Sayeret Matkal ★★ -1 Money
+2 Ops
+1 Espionage
+1 Security
Extract Councilor
Surveil Location
120 Influence Tel Aviv
Sea Dragon ★★ -1 Money
+2 Ops
+1 Command
+2 Security
Assault Alien Asset
Protect Target
Stabilize Nation
100 Influence Beijing
Security Service ★★ -50 Money
+1 Ops
+1 Espionage
+3 Investigation
+2 Security
Crackdown
Detain Councilor
Investigate Councilor
Surveil Location
200 Influence London
Snow Leopard Commando Group ★★ -1 Money
+3 Ops
+1 Command
+2 Security
Assault Alien Asset
Detain Councilor
Protect Target
Stabilize Nation
120 Influence Beijing
Southern Sword ★★ -1 Money
+3 Ops
+1 Espionage
+2 Security
Assault Alien Asset
Detain Councilor
Extract Councilor
Stabilize Nation
80 Influence Guangzhou
Special Air Service ★★ -2 Money
+3 Ops
+1 Command
+1 Security
Assault Alien Asset
Detain Councilor
Extract Councilor
200 Influence London
Special Boat Service ★★ -1 Money
+1 Ops
+1 Command
+2 Security
Assault Alien Asset
Extract Councilor
Protect Target
100 Influence London
Special Services Group ★★ -1 Money
+2 Ops
+1 Command
+2 Security
Assault Alien Asset
Increase Unrest
Stabilize Nation
80 Influence Islamabad
U.N. Office for Outer Space Affairs ★★ -1 Money
+8 Research
+3% Spaceflight Program
+5% Space Science Research
Advise 120 Influence Vienna
United States Information Agency ★★ -14 Money
+2 Influence
+1 Persuasion Public Campaign 60 Influence Washington
Voice of America ★★ -6 Money
+3 Influence
+1% Knowledge
+1 Persuasion Public Campaign 80 Influence Washington
Central Intelligence Agency ★★★ -400 Money
+3 Influence
+4 Ops
+1 Persuasion
+3 Espionage
+2 Investigation
+1 Science
+2 Security
Assassinate
Coup d'Etat
Increase Unrest
Purge
300 Influence Washington
Defense Advanced Research Projects Agency ★★★ -95 Money
+40 Research
+8% Military
+15% Military Science Research
Unlocks or improves the Org Council Engineering Projects slot
+1 Science
+1 Security
200 Influence Washington
Delta Force ★★★ -3 Money
+4 Ops
+2 Command
+1 Security
Assassinate
Assault Alien Asset
Detain Councilor
Extract Councilor
200 Influence Washington
Federal Security Service ★★★ -250 Money
+1 Influence
+2 Ops
+2% Unity
+1 Persuasion
+2 Investigation
+6 Administration
+2 Security
Crackdown
Detain Councilor
Investigate Councilor
Surveil Location
250 Influence Moscow
Hezbollah ★★★ +1 Influence
+3 Ops
+2 Espionage
+1 Command
+1 Administration
+2 Security
Assassinate
Assault Alien Asset
Increase Unrest
Sabotage Facilities
250 Influence Syria
Main Intelligence Directorate ★★★ -50 Money
+2 Influence
+4 Ops
+1% Military
+2% Spoils
+1 Persuasion
+3 Espionage
+1 Investigation
+4 Administration
+2 Security
Assassinate
Coup d'Etat
Increase Unrest
Purge
250 Influence Moscow
Ministry of State Security ★★★ -220 Money
+2 Influence
+4 Ops
+3 Espionage
+2 Investigation
+6 Administration
+1 Science
+3 Security
Crackdown
Detain Councilor
Investigate Councilor
Surveil Location
300 Influence Beijing
Mossad ★★★ -75 Money
+1 Influence
+3 Ops
+1 Persuasion
+3 Espionage
+1 Command
+3 Security
Crackdown
Assassinate
Coup d'Etat
Increase Unrest
300 Influence Tel Aviv
National Geospatial Intelligence Agency ★★★ -140 Money
+10 Research
+3 Mission Control
+3% Welfare
+2% Information Science Research
+3 Command
+3 Investigation
+2 Science
+1 Security
Stabilize Nation
Surveil Location
200 Influence Washington
National Reconnaissance Office ★★★ -200 Money
+2 Mission Control
+0.3 Boost
+2% Space Science Research
+3 Investigation
+1 Science
Surveil Location 200 Influence Washington
National Security Agency ★★★ -250 Money
+3 Influence
+5% Information Science Research
+1 Persuasion
+1 Espionage
+3 Investigation
Investigate Councilor
Sabotage Project
Surveil Location
300 Influence Washington
Quds Force ★★★ +2 Money
+1 Influence
+3 Ops
+1 Espionage
+1 Command
+2 Security
Assassinate
Increase Unrest
200 Influence Tehran
Research and Analysis Wing ★★★ -25 Money
+2 Ops
+2 Espionage
+2 Investigation
+1 Security
Defend Interests
Investigate Councilor
Surveil Location
200 Influence New Delhi
SEAL Team Six ★★★ -3 Money
+4 Ops
+1 Command
+1 Security
Assassinate
Assault Alien Asset
Detain Councilor
Extract Councilor
200 Influence Washington
Secret Intelligence Service ★★★ -50 Money
+2 Ops
+2 Espionage
+2 Investigation
+2 Security
Investigate Councilor
Stabilize Nation
Surveil Location
250 Influence London
UNESCO ★★★ -15 Money
+3 Influence
+3% Knowledge
+5% Social Science Research
+2 Persuasion Inspire 150 Influence Paris
World Health Organization ★★★ -235 Money
+20 Research
+10% Welfare
+10% Life Science Research
+3 Science 120 Influence Vienna

