Narrative Event List

From Terra Invicta Official Wiki
Revision as of 23:50, 26 January 2026 by Redwah (talk | contribs)

This page presents a list of all events in Terra Invicta, as well as their occurrence rules. For a discussion of the game mechanics for events see Events instead.

Table of Events

Note: Page under construction, some requirements and effects may be missing.

Global Events

Narrative Event Base Weight Requirements Potential Effects
Global Crop Failures Forced
General Requirements:
  • Triggers at most once every 120 months.
Primary Target Requirements:
Option 1, Outcome 1:
  • GDP of all nations changes by -50%
  • All nations receive -6 cohesion
  • Earth's nations suffer massive population losses, mitigated somewhat by wealth
Western Antarctic Ice Sheet Collapsing 0
Alt: 1
General Requirements:
  • Triggers at most once.
  • Cannot trigger before Month: 10
  • Cannot trigger after Month: 2
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Global sea level rises by 50 centimeters
  • Significant increase in frequency of severe flooding reduces GDP around the globe
Larsen B Ice Shelf Collapses 0
Alt: 1
General Requirements:
  • Triggers at most once.
  • Cannot trigger before Month: 10
  • Cannot trigger after Month: 2
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Adds Event: Larsen C Ice Shelf Collapses
Totten Ice Shelf Collapses 0
Alt: 1
General Requirements:
  • Triggers at most once.
  • Cannot trigger before Month: 10
  • Cannot trigger after Month: 2
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Global sea level rises by 10 centimeters
  • Adds Event: Aurora Basin Ice Retreats
Alarming new disease 2
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Target is Global Game State.
Option 1, Outcome 1:
  • Adds Event: Successful treatment
Option 2, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Adds Event: Successful treatment
  • Costs 100 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Larsen C Ice Shelf Collapses 0
Alt: 1
General Requirements:
  • Triggers at most once.
  • Cannot trigger before Month: 10
  • Cannot trigger after Month: 2
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Global sea level rises by 5 centimeters
Diamond Market Crashes Forced
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Target is Global Game State.
Option 1, Outcome 1:
  • GDP of all nations changes by -1%
  • Removes Event: Diamonds on Mercury
  • All nations' Investment Points into the Economy priority change by 10%
  • Removes Event: Diamonds from the Sky
  • All nations' Investment Points into the Knowledge priority change by 10%
  • All nations' Investment Points into the Spoils priority change by -10%
Warming reaches 1.5°C
Alt: 10
General Requirements:
  • Triggers at most once.
Alt Weight Requirements:
Primary Target Requirements:
Option 3 Requirements:
Option 4 Requirements:
  • (Target Faction is Pro-Alien?) = TRUE
Option 2, Outcome 1:
  • Grants a significant public opinion boost for Primary Target's Faction around the world
  • Costs 250 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
Option 4, Outcome 1:
  • Gain 5 influence
First Space Birth 1
General Requirements:
Primary Target Requirements:
  • Target is Global Game State.
  • Total Space Population > 5000
Secondary Target Requirements:
  • Must be a Human Hab.
  • Target Hab's transfer duration from Earth > 180 Days
  • Target Hab has > 50 Crew
Option 1, Outcome 1:
  • All nations gain 0.5 cohesion
  • Adds Event: Space Birth
  • Grants a significant public opinion boost for Secondary Target's Faction around the world
One Humanity? Forced
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Target is Global Game State.
Option 1, Outcome 1:
  • All nations gain 1 cohesion
  • Adds Event: Wave of Fear
Kessler Syndrome Forced
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Target is Global Game State.
  • Total Low Earth Orbit's Debris ≥ 40
Secondary Target Requirements:
Option 1, Outcome 1:
  • Debris throughout Low Earth Orbit will increase by 10
  • All human factions will have their Mission Control income reduced by 10% for 3 months
  • Grants a significant public opinion boost for Secondary Target's Faction around the world
  • The Economy priority's effect on per capita GDP in a nation is reduced by 8% for 12 months
Greenland Melt Accelerates 0
Alt: 1
General Requirements:
  • Triggers at most once.
  • Cannot trigger before Month: 5
  • Cannot trigger after Month: 9
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Global sea level rises by 120 centimeters
  • Constant threat of severe flooding reduces GDP around the globe as whole areas are abandoned to the waters
Warming reaches 2°C
Alt: 10
General Requirements:
  • Triggers at most once.
Alt Weight Requirements:
Primary Target Requirements:
Option 3 Requirements:
Option 4 Requirements:
  • (Target Faction is Pro-Alien?) = TRUE
Option 2, Outcome 1:
  • Grants a significant public opinion boost for Primary Target's Faction around the world
  • Costs 500 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
Option 4, Outcome 1:
  • Gain 5 influence
Thwaites Ice Shelf Collapses 0
Alt: 1
General Requirements:
  • Triggers at most once.
  • Cannot trigger before Month: 10
  • Cannot trigger after Month: 2
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Global sea level rises by 10 centimeters
  • Adds Event: Pine Island Glacier Collapses
Pine Island Glacier Collapses 0
Alt: 1
General Requirements:
  • Triggers at most once.
  • Cannot trigger before Month: 10
  • Cannot trigger after Month: 2
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Global sea level rises by 20 centimeters
  • Adds Event: Western Antarctic Ice Sheet Collapsing
  • Increased frequency of severe flooding reduces GDP around the globe
Warming reaches 2.5°C
Alt: 10
General Requirements:
  • Triggers at most once.
Alt Weight Requirements:
Primary Target Requirements:
Option 3 Requirements:
Option 4 Requirements:
  • (Target Faction is Pro-Alien?) = TRUE
Option 2, Outcome 1:
  • Grants a significant public opinion boost for Primary Target's Faction around the world
  • Costs 750 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
Option 4, Outcome 1:
  • Gain 5 influence
Aurora Basin Ice Retreats 0
Alt: 1
General Requirements:
  • Triggers at most once.
  • Cannot trigger before Month: 10
  • Cannot trigger after Month: 2
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Global sea level rises by 20 centimeters
  • Adds Event: Wilkes Basin Retreat
  • Increased frequency of severe flooding reduces GDP around the globe
Wave of Fear 5
Alt: 1
General Requirements:
  • Triggers at most once every 18 months.
Alt Weight Requirements:
Primary Target Requirements:
  • Target is Global Game State.
  • (There are Aliens on, around, or approaching Earth) = TRUE
Option 1, Outcome 1:
  • All human nations' cohesion moves by 1 toward extreme values
  • Adds Event: Panic
They Have Not Come In Peace Forced
General Requirements:
Primary Target Requirements:
  • Target is Global Game State.
Secondary Target Requirements:
Option 1, Outcome 1:
  • Roughly half of the control points belonging to Secondary Target will suffer the Crackdown effect for 12 months
  • Secondary Target's Faction suffers a massive loss in public opinion around the world
  • All nations' cohesion moves by 1 toward extreme values
Wilkes Basin Retreat 0
Alt: 1
General Requirements:
  • Triggers at most once.
  • Cannot trigger before Month: 10
  • Cannot trigger after Month: 2
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Global sea level rises by 120 centimeters
  • Constant threat of severe flooding reduces GDP around the globe as whole areas are abandoned to the waters
Larsen A Ice Shelf Collapses 0
Alt: 1
General Requirements:
  • Triggers at most once.
  • Cannot trigger before Month: 10
  • Cannot trigger after Month: 2
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Adds Event: Larsen B Ice Shelf Collapses
Global CO2 Poisoning Forced
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
Option 1, Outcome 1:
  • Education in all nations changes by -0.2

Faction Events

Narrative Event Base Weight Requirements Potential Effects
Operational Intelligence 1
General Requirements:
  • Triggers at most once every 24 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Gain 5 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Infiltration Ends 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Faction.
  • (Target Faction has Effect_InfiltratedChain effect?) = TRUE
  • Target Faction has InfiltratedCount effects > 12
Option 1, Outcome 1:
  • The leak seems to be remedied
Infiltrated: The Final Suspects 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Faction.
  • (Target Faction has Effect_InfiltratedCombatChain effect?) = TRUE
  • (Target Faction has Effect_InfiltratedChain effect?) = TRUE
Option 1, Outcome 1:
  • The leak seems to be remedied
  • Gain 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 1, Outcome 2:
  • The leak seems to be remedied
Aid Works 1
General Requirements:
  • Triggers at most once every 24 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Gain 75 money
  • Gain 25 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Public Zeal 1
General Requirements:
  • Triggers at most once every 24 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Gain 40 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Infiltrated: The hunt begins. 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Faction.
  • (Target Faction has Effect_InfiltratedCombatChain effect?) = TRUE
  • (Target Faction has Effect_InfiltratedChain effect?) = TRUE
Option 1, Outcome 1:
  • The leak seems to be remedied
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 1, Outcome 2:
  • The leak compromises our operations once again
  • Adds Event: Infiltrated: More Suspects
Option 2, Outcome 1:
  • The leak seems to be remedied
  • Costs 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 2:
  • The leak compromises our operations once again
  • Adds Event: Infiltrated: More Suspects
  • Costs 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Lies Uncovered. 1
General Requirements:
Primary Target Requirements:
  • Must be a Faction.
  • (Target Faction has Effect_LiedAboutInfluence effect?) = TRUE
Option 1, Outcome 1:
  • Primary Target's Faction suffers a loss in public opinion around the world
  • Our lies no longer hang over us
Option 2, Outcome 1:
  • Primary Target's Faction suffers a small loss in public opinion around the world
  • Our lies no longer hang over us
  • Costs 200 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Breakthrough 0.01
Alt: 4
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 36 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Gain 750 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Gain 50 influence
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Gain 7500 money
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Gain 50 ops
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Space Mogul Benefactor Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
Option 1, Outcome 1:
  • Gain a special org that provides boost and mission control incomes
Option 2, Outcome 1:
  • Gain 10 boost
99942 Apophis Passage Forced
General Requirements:
  • Triggers at most once for each Faction.
  • Cannot trigger before Year: 2029
  • Cannot trigger after Year: 2029
  • Cannot trigger before Month: 4
  • Cannot trigger after Month: 4
Primary Target Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Gain 50 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Costs 50 boost
  • Gain 500 research
Option 3, Outcome 1:
  • Costs 50 boost
  • Gain 50 base metals
  • Gain 15 noble metals
  • Gain 5 fissiles
Option 4, Outcome 1:
  • Grants a significant public opinion boost for Primary Target's Faction around the world
Media Spotlight 2
General Requirements:
  • Triggers at most once every 24 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Option 4 Requirements:
  • (Target Faction has Effect_LiedAboutInfluence effect?) = FALSE
Option 1, Outcome 2:
  • Primary Target's Faction suffers a loss in public opinion around the world
Option 2, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Costs 100 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Costs 50 money
  • Gain 100 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Primary Target's Faction misleads the public about their influence
Space tourism 0
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 6 months.
Primary Target Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 2, Outcome 1:
  • Costs 100 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Gain 150 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
Information Leak 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 24 months.
  • Triggers at most once every 60 months for each target.
  • Cannot trigger before Year: 2023
Primary Target Requirements:
Secondary Target Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Primary Target's Faction suffers a small loss in public opinion around the world
Option 2, Outcome 1:
  • Gain 100 influence
  • Costs 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Costs 100 influence
  • Gain 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Primary Target's Faction suffers a small loss in public opinion around the world
  • Gain 50 ops
  • Gain 50 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Hijacked 3
Alt: 0.02
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 60 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 3 Requirements:
  • (Target Faction has a Councilor with ComputerScientistIII Trait (or predecessor)?) = TRUE
Option 4 Requirements:
Option 1, Outcome 1:
  • Costs 3 boost
Option 2, Outcome 1:
  • Costs 2500 money
Option 2, Outcome 2:
  • Costs 2500 money
  • Costs 3 boost
Option 3, Outcome 2:
  • Costs 3 boost
Option 4, Outcome 1:
  • Costs 5 ops
Option 4, Outcome 2:
  • Costs 5 ops
  • Costs 3 boost
Scientific Cooperation 1
General Requirements:
  • Triggers at most once every 24 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Gain 125 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Low Earth Orbit Cleanup 3
General Requirements:
  • Triggers at most once every 18 months for each target.
Primary Target Requirements:
Option 4 Requirements:
Option 2, Outcome 1:
  • Debris throughout Low Earth Orbit will decrease by -1
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Costs 2500 money
  • Costs 25 boost
Option 3, Outcome 1:
  • Debris throughout Low Earth Orbit will decrease by -3
  • Grants a public opinion boost for Primary Target's Faction around the world
  • Costs 5000 money
  • Costs 50 boost
Option 4, Outcome 1:
  • Debris throughout Low Earth Orbit will decrease by -6
  • Grants a public opinion boost for Primary Target's Faction around the world
  • Costs 25000 money
  • Costs 100 ops
  • Costs 100 boost
U.N. Security Council meets Forced
General Requirements:
  • Triggers at most once for each Faction.
  • Cannot trigger before Year: 1950
  • Cannot trigger before Month: 4
Primary Target Requirements:
Option 1, Outcome 1:
  • Gain 30 ops
Option 2, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Information about Primary Target's Faction will be exposed to our enemies
  • Gain 25 influence
  • Gain 15 ops
Option 3, Outcome 1:
  • Grants a public opinion boost for Primary Target's Faction around the world
  • A great deal of information about Primary Target's Faction will be exposed to our enemies
  • Gain 50 influence
Vaccine Tracking Chips Discovered! 1
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Must be a Faction.
  • (Target Faction has Effect_VaccineTrackers effect?) = TRUE
Option 1, Outcome 1:
  • Primary Target's Faction suffers a massive loss in public opinion around the world
Option 2, Outcome 1:
  • Primary Target's Faction suffers a loss in public opinion around the world
  • Costs 500 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Infiltrated: Rewards for Information 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Faction.
  • (Target Faction has Effect_InfiltratedMoneyChain effect?) = TRUE
  • (Target Faction has Effect_InfiltratedChain effect?) = TRUE
Option 1, Outcome 1:
  • The leak seems to be remedied
Option 1, Outcome 2:
  • The leak compromises our operations once again
  • Adds Event: Infiltrated: Greater Rewards
Option 2, Outcome 1:
  • The leak seems to be remedied
  • Costs 25 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 2:
  • The leak compromises our operations once again
  • Adds Event: Infiltrated: Greater Rewards
  • Costs 25 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Infiltrated: Reaching Out 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Faction.
  • (Target Faction has Effect_InfiltratedInfluenceChain effect?) = TRUE
  • (Target Faction has Effect_InfiltratedChain effect?) = TRUE
Option 1, Outcome 1:
  • The leak seems to be remedied
Option 1, Outcome 2:
  • The leak compromises our operations once again
  • Adds Event: Infiltrated: Cooperation
Solar Flare 3
Alt: 0.01
General Requirements:
  • Triggers at most once every 132 months.
  • Triggers at most once every 30 months for each target.
  • Needs Mission to the Moon
Alt Weight Requirements:
Primary Target Requirements:
Option 3 Requirements:
Option 1, Outcome 1:
  • Our Mission Control income will be reduced by 20% for 3 months
Option 2, Outcome 1:
  • Costs 100 boost
Option 3, Outcome 1:
  • Our Mission Control income will be reduced by 10% for 3 months
  • Costs 1000 money
Self-driving Vehicles 2
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • National Investment Points we direct to the Knowledge priority are increased by 5%
  • Gain 25 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Grants a significant public opinion boost for Primary Target's Faction around the world
Option 3, Outcome 1:
  • National Investment Points we direct to the Economy priority are increased by 5%
  • Primary Target's Faction suffers a loss in public opinion around the world
  • Gain 50 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Primary Target's Faction's monthly Ops income increases by 5
  • Gain 30 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Select Management Team Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
Option 1, Outcome 1:
  • Primary Target's Faction's monthly Influence income increases by 3
  • Adds Event: Select Advisory Team
Option 2, Outcome 1:
  • Primary Target's Faction's monthly research income increases by 15
  • Adds Event: Select Advisory Team
Option 3, Outcome 1:
  • Adds Event: Select Advisory Team
  • Gain 50 ops
Option 4, Outcome 1:
  • Primary Target's Faction's monthly Money income increases by 10
  • Adds Event: Select Advisory Team
Infiltrated: Big Money, Big Prizes! 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Faction.
  • (Target Faction has Effect_InfiltratedMoneyChain effect?) = TRUE
  • (Target Faction has Effect_InfiltratedChain effect?) = TRUE
Option 1, Outcome 1:
  • The leak seems to be remedied
Global Energy Crisis Forced
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Must be a Faction.
  • Years since Campaign Start ≥ 15
  • (Target Faction is Human?) = TRUE
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • All nations under our control will suffer GDP loss and Inequality increase, modified by local oil regions and global fission and fusion tech levels, at 100% strength
  • Removes Event: Global Energy Crisis
Option 2, Outcome 1:
  • All nations under our control will suffer GDP loss and Inequality increase, modified by local oil regions and global fission and fusion tech levels, at 75% strength
  • Removes Event: Global Energy Crisis
  • Costs 1550 volatiles
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • All nations under our control will suffer GDP loss and Inequality increase, modified by local oil regions and global fission and fusion tech levels, at 66% strength
  • Removes Event: Global Energy Crisis
  • Costs 5000 money
  • Costs 300 fissiles
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • All nations under our control will suffer GDP loss and Inequality increase, modified by local oil regions and global fission and fusion tech levels, at 50% strength
  • Removes Event: Global Energy Crisis
  • Costs 6500 money
  • Costs 3000 water
  • Costs 800 noble metals
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Energy Crisis Imminent -1
Alt: -1
General Requirements:
  • Triggers at most once.
  • Triggers at most once every 240 months.
  • Triggers at most once every 240 months for each target.
  • Needs Deep System Skywatch
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Faction.
  • Years since Campaign Start ≥ 15
  • (Target Faction is Human?) = TRUE
Option 2 Requirements:
  • Dummy Condition, only on disabled events.
Option 3 Requirements:
  • Dummy Condition, only on disabled events.
Option 4 Requirements:
  • Dummy Condition, only on disabled events.
Option 1, Outcome 1:
  • Adds Event: Global Energy Crisis
Option 2, Outcome 1:
  • Costs 1550 volatiles
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Costs 5000 money
  • Costs 300 fissiles
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Costs 6500 money
  • Costs 3000 water
  • Costs 800 noble metals
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Lost Rocket 3
Alt: 0.02
General Requirements:
  • Triggers at most once every 2 months.
  • Triggers at most once every 12 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Costs 3 boost
Bee population collapse 2
General Requirements:
  • Triggers at most once for each Faction.
  • Cannot trigger before Year: 2024
Primary Target Requirements:
Option 3 Requirements:
Option 1, Outcome 1:
  • GDP of all nations we control (Executive Nations for Primary Target) drops by -2%
Option 2, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Costs 200 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Costs 50 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Volunteer 3
Alt: 6
General Requirements:
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • Gain 5 influence
Option 2, Outcome 1:
  • Gain an open control point
  • Costs 100 money
Concerned Citizens 5
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • Primary Target's Faction's public opinion increases in Secondary Target's Nation
Option 2, Outcome 1:
  • Primary Target's Faction's public opinion increases in Secondary Target's Nation
  • Gain an open control point
  • Costs 10 influence
Option 3, Outcome 1:
  • Unrest in Secondary Target's Nation increases by 6
  • Costs 100 money
  • Costs 10 ops
Option 4, Outcome 1:
  • Primary Target's Faction's monthly Money income increases by 10
Alien Conspiracy Theories 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 1 months.
Primary Target Requirements:
Option 3 Requirements:
  • (Target Faction is Pro-Alien?) = TRUE
Option 4 Requirements:
Option 1, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
Option 1, Outcome 2:
  • Primary Target's Faction suffers a loss in public opinion around the world
Option 2, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Costs 50 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Gain 100 influence
  • Costs 25 ops
Option 4, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Gain 100 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Garage Rockets 1
General Requirements:
  • Triggers at most once every 24 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Gain 0.5 boost
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Select Advisory Team Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
Option 1, Outcome 1:
  • National Investment Points we direct to the Economy priority are increased by 10%
Option 2, Outcome 1:
  • National Investment Points we direct to the Found Space Program priority are increased by 5%
  • National Investment Points we direct to the Boost priority are increased by 5%
Option 3, Outcome 1:
  • National Investment Points we direct to the Military priority are increased by 5%
  • National Investment Points we direct to the Build Army priority are increased by 5%
Option 4, Outcome 1:
  • National Investment Points we direct to the Welfare priority are increased by 5%
  • National Investment Points we direct to the Knowledge priority are increased by 5%
Profitable Investments 1
General Requirements:
  • Triggers at most once every 24 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Gain 150 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Alien Spyware 3
Alt: 0.01
General Requirements:
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Suffer -4 to missions to gain a control point or control of a hab for 12 months
  • Suffer -6 on Control Space Asset missions against us for 12 months
  • Suffer -6 to Assassinate missions for 12 months
  • Suffer -6 on terrorize missions against our control points for 12 months
  • Suffer -4 on enthrall missions against our control points for 12 months
Option 2, Outcome 1:
  • Suffer -6 on Steal and Sabotage Project missions against us for 12 months
  • Suffer -4 to missions to gain a control point or control of a hab for 12 months
  • Suffer -6 on Control Space Asset missions against us for 12 months
  • Costs 50 ops
Option 3, Outcome 1:
  • Suffer -6 on Steal and Sabotage Project missions against us for 12 months
  • Suffer -6 to Assassinate missions for 12 months
  • Suffer -6 on terrorize missions against our control points for 12 months
  • Costs 50 influence
Nothing to Report 1
General Requirements:
  • Triggers at most once every 36 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Grants a tiny public opinion boost for Primary Target's Faction around the world
Infiltrated 2
General Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • "Infiltrated" event chain commences
  • Adds Event: Infiltration Ends
Option 2, Outcome 1:
  • "Infiltrated" event chain commences
  • Adds Event: Infiltrated: Rewards for Information
  • "Infiltrated: Money" event chain begins
  • Costs 100 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • "Infiltrated" event chain commences
  • Adds Event: Infiltrated: Reaching Out
  • "Infiltrated: Influence" event chain begins
  • Costs 100 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • "Infiltrated" event chain commences
  • Adds Event: Infiltrated: The hunt begins.
  • "Infiltrated: Operations" event chain begins
  • Costs 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Infiltrated: Cooperation 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Faction.
  • (Target Faction has Effect_InfiltratedInfluenceChain effect?) = TRUE
  • (Target Faction has Effect_InfiltratedChain effect?) = TRUE
Option 1, Outcome 1:
  • The leak seems to be remedied
Option 1, Outcome 2:
  • The leak compromises our operations once again
  • Adds Event: Infiltrated: With A Little Help From Our Friends
Phoebe Explosion 1
Alt: 0
General Requirements:
  • Triggers at most once for each Faction.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Adds Event: The mystery of Phoebe
Infiltrated: With A Little Help From Our Friends 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Faction.
  • (Target Faction has Effect_InfiltratedInfluenceChain effect?) = TRUE
  • (Target Faction has Effect_InfiltratedChain effect?) = TRUE
Option 1, Outcome 1:
  • The leak seems to be remedied
Infiltrated: Greater Rewards 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Faction.
  • (Target Faction has Effect_InfiltratedMoneyChain effect?) = TRUE
  • (Target Faction has Effect_InfiltratedChain effect?) = TRUE
Option 1, Outcome 1:
  • The leak seems to be remedied
Option 1, Outcome 2:
  • The leak compromises our operations once again
  • Adds Event: Infiltrated: Big Money, Big Prizes!
Option 2, Outcome 1:
  • The leak seems to be remedied
  • Costs 50 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 2:
  • The leak compromises our operations once again
  • Adds Event: Infiltrated: Big Money, Big Prizes!
  • Costs 50 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Infiltrated: More Suspects 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Faction.
  • (Target Faction has Effect_InfiltratedCombatChain effect?) = TRUE
  • (Target Faction has Effect_InfiltratedChain effect?) = TRUE
Option 1, Outcome 1:
  • The leak seems to be remedied
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 1, Outcome 2:
  • The leak compromises our operations once again
  • Adds Event: Infiltrated: The Final Suspects
Option 2, Outcome 1:
  • The leak seems to be remedied
  • Costs 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 2:
  • The leak compromises our operations once again
  • Adds Event: Infiltrated: The Final Suspects
  • Costs 100 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Hab Offers to Defect 4
Alt: 1
General Requirements:
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
  • Must be a Human Hab such that the ideological distance between the Hab Owner and the Primary Target's Faction is less than 2.
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • (Number of Resources that Target Faction is bankrupt in, out of boostBoost, moneyMoney, and mission controlMission Control) > 0
  • (Number of modules on Target Hab that are not empty, destroyed, or decommissioning) > 1
  • Target Hab has > 0 Crew
Option 2, Outcome 1:
  • Triggers a Hab Revolt event for Secondary Target's Faction
  • Adds Event: Hab Revolt

