Mods

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Revision as of 23:12, 11 October 2026 by Henrik Long (talk | contribs) (init)
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projects Mods change or extend Terra Invicta. This page is a community list of mods: what each one does, what it needs and where to get it. Larger mods have their own pages on this wiki that explain their features in detail.

Anyone can add a mod to this list - see Adding your mod at the bottom. For the technical side of making mods, see Modding.

Installing mods

Terra Invicta has two kinds of mods:

  • Data mods only change game data (templates, texts, images). Subscribe to them on the Steam Workshop and enable them in the in-game Mods menu.
  • Code mods add new program logic (a .dll file). They need Unity Mod Manager (UMM), which is installed into the game once:
    1. Download Unity Mod Manager and run UnityModManager.exe.
    2. Select Terra Invicta, or point UMM to Steam/steamapps/common/Terra Invicta.
    3. Choose the DoorstopProxy installation method (on Linux: Assembly) and click Install.
    4. Start Terra Invicta and press Ctrl + F10 - the UMM window confirms that it works. Mod settings are found in this window.
    5. Subscribe to the mod on the Steam Workshop and enable it in the in-game Mods menu.

Code mods are tied to game versions. After a game update, check the mod's page for the supported versions before you continue a campaign. Most mods cannot be removed from a running campaign without risk – read the "Save games" section of the mod's page first.

In multiplayer every player needs exactly the same mods in the same versions.

Mod list

Mod Author What it does Needs Multiplayer Download
TI Fleet Manager Henrik Long Organizes fleets into squadrons and divisions, sends divisions on missions and recalls them automatically, commissions ships straight into a fleet and adds a mothball reserve. Unity Mod Manager Yes (with TI Multiplayer) Steam Workshop
TI Multiplayer Henrik Long Real multiplayer: a full Sandbox campaign for several players (one faction each, or two players sharing one faction in co-op) and 1v1 Skirmish space battles. Unity Mod Manager, Steam – Steam Workshop
TI Space Nations Henrik Long Tier-4 cities on large planets and moons that become nations with their own provinces, armies, troop transports and planetary unions, a United Nations of Earth, and aliens that react to all of it. Unity Mod Manager Yes (with TI Multiplayer) Not yet released
TI Crew Extended Henrik Long Adds a Crew resource: ships and stations need trained crew, and crew is recruited from the population of the nations you control. Unity Mod Manager Not integrated Steam Workshop
Project Valkyrie Core TROYTRON INDUSTRIES Total conversion based on the setting of Battle Action Harem Highschool Side Character Quest. SOME EFFORT REQUIRED FOR INSTALLATION Not integrated Steam Workshop

Mods by Henrik Long

These four mods are made by the same author and are tested together. TI Fleet Manager and TI Space Nations connect to TI Multiplayer automatically when both are installed.

TI Fleet Manager

Replaces the flat ship list of a fleet with a four-level command structure: Fleet → Squadron → Division → Ship.

  • One click sorts all unassigned ships of a fleet into squadrons and divisions by hull class.
  • Divisions and squadrons can be detached for separate missions and recalled; returning units fly home and merge on arrival by themselves.
  • Ships can be ordered straight into a fleet: the mod picks the fastest shipyard and delivers the finished ships.
  • Fleets can be mothballed at a station to save upkeep and reactivated later.

→ Read more · Steam Workshop

TI Multiplayer

Adds multiplayer to Terra Invicta. The host runs the game; every other player sees the same world in real time.

  • Sandbox campaign: the full campaign, each player controls one faction, the AI plays the rest. In co-op two players share one faction.
  • Skirmish: a 1v1 tactical space battle straight from the main menu.
  • Live tactical battles between players or against the AI (with spectators), player-to-player trade, chat, hot-join, host migration and shared save games.

→ Read more · Steam Workshop

TI Space Nations

Turns large planets and moons into political maps.

  • Grow a surface base into a tier-4 city and declare it an independent colony nation with its own provinces, priorities and control points.
  • Settle the free land of a world, unite its nations into a planetary union, and unite Earth under the United Nations.
  • Raise colonial armies and move them between worlds with troop transport ships; land them on enemy ground with drop pods.
  • The aliens notice: founding nations angers them, and they hunt, strike and invade.

→ Read more · Steam Workshop: not yet released

TI Crew Extended

Adds a global Crew resource, shown in the top bar next to Mission Control as Free / Required / Pool.

  • Each month you gain crew from the population of the nations you control (population ÷ 20,000,000). Three projects lower the divider to 15, 10 and finally 5 million.
  • New station modules train crew: Fleet Academy (+5 per month), Fleet War College (+15) and Grand Fleet Academy (+40).
  • Ships and station modules can start building without enough crew, but they only complete once enough free crew is available. Ships are staffed before hab modules.
  • Destroyed ships permanently reduce the crew pool; scuttled ships and ships in refit free their crew again. Surface bases and the aliens do not use crew.
  • Can be added to a running campaign, but is not meant to be removed again.

Steam Workshop

Adding your mod

  1. Add a row to the mod list table above. Keep the description to one or two sentences.
  2. If your mod needs more explanation, create a page for it named after the mod. Start the page with the mod infobox and add [[Category:Mods]] at the bottom.
  3. For large mods, put each topic on a subpage (for example My Mod/Combat) and link the subpages from the main page.
  4. Describe what players see and do, and give exact numbers where you can. Mark spoilers about the aliens with {{SpoilerBox}} … {{SpoilerBoxEnd}}.