Criminal Record Orgs

Criminal Record Orgs are Government Orgs that can't purchased by councilors with the Criminal trait.

Organization Tier Monthly Income Councilor Attribures Missions Gained Cost Region
Arma dei Carabinieri ★★ -2 Money
+1 Ops
+1 Command
+1 Investigation
+2 Security
Investigate Councilor
Stabilize Nation
75 Influence Rome
Brookhaven National Laboratory ★★ -14 Money
+20 Research
+5% Energy Research
+1 Science 150 Influence New York
Drug Enforcement Agency ★★ -85 Money
+1 Ops
+1 Investigation Crackdown
Detain Councilor
120 Influence Washington
GSG 9 der Bundespolizei ★★ -2 Money
+1 Ops
+1 Command
+1 Investigation
+2 Security
Detain Councilor
Extract Councilor
Protect Target
200 Influence Berlin
Interpol ★★ -4 Money
+1 Ops
+2 Investigation
+2 Security
Crackdown
Investigate Councilor
Surveil Location
150 Influence Paris
Federal Bureau of Investigation ★★★ -250 Money
+2 Ops
+2 Espionage
+4 Investigation
+2 Security
Crackdown
Detain Councilor
Investigate Councilor
Surveil Location
280 Influence Washington
Jet Propulsion Laboratory ★★★ -45 Money
+40 Research
+1 Mission Control
+1% Knowledge
+3% Spaceflight Program
+10% Space Science Research
Unlocks or improves the Org Council Engineering Projects slot
+1 Science 150 Influence California
Lawrence Livermore National Laboratory ★★★ -41 Money
+35 Research
+2% Military
+10% Energy Research
Unlocks or improves the Org Council Engineering Projects slot
+2 Science 200 Influence California
Los Alamos National Laboratory ★★★ -81 Money
+35 Research
+2% Military
+10% Energy Research
Unlocks or improves the Org Council Engineering Projects slot
+2 Science 200 Influence Denver
Sandia National Laboratories ★★★ -100 Money
+35 Research
+2% Military
+10% Energy Research
Unlocks or improves the Org Council Engineering Projects slot
+2 Science 200 Influence Denver
Secret Service ★★★ -62 Money
+1 Ops
+2 Investigation
+4 Security
Defend Interests
Investigate Councilor
Protect Target
200 Influence Washington

Criminal Orgs

Criminal Orgs can be purchased by councilors with the Criminal trait.