Nation Events

Narrative Event Base Weight Requirements Potential Effects
Scandal 5
Alt: 2
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 60 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction for each control point we own
Option 2, Outcome 1:
  • Causes a minor portion of public opinion in Primary Target's Nation to turn away from Primary Target's Faction for each control point we own
  • Costs 10 influence
Option 3, Outcome 1:
  • Primary Target's Nation's democracy score changes by -0.5
  • Costs 500 money
  • Costs 50 influence
  • Costs 5 ops
Option 3, Outcome 2:
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction for each control point we own
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
  • Costs 500 money
  • Costs 50 influence
  • Costs 5 ops
Rule by Decree 2
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Primary Target's Nation will invest in 10 Boost priorities, or into the Found Space Program priority if it does not yet have one
Option 2, Outcome 1:
  • Primary Target's Nation will invest in 20 Knowledge priorities
Option 3, Outcome 1:
  • Primary Target's Nation will invest in 20 Military priorities
Public Breakdown 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 12 months.
Primary Target Requirements:
Secondary Target Requirements:
Option 2 Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Public opinion increases for Secondary Target's Faction in Secondary Target's Nation
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
Option 2, Outcome 1:
  • Public opinion increases for Secondary Target's Faction in Secondary Target's Nation
  • Grants a public opinion boost for Primary Target's Faction around the world
  • Gain 10 influence
Option 3, Outcome 1:
  • Primary Target's Nation's democracy score changes by -0.5
  • Gain 10 ops
Option 4, Outcome 1:
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Gain 2000 money
Treacherous Dissent 2
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Costs 50 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Primary Target's Nation will invest in 20 Knowledge priorities
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
Option 3, Outcome 1:
  • Primary Target's Nation will invest in 20 Military priorities
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
Corrupt Generals 4
Alt: 0.5
General Requirements:
  • Triggers at most once every 36 months.
  • Triggers at most once every 120 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Primary Target's Nation loses 0.2 from its military tech level
  • Primary Target's Nation's democracy score changes by -0.5
  • Inequality in Primary Target's Nation increases by 1 (Pop Scaled)
  • Primary Target's Nation experiences decreased GDP and increased inequality
Option 2, Outcome 1:
  • Primary Target's Nation loses 0.1 from its military tech level
  • Primary Target's Nation's democracy score changes by -0.5
Option 2, Outcome 2:
  • Primary Target's Nation loses 0.2 from its military tech level
  • Primary Target's Nation's democracy score changes by -0.5
  • Inequality in Primary Target's Nation increases by 1 (Pop Scaled)
  • Primary Target's Nation experiences decreased GDP and increased inequality
Option 3, Outcome 1:
  • Primary Target's Nation loses 0.05 from its military tech level
  • Primary Target's Nation will invest in 10 Economy priorities
  • Primary Target's Nation will invest in 10 Welfare priorities
  • Gain 2000 money
  • Gain 10 ops
  • All Resource costs and gains are multiplied by Nation's Military TechnologyMiltech
Option 3, Outcome 2:
  • Primary Target's Nation loses 0.2 from its military tech level
  • Primary Target's Nation's democracy score changes by -0.5
  • Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
  • Primary Target's Nation experiences decreased GDP and increased inequality
Option 4, Outcome 1:
  • Primary Target's Nation loses 0.05 from its military tech level
  • Primary Target's Nation's democracy score changes by -0.5
  • Cohesion in Primary Target's Nation increases by 2 (Pop Scaled)
  • Gain 4000 money
  • Gain 10 ops
  • All Resource costs and gains are multiplied by Nation's Military TechnologyMiltech
Option 4, Outcome 2:
  • Primary Target's Nation loses 0.2 from its military tech level
  • A coup d'etat will occur in Primary Target's Nation
Aliens Offer Economic Relief 3
General Requirements:
  • Triggers at most once every 6 months.
  • Triggers at most once every 24 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 2 Requirements:
  • (Target Faction is Anti-Alien?) = FALSE
Option 2, Outcome 1:
  • Primary Target's Nation will invest in 200 Economy priorities
  • Primary Target's Nation will invest in 200 Welfare priorities
  • Public opinion increases for Secondary Target's Faction all over the world
  • Public opinion increases for Secondary Target's Faction in Secondary Target's Nation
Infiltrated: Defenses Compromised! 6
General Requirements:
  • Triggers at most once every 3 months.
  • Triggers at most once every 12 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • A Crackdown will occur on this army's associated control point for 12 months
  • Causes a significant loss of public opinion for Primary Target's Faction in Primary Target's Nation
  • The leak compromises our operations once again
Green Renovation 6
General Requirements:
  • Triggers at most once every 36 months.
  • Triggers at most once every 360 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • GDP changes in Primary Target's Nation by 10%
  • Inequality in Primary Target's Nation changes by -0.3 (Pop Scaled)
Poland in Space Forced
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Must be a Nation.
  • (Target Nation has completed a spaceflight program?) = TRUE
  • Must be one of the following: Poland
Option 1, Outcome 1:
  • Grants a public opinion boost for all factions with Control Points in Primary Target's Nation
  • Gain 50 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Anti-Satellite Test 3
Alt: 6
General Requirements:
  • Triggers at most once every 24 months.
  • Triggers at most once every 120 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
Option 3 Requirements:
Option 1, Outcome 1:
  • Debris throughout Low Earth Orbit will increase by 2
  • Adds Event: Punitive Sanctions
  • Primary Target's Nation gains 0.1 to its military tech level
  • Primary Target's Nation will invest in 1 Boost priorities, or into the Found Space Program priority if it does not yet have one
  • Primary Target's Faction suffers a loss in public opinion around the world
  • Grants a huge public opinion boost for Primary Target's Faction in Primary Target's Nation
Option 2, Outcome 1:
  • Costs 10 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Debris throughout Low Earth Orbit will increase by 5
  • Adds Event: Punitive Sanctions
  • Primary Target's Nation gains 0.3 to its military tech level
  • Primary Target's Nation will invest in 2 Boost priorities, or into the Found Space Program priority if it does not yet have one
  • Primary Target's Faction suffers a massive loss in public opinion around the world
  • Grants a huge public opinion boost for Primary Target's Faction in Primary Target's Nation
Missile Tests 5
Alt: 7
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 720 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
Option 2, Outcome 1:
  • Primary Target's Nation gains 0.1 to its military tech level
  • Adds Event: Punitive Sanctions
  • Primary Target's Nation will invest in 1 Boost priorities, or into the Found Space Program priority if it does not yet have one
Unexpected Death 2
Alt: 0.5
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 3 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
  • Must be a Human Faction that does not own the executive of the Primary Target.
  • (Target Faction will exceed their control pointsControl Point Capacity if they take a control point in Target Nation?) = FALSE
Option 1, Outcome 1:
  • Lose an undefended control point to another faction
Option 2, Outcome 1:
  • Public opinion worsens for Secondary Target's Faction in Secondary Target's Nation
  • Costs 20 influence
Wartime Atrocity 6
Alt: 4
General Requirements:
  • Triggers at most once every 1 months.
  • Triggers at most once every 6 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
  • Must be a Nation that the Primary Target is currently occupying or fighting in, where the Primary Target Nation is on the attacking side of the War
  • (Target Nation's executive is owned by The AliensThe Aliens?) = FALSE
Option 3 Requirements:
Option 1, Outcome 1:
  • Primary Target's Faction commits an atrocity
Option 2, Outcome 1:
  • Primary Target's Faction commits an atrocity
  • Grants a public opinion boost for Primary Target's Faction around the world
  • Costs 5000 money
Option 3, Outcome 1:
Brush War 5
Alt: 3
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 36 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Unrest in Primary Target's Nation increases by 1
  • Causes major damage to the economy and population in Primary Target's Region
Option 2, Outcome 1:
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
  • Causes limited damage to the economy and population in Primary Target's Region
  • Costs 20 influence
Option 2, Outcome 2:
  • Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
  • Causes major damage to the economy and population in Primary Target's Region
  • Costs 20 influence
Option 3, Outcome 1:
  • Unrest in Primary Target's Nation changes by -1
  • Causes limited damage to the economy and population in Primary Target's Region
  • Costs 10 ops
Option 3, Outcome 2:
  • Primary Target's Nation loses 0.1 from its military tech level
  • Causes massive damage to the economy and population in Primary Target's Region
  • Costs 10 ops
Option 4, Outcome 1:
  • Unrest in Primary Target's Nation increases by 3
  • Causes massive damage to the economy and population in Primary Target's Region
  • Gain 2000 money
General Strike 4
Alt: 3
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 36 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • GDP changes in Primary Target's Nation by -2%
Option 1, Outcome 2:
  • GDP changes in Primary Target's Nation by -4%
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
Option 1, Outcome 3:
  • Causes limited damage to the economy and population in Primary Target's Region
  • Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
Option 2, Outcome 1:
  • Primary Target's Nation will invest in 10 Welfare priorities
  • Primary Target's Nation will invest in 10 Knowledge priorities
  • Costs 5000 money
Option 3, Outcome 1:
  • Primary Target's Nation's democracy score changes by -0.5
Sanctions 5
General Requirements:
  • Triggers at most once every 12 months.
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • GDP increases in Secondary Target's Nation by 0.5%
Option 2, Outcome 1:
  • GDP changes in Secondary Target's Nation by -1%
  • Secondary Target's Nation gains 0.3 inequality
Angel Donation 6
General Requirements:
  • Triggers at most once every 24 months.
  • Triggers at most once every 600 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • GDP changes in Primary Target's Nation by 3%
Option 2, Outcome 1:
  • GDP changes in Primary Target's Nation by 2%
  • Primary Target's Nation will invest in 20 Knowledge priorities
Option 3, Outcome 1:
  • GDP changes in Primary Target's Nation by 2%
  • Primary Target's Nation will invest in 20 Welfare priorities
Option 4, Outcome 1:
  • GDP changes in Primary Target's Nation by 2%
  • Primary Target's Nation will invest in 20 Environment priorities
World's first Maglev network 1
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
Option 4 Requirements:
Option 2, Outcome 1:
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Primary Target's Nation will invest in 10 Welfare priorities
  • Costs 50 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Grants a huge public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Primary Target's Nation will invest in 50 Welfare priorities
  • Costs 100 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
  • Gain 100 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Military Escalation 4
Alt: 0.03
General Requirements:
  • Triggers at most once every 6 months.
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • Secondary Target's Nation military tech level increases by 0.1
Option 2, Outcome 1:
  • Secondary Target's Nation loses 0.1 from its military tech level
  • Secondary Target's Nation gains 1 (Pop Scaled) cohesion
Political Division 2
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Primary Target's Nation's democracy score changes by 0.25
Option 2, Outcome 1:
  • Primary Target's Nation will invest in 50 Welfare priorities
  • Primary Target's Nation's democracy score changes by -0.5
Option 3, Outcome 1:
  • Primary Target's Nation will invest in 20 Knowledge priorities
  • Primary Target's Nation's democracy score changes by -0.5
Option 4, Outcome 1:
  • Primary Target's Nation will invest in 20 Military priorities
  • Primary Target's Nation's democracy score changes by -0.5
Breakthrough 1
Alt: 4
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 60 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Grants a significant public opinion boost for Primary Target's Faction around the world
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Primary Target's Nation will invest in 20 Knowledge priorities
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Primary Target's Nation will invest in 20 Economy priorities
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Primary Target's Nation will invest in 20 Military priorities
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Local Economic Boom 2
Alt: 3
General Requirements:
  • Triggers at most once every 1 months.
  • Triggers at most once every 12 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Primary Target's Nation will invest in 10 Economy priorities
Option 2, Outcome 1:
  • Primary Target's Nation will invest in 20 Economy priorities
  • Costs 200 money
  • All Resource costs and gains are multiplied by Nation's number of Control Points
Option 3, Outcome 1:
  • Primary Target's Nation will invest in 10 Economy priorities
  • Primary Target's Faction's monthly Money income increases by 2
  • Primary Target's Nation will invest in 1 Funding priorities
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
  • Gain 250 money
  • Costs 1 influence
  • All Resource costs and gains are multiplied by Nation's number of Control Points
Alien Hoax 3
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
Option 2 Requirements:
Option 1, Outcome 1:
  • Gain 100 influence
Option 2, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Gain 100 influence
  • Costs 20 ops
Peace Dividend 6
General Requirements:
  • Triggers at most once every 36 months.
  • Triggers at most once every 180 months for each target.
Primary Target Requirements:
Option 3 Requirements:
Option 1, Outcome 1:
  • GDP changes in Primary Target's Nation by 2%
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
Option 2, Outcome 1:
  • Primary Target's Nation loses 0.1 from its military tech level
  • GDP changes in Primary Target's Nation by 2%
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Education in Primary Target's Nation changes by 0.1
Option 3, Outcome 1:
  • Primary Target's Nation loses 0.2 from its military tech level
  • GDP changes in Primary Target's Nation by 3%
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Education in Primary Target's Nation changes by 0.1
  • Inequality in Primary Target's Nation changes by -0.3 (Pop Scaled)
Political Unity 2
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Primary Target's Nation will invest in 50 Welfare priorities
Option 2, Outcome 1:
  • Primary Target's Nation will invest in 20 Knowledge priorities
Option 3, Outcome 1:
  • Primary Target's Nation will invest in 20 Military priorities
Collapse of Organized Resistance Forced
General Requirements:
  • Triggers at most once every 12 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 2 Requirements:
Option 1, Outcome 1:
  • Primary Target's Nation loses 0.2 from its military tech level
Option 2, Outcome 1:
  • Unrest in Primary Target's Nation changes by -3
  • Primary Target's Nation will invest in 50 Economy priorities
  • Primary Target's Nation will invest in 50 Welfare priorities
  • Secondary Target performs regime change in Primary Target's Nation
Book Burnings 4
General Requirements:
  • Triggers at most once every 24 months.
  • Triggers at most once every 48 months for each target.
Primary Target Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Education in Primary Target's Nation changes by -0.25 (Pop Scaled)
  • Unrest in Primary Target's Nation increases by 1
Option 2, Outcome 1:
Option 3, Outcome 1:
  • Primary Target's Nation's democracy score changes by -0.5
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
  • Costs 50 ops
Option 4, Outcome 1:
  • Education in Primary Target's Nation changes by -0.5 (Pop Scaled)
  • Cohesion in Primary Target's Nation increases by 2 (Pop Scaled)
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 10 ops
Border Skirmish 5
Alt: 2
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 24 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
  • Must be one of the Primary Target's Rivals that has:
    • A Region that is adjacent to the Primary Target.
  • (Target Nation's and Allies total number of Strategic nuclear barrageNuclear Weapons, but allies don't contribute their last nuke and don't contribute if they have no ArmyArmies) = 0
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
  • Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
  • GDP changes in Primary Target's Nation by -2%
  • GDP changes in Secondary Target's Nation by -2%
Option 2, Outcome 1:
  • Relations between Primary Target's Nation and Secondary Target's Nation improve
  • Costs 20 influence
Option 2, Outcome 2:
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
  • GDP changes in Primary Target's Nation by -4%
  • GDP changes in Secondary Target's Nation by -2%
  • Costs 20 influence
Option 3, Outcome 1:
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Cohesion in Primary Target's Nation increases by 2 (Pop Scaled)
  • GDP changes in Primary Target's Nation by -2%
  • GDP changes in Secondary Target's Nation by -4%
  • Gain 20 influence
Option 3, Outcome 2:
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • War breaks out between Primary Target's Nation and Secondary Target's Nation only
  • GDP changes in Primary Target's Nation by -4%
  • GDP changes in Secondary Target's Nation by -2%
  • Gain 10 influence
Option 4, Outcome 1:
  • Secondary Target's Nation loses 0.1 from its military tech level
  • War breaks out between Primary Target's Nation and Secondary Target's Nation only
  • GDP changes in Primary Target's Nation by -2%
  • GDP changes in Secondary Target's Nation by -4%
  • Costs 5 ops
Quantum Gaming 2
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Gain 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • National Investment Points we direct to the Mission Control priority are increased by 5%
Option 3, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
Option 4, Outcome 1:
  • Gain 100 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Error: Missing Name for event_SnapElections 1
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 36 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • The Legislature control point in Primary Target's Nation will be randomly reassigned according to faction popularity
Option 2, Outcome 1:
  • The Legislature control point in Primary Target's Nation will be randomly reassigned according to faction popularity, weighted towards Primary Target's Faction by 25%
  • Primary Target's Nation's democracy score changes by -0.01
  • Costs 250 money
  • All Resource costs and gains are multiplied by Nation's Government scoreGovernment
Option 3, Outcome 1:
  • Primary Target's Nation's democracy score changes by -0.5
  • Costs 10 influence
  • Costs 10 ops
Arms Purchases 5
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 2, Outcome 1:
  • Primary Target's Nation gains 0.05 to its military tech level
  • Secondary Target's Nation will invest in 1 Economy priorities
  • Costs 1500 money
  • All Resource costs and gains are multiplied by Nation's Military TechnologyMiltech
Option 3, Outcome 1:
  • Primary Target's Nation gains 0.1 to its military tech level
  • Secondary Target's Nation will invest in 2 Economy priorities
  • Costs 3500 money
  • Costs 5 influence
  • All Resource costs and gains are multiplied by Nation's Military TechnologyMiltech
Option 4, Outcome 1:
  • Primary Target's Nation gains 0.2 to its military tech level
  • Secondary Target's Nation will invest in 3 Economy priorities
  • Education in Primary Target's Nation changes by 0.1
  • Costs 5000 money
  • Costs 10 influence
  • All Resource costs and gains are multiplied by Nation's Military TechnologyMiltech
Rally Around the Flag 4
Alt: 7
General Requirements:
  • Triggers at most once every 3 months.
  • Triggers at most once every 24 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Primary Target's Nation gains 0.5 (Pop Scaled) cohesion
Option 2, Outcome 1:
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Costs 100 influence
Option 3, Outcome 1:
  • Cohesion in Primary Target's Nation changes by -0.5 (Pop Scaled)
  • Costs 100 influence
Economic Collapse Forced
General Requirements:
  • Triggers at most once every 24 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • GDP changes in Primary Target's Nation by -20%
  • Adds Event: Breakdown in Civil Order
  • Inequality in Primary Target's Nation increases by 2.5 (Pop Scaled)
  • Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
  • GDP of all nations drops based on size of triggering nation
  • Education in Primary Target's Nation changes by -1 (Pop Scaled)
Option 2, Outcome 1:
  • GDP changes in Primary Target's Nation by -20%
  • Inequality in Primary Target's Nation increases by 2.5 (Pop Scaled)
  • Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
  • Education in Primary Target's Nation changes by -1 (Pop Scaled)
  • Costs 15000 money
  • Costs 50 influence
  • All Resource costs and gains are multiplied by Nation's number of Control Points
Local Recession 2
Alt: 0.1
General Requirements:
  • Triggers at most once every 1 months.
  • Triggers at most once every 12 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Primary Target's Nation experiences significantly decreased GDP and increased inequality
Option 2, Outcome 1:
  • Primary Target's Nation experiences decreased GDP and increased inequality
  • Costs 500 money
  • All Resource costs and gains are multiplied by Nation's number of Control Points