Organization Tier Monthly Income Councilor Attribures Missions Gained Cost Region
Aizukotetsu-kai ★ +10 Money
+1 Influence
+1 Ops
+2% Spoils
+1 Security Hostile Takeover 30 Money
20 Influence
5 Ops
Honshu
Azeri Mafia ★ +20 Money
+1 Ops
+2% Spoils
+1 Security 30 Money
20 Influence
5 Ops
Moscow
Serbian Mafia ★ 20 Money
+3% Spoils
+1 Espionage 30 Money
20 Influence
5 Ops
Sarajevo
Bratski Krug ★★ +25 Money
+1 Influence
+1 Ops
+5% Spoils
+1 Espionage
+1 Security
Assassinate 150 Money
50 Influence
10 Ops
Moscow
Comando Vermelho ★★ +35 Money
+1 Influence
+1 Ops
+3% Spoils
+1 Espionage
+1 Security
30 Money
30 Influence
10 Ops
São Paulo
Golden Crescent Cartel ★★ +45 Money
+1 Influence
+5% Spoils
+1 Espionage
+2 Security
90 Money
120 Influence
10 Ops
Afghanistan
Gulf Cartel ★★ +40 Money
+1 Influence
+1 Ops
+4% Spoils
+1 Espionage
+1 Administration
+1 Security
Assassinate
Detain Councilor
50 Money
50 Influence
20 Ops
Monterrey
Inagawa-kai ★★ +25 Money
+1 Influence
+1 Ops
+2% Spoils
+1 Espionage
+1 Administration
+1 Security
Hostile Takeover 40 Money
50 Influence
5 Ops
Honshu
Los Zetas ★★ +50 Money
+1 Influence
+2 Ops
+3% Spoils
+1 Espionage
+1 Command
+2 Security
Assassinate
Detain Councilor
Increase Unrest
50 Money
40 Influence
20 Ops
Monterrey
Sumiyoshi-kai ★★ +30 Money
+1 Influence
+1 Ops
+3% Spoils
+1 Persuasion
+1 Espionage
+1 Administration
+1 Security
Assassinate
Hostile Takeover
50 Money
50 Influence
10 Ops
Honshu
American Mafia ★★★ +50 Money
+1 Influence
+1 Ops
+3% Spoils
+2 Administration Assassinate
Hostile Takeover
120 Money
120 Influence
10 Ops
New York
Camorra ★★★ +40 Money
+1 Influence
+1 Ops
+3% Spoils
+1 Espionage
+1 Security
Assassinate 120 Money
80 Influence
10 Ops
Naples
Golden Triangle Cartel ★★★ +60 Money
+1 Influence
+6% Spoils
+1 Espionage
+2 Security
100 Money
100 Influence
10 Ops
Myanmar
Hong Kong Triad ★★★ +45 Money
+2 Influence
+2 Ops
+4% Spoils
+2 Espionage
+1 Administration
+2 Security
100 Money
120 Influence
10 Ops
Guangzhou
La Cosa Nostra ★★★ +45 Money
+1 Influence
+1 Ops
+4% Spoils
+1 Espionage
+2 Administration
+2 Security
Assassinate
Detain Councilor
Hostile Takeover
80 Money
80 Influence
5 Ops
Naples
Nedrangheta ★★★ +60 Money
+2 Influence
+1 Ops
+5% Spoils
+1 Espionage
+2 Administration
+2 Security
Assassinate
Hostile Takeover
100 Money
80 Influence
5 Ops
Naples
Sinaloa Cartel ★★★ +80 Money
+2 Influence
+2 Ops
+5% Spoils
+1 Espionage
+1 Administration
+1 Security
Assassinate
Detain Councilor
80 Money
100 Influence
20 Ops
Monterrey
Solntsevskaya Bratva ★★★ +90 Money
+3 Influence
+2 Ops
+8% Spoils
+1 Espionage
+3 Security
Assassinate 200 Money
200 Influence
20 Ops
Moscow
Yamagachi-gumi ★★★ +90 Money
+2 Influence
+2 Ops
+4% Spoils
+2% Welfare
+1 Persuasion
+1 Espionage
+2 Administration
+2 Security
Assassinate
Hostile Takeover
Stabilize Nation
150 Money
80 Influence
10 Ops
Fukuoka

Sociopath Orgs

Sociopath Orgs can be purchased by councilors with the Sociopath trait.

Organization Tier Monthly Income Councilor Attribures Missions Gained Cost Region
Jemaah Islamiyah ★ +1 Ops Increase Unrest
Sabotage Facilities
80 Influence
5 Ops
Makassar
Al-Qaida ★★ +1 Influence
+2 Ops
+1 Espionage
+1 Command
+1 Security
Assassinate
Increase Unrest
Sabotage Facilities
25 Money
100 Influence
10 Ops
Peshawar
Islamic State of Iraq and the Levant ★★ +2 Ops +1 Espionage
+1 Command
Assassinate
Increase Unrest
Sabotage Facilities
125 Influence
10 Ops
Baghdad

NGO Orgs

NGO Orgs are organizations that can be purchased by anyone and anywhere. The majority of them are randomly generated except for a select few.

Organization Tier Monthly Income Councilor Attribures Missions Gained Cost
CERN ★★★ -28 Money
+40 Research
+10% Energy Research
+3 Science 200 Influence
International Monetary Fund ★★★ +2 Influence
+6% Economy
4% Welfare
2% Knowledge
+3% Spoils
+8 Administration Advise 250 Influence

Fictional Orgs

Fictional Orgs will appear once certain global research projects have been researched. Unlike other Orgs their monthly income and cost are randomized.