Region Events

Narrative Event Base Weight Requirements Potential Effects
Volcano Erupts 0.3
General Requirements:
  • Triggers at most once every 72 months.
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: Santiago ● Valparaíso ● Quito ● Belize City-Belmopan ● San José ● San Salvador ● Guatemala City ● Tegucigalpa ● Managua ● Panama City ● Mérida ● Mexico City ● Tijuana ● Los Angeles ● Seattle ● Vancouver ● Anchorage ● Honolulu ● Petropavlovsk ● Vladivostok ● Sapporo ● Fukuoka ● Tokyo ● Okinawa ● Osaka ● Taipei ● Manila ● Davao ● Samarinda ● Jakarta ● Denpasar ● Ambon ● Biak ● Medan ● Kuala Lumpur ● Kota Kinabalu ● Port Moresby ● Suva ● Noumea ● Apia ● Auckland-Wellington ● Bridgetown ● Pyongyang ● Reykjavik ● Rome ● Skopje ● Belgrade ● Tirana ● Addis Ababa ● Nairobi ● Mombasa ● Makhachkala ● Kisangani ● Lubumbashi ● Bogota ● Villavicencio ● Diyarbakir ● Denver
Option 1, Outcome 1:
  • Stratospheric aerosols increase by 0.01 ppm
  • Causes major damage to the economy and population in Primary Target's Region
Polar Vortex 4
Alt: 6
General Requirements:
  • Triggers at most once every 48 months.
  • Triggers at most once every 48 months for each target.
  • Cannot trigger before Month: 11
  • Cannot trigger after Month: 2
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Causes major damage to the economy and population in Primary Target's Region
Option 2, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 200 money
  • All Resource costs and gains are multiplied by Global Temperature Anomaly (C)
Hurricane 7
Alt: 4
General Requirements:
  • Triggers at most once every 8 months.
  • Cannot trigger before Month: 6
  • Cannot trigger after Month: 11
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Causes major damage to the economy and population in Primary Target's Region
  • All armies in affected region suffer minor damage
Option 2, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
  • All armies in affected region suffer minor damage
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 200 money
  • Costs 20 ops
Earthquake 0.5
General Requirements:
  • Triggers at most once every 24 months for each target.
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: Quito ● Los Angeles ● Anchorage ● Sapporo ● ERROR: Unrecognized Target: map_Honshu ● Taipei ● Manila ● Davao ● Medan ● Jakarta ● Suva ● Auckland-Wellington ● Kathmandu ● Istanbul ● Guwahati ● Lhasa ● Seattle ● Santiago ● Valparaíso ● Arequipa ● Lima ● Belize City-Belmopan ● San José ● San Salvador ● Guatemala City ● Tegucigalpa ● Managua ● Panama City ● Mérida ● Mexico City ● Tabriz ● Tehran ● Rome ● Milan ● Xian ● Hohhot ● Zhengzhou ● Petropavlovsk ● Vladivostok
Option 1, Outcome 1:
  • Causes major damage to the economy and population in Primary Target's Region
Option 2, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Causes major damage to the economy and population in Primary Target's Region
  • Costs 300 money
  • Costs 30 ops
Unfriendly Locals Forced
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
Option 2 Requirements:
  • (Target Faction is Anti-Alien?) = TRUE
Option 3 Requirements:
Option 1, Outcome 1:
  • All xenoforming in the Primary Target's Region region will be completely eliminated
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
Option 1, Outcome 2:
  • All xenoforming in the Primary Target's Region region will be completely eliminated
  • Unrest in Primary Target's Nation increases by 1
  • Causes limited damage to the economy and population in Primary Target's Region
Option 2, Outcome 1:
  • All xenoforming in the Primary Target's Region region will be completely eliminated
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Costs 1000 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 2:
  • All xenoforming in the Primary Target's Region region will be completely eliminated
  • Unrest in Primary Target's Nation increases by 1
  • Causes limited damage to the economy and population in Primary Target's Region
Option 3, Outcome 1:
  • The spread of xenoforming in the Primary Target's Region region will increase by an enormous amount
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
Sudden Flowering 4
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • The spread of xenoforming in the Primary Target's Region region will increase by a medium amount
Option 2, Outcome 1:
  • The spread of xenoforming in the Primary Target's Region region will increase by a small amount
  • Costs 20 ops
Option 3, Outcome 1:
  • The spread of xenoforming in the Primary Target's Region region will increase by a medium amount
  • Costs 20 influence
  • Gain 300 research
Option 4, Outcome 1:
  • The spread of xenoforming in the Primary Target's Region region will increase by a large amount
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Gain 50 influence
Alien Artifacts For Sale 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 6 months.
Primary Target Requirements:
Secondary Target Requirements:
Option 2, Outcome 1:
  • Costs 5000 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 2:
  • Costs 10000 money
  • Gain 25 exotics
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 3:
  • National Investment Points we direct to the Military priority are increased by 5%
  • Costs 10000 money
  • Gain 250 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 4:
  • Costs 10000 money
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 5:
  • National Investment Points we direct to the Welfare priority are increased by 5%
  • Costs 10000 money
  • Gain 100 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Costs 100 ops
  • Gain 25 exotics
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 2:
  • National Investment Points we direct to the Military priority are increased by 5%
  • Costs 100 ops
  • Gain 250 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 3:
  • Costs 100 ops
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 4:
  • National Investment Points we direct to the Welfare priority are increased by 5%
  • Gain 100 influence
  • Costs 100 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Wet Bulb Disaster 0
Alt: 2
General Requirements:
  • Triggers at most once every 8 months.
  • Triggers at most once every 48 months for each target.
  • Cannot trigger before Month: 5
  • Cannot trigger after Month: 10
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: Los Angeles ● Denver ● Dallas ● Boise ● New Orleans ● Atlanta ● Isfahan ● Mashhad ● Tabriz ● Tehran ● Baghdad ● Mosul ● Jeddah ● Riyadh ● Muscat ● Aden ● Sanaa ● Doha ● Dubai ● Chennai ● Hyderabad ● Bangalore ● Ahmedabad ● Mumbai ● Kolkata ● Patna ● Raipur ● Mérida ● Mexico City ● Monterrey ● Tijuana ● Gao ● Bamako ● Quetta ● Peshawar ● Karachi ● Yangon ● Mandalay ● Nouakchott ● Naples ● Taipei ● Niamey ● Hanoi ● Ho Chi Minh City ● Guangzhou ● Hong Kong ● Nanning ● Shanghai ● Hangzhou ● Nanchang ● Caracas
Option 1, Outcome 1:
  • The Primary Target region suffers significant population losses, mitigated somewhat by wealth
Option 2, Outcome 1:
  • The Primary Target region suffers some population losses, mitigated somewhat by wealth
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 100 money
  • Gain 50 influence
  • Costs 50 ops
Panic 12
Alt: 3
General Requirements:
  • Triggers at most once every 6 months.
  • Triggers at most once every 12 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Cohesion in Primary Target's Nation changes by 2 (Pop Scaled) toward extreme values
  • Unrest in Primary Target's Nation increases by 3
Option 2, Outcome 1:
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
  • Unrest in Primary Target's Nation increases by 1
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 50 money
  • Costs 25 influence
  • All Resource costs and gains are multiplied by Nation's number of Control Points
Option 3, Outcome 1:
Option 4, Outcome 1:
  • Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
  • Unrest in Primary Target's Nation increases by 1
  • Grants a huge public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Gain 500 money
  • Gain 50 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
A Better Life Awaits 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 6 months.
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • A significant number of Primary Target's Region's population moves to Secondary Target's Region
  • Inequality in Primary Target's Nation changes by -0.3 (Pop Scaled)
Option 2, Outcome 1:
  • Primary Target's Nation's democracy score changes by -0.5
  • Costs 3.75 ops
  • All Resource costs and gains are multiplied by Region's PopulationPopulation in Millions
Option 3, Outcome 1:
  • Cohesion in Primary Target's Nation changes by 1 (Pop Scaled) toward extreme values
  • Costs 75 money
  • All Resource costs and gains are multiplied by Region's PopulationPopulation in Millions
Option 4, Outcome 1:
  • A significant number of Primary Target's Region's population moves to Secondary Target's Region
  • Inequality in Primary Target's Nation changes by -0.3 (Pop Scaled)
  • Costs 25 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 2:
  • A significant number of Primary Target's Region's population moves to Secondary Target's Region
  • Inequality in Primary Target's Nation changes by -0.3 (Pop Scaled)
  • Recent alien activities in this region are revealed
  • We update our intelligence estimate about how the aliens regard our faction with accurate information
  • Costs 25 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 3:
  • A significant number of Primary Target's Region's population moves to Secondary Target's Region
  • Inequality in Primary Target's Nation changes by -0.3 (Pop Scaled)
  • Primary Target's Nation gains 0.3 to its military tech level
  • Costs 25 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Arrival Cult Arises 5
Alt: 0.025
General Requirements:
  • Triggers at most once every 12 months.
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Public opinion increases for Secondary Target's Faction in Secondary Target's Nation
Option 2, Outcome 1:
  • Primary Target's Nation's democracy score changes by -0.01
  • Costs 10 ops
Option 3, Outcome 1:
  • Grants org: Random Cult11
Option 4, Outcome 1:
  • Grants org: Random Cult11
Indigo Dreams 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 6 months.
  • Triggers at most once every 36 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Inequality in Primary Target's Nation increases by 1 (Pop Scaled)
  • Public opinion increases for Secondary Target's Faction in Secondary Target's Nation
Option 2, Outcome 1:
  • Costs 10 influence
  • Costs 10 ops
Option 3, Outcome 1:
  • Inequality in Primary Target's Nation increases by 2.5 (Pop Scaled)
  • Primary Target's Faction's monthly Money income increases by 10
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Public opinion increases for Secondary Target's Faction in Secondary Target's Nation
Option 4, Outcome 1:
  • Causes a small amount of damage to the economy and population in Primary Target's Region
  • The spread of xenoforming in the Primary Target's Region region is reduced
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Costs 10 ops
Launchpad Fire 1
Alt: 0.01
General Requirements:
  • Triggers at most once every 3 months.
  • Triggers at most once every 24 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Primary Target's Region loses a significant portion of its Boost
Option 2, Outcome 1:
  • Primary Target's Region loses a small portion of its Boost
  • Costs 20 ops
Nuclear Terrorism 1
Alt: 0.1
General Requirements:
  • Triggers at most once every 18 months.
  • Triggers at most once every 60 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 3 Requirements:
  • (Target Faction has a councilor with Apocalyptic trait?) = TRUE
Option 1, Outcome 1:
  • A nuclear warhead detonates in Primary Target's Region, causing massive damage to the economy and population
  • The number of loose nukes in the world changes by -1
Option 2, Outcome 1:
  • A nuclear warhead detonates in Primary Target's Region, causing substantial damage to the economy and population
  • The number of loose nukes in the world changes by -1
  • Costs 10000 money
  • Costs 100 ops
Option 3, Outcome 1:
  • A nuclear warhead detonates in Primary Target's Region, causing massive damage to the economy and population
  • The number of loose nukes in the world changes by -1
  • Grants a public opinion boost for Primary Target's Faction around the world
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
Bushfires 4
Alt: 1
General Requirements:
  • Triggers at most once every 1 months.
  • Triggers at most once every 48 months for each target.
  • Cannot trigger before Month: 8
  • Cannot trigger after Month: 4
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: Sydney-Canberra ● Melbourne ● Adelaide ● Perth ● Lilongwe ● Lusaka ● Luanda ● Luena ● Accra ● Cotonou ● Kisangani ● Lubumbashi ● Bangui ● Juba
Option 1, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
Option 2, Outcome 1:
  • Costs 20 ops
The Town That Stood Still 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 6 months.
  • Triggers at most once every 36 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Aliens perform 6 abductions in Primary Target's Nation
  • Public opinion increases for Secondary Target's Faction in Secondary Target's Nation
Option 2, Outcome 1:
  • Grants a huge public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 200 money
  • Costs 20 ops
Option 2, Outcome 2:
  • Aliens perform 2 abductions in Primary Target's Nation
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 200 money
  • Costs 20 ops
Option 2, Outcome 3:
  • Aliens perform 6 abductions in Primary Target's Nation
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
  • Costs 200 money
  • Costs 20 ops
Option 3, Outcome 1:
  • Aliens perform 2 abductions in Primary Target's Nation
  • Unrest in Primary Target's Nation increases by 3
  • Costs 10 ops
Option 3, Outcome 2:
  • Costs 10 ops
Option 3, Outcome 3:
  • Recent alien activities in this region are revealed
  • Costs 10 ops
Option 4, Outcome 1:
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Causes limited damage to the economy and population in Primary Target's Region
  • Primary Target's Faction commits an atrocity
  • Costs 10 influence
Option 4, Outcome 2:
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Causes limited damage to the economy and population in Primary Target's Region
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 10 influence
Paramilitary Violence 5
General Requirements:
  • Triggers at most once every 1 months.
  • Triggers at most once every 36 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • Causes a small amount of damage to the economy and population in Primary Target's Region
  • Adds Event: Paramilitary Violence II
  • Unrest in Primary Target's Nation increases by 1
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
  • Primary Target's Faction commits an atrocity
Option 2, Outcome 1:
  • Causes a small amount of damage to the economy and population in Primary Target's Region
  • Adds Event: Paramilitary Violence II
  • Unrest in Primary Target's Nation increases by 1
  • Costs 10 influence
Option 3, Outcome 1:
  • Causes a small amount of damage to the economy and population in Primary Target's Region
  • Costs 10 influence
Option 3, Outcome 2:
  • Causes a small amount of damage to the economy and population in Primary Target's Region
  • Adds Event: Paramilitary Violence II
  • Unrest in Primary Target's Nation increases by 1
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
  • Costs 10 influence
Option 4, Outcome 1:
  • Primary Target's Faction commits an atrocity
  • Adds Event: Paramilitary Violence II
  • Unrest in Primary Target's Nation increases by 1
  • Unrest in Secondary Target's Nation increases by 3
  • Costs 500 money
  • Costs 10 ops
Fatwa Issued 1
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: Jeddah ● Doha ● Dubai ● Muscat ● Beirut ● Damascus ● Alexandria ● Cairo ● Luxor ● Riyadh ● Baghdad ● Sanaa ● Nouakchott ● Mogadishu ● Hargeisa ● Kabul ● Rabat ● Laâyoune ● Moroni ● Niamey ● Dushanbe ● Hebron-Ramallah ● Tel Aviv ● Amman ● Benghazi ● Tripoli ● Faridabad ● Jaipur ● Srinagar ● New Delhi ● Ankara ● Diyarbakir ● Istanbul ● Tashkent ● Gao ● Bamako ● Nyala ● Khartoum ● Tunis ● N'Djamena ● Monrovia ● Freetown ● Conakry ● Samarinda ● Jakarta ● Ambon ● Medan
Secondary Target Requirements:
Option 1, Outcome 1:
  • Public opinion increases for Secondary Target's Faction in the Primary Target's Region region
Flooding 6
Alt: 3
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 60 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: Los Angeles ● Boise ● Denver ● Saskatoon ● Lisbon ● Madrid ● Chennai ● Hyderabad ● Bangalore ● Ahmedabad ● Mumbai ● New Delhi ● Peshawar ● Lahore-Islamabad ● Colombo ● Urumqi ● Beijing ● Vienna ● Zurich-Bern ● Tallinn ● Riga ● Vilnius ● Barcelona ● Brussels ● Amsterdam ● Munich ● Berlin ● Hamburg ● Katowice ● Warsaw ● Prague ● Copenhagen ● London ● Athens ● Budapest ● Rome ● Milan ● Belfast ● Boston ● New York City ● Sydney-Canberra ● Melbourne ● Adelaide ● Auckland-Wellington ● Skopje ● Belgrade ● Tirana
Option 1, Outcome 1:
  • Causes major damage to the economy and population in Primary Target's Region
  • All armies in affected region suffer minor damage
Option 2, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
  • All armies in affected region suffer minor damage
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 100 money
  • Costs 10 ops
  • All Resource costs and gains are multiplied by Global Temperature Anomaly (C)
Skylinks 6
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 600 months for each target.
Primary Target Requirements:
  • Must be a Region.
  • Target Region's GDP per capitaGDPPC ≤ 10000
  • (Target Nation has completed a spaceflight program?) = TRUE
  • (Target Nation has at least one space facility?) = TRUE
Option 1, Outcome 1:
  • GDP changes in Primary Target's Nation by 1%
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
Option 2, Outcome 1:
  • GDP changes in Primary Target's Nation by 2%
  • Inequality in Primary Target's Nation changes by -0.3 (Pop Scaled)
Option 3, Outcome 1:
  • GDP changes in Primary Target's Nation by 1%
  • Education in Primary Target's Nation changes by 0.1
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
Wildfires 4
Alt: 1
General Requirements:
  • Triggers at most once every 1 months.
  • Triggers at most once every 48 months for each target.
  • Cannot trigger before Month: 3
  • Cannot trigger after Month: 10
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: St. Louis ● Los Angeles ● Denver ● Saskatoon ● Vancouver ● Lisbon ● Madrid ● Norilsk ● Novosibirsk ● Yakutsk ● Irkutsk ● Lhasa ● Anchorage ● Skopje ● Belgrade ● Tirana
Option 1, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
Option 2, Outcome 1:
  • Costs 20 ops
Terror From The Depths 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 6 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 3 Requirements:
Option 1, Outcome 1:
  • GDP changes in Primary Target's Nation by -4%
  • Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
  • Aliens perform 1 abduction in Primary Target's Nation
Option 1, Outcome 2:
  • GDP changes in Primary Target's Nation by -4%
  • Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
  • An alien megafauna will spawn in Primary Target's Region
Option 2, Outcome 2:
  • GDP changes in Primary Target's Nation by -4%
  • Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
  • Unrest in Primary Target's Nation increases by 3
  • Aliens perform 2 abductions in Primary Target's Nation
  • An alien megafauna will spawn in Primary Target's Region
Option 3, Outcome 1:
  • The spread of xenoforming in the Primary Target's Region region is reduced
  • Costs 10 ops
Option 3, Outcome 2:
  • The spread of xenoforming in the Primary Target's Region region is reduced
  • A damaged alien megafauna will spawn in Primary Target's Region
Arctic Methane Eruption 0
Alt: 1
General Requirements:
  • Triggers at most once every 8 months.
  • Triggers at most once every 36 months for each target.
  • Cannot trigger before Month: 5
  • Cannot trigger after Month: 10
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Region.
  • (Target Nation's executive is owned by The AliensThe Aliens?) = FALSE
  • Must be one of the following: Irkutsk ● Yakutsk ● Norilsk ● Novosibirsk ● Surgut ● Yekaterinburg ● Anchorage ● Stockholm ● Oslo ● Yellowknife ● Nuuk ● Petropavlovsk ● Vladivostok ● St. Petersburg
Option 1, Outcome 1:
  • Methane in Earth's atmosphere increases by 0.05 ppm
Option 2, Outcome 1:
  • Methane in Earth's atmosphere increases by 0.05 ppm
  • Costs 100 money
  • Costs 20 ops
  • Gain 250 research
Snap Exercises 5
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 36 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
  • Must be one of the Primary Target's Rivals that has:
    • An executive that is not owned by the same Faction.
    • A Region that is adjacent to the Primary Target.
  • Target Nation's number of ArmyArmies > 0
Option 2 Requirements:
Option 1, Outcome 1:
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
  • Secondary Target's Nation military tech level increases by 0.1
Option 1, Outcome 2:
  • War breaks out between Primary Target's Nation and Secondary Target's Nation only
  • Primary Target's Nation loses 0.1 from its military tech level
  • Causes major damage to the economy and population in Primary Target's Region
Option 2, Outcome 1:
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Primary Target's Nation gains 0.1 to its military tech level
  • Secondary Target's Nation military tech level increases by 0.1
Option 3, Outcome 1:
  • Secondary Target's Nation loses 0.1 from its military tech level
  • Cohesion in Secondary Target's Nation changes by -1 (Pop Scaled)
  • Costs 10 ops
Hunters 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 6 months.
  • Triggers at most once every 12 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 2 Requirements:
  • (Target Faction is Anti-Alien?) = TRUE
Option 3 Requirements:
  • (Target Faction is Pro-Alien?) = TRUE
Option 4 Requirements:
Option 1, Outcome 1:
  • Public opinion increases for Secondary Target's Faction in Secondary Target's Nation
Option 2, Outcome 1:
  • The spread of xenoforming in the Primary Target's Region region is reduced
  • Costs 5 ops
Option 3, Outcome 1:
  • The spread of xenoforming in the Primary Target's Region region will increase by a small amount
  • Costs 5 ops
Option 4, Outcome 1:
  • Public opinion increases for Secondary Target's Faction in Secondary Target's Nation
  • Primary Target's Faction's monthly Money income increases by 10
Cyclone 1
Alt: 0.5
General Requirements:
  • Triggers at most once every 8 months.
  • Cannot trigger before Month: 11
  • Cannot trigger after Month: 4
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Causes major damage to the economy and population in Primary Target's Region
  • All armies in affected region suffer minor damage