Organization Tier Monthly Income Councilor Attribures Missions Gained Cost Required global research
Ad Astra Games ★ +1-3 Money
+1-2 Research
+1% Military Science Research
+2 Command Advise 50-60 Money Orbital Shipbuilding
The Sex Change Company ★ +1-5 Money
+10-20 Research
+5% Life Science Research
+1 Persuasion
+1 Science
50-100 Money Biotechnology
Arcturus Heavy Industries ★★ +0.05-0.1 Boost
+1-5 Research
+1% Space Science Research
Unlocks or improves the Org Council Engineering Projects slot
+1 Science 750-1250 Money Mission to Mars
Fifth Column ★★ +1-5 Money
+3-6 Influence
+1-2 Ops
+1 Persuasion
+1 Espionage
+1 Investigation
250-500 Money
100-150 Influence
Arrival International Relations
Filfla Aeronautics ★★ +1-1.5 Boost
+1-10 Research
+1 Mission Control
+2% Space Science Research
Unlocks or improves the Org Council Engineering Projects slot
+3 Administration
+1 Science
Advise
Control Space Asset
350-700 Money Advanced Chemical Rocketry
Kaiser Securities ★★ +2-5 Money
+2-4 Influence
+10-20 Research
+1%-2% Spoils
+2% Information Science Research
+1 Espionage
+3 Administration
+1 Science
+1 Security
250-500 Money Photonic Computing
Hyjink's Minions ★★ +1-5 Money
+2-3 Ops
+1 Command
+1 Investigation
+3 Administration
Assault Alien Asset
Protect Target
Stabilize Nation
250-500 Money Arrival Security
Lightstar Orbital ★★ +10-20 Research
+0.6-0.8 Boost
+1%-2% Spaceflight Program
+2% Space Science Research
+2 Science 250-500 Money Advanced Chemical Rocketry
Orbital Resource Extraction Inc. ★★ +10-15 Money
+1.25-1.5 Boost
+2% Energy Research
Unlocks or improves the Org Council Engineering Projects slot
+1 Science
+2 Security
Assault Enemy Space Asset 750-1000 Money Space Mining and Refining
Pelican Nanomedicine ★★ +1-15 Money
+1-2 Influence
+20-30 Research
+10% Life Science Research
+3 Science 250-500 Money Cybernetics
steak4all ★★ +25-50 Money
+1-3 Influence
+1-10 Research
+2% Information Science Research
Unlocks or improves the Org Council Engineering Projects slot
+1 Persuasion
+1 Espionage
+3 Administration
+1 Science
Advise 500-1000 Money Photonic Computing
Second Chance ★★ +2-3 Ops
+2% Military Science Research
+2 Persuasion
+1 Investigation
+3 Security
Assassinate
Assault Alien Asset
Coup d'Etat
Detain Councilor
350-600 Money Terrestrial Military Science
Ughxalt ★★ +1-5 Money
+1-3 Influence
+2-3 Ops
+1-5 Research
+2% Military Science Research
+ Persuasion
+1 Espionage
+1 Investigation
+1 Science
+1 Security
Coup d'Etat
Increase Unrest
250-500 Money
100-150 Influence
+5-10 Ops
We Are Not Alone
Anarchy Inc. ★★★ +2-5 Money
+2-4 Influence
+1-2 Ops
+3% Information Science Research
+1 Persuasion
+2 Espionage
Sabotage Facilities
Sabotage Hab Module
Sabotage Project
Steal Project
250-750 Money
100-150 Influence
Quantum Computing
Babylon's Tower ★★★ +2-3 Ops
+5-10 Research
+3 Science 250-500 Money
100-200 Influence
Arrival Culture
Environmental Preservation Union ★★★ +1-15 Money
+2-5 Influence
+20-30 Research
+3% Life Science Research
+2 Persuasion
+2 Science
Advise 200-300 Influence Arrival International Development
Mechanised Motor Supplies ★★★ +15-35 Money
+1-2 Influence
+1-2 Ops
+3% Military Science Research
+1 Command
+3 Security
Advise
Stabilize Nation
1000-1500 Money Augmented Reality
SGI ★★★ +3-4 Ops
+10-20 Research
+1 Mission Control
+3% Military Science Research
+1 Espionage
+2 Command
+2 Security
500-1000 Money We Are Not Alone
Solaris Automated Industries ★★★ +1-10 Money
+1.25-1.75 Boost
Unlocks or improves the Org Council Engineering Projects slot
+3 Science 1000-2000 Money Applied Artificial Intelligence
SpaceTech ★★★ +1.25-1.75 Boost
+20-30 Research
+3% Energy Research
+3 Science 1500-2500 Money Ad Astra
The Templin Institute ★★★ +10-20 Research
+5% Social Science Research
+3 Investigation 500-1000 Money Terrestrial Military Science
Whitefang Industries ★★★ +1.25-1.75 Boost
+3% Space Science Research
+4 Administration
+2 Science
2000-3000 Money Advanced Chemical Rocketry

Randomised Orgs

The game may generate random orgs. As of 0.3.35, they are generated from 95 archetypes. Some notable examples include:

  • Random Investigation: can have investigation, espionage and security.
  • Random Business: provides administration.
  • Random Criminal: various combination of Ops, funds, administration, persuasion, espionage and security. Criminal orgs can generate with up to 9 administration.
  • Space Mining: bonuses to space mining
  • Random cult: cheap Servant-exclusive orgs with persuasion, espionage and varying resources income.

Faction Orgs

Faction Orgs are only available to certain factions.