Option 2, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
  • All armies in affected region suffer minor damage
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 200 money
  • Costs 20 ops
Economic Opportunity 0
Alt: 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 2 months.
  • Triggers at most once every 36 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • The economy in Primary Target grows a very small amount
Option 2, Outcome 1:
Pretenders 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 12 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
  • The spread of xenoforming in the Primary Target's Region region will increase by a small amount
Option 2, Outcome 1:
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
  • Costs 5 ops
Option 2, Outcome 2:
  • Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
  • Unrest in Primary Target's Nation increases by 1
  • Causes limited damage to the economy and population in Primary Target's Region
  • Costs 5 ops
Option 2, Outcome 3:
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 5 ops
  • Gain 50 research
Option 3, Outcome 1:
  • Unrest in Primary Target's Nation increases by 1
  • Causes limited damage to the economy and population in Primary Target's Region
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
  • Costs 10 ops
Option 3, Outcome 2:
  • Costs 10 ops
Option 3, Outcome 3:
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 5 ops
  • Gain 50 research
Option 4, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
  • The spread of xenoforming in the Primary Target's Region region is reduced
  • Cohesion in Primary Target's Nation increases by 2 (Pop Scaled)
  • Costs 5 ops
Old World Luxuries 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 6 months.
Primary Target Requirements:
Secondary Target Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 2, Outcome 1:
  • Costs 750 noble metals
  • Gain 75 exotics
Option 2, Outcome 2:
  • We will gain access to a live griffin
  • Education in Primary Target's Nation changes by 0.1
  • National Investment Points we direct to the Found Space Program priority are increased by 5%
  • National Investment Points we direct to the Boost priority are increased by 5%
  • National Investment Points we direct to the Mission Control priority are increased by 5%
  • Costs 750 noble metals
Option 2, Outcome 3:
  • We will gain access to a live salamander
  • Primary Target's Nation gains 0.1 to its military tech level
  • National Investment Points we direct to the Military priority are increased by 5%
  • Costs 750 noble metals
Option 3, Outcome 1:
  • Costs 350 influence
  • Gain 75 exotics
Option 3, Outcome 2:
  • We will gain access to a live griffin
  • Education in Primary Target's Nation changes by 0.1
  • National Investment Points we direct to the Found Space Program priority are increased by 5%
  • National Investment Points we direct to the Boost priority are increased by 5%
  • National Investment Points we direct to the Mission Control priority are increased by 5%
  • Costs 350 influence
Option 3, Outcome 3:
  • We will gain access to a live salamander
  • Primary Target's Nation gains 0.1 to its military tech level
  • National Investment Points we direct to the Military priority are increased by 5%
  • Costs 350 influence
Option 4, Outcome 1:
  • Costs 5000 money
  • Gain 75 exotics
Option 4, Outcome 2:
  • Education in Primary Target's Nation changes by 0.1
  • National Investment Points we direct to the Found Space Program priority are increased by 5%
  • National Investment Points we direct to the Boost priority are increased by 5%
  • National Investment Points we direct to the Mission Control priority are increased by 5%
  • Costs 5000 money
Option 4, Outcome 3:
  • We will gain access to a live salamander
  • Primary Target's Nation gains 0.1 to its military tech level
  • National Investment Points we direct to the Military priority are increased by 5%
  • Costs 5000 money
Mysterious Obelisk 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 6 months.
  • Triggers at most once every 36 months for each target.
Primary Target Requirements:
Option 2 Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 2:
  • Gain 150 research
Option 1, Outcome 3:
  • The spread of xenoforming in the Primary Target's Region region will increase by a medium amount
Option 2, Outcome 1:
  • Gain 250 research
Option 2, Outcome 3:
  • Costs 100 money
Option 3, Outcome 1:
  • Primary Target's Faction's monthly Influence income increases by 1
Option 4, Outcome 1:
  • Gain 400 research
  • Gain 10 exotics
Environmental Degradation 8
Alt: 4
General Requirements:
  • Triggers at most once every 3 months.
  • Triggers at most once every 12 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Primary Target's Nation experiences significantly decreased GDP and increased inequality
  • Unrest in Primary Target's Nation increases by 3
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
Option 2, Outcome 1:
  • Primary Target's Nation experiences decreased GDP and increased inequality
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 1000 money
  • All Resource costs and gains are multiplied by Region's PopulationPopulation in Millions
Option 3, Outcome 1:
  • Primary Target's Nation experiences significantly decreased GDP and increased inequality
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Grants a huge public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 100 money
  • Costs 2 influence
  • All Resource costs and gains are multiplied by Region's PopulationPopulation in Millions
Option 4, Outcome 1:
  • Primary Target's Nation experiences significantly decreased GDP and increased inequality
  • Unrest in Primary Target's Nation increases by 3
  • Education in Primary Target's Nation changes by -1 (Pop Scaled)
  • Inequality in Primary Target's Nation increases by 1 (Pop Scaled)
  • Gain 500 money
  • All Resource costs and gains are multiplied by Region's PopulationPopulation in Millions
Unseasonable Snow 10
Alt: 5
General Requirements:
  • Triggers at most once every 48 months.
  • Triggers at most once every 48 months for each target.
  • Cannot trigger before Month: 3
  • Cannot trigger after Month: 5
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Causes major damage to the economy and population in Primary Target's Region
Option 2, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 100 money
  • All Resource costs and gains are multiplied by Global Temperature Anomaly (C)
The Ayatollahs Speak 1
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: Tabriz ● Tehran ● Isfahan ● Mashhad ● Doha ● Dubai ● Beirut ● Damascus ● Makhachkala ● Mosul ● Baghdad
Secondary Target Requirements:
Option 1, Outcome 1:
  • Public opinion increases for Secondary Target's Faction in the Primary Target's Region region
Haunted Forest 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 6 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 2 Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Aliens perform 2 abductions in Primary Target's Nation
  • Cohesion in Primary Target's Nation changes by 1 (Pop Scaled) toward extreme values
Option 2, Outcome 1:
  • Recent alien activities in this region are revealed
  • Costs 10 ops
Option 2, Outcome 2:
  • Aliens perform 1 abduction in Primary Target's Nation
  • Costs 10 ops
Option 2, Outcome 3:
  • Aliens perform 4 abductions in Primary Target's Nation
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
  • Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
  • Costs 10 ops
Option 3, Outcome 1:
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • The spread of xenoforming in the Primary Target's Region region is reduced
  • Causes a small amount of damage to the economy and population in Primary Target's Region
  • Costs 10 ops
Option 4, Outcome 1:
  • Public opinion increases for Secondary Target's Faction in Secondary Target's Nation
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Aliens perform 4 abductions in Primary Target's Nation
  • Gain 25 influence
Superfood 3
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 24 months.
  • Triggers at most once every 96 months for each target.
Primary Target Requirements:
  • Must be a Region.
  • (Target Region is Core economic regionCore Economic?) = FALSE
  • (Target Region is Resource regionMining?) = FALSE
Option 3 Requirements:
Option 1, Outcome 1:
  • GDP changes in Primary Target's Nation by 1%
Option 2, Outcome 1:
  • GDP changes in Primary Target's Nation by 2%
  • Inequality in Primary Target's Nation changes by -0.3 (Pop Scaled)
  • Costs 200 money
  • All Resource costs and gains are multiplied by Region's PopulationPopulation in Millions
Option 3, Outcome 1:
  • Primary Target's Faction's monthly Money income increases by 2
  • Inequality in Primary Target's Nation increases by 1 (Pop Scaled)
  • Gain 500 money
  • All Resource costs and gains are multiplied by Region's PopulationPopulation in Millions
Spring Blizzard 6
Alt: 3
General Requirements:
  • Triggers at most once every 48 months.
  • Triggers at most once every 48 months for each target.
  • Cannot trigger before Month: 3
  • Cannot trigger after Month: 5
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Causes massive damage to the economy and population in Primary Target's Region
Option 2, Outcome 1:
  • Causes major damage to the economy and population in Primary Target's Region
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 250 money
  • All Resource costs and gains are multiplied by Global Temperature Anomaly (C)
Border Warfare 5
General Requirements:
  • Triggers at most once every 1 months.
  • Triggers at most once every 12 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
  • Causes limited damage to the economy and population in Secondary Target's Region
Option 1, Outcome 2:
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Cohesion in Secondary Target's Nation changes by -1 (Pop Scaled)
  • Causes major damage to the economy and population in Secondary Target's Region
Option 1, Outcome 3:
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
  • Secondary Target's Nation gains 1 (Pop Scaled) cohesion
  • Causes major damage to the economy and population in Primary Target's Region
Option 2, Outcome 1:
  • Causes limited damage to the economy and population in Secondary Target's Region
Option 3, Outcome 1:
  • Grants a huge public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Cohesion in Secondary Target's Nation changes by -1 (Pop Scaled)
  • Causes major damage to the economy and population in Secondary Target's Region
  • Costs 10 ops
Option 3, Outcome 2:
  • Causes limited damage to the economy and population in Secondary Target's Region
  • Adds Event: Agents Captured
  • Costs 10 ops
Aliens and the Dharma 1
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: Ahmedabad ● Mumbai ● Faridabad ● Jaipur ● Srinagar ● Kolkata ● Chennai ● Hyderabad ● Bangalore ● New Delhi ● Kathmandu ● Georgetown ● Paramaribo ● Moroni
Secondary Target Requirements:
Option 1, Outcome 1:
  • Public opinion increases for Secondary Target's Faction in the Primary Target's Region region
Sunday Sermons 1
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: Atlanta ● Dallas ● Washington ● New Orleans
Secondary Target Requirements:
Option 1, Outcome 1:
  • Public opinion increases for Secondary Target's Faction in the Primary Target's Region region
Beneath the Waves 0
Alt: 1
General Requirements:
  • Triggers at most once every 1 months.
  • Triggers at most once every 120 months for each target.
  • Cannot trigger before Month: 5
  • Cannot trigger after Month: 10
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Region.
  • (Target Nation's Welfare priority IP invested per month, including priority bonuses) < 3
  • Must be one of the following: Dhaka ● Atlanta ● Dallas ● New Orleans ● Brussels ● Amsterdam ● ERROR: Unrecognized Target: map_Nanjing ● Shanghai ● Hangzhou ● Nanchang ● Guangzhou ● Hong Kong ● Hanoi ● Ho Chi Minh City ● Bangkok ● Chiang Mai ● Guwahati ● Chennai ● Hyderabad ● Bangalore ● Kolkata ● Patna ● Raipur ● Ahmedabad ● Mumbai ● Noumea ● Suva ● Weno ● Apia
Option 1, Outcome 1:
  • Causes massive damage to the economy and population in Primary Target's Region
  • Inequality in Primary Target's Nation increases by 1 (Pop Scaled)
  • Education in Primary Target's Nation changes by -1 (Pop Scaled)
My Little Friend 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 8 months.
Primary Target Requirements:
Option 1, Outcome 1:
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
Option 2, Outcome 1:
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
  • Costs 1 ops
  • Gain 150 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • The spread of xenoforming in the Primary Target's Region region is reduced
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
  • Costs 1 ops
Large Volcano Erupts 0.0001
General Requirements:
  • Triggers at most once every 600 months.
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: Santiago ● Valparaíso ● Quito ● Belize City-Belmopan ● San José ● San Salvador ● Guatemala City ● Tegucigalpa ● Managua ● Panama City ● Mérida ● Mexico City ● Tijuana ● Los Angeles ● Seattle ● Vancouver ● Anchorage ● Honolulu ● Petropavlovsk ● Vladivostok ● Sapporo ● Fukuoka ● Tokyo ● Okinawa ● Osaka ● Taipei ● Manila ● Davao ● Samarinda ● Jakarta ● Denpasar ● Ambon ● Biak ● Medan ● Kuala Lumpur ● Kota Kinabalu ● Port Moresby ● Suva ● Noumea ● Apia ● Auckland-Wellington ● Bridgetown ● Pyongyang ● Reykjavik ● Rome ● Skopje ● Belgrade ● Tirana ● Addis Ababa ● Nairobi ● Mombasa ● Makhachkala ● Kisangani ● Lubumbashi ● Bogota ● Villavicencio ● Diyarbakir ● Denver
Option 1, Outcome 1:
  • Stratospheric aerosols increase by 0.02 ppm
  • Causes massive damage to the economy and population in Primary Target's Region
Colossal Volcano Erupts 1e-7
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: Santiago ● Valparaíso ● Quito ● Belize City-Belmopan ● San José ● San Salvador ● Guatemala City ● Tegucigalpa ● Managua ● Panama City ● Mérida ● Mexico City ● Tijuana ● Los Angeles ● Seattle ● Vancouver ● Anchorage ● Petropavlovsk ● Vladivostok ● Sapporo ● Fukuoka ● Tokyo ● Okinawa ● Osaka ● Manila ● Davao ● Samarinda ● Jakarta ● Denpasar ● Ambon ● Biak ● Medan ● Kuala Lumpur ● Kota Kinabalu ● Port Moresby ● Suva ● Apia ● Auckland-Wellington ● Bridgetown ● Pyongyang ● Rome ● Skopje ● Belgrade ● Tirana ● Nairobi ● Mombasa ● Makhachkala ● Villavicencio ● Diyarbakir ● Denver
Option 1, Outcome 1:
  • Stratospheric aerosols increase by 0.05 ppm
  • Causes near-total destruction of the economy and population in Primary Target's Region
  • GDP of all nations changes by -3%
A Peek Inside 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 6 months.
Primary Target Requirements:
Secondary Target Requirements:
Option 2, Outcome 1:
  • Costs 5000 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 2:
  • We will gain the equivalent of 25 alien investigations
  • Costs 10000 money
  • Gain 750 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 3:
  • We will gain the equivalent of 25 alien investigations
  • Costs 10000 money
  • Gain 750 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 4:
  • We will gain the equivalent of 25 alien investigations
  • Costs 10000 money
  • Gain 750 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 5:
  • We will gain the equivalent of 25 alien investigations
  • Costs 10000 money
  • Gain 750 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Arctic Melt Accelerates 0
Alt: 1
General Requirements:
  • Triggers at most once.
  • Cannot trigger before Month: 5
  • Cannot trigger after Month: 9
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • The coast of the Primary Target region is now accessible year-round
Vigilantes 3
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 24 months.
Primary Target Requirements:
  • Must be a Region.
  • Target Region's Abductions > 1
  • Target Nation's < 8 cohesionCohesion
  • Target Nation's Military priority % ≤ 20%
  • (Target Region or Adjacent contains Alien Councilor(s)?) = TRUE
  • Must be one of the following: Atlanta ● Dallas ● New Orleans ● Denver ● Boise ● St. Louis ● Minneapolis ● Los Angeles ● Washington ● Chicago ● Seattle ● Hebron-Ramallah ● Tel Aviv ● Baghdad ● Mosul ● Montevideo ● Jeddah ● Aden ● Sanaa ● Sarajevo ● Zagreb ● Zurich-Bern ● Budapest ● Riyadh ● Buraydah
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Unrest in Primary Target's Nation increases by 3
  • Adds Event: Inquisition
  • Recent alien activities in this region are revealed
Option 2, Outcome 1:
  • Costs 10 ops
Option 3, Outcome 1:
  • Primary Target's Nation's democracy score changes by -0.01
  • Unrest in Primary Target's Nation changes by -3
  • Costs 10 ops
Option 4, Outcome 1:
  • Recent alien activities in this region are revealed
  • Adds Event: Inquisition
  • Grants org: Random Vigilante11
Major Flooding 4
Alt: 2
General Requirements:
  • Triggers at most once every 24 months.
  • Triggers at most once every 120 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: Los Angeles ● Boise ● Denver ● Saskatoon ● Lisbon ● Madrid ● Chennai ● Hyderabad ● Bangalore ● Ahmedabad ● Mumbai ● New Delhi ● Peshawar ● Lahore-Islamabad ● Colombo ● Urumqi ● Beijing ● Vienna ● Zurich-Bern ● Tallinn ● Riga ● Vilnius ● Barcelona ● Brussels ● Amsterdam ● Munich ● Berlin ● Hamburg ● Katowice ● Warsaw ● Prague ● Copenhagen ● London ● Athens ● Budapest ● Rome ● Milan ● Belfast ● Boston ● New York City ● Sydney-Canberra ● Melbourne ● Adelaide ● Auckland-Wellington ● Skopje ● Belgrade ● Tirana
Option 1, Outcome 1:
  • Causes massive damage to the economy and population in Primary Target's Region
  • All armies in affected region suffer minor damage
Option 2, Outcome 1:
  • Causes major damage to the economy and population in Primary Target's Region
  • All armies in affected region suffer minor damage
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 250 money
  • Costs 25 ops
  • All Resource costs and gains are multiplied by Global Temperature Anomaly (C)
Papal Bull 1
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: Rome ● Milan ● Buenos Aires ● Neuquen ● La Paz ● Manaus ● Belém ● Brasilia ● Cuiabá ● Porto Alegre ● Fortaleza ● Recife ● ERROR: Unrecognized Target: map_SaoPaolo ● Bridgetown ● Belize City-Belmopan ● San José ● San Salvador ● Guatemala City ● Tegucigalpa ● Managua ● Panama City ● Santiago ● Valparaíso ● Quito ● Dublin ● Salta ● Naples ● Katowice ● Warsaw ● Lisbon ● Madrid ● Barcelona ● Santa Cruz de Tenerife ● Mérida ● Mexico City ● Monterrey ● San Juan ● New York City ● Caracas ● Sarajevo ● Manila ● Davao
Secondary Target Requirements:
Option 1, Outcome 1:
  • Public opinion increases for Secondary Target's Faction in the Primary Target's Region region
Munitions Depot Blast 4
General Requirements:
  • Triggers at most once every 24 months.
  • Triggers at most once every 120 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
  • Must be one of the Primary Target's Rivals.
Option 2 Requirements:
  • (Target Nation's executive is not empty?) = TRUE
Option 1, Outcome 1:
  • Primary Target's Nation loses 0.05 from its military tech level
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
Option 2, Outcome 1:
  • Primary Target's Nation loses 0.05 from its military tech level
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Primary Target's Faction's public opinion falls in Secondary Target's Nation
Option 3, Outcome 1:
  • Primary Target's Nation loses 0.05 from its military tech level
  • Costs 5 ops
Option 3, Outcome 2:
  • Costs 5 ops
Option 3, Outcome 3:
  • Primary Target's Nation loses 0.05 from its military tech level
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Costs 5 ops
Polar Vortex 4
Alt: 6
General Requirements:
  • Triggers at most once every 48 months.
  • Triggers at most once every 48 months for each target.
  • Cannot trigger before Month: 5
  • Cannot trigger after Month: 8
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Causes major damage to the economy and population in Primary Target's Region
Option 2, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 200 money
  • All Resource costs and gains are multiplied by Global Temperature Anomaly (C)
Typhoon 9
Alt: 6
General Requirements:
  • Triggers at most once every 8 months.
  • Cannot trigger before Month: 1
  • Cannot trigger after Month: 12
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Causes major damage to the economy and population in Primary Target's Region
  • All armies in affected region suffer minor damage
Option 2, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
  • All armies in affected region suffer minor damage
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 200 money
  • Costs 20 ops
Missing Nukes For Sale 4
General Requirements:
  • Triggers at most once every 24 months.
Primary Target Requirements:
Secondary Target Requirements:
Option 3 Requirements:
  • (Target Faction has a councilor with Government trait?) = TRUE
Option 1, Outcome 1:
  • 1 nuclear barrage will be added to Primary Target's Nation's arsenal
  • Adds Event: Punitive Sanctions
  • The number of loose nukes in the world changes by -1
Option 1, Outcome 2:
  • Causes a significant loss of public opinion for Primary Target's Faction in Primary Target's Nation
Option 1, Outcome 3:
  • The number of loose nukes in the world changes by -1
  • Primary Target's Faction suffers a loss in public opinion around the world
  • A nuclear warhead detonates in Primary Target's Region, causing massive damage to the economy and population
Option 2, Outcome 1:
  • Costs 10 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • The number of loose nukes in the world changes by -1
  • Adds Event: Missing Nukes Obtained
  • Costs 5000 money
Option 3, Outcome 2:
  • Adds Event: Agents Captured
  • Costs 5000 money
Option 4, Outcome 1:
  • The number of loose nukes in the world changes by -1
  • Adds Event: Missing Nukes Obtained
  • Costs 30 ops
Option 4, Outcome 2:
  • The number of loose nukes in the world changes by -1
  • A nuclear warhead detonates in Primary Target's Region, causing massive damage to the economy and population
  • Primary Target's Faction suffers a loss in public opinion around the world
  • Costs 30 ops
Terrorist Bombings 3
General Requirements:
  • Triggers at most once every 24 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
  • Unrest in Primary Target's Nation increases by 1
Option 2, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
  • Costs 20 ops
Option 2, Outcome 2:
  • Causes limited damage to the economy and population in Primary Target's Region
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
  • Costs 20 ops
Option 3, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Primary Target's Nation's democracy score changes by -1
  • Cohesion in Primary Target's Nation increases by 2 (Pop Scaled)
  • Gain 25 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Gain 50 influence
  • Gain 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)