Space Orgs

Space Orgs are tier 2 organizations that are unlocked via an event for each faction that meets the following conditions:

  • Finished the Alien Operations council engineering project
  • Faction does not have Control Points in any nation with 5
  • Boost income is 0 or 0.01.
Organization Monthly Income Missions Gained Faction
Asterion Stellar Systems +1.5 Boost
+8 Mission Control
+5% Spaceflight Program
Control Space Asset The Protectorate
Gannet Exploration +1.5 Boost
+8 Mission Control
+5% Spaceflight Program
Control Space Asset The Academy
New Epoch +1.5 Boost
+8 Mission Control
+5% Spaceflight Program
Assault Enemy Space Asset
Control Space Asset
The Servants
Orbital Ventures +1.5 Boost
+8 Mission Control
+5% Spaceflight Program
Control Space Asset The Initiative
Shiva Rocketry +1.5 Boost
+8 Mission Control
+5% Spaceflight Program
Assault Enemy Space Asset Humanity First
Sahar Launch Systems +1.5 Boost
+8 Mission Control
+5% Spaceflight Program
Control Space Asset Project Exodus
Spaceguard Section +1.5 Boost
+8 Mission Control
+5% Spaceflight Program
Assault Enemy Space Asset
Control Space Asset
The Resistance

Council Engineering Orgs

Council Engineering Orgs are tier 3 organizations that are unlocked for a faction after researching the required council engineering project.

Organization Monthly Income Councilor Attribures Missions Gained Council Engineering Project
The Executioners +6 Ops
+20 Research
+10% Military
+10% Military Science Research
+5 Espionage
+10 Command
+3 Administration
+10 Security
Assassinate
Assault Alien Asset
Purge
Purify the Earth
Project Exodus Engineers +9 Boost
+4 Mission Control
40 Research
+5% Knowledge
+10% Spaceflight Program
+10% Space Science Research
Unlocks or improves the Org Council Engineering Projects slot
+3 Administration
+5 Science
Advise
Control Space Asset
Leave the Cradle
Academy Envoys +8 Influence
+10 Research
+10% Xenology Research
+3 Persuasion
+6 Administration
+2 Science
Advise
Control Nation
Control Space Asset
Defend Interests
A Cooperative Resolution
Pherocyte Deployment Team +15 Influence
+2 Ops
+20 Research
+20% Unity
+10% Spoils
+10% Social Science Research
+15 Persuasion
+5 Espionage
+5 Investigation
+5 Administration
Control Nation
Control Space Asset
Public Campaign
Purge
Means to an End
Reeducation Team +15 Influence
+2 Ops
+5% Unity
+10% Social Science Research
+5 Persuasion
+3 Investigation
+6 Administration
Crackdown
Defend Interests
Public Campaign
Appease the Invaders
Special Activities Section +5 Influence
+4 Ops
+20 Research
+5% Military
+10% Xenology Research
+5 Espionage
+10 Command
+5 Investigation
+3 Administration
+3 Science
+3 Security
Advise
Assault Alien Asset
Stabilize Nation
Defend the Earth
The Shield of the Devoted +5 Influence
+4 Ops
+10% Unity
+10% Xenology Research
+3 Persuasion
+5 Command
+6 Administration
+10 Security
Control Nation
Defend Interests
Purge
Path to Paradise

Victory Orgs

Victory Orgs enable the final mission for their respective faction.

Organization Monthly Income Councilor Attribures Missions Gained Engineering Project
Bifrost Command Staff +3 Administration Launch the Bifrost The Great Journey
Janus Section +3 Administration Assault Enemy Space Asset
Close the Gate
The Final Assault
Mission to the Hydra +3 Administration Assault Enemy Space Asset
Forge an Alliance
A Permanent Peace
The Omega Solution +3 Administration Assault Enemy Space Asset
Trigger the Weapon
Kill the Hive
The Pherocyte Masters +30 Influence
+20% Unity
+15 Persuasion
+10 Espionage
+5 Command
+5 Investigation
+3 Administration
Control Nation
Public Campaign
Purge
Tame the Enemy
Enslave the Masters
The Protectorate Authority +3 Administration Assault Enemy Space Asset
Dominate Nation
Claim Hegemony
Coexistence Pact
The Sword of the Devoted +3 Administration Adbuctions
Herald Our Masters
The One True Path