Army Events

Narrative Event Base Weight Requirements Potential Effects
Collateral Damage 2
General Requirements:
  • Triggers at most once every 1 months.
  • Triggers at most once every 3 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • Causes major damage to the economy and population in Primary Target's Region
  • Primary Target's Faction commits an atrocity
Option 2, Outcome 1:
  • Causes major damage to the economy and population in Primary Target's Region
  • Causes a significant loss of public opinion for Primary Target's Faction in Primary Target's Nation
  • A Crackdown will occur on this army's associated control point for 12 months
  • Costs 10 influence
Option 3, Outcome 1:
  • Causes major damage to the economy and population in Primary Target's Region
  • Primary Target's Nation will invest in 10 Economy priorities
  • Primary Target's Nation will invest in 10 Welfare priorities
  • Costs 5000 money
Paper Tiger 6
Alt: 1
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 60 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • Primary Target's Faction's public opinion falls in Secondary Target's Nation
  • Primary Target suffers 40% damage to its current strength
Option 2, Outcome 1:
  • Primary Target's Faction's public opinion falls in Secondary Target's Nation
  • Primary Target suffers 20% damage to its current strength
  • Cohesion in Secondary Target's Nation changes by -1 (Pop Scaled)
  • Costs 1000 money
  • Costs 10 influence
  • All Resource costs and gains are multiplied by Army's Military TechnologyMiltech
Option 3, Outcome 1:
  • Primary Target suffers 20% damage to its current strength
  • Costs 15 ops
  • All Resource costs and gains are multiplied by Army's Military TechnologyMiltech
Option 3, Outcome 2:
  • Primary Target's Faction's public opinion falls in Secondary Target's Nation
  • Primary Target suffers 30% damage to its current strength
  • Costs 15 ops
  • All Resource costs and gains are multiplied by Army's Military TechnologyMiltech
Logistics Bottleneck 6
Alt: 3
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 36 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
Option 2 Requirements:
Option 3 Requirements:
  • Target Faction's daily Projects income ≥ 2
  • (Target Region is Colony regionColony?) = FALSE
Option 1, Outcome 1:
  • Primary Target's Faction's public opinion falls in Secondary Target's Nation
  • Primary Target suffers 30% damage to its current strength
Option 2, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
  • Primary Target suffers 10% damage to its current strength
  • Primary Target's Faction commits an atrocity
Option 2, Outcome 2:
  • Causes limited damage to the economy and population in Primary Target's Region
  • Primary Target suffers 40% damage to its current strength
  • Primary Target's Faction commits an atrocity
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
Option 3, Outcome 1:
  • Primary Target's Nation will invest in 10 Economy priorities
  • Primary Target suffers 15% damage to its current strength
  • Costs 1000 money
  • Costs 15 ops
  • All Resource costs and gains are multiplied by Army's Military TechnologyMiltech
Enemy Depots Seized 4
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 36 months for each target.
Primary Target Requirements:
  • Must be an Army.
  • (Target ArmyArmy is on the attack?) = TRUE
  • (Target ArmyArmy is Human?) = TRUE
  • (Difference between Target ArmyArmy's Home Nation's Military TechnologyMiltech and that of the Nation it is currently within) < 0.5
Secondary Target Requirements:
Option 3 Requirements:
Option 1, Outcome 1:
  • Primary Target repairs 20% damage to its current strength
Option 2, Outcome 1:
  • Secondary Target's Nation will invest in 20 Military priorities
Option 3, Outcome 1:

Hab Events

Narrative Event Base Weight Requirements Potential Effects
Europa: Ice Piercer 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Target Hab's annual Research income > 0
  • Number of completed modules on Target Hab > 0
  • Must be on or around one of the following Space Bodies: Europa
Option 1, Outcome 1:
  • Gain 50 boost
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Costs 200 money
  • Gain 1000 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 2:
  • Costs 200 money
  • Gain 2000 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Europa: Ice Piercer 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Target Hab's annual Research income > 0
  • Number of completed modules on Target Hab >
  • Must be on or around one of the following Space Bodies: Europa
Option 1, Outcome 1:
  • Gain 50 boost
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Costs 200 money
  • Gain 1000 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 2:
  • Costs 200 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Ancient Explorers 0.1
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
Secondary Target Requirements:
  • Must be the Space Body that the Primary Target is on.
Option 1, Outcome 1:
  • National Investment Points we direct to the Knowledge priority are increased by 10%
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Cryovolcanic studies on Titan 2
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is a ground Surface basebase?) = TRUE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Number of completed modules on Target Hab > 0
  • Must be on or around one of the following Space Bodies: Titan
Option 1, Outcome 1:
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Costs 500 money
  • Costs 20 boost
  • Gain 1000 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Oldest Human 2
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab has a completed Space Hospital module or lower tier version?) = TRUE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
Option 1, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
Orbital Debris Strike 4
Alt: 0.1
General Requirements:
  • Triggers at most once every 6 months.
  • Triggers at most once every 24 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Hab.
  • (Number of modules on Target Hab that are not empty, destroyed, or decommissioning) > 1
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • (Target Hab is a space Stationstation?) = TRUE
  • Using the Space combat valueCombat Value of the Target Hab and the Space combat valueCombat Value of any docked defending Fleets, is Max × (Sum / Max) ^ 0.25 = 0?
  • Target Orbit's Debris > 0
Option 2 Requirements:
Option 3 Requirements:
Option 1, Outcome 1:
  • Up to 4 modules at Primary Target will be destroyed
Option 1, Outcome 2:
  • A random sector at Primary Target will be destroyed
  • Up to 2 modules at Primary Target will be destroyed
  • Debris in the orbit of Primary Target increases by 1
Option 2, Outcome 1:
  • Up to 3 modules at Primary Target will be destroyed
  • Costs 1000 money
  • All Resource costs and gains are multiplied by Hab's Tier
Option 3, Outcome 1:
  • Up to 2 modules at Primary Target will be destroyed
  • Costs 10 volatiles
  • Costs 25 base metals
  • All Resource costs and gains are multiplied by Hab's number of Sectors
Containment Breach 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 12 months.
  • Triggers at most once every 240 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 2 Requirements:
Option 3 Requirements:
Option 4 Requirements:
  • Target Hab's annual Projects income > 0
Option 1, Outcome 1:
  • Gain 150 research
Option 1, Outcome 2:
  • Up to 3 modules at Primary Target will be destroyed
  • Adds Event: Containment Breach II
Option 2, Outcome 1:
  • Up to 1 modules at Primary Target will be destroyed
  • Costs 15 ops
  • All Resource costs and gains are multiplied by Hab's number of Modules
Option 2, Outcome 2:
  • 2 modules housing Marines at Primary Target will be destroyed
  • Adds Event: Containment Breach II
  • Up to 2 modules at Primary Target will be destroyed
  • Costs 15 ops
  • All Resource costs and gains are multiplied by Hab's number of Modules
Option 3, Outcome 1:
  • Gain 10 research
  • Costs 10 water
  • Costs 20 volatiles
  • All Resource costs and gains are multiplied by Hab's number of Modules
Option 3, Outcome 2:
  • Up to 3 modules at Primary Target will be destroyed
  • Adds Event: Containment Breach II
  • Costs 10 water
  • Costs 20 volatiles
  • All Resource costs and gains are multiplied by Hab's number of Modules
Option 4, Outcome 1:
  • Gain 250 research
  • Costs 25 volatiles
  • Costs 50 base metals
  • All Resource costs and gains are multiplied by Hab's Tier
Option 4, Outcome 2:
  • Up to 3 modules at Primary Target will be destroyed
  • Adds Event: Containment Breach II
  • Costs 25 volatiles
  • Costs 50 base metals
  • All Resource costs and gains are multiplied by Hab's Tier
Magnetic flux transfer event damages base 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 12 months.
  • Triggers at most once every 48 months for each target.
Primary Target Requirements:
  • Must be a Hab.
  • (Number of modules on Target Hab that are not empty, destroyed, or decommissioning) > 5
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • (Target Hab is the Target Faction's only Hab that has a completed mine?) = FALSE
  • (Target Hab is a ground Surface basebase?) = TRUE
  • Target Faction = The AcademyThe Academy
  • Target Hab has > 0 Crew
  • Must be on or around one of the following Space Bodies: Mercury
Option 2 Requirements:
  • (Target Hab has a completed Energy Institute module or lower tier version?) = TRUE
Option 1, Outcome 1:
  • Up to 4 modules at Primary Target will be destroyed
Option 2, Outcome 1:
  • Up to 1 modules at Primary Target will be destroyed
Option 3, Outcome 1:
  • Costs 1000 water
Triton's geysers 2
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is a ground Surface basebase?) = TRUE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Number of completed modules on Target Hab > 0
  • Target Hab has > 0 Crew
  • Must be on or around one of the following Space Bodies: Triton
Option 1, Outcome 1:
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Costs 500 money
  • Costs 20 boost
  • Gain 1000 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Plasma tornado damages base 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 12 months.
  • Triggers at most once every 48 months for each target.
Primary Target Requirements:
  • Must be a Hab.
  • (Number of modules on Target Hab that are not empty, destroyed, or decommissioning) > 5
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • (Target Hab is the Target Faction's only Hab that has a completed mine?) = FALSE
  • (Target Hab is a ground Surface basebase?) = TRUE
  • Target Faction ≠ The AcademyThe Academy
  • Target Hab has > 0 Crew
  • Must be on or around one of the following Space Bodies: Mercury
Option 2 Requirements:
  • (Target Hab has a completed Energy Institute module or lower tier version?) = TRUE
Option 1, Outcome 1:
  • Up to 4 modules at Primary Target will be destroyed
Option 2, Outcome 1:
  • Up to 1 modules at Primary Target will be destroyed
Option 3, Outcome 1:
  • Costs 1000 water
Journey to InSight 1
General Requirements:
  • Triggers at most once.
  • Cannot trigger before Year: 2023
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is a ground Surface basebase?) = TRUE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Target Hab has > 1500 Crew
  • Must be on or around one of the following Space Bodies: Mars
Option 3 Requirements:
Option 1, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
Option 2, Outcome 1:
  • Costs 10 money
  • Costs 5 boost
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Gain 150 money
Coffee in space 2
General Requirements:
  • Triggers at most once for each Faction.
  • Cannot trigger before Year: 2018
  • Cannot trigger after Year: 2030
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is a ground Surface basebase?) = FALSE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Target Hab's annual Research income > 0
  • Number of completed modules on Target Hab > 0
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • All Habs produce +1% Research output
Option 2, Outcome 1:
  • All Habs produce +2% Research output
  • Costs 300 money
  • Costs 5 boost
Option 3, Outcome 1:
  • All Habs produce +1% Research output
  • Gain 50 money
Option 4, Outcome 1:
  • All Habs produce +2% Research output
  • Costs 25 ops
Science Tour 2
Alt: 5
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 24 months for each target.
  • Needs Directed Space Research
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Hab.
  • Tier of Target Hab ≥ 2
  • Target Hab's annual Research income > 0
  • Number of completed modules on Target Hab > 1
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
Option 2 Requirements:
  • (Target Hab has a completed Research University module or lower tier version?) = TRUE
Option 3 Requirements:
  • Target Hab's annual Projects income > 0
Option 4 Requirements:
  • (Target Hab has a completed Supercollider module or lower tier version?) = TRUE
Option 1, Outcome 1:
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Costs 5000 money
  • Gain 250 influence
  • Costs 25 boost
  • Gain 250 research
  • All Resource costs and gains are multiplied by Hab's Tier
Option 3, Outcome 1:
  • Off-Earth mining output increased by 5%
  • Ships are built 5.2631578947368% faster
  • Costs 5000 money
  • Costs 25 boost
  • Gain 250 research
  • All Resource costs and gains are multiplied by Hab's Tier
Option 4, Outcome 1:
  • Costs 5000 money
  • Costs 25 boost
  • Gain 250 research
  • Gain 0.01 antimatter
  • All Resource costs and gains are multiplied by Hab's Tier
Icequake 0.5
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 48 months for each target.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab Site can have Ice Quakes?) = TRUE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
Option 2 Requirements:
  • (Target Hab has a completed Colony Mining Complex module or lower tier version?) = TRUE
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Up to 1 modules at Primary Target will be destroyed
Option 2, Outcome 1:
  • Up to 2 modules at Primary Target will be destroyed
  • Gain 500 water
  • All Resource costs and gains are multiplied by Hab's number of Sectors
Option 3, Outcome 1:
  • Up to 2 modules at Primary Target will be destroyed
  • Gain 250 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Gain 200 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Near Miss 20
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 12 months for each target.
Primary Target Requirements:
  • Must be a Hab.
  • (Number of modules on Target Hab that are not empty, destroyed, or decommissioning) > 1
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • (Target Hab is a space Stationstation?) = TRUE
  • Using the Space combat valueCombat Value of the Target Hab and the Space combat valueCombat Value of any docked defending Fleets, is Max × (Sum / Max) ^ 0.25 = 0?
Option 1, Outcome 1:
  • Gain 50 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Expedition to Mercury's equator 2
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is a ground Surface basebase?) = TRUE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Number of completed modules on Target Hab > 0
  • Target Hab has > 0 Crew
  • Must be on or around one of the following Space Bodies: Mercury
Option 1, Outcome 1:
  • Gain 400 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Costs 500 money
  • Costs 10 boost
  • Gain 850 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Astronauts on Strike 3
Alt: 6
General Requirements:
  • Triggers at most once every 6 months.
  • Triggers at most once every 24 months for each target.
  • Needs Settlement Habs
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
  • Must be a Human Faction that is not the same as the Primary Target but whose ideological distance is less than 2 away.
  • (Target Faction is Alien?) = FALSE
Option 2 Requirements:
Option 3 Requirements:
Option 1, Outcome 1:
  • Mining of all basic space resources at Primary Target will decrease by -25%
  • Up to 3 modules at Primary Target will be destroyed
Option 1, Outcome 2:
  • Primary Target defects to Secondary Target
Option 2, Outcome 1:
  • Primary Target's Faction's monthly Money income decreases by -50
  • Costs 10000 money
  • All Resource costs and gains are multiplied by Hab's Tier
Option 3, Outcome 1:
  • Costs 5000 money
  • All Resource costs and gains are multiplied by Hab's number of Sectors
Option 3, Outcome 2:
  • Primary Target's Faction's monthly Money income decreases by -100
  • Costs 1000 money
Lucky Strike 2
Alt: 4
General Requirements:
  • Triggers at most once every 6 months.
  • Triggers at most once every 240 months for each target.
  • Needs Space Mining and Refining
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab has a completed mine?) = TRUE
  • (Target Hab is a ground Surface basebase?) = TRUE
Option 2 Requirements:
Option 1, Outcome 1:
  • Mining of all basic space resources already present at Primary Target will increase by 25%
Option 2, Outcome 1:
  • Mining of all basic space resources already present at Primary Target will increase by 50%
Option 2, Outcome 2:
  • Mining of all basic space resources already present at Primary Target will increase by 25%
Breakthrough 1
Alt: 4
General Requirements:
  • Triggers at most once every 36 months.
  • Triggers at most once every 120 months for each target.
  • Needs Space Research
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • National Investment Points we direct to the Knowledge priority are increased by 5%
  • Grants a public opinion boost for Primary Target's Faction around the world
  • Gain 1000 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • National Investment Points we direct to the Found Space Program priority are increased by 5%
  • National Investment Points we direct to the Boost priority are increased by 5%
  • National Investment Points we direct to the Mission Control priority are increased by 5%
  • Gain 1000 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Off-Earth mining output increased by 5%
  • Gain 1000 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Ships are built 5.2631578947368% faster
  • Our damage control teams conduct repairs 5% faster
  • Gain 1000 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Debris Duty 3
General Requirements:
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is a space Stationstation?) = TRUE
  • Target Orbit's Debris > 0
Option 2 Requirements:
Option 3 Requirements:
  • (Target Hab has a completed space dock or higher tier version?) = TRUE
Option 4 Requirements:
  • (Target Hab has a completed construction module or higher tier version?) = TRUE
Option 1, Outcome 1:
  • Gain 50 research
Option 2, Outcome 1:
  • Debris in the orbit of Primary Target decreases by -1
Option 3, Outcome 1:
  • Debris in the orbit of Primary Target decreases by -1
  • Costs 15 volatiles
Option 4, Outcome 1:
  • Debris in the orbit of Primary Target decreases by -1
  • Costs 50 volatiles
  • Gain 150 base metals
Rich Pocket 4
General Requirements:
  • Triggers at most once every 2 months.
  • Triggers at most once every 24 months for each target.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab has a completed mine?) = TRUE
  • (Target Hab is a ground Surface basebase?) = TRUE
  • (Target Faction has unused mission controlMission Control capacity?) = TRUE
Option 1, Outcome 1:
  • We will receive a one-time influx of resources equivalent to 2 months of Primary Target's mining output
Option 1, Outcome 2:
  • We will receive a one-time influx of resources equivalent to 4 months of Primary Target's mining output
Option 1, Outcome 3:
  • We will receive a one-time influx of resources equivalent to 6 months of Primary Target's mining output
Smuggling Ring 5
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 12 months.
  • Triggers at most once every 36 months for each target.
  • Needs Ad Astra
Primary Target Requirements:
Option 2 Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 2:
  • Up to 3 modules at Primary Target will be destroyed
Option 2, Outcome 1:
  • National Investment Points we direct to the Boost priority will be reduced by 25% for 6 months
  • Grants a public opinion boost for Primary Target's Faction around the world
Option 2, Outcome 2:
  • National Investment Points we direct to the Boost priority will be reduced by 25% for 6 months
Option 3, Outcome 1:
  • Adds Event: Smuggling Ring Uncovered
Option 4, Outcome 1:
  • Adds Event: Smuggling Ring Uncovered
Option 4, Outcome 2:
  • Primary Target's Faction suffers a loss in public opinion around the world
Cryovolcanic Studies 2
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is a ground Surface basebase?) = TRUE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Number of completed modules on Target Hab > 0
  • Must be on or around one of the following Space Bodies: Enceladus ● Europa ● Ganymede ● Miranda ● Charon ● Ceres ● Pluto
Option 1, Outcome 1:
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Costs 500 money
  • Costs 20 boost
  • Gain 1000 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
FEV vaccine developed 4
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab has a completed Life Science Institute module or lower tier version?) = TRUE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
Option 3 Requirements:
Option 1, Outcome 1:
  • Grants a significant public opinion boost for Primary Target's Faction around the world
Option 2, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Gain 100 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Vaccine tracking chips are in use
  • Abduction missions globally gain +5 success chance
Lone marine defeats alien infiltration 0.5
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is a ground Surface basebase?) = TRUE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • (Target Hab has a completed Marine Battalion Barracks module or lower tier version?) = TRUE
  • Number of completed modules on Target Hab > 0
  • Must be on or around one of the following Space Bodies: Mars
Option 1, Outcome 1:
  • A single random module housing Marines at Primary Target will be destroyed
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Costs 50 money
  • Gain 20 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • A single random module housing Marines at Primary Target will be destroyed
  • Primary Target's Faction's monthly Ops income increases by 5
  • Gain 20 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Plasma tornadoes 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Number of completed modules on Target Hab > 0
  • Must be on or around one of the following Space Bodies: Mercury
Option 2 Requirements:
Option 1, Outcome 1:
  • Adds Event: Plasma tornado damages base
  • Gain 400 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Adds Event: Magnetic flux transfer event damages base
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Loose Packet 0.5
General Requirements:
Primary Target Requirements:
Option 2 Requirements:
  • Target Hab has > 0 Crew
Option 3 Requirements:
Option 1, Outcome 1:
  • A single random module at Primary Target will be destroyed
  • Lose a day's worth of income for all basic space resources
Option 2, Outcome 1:
  • Costs 10 volatiles
  • Costs 25 base metals
  • All Resource costs and gains are multiplied by Hab's Tier
Option 2, Outcome 2:
  • A single random module at Primary Target will be destroyed
  • Lose a day's worth of income for all basic space resources
  • Costs 10 volatiles
  • Costs 25 base metals
  • All Resource costs and gains are multiplied by Hab's Tier
Option 3, Outcome 1:
  • Lose a day's worth of income for all basic space resources
Option 3, Outcome 2:
  • A single random module at Primary Target will be destroyed
  • Lose a day's worth of income for all basic space resources
Dry Hole 2
Alt: 0.5
General Requirements:
  • Triggers at most once every 6 months.
  • Triggers at most once every 240 months for each target.
  • Needs Space Mining and Refining
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab has a completed mine?) = TRUE
  • (Target Hab is a ground Surface basebase?) = TRUE
  • Tier of Target Hab ≥ 2
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
Option 2 Requirements:
Option 1, Outcome 1:
  • Mining of all basic space resources at Primary Target will decrease by -50%
Option 2, Outcome 1:
  • Mining of all basic space resources at Primary Target will decrease by -25%
Option 2, Outcome 2:
  • Mining of all basic space resources at Primary Target will decrease by -50%
The mystery of Phoebe Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is a ground Surface basebase?) = TRUE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Number of completed modules on Target Hab > 0
  • Target Hab has > 0 Crew
  • Must be on or around one of the following Space Bodies: Phoebe
Option 2 Requirements:
Option 3 Requirements:
Option 1, Outcome 1:
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Gain 750 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Gain 100 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Successful treatment 4
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab has a completed Space Hospital module or lower tier version?) = TRUE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
Option 1, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Adds Event: FEV vaccine developed
Option 2, Outcome 1:
  • Adds Event: FEV vaccine developed
  • Gain 100 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Europa's Plumes 5
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Number of completed modules on Target Hab > 0
  • Target Hab's annual Research income > 0
  • Must be on or around one of the following Space Bodies: Europa
Option 1, Outcome 1:
  • Gain 100 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Adds Event: Europa: Ice Piercer
  • Costs 200 money
  • Costs 10 boost
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 2:
  • Adds Event: Europa: Ice Piercer
  • Costs 200 money
  • Costs 10 boost
  • Gain 1000 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 3:
  • Adds Event: Europa: Ice Piercer
  • Costs 200 money
  • Costs 10 boost
  • Gain 2000 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Space Birth 0
Alt: 1
General Requirements:
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Hab.
  • Target Hab's transfer duration from Earth > 180 Days
  • Total Space Population > 5000
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Target Hab has > 50 Crew
Option 2 Requirements:
Option 3 Requirements:
  • (Target Hab has a completed Space Hospital module or lower tier version?) = TRUE
Option 1, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Gain 100 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Grants a public opinion boost for Primary Target's Faction around the world
  • Gain 250 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Gain 400 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Backer Tour 5
Alt: 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 24 months for each target.
  • Needs Settlement Habs
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Hab.
  • Tier of Target Hab ≥ 2
  • (Target Hab has no completed modules?) = FALSE
  • Number of completed modules on Target Hab > 1
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
Option 2 Requirements:
  • Target Hab's annual Research income > 0
Option 3 Requirements:
  • Target Hab's annual Money income > 0
Option 4 Requirements:
Option 2, Outcome 1:
  • National Investment Points we direct to the Knowledge priority are increased by 2%
  • Costs 2500 money
  • Costs 25 boost
Option 3, Outcome 1:
  • National Investment Points we direct to the Economy priority are increased by 2%
  • Costs 2500 money
  • Costs 25 boost
Option 4, Outcome 1:
  • National Investment Points we direct to the Military priority are increased by 2%
  • Costs 2500 money
  • Costs 25 boost
Destructive Testing 3
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 50 months for each target.
  • Needs Militarization of Space
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is a space Stationstation?) = TRUE
  • Target Hab's Military Science bonus > 0%
Option 2 Requirements:
Option 3 Requirements:
Option 4 Requirements:
  • Target Hab's annual Projects income > 0
Option 1, Outcome 1:
  • Gain 50 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Debris in the orbit of Primary Target increases by 3
  • Gain 400 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Debris in the orbit of Primary Target increases by 5
  • Gain 550 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Gain 250 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Trapped Van Allen Antimatter Forced
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab has an active module with HarvestAntimatter special rule?) = TRUE
  • (Target Space Body is Earth?) = TRUE
Option 1, Outcome 1:
  • Gain 1.6e-13 antimatter
Option 2, Outcome 1:
  • Gain 1500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Olympus Mons 2
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is a ground Surface basebase?) = TRUE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Number of completed modules on Target Hab > 0
  • Target Hab has > 0 Crew
  • Must be on or around one of the following Space Bodies: Mars
Option 1, Outcome 1:
  • Gain 250 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Costs 500 money
  • Costs 5 boost
  • Gain 650 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Diamonds on Mercury Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Hab.
  • Target Hab's Material Science bonus > 0%
  • Must be on or around one of the following Space Bodies: Mercury
Option 1, Outcome 1:
  • Adds Event: Diamonds from the Sky
  • Gain 500 volatiles
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Adds Event: Diamonds from the Sky
  • Gain 1000 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Hab Module Malfunction Forced
General Requirements:
  • Triggers at most once every 1 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Up to 2 modules at Primary Target will be destroyed
Option 1, Outcome 2:
  • Up to 4 modules at Primary Target will be destroyed
Option 1, Outcome 3:
  • Up to 8 modules at Primary Target will be destroyed
Volcanic moon 2
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is a ground Surface basebase?) = TRUE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Number of completed modules on Target Hab > 0
  • Target Hab has > 0 Crew
  • Must be on or around one of the following Space Bodies: Io
Option 1, Outcome 1:
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Costs 500 money
  • Costs 20 boost
  • Gain 1000 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Meteor Strike 1
General Requirements:
  • Triggers at most once every 60 months.
Primary Target Requirements:
  • Must be a Hab.
  • (Number of modules on Target Hab that are not empty, destroyed, or decommissioning) > 1
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • (Target Hab is the Target Faction's only Hab that has a completed mine?) = FALSE
Option 2 Requirements:
Option 1, Outcome 1:
  • A single random module at Primary Target will be destroyed
Option 2, Outcome 2:
  • A single random module at Primary Target will be destroyed
Option 2, Outcome 3:
  • Up to 3 modules at Primary Target will be destroyed
Hab Accident 2
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 36 months for each target.
Primary Target Requirements:
Option 3 Requirements:
Option 1, Outcome 1:
  • A single random module at Primary Target will be destroyed
Option 1, Outcome 2:
  • A random sector at Primary Target will be destroyed
Option 2, Outcome 1:
  • A single random module at Primary Target will be destroyed
  • Costs 750 money
  • All Resource costs and gains are multiplied by Hab's number of Modules
Option 2, Outcome 2:
  • A single random module at Primary Target will be destroyed
  • Costs 750 money
  • All Resource costs and gains are multiplied by Hab's number of Modules
Option 2, Outcome 3:
  • A random sector at Primary Target will be destroyed
  • Costs 750 money
  • All Resource costs and gains are multiplied by Hab's number of Modules
Option 3, Outcome 1:
  • A single random module at Primary Target will be destroyed
  • Gain 75 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)

Ship Events

Narrative Event Base Weight Requirements Potential Effects
Rising Talent 3
Alt: 5
General Requirements:
  • Triggers at most once every 24 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • An officer will be promoted from Primary Target's crew
Empty Quiver 1
Alt: 0
General Requirements:
Alt Weight Requirements:
Primary Target Requirements:
Option 2 Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 2:
  • The number of nuclear torpedoes on board Primary Target changes by -1
  • The number of loose nukes in the world changes by 1
Option 2, Outcome 1:
  • Costs 1 boost
Option 2, Outcome 2:
  • The number of nuclear torpedoes on board Primary Target changes by -1
  • The number of loose nukes in the world changes by 1
Option 3, Outcome 1:
  • The number of nuclear torpedoes on board Primary Target changes by -1
Option 3, Outcome 2:
  • The number of nuclear torpedoes on board Primary Target changes by -1
  • The number of loose nukes in the world changes by 1
Option 4, Outcome 1:
  • The number of nuclear torpedoes on board Primary Target changes by -1
  • The number of nuclear torpedoes on board Primary Target changes by -1
  • The number of nuclear torpedoes on board Primary Target changes by -1
  • The number of loose nukes in the world changes by 3
  • Gain 100 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
New Pulsar 0.1
Alt: 1
General Requirements:
Alt Weight Requirements:
Primary Target Requirements:
Option 2 Requirements:
  • Number of Mobile Space Science Lab utility modules on Target Spaceship ≥ 3
Option 3 Requirements:
Option 1, Outcome 1:
  • Gain 150 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Gain 400 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Grants a public opinion boost for Primary Target's Faction around the world
  • Gain 250 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Shipboard Mutiny 2
General Requirements:
  • Triggers at most once every 1 months.
  • Triggers at most once every 24 months for each target.
  • Needs Orbital Shipbuilding
Primary Target Requirements:
Secondary Target Requirements:
  • Must be a Human Faction that is not the same as the Primary Target but whose ideological distance is less than 2 away.
  • (Target Faction is Alien?) = FALSE
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Primary Target defects to Secondary Target
Option 2, Outcome 1:
  • Costs 10 influence
Option 2, Outcome 2:
  • Primary Target defects to Secondary Target
Option 3, Outcome 1:
  • Costs 10 ops
Option 3, Outcome 2:
  • Primary Target defects to Secondary Target
  • All utility modules hosting Marines on board Primary Target will suffer 50% damage
  • Costs 10 ops
Option 4, Outcome 1:
  • Primary Target will be completely destroyed
Drifting Device 0.5
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
Option 2, Outcome 1:
  • National Investment Points we direct to the Military priority are increased by 5%
  • Adds Event: Device Demystified
  • Removes Event: Drifting Device
  • National Investment Points we direct to the Mission Control priority are increased by 25%
  • Costs 250 boost
  • Gain 500 research
  • Gain 50 base metals
  • Gain 50 noble metals
Option 2, Outcome 2:
  • Removes Event: Drifting Device
  • Costs 250 boost
  • Gain 50 research
  • Gain 15 base metals
  • Gain 5 noble metals
Recent Asteroid Impact 1
Alt: 3
General Requirements:
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
  • Must be the Space Body that the Primary Target is orbiting.
Option 2 Requirements:
  • Number of Mobile Space Science Lab utility modules on Target Spaceship ≥ 3
Option 3 Requirements:
  • (Target Spaceship has ISRU Module module?) = TRUE
Option 4 Requirements:
Option 1, Outcome 1:
  • Gain 150 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Gain 150 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Gain 300 research
  • Gain 5 base metals
  • Gain 7 noble metals
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Gain 250 research
  • Gain 8 base metals
  • Gain 1 noble metals
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Gravitational Wave 0.1
Alt: 1
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 36 months.
  • Triggers at most once every 72 months for each target.
  • Needs Space Research
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
  • Must be a ship that is owned by the same Faction as the Primary Target but in a different Fleet.
  • (Target Spaceship has Mobile Space Science Lab module?) = TRUE
Option 2 Requirements:
  • Number of Mobile Space Science Lab utility modules on Target Spaceship ≥ 3
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Gain 150 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Gain 300 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Gain 250 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Grants a public opinion boost for Primary Target's Faction around the world
  • Costs 1000 money
  • Costs 25 boost
  • Gain 400 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Shipboard Malfunction Forced
General Requirements:
  • Triggers at most once every 1 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Primary Target will be completely destroyed

Officer Events

Narrative Event Base Weight Requirements Potential Effects
Officer's Insight 1
Alt: 2
General Requirements:
  • Triggers at most once every 60 months.
  • Triggers at most once every 900 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Our ships take 1.25% less damage from enemy weapons in combat
Option 2, Outcome 1:
  • Our damage control teams conduct repairs 1.25% faster
Option 3, Outcome 1:
  • Ships are built 1.2658227848101% faster
Option 4, Outcome 1:
  • Our ships' ECM modules will be +0.5% more effective in combat
Officer's Gunsight 1
Alt: 2
General Requirements:
  • Triggers at most once every 60 months.
  • Triggers at most once every 900 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Our shipboard laser weapons do 1.25% bonus damage
Option 2, Outcome 1:
  • Our shipboard particle weapons do 1.25% bonus damage
Option 3, Outcome 1:
  • Our shipboard magnetic weapons do 1.25% bonus damage
Option 4, Outcome 1:
  • Our shipboard missiles do 1.25% bonus damage
Meritorious Performance 3
Alt: 5
General Requirements:
  • Triggers at most once every 1 months.
  • Triggers at most once every 120 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Primary Target will be promoted one rank

Councilor Events

Narrative Event Base Weight Requirements Potential Effects
Cops and Robbers 1
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 3 Requirements:
  • (Target Faction is Anti-Alien?) = FALSE
Option 4 Requirements:
Option 1, Outcome 1:
  • Primary Target's Loyalty stat will change by -3
  • Primary Target's ApparentLoyalty stat will change by -3
  • Secondary Target's Loyalty stat will change by -3
  • Secondary Target's ApparentLoyalty stat will change by -3
Option 2, Outcome 1:
  • Primary Target's Loyalty stat will change by 1
  • Primary Target's ApparentLoyalty stat will change by 1
  • Secondary Target will be detained at their current location for 6 mission phases
Option 3, Outcome 1:
  • Costs 150 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Primary Target and Secondary Target work together to catch a notorious criminal kingpin
  • Adds Event: Cops and Robbers Buddy Movie I
Pluto Papers 2
Alt: 0.1
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 60 months.
  • Triggers at most once every 120 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • A great deal of information about Primary Target's Faction will be exposed to our enemies
Option 2, Outcome 1:
  • Primary Target will be detained at their current location for 4 mission phases
  • Other factions will lose track of Primary Target's movements
Option 3, Outcome 1:
  • Primary Target's Loyalty stat will change by 1
  • Primary Target's ApparentLoyalty stat will change by 1
  • Costs 2500 money
  • Costs 25 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 2:
  • A great deal of information about Primary Target's Faction will be exposed to our enemies
  • Primary Target's Faction suffers a loss in public opinion around the world
  • Costs 2500 money
  • Costs 25 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Primary Target's Loyalty stat will change by -6
  • Primary Target's ApparentLoyalty stat will change by -6
  • A great deal of information about Primary Target's Faction will be exposed to our enemies
  • Primary Target gains the Extorted trait
  • Gain 7500 money
  • Costs 10 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Ethical Billionaire? 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 6 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • Primary Target loses the Billionaire trait
  • Primary Target gains the Prosperous trait
  • Primary Target gains the Beloved trait
  • Primary Target's Faction's public opinion increases in Secondary Target's Nation
  • Secondary Target's Nation will invest in 200 Welfare priorities
Fighting back 100
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • Primary Target's Loyalty stat will change by 3
  • Primary Target's ApparentLoyalty stat will change by 3
  • Grants a small public opinion boost for Primary Target's Faction around the world
Option 2, Outcome 1:
  • Primary Target's Loyalty stat will change by 3
  • Primary Target's ApparentLoyalty stat will change by 3
  • Gain 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Losing our humanity 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
  • Must be another Councilor of the same faction as the Primary Target.
  • (Target Councilor has Augmented Trait?) = TRUE)
  • Target Councilor's Traits Does Not Have Technocrat
Option 3 Requirements:
Option 1, Outcome 1:
  • Primary Target's Loyalty stat will change by 3
  • Primary Target's ApparentLoyalty stat will change by 3
  • Secondary Target's Loyalty stat will change by -6
  • Secondary Target's ApparentLoyalty stat will change by -6
Option 2, Outcome 1:
  • Primary Target's Loyalty stat will change by -6
  • Primary Target's ApparentLoyalty stat will change by -6
  • Secondary Target's Loyalty stat will change by 3
  • Secondary Target's ApparentLoyalty stat will change by 3
Option 3, Outcome 1:
  • Primary Target gains the Loyalty Monitor trait
  • Secondary Target's Loyalty stat will change by 3
  • Secondary Target's ApparentLoyalty stat will change by 3
Ace Assassin 100
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
Secondary Target Requirements:
  • Must be another Councilor of the same faction as the Primary Target.
Option 1, Outcome 1:
  • Primary Target gains 20 XP
  • Primary Target gains the Ace Assassin trait
Option 2, Outcome 1:
  • Primary Target gains the Ace Assassin trait
  • Gain 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Dividend Payout 6
General Requirements:
  • Triggers at most once every 4 months.
  • Triggers at most once every 12 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Gain 750 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Old Rivalries 1
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • Primary Target's Loyalty stat will change by 1
  • Primary Target's ApparentLoyalty stat will change by 1
  • Secondary Target's Loyalty stat will change by -6
  • Secondary Target's ApparentLoyalty stat will change by -6
  • Our public opinion in Primary Target's home nation will improve massively
  • Our public opinion in Secondary Target's home nation will worsen massively
Option 2, Outcome 1:
  • Secondary Target's Loyalty stat will change by 1
  • Secondary Target's ApparentLoyalty stat will change by 1
  • Primary Target's Loyalty stat will change by -6
  • Primary Target's ApparentLoyalty stat will change by -6
  • Our public opinion in Secondary Target's home nation will improve massively
  • Our public opinion in Primary Target's home nation will worsen massively
Option 3, Outcome 1:
  • Primary Target's Loyalty stat will change by -3
  • Primary Target's ApparentLoyalty stat will change by -3
  • Secondary Target's Loyalty stat will change by -3
  • Secondary Target's ApparentLoyalty stat will change by -3
  • Our public opinion in Primary Target's home nation will worsen significantly
  • Our public opinion in Secondary Target's home nation will worsen significantly
Option 4, Outcome 1:
  • The home nations of Primary Target and Secondary Target will improve their relations
  • Costs 2500 money
  • Costs 250 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
The Struggle to Smuggle 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
  • Must be another Councilor of the same faction as the Primary Target.
  • (Target Councilor has Sneaky Trait?) = TRUE)
  • (Target Councilor has Goodguy Trait?) = FALSE)
  • (Target Councilor has Open Trait?) = FALSE)
Option 1, Outcome 1:
  • Primary Target's Loyalty stat will change by 3
  • Primary Target's ApparentLoyalty stat will change by 3
  • Secondary Target's Loyalty stat will change by -6
  • Secondary Target's ApparentLoyalty stat will change by -6
  • Gain 100 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Primary Target's Loyalty stat will change by -6
  • Primary Target's ApparentLoyalty stat will change by -6
  • Secondary Target's Loyalty stat will change by 3
  • Secondary Target's ApparentLoyalty stat will change by 3
  • Gain 150 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Primary Target's Loyalty stat will change by -3
  • Primary Target's ApparentLoyalty stat will change by -3
  • Secondary Target's Loyalty stat will change by -3
  • Secondary Target's ApparentLoyalty stat will change by -3
  • Gain 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
The tools of our enemies 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
  • Must be another Councilor of the same faction as the Primary Target.
  • (Target Councilor has AlienAugmented Trait?) = TRUE)
Option 1, Outcome 1:
  • Secondary Target's Loyalty stat will change by 3
  • Secondary Target's ApparentLoyalty stat will change by 3
Option 2, Outcome 1:
  • Gain 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Do the ends justify the means? 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
  • Must be another Councilor of the same faction as the Primary Target.
  • (Target Councilor has Badguy Trait?) = TRUE)
  • (Target Councilor has Goodguy Trait?) = FALSE)
Option 1, Outcome 1:
  • Primary Target's Loyalty stat will change by -6
  • Primary Target's ApparentLoyalty stat will change by -6
  • Secondary Target's Loyalty stat will change by 3
  • Secondary Target's ApparentLoyalty stat will change by 3
  • Gain 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Primary Target's Loyalty stat will change by 3
  • Primary Target's ApparentLoyalty stat will change by 3
  • Secondary Target's Loyalty stat will change by -6
  • Secondary Target's ApparentLoyalty stat will change by -6
  • Gain 100 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Marked 20
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 72 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • "Marked" event chain begins
  • Adds Event: Still Marked
Option 1, Outcome 2:
  • Primary Target loses the Marked trait
Option 2, Outcome 1:
  • Primary Target loses the Marked trait
  • Costs 250 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 2:
  • "Marked" event chain begins
  • Adds Event: Still Marked
Option 3, Outcome 1:
  • Primary Target loses the Marked trait
Option 3, Outcome 2:
  • "Marked" event chain begins
  • Adds Event: Still Marked
Option 4, Outcome 1:
  • "Marked: Combat" event chain begins
  • Adds Event: Marked: A Tempting Target
  • Costs 100 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Theft 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
  • Must be another Councilor of the same faction as the Primary Target.
  • (Target Councilor has Badguy Trait?) = TRUE)
  • (Target Councilor has Goodguy Trait?) = FALSE)
Option 1, Outcome 1:
  • Primary Target's Loyalty stat will change by -6
  • Primary Target's ApparentLoyalty stat will change by -6
  • Secondary Target's Loyalty stat will change by 3
  • Secondary Target's ApparentLoyalty stat will change by 3
  • Gain 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Primary Target's Loyalty stat will change by 3
  • Primary Target's ApparentLoyalty stat will change by 3
  • Secondary Target's Loyalty stat will change by -6
  • Secondary Target's ApparentLoyalty stat will change by -6
  • Gain 100 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Work-Related Stress 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 96 months for each target.
Primary Target Requirements:
Option 2 Requirements:
  • (Target Councilor has Group 10 Trait?) = FALSE)
Option 3 Requirements:
  • (Target Councilor has Group 5 Trait?) = TRUE)
Option 4 Requirements:
  • (Target Councilor has Group 9 Trait?) = FALSE)
Option 1, Outcome 1:
  • Primary Target gains the Addict trait
  • Primary Target gains the Indulgent trait
Option 2, Outcome 1:
  • Primary Target gains the Inflexible trait
Option 3, Outcome 1:
  • Primary Target will lose their Trait from Group 5 trait
  • Primary Target will gain one of the following personality traits: Inscrutable, Fanatic, Brazen, Furtive, Extremist, Ethical, Transparent, Cynic, Sociopath, Apocalyptic, Pollyanna, Corrupt, Pacifist, Hard Target
Option 4, Outcome 1:
  • Primary Target will gain one of the following security traits: Suspicious, Careless, Streetwise, Conspiracy Theorist, Paranoid, Cautious
Back to form 5
General Requirements:
  • Triggers at most once every 6 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Primary Target loses the Declining trait
On Killing 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
  • Must be another Councilor of the same faction as the Primary Target.
  • (Target Councilor has Badguy Trait?) = TRUE)
  • (Target Councilor has Goodguy Trait?) = FALSE)
Option 1, Outcome 1:
  • Primary Target's Loyalty stat will change by -3
  • Primary Target's ApparentLoyalty stat will change by -3
  • Secondary Target's Loyalty stat will change by 1
  • Secondary Target's ApparentLoyalty stat will change by 1
  • Gain 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Primary Target's Loyalty stat will change by 1
  • Primary Target's ApparentLoyalty stat will change by 1
  • Secondary Target's Loyalty stat will change by -3
  • Secondary Target's ApparentLoyalty stat will change by -3
  • Gain 100 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Are we changing too much? 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 60 months for each target.
  • Needs Cybernetics
Primary Target Requirements:
Secondary Target Requirements:
  • Must be another Councilor of the same faction as the Primary Target.
  • (Target Councilor has Nerd Trait?) = TRUE)
  • (Target Councilor has Goodguy Trait?) = FALSE)
Option 1, Outcome 1:
  • Primary Target's Loyalty stat will change by 1
  • Primary Target's ApparentLoyalty stat will change by 1
  • Secondary Target's Loyalty stat will change by -3
  • Secondary Target's ApparentLoyalty stat will change by -3
  • Grants a small public opinion boost for Primary Target's Faction around the world
Option 2, Outcome 1:
  • Primary Target's Loyalty stat will change by -3
  • Primary Target's ApparentLoyalty stat will change by -3
  • Secondary Target's Loyalty stat will change by 1
  • Secondary Target's ApparentLoyalty stat will change by 1
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Government Favors 1
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • Primary Target loses the Government trait
Option 1, Outcome 2:
  • Primary Target loses the Government trait
  • Primary Target gains the Enemy of the State trait
Option 1, Outcome 3:
  • Primary Target will be detained at their current location for 4 mission phases
Option 2, Outcome 1:
  • Adds Event: Government Favors: Steal Documents
Option 2, Outcome 2:
  • Adds Event: Government Favors: Rescue Defector
Option 2, Outcome 3:
  • Adds Event: Government Favors: Sabotage Capabilities
Infiltrated: Agent Marked! 6
General Requirements:
  • Triggers at most once every 36 months.
  • Triggers at most once every 720 months for each target.
Primary Target Requirements:
  • Must be a Councilor.
  • (Target Faction has Effect_InfiltratedChain effect?) = TRUE
  • Target Councilor's Traits Does Not Have Marked
  • Target Faction has InfiltratedCount effects < 21
Option 1, Outcome 1:
  • Primary Target gains the Marked trait
  • The leak compromises our operations once again
Speaking Out 1
Alt: 0
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 24 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 2 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Information about Primary Target's Faction will be exposed to our enemies
  • Primary Target's Faction suffers a massive loss in public opinion around the world
Option 2, Outcome 1:
  • A great deal of information about Primary Target's Faction will be exposed to our enemies
  • Costs 5000 money
  • Costs 50 influence
Option 3, Outcome 1:
  • Primary Target will be detained at their current location for 4 mission phases
  • Costs 5 ops
Option 4, Outcome 1:
  • Primary Target will die, unless another councilor is protecting them
Light or Shadows? 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
  • Must be another Councilor of the same faction as the Primary Target.
  • (Target Councilor has Popular Trait?) = TRUE)
  • (Target Councilor has Sneaky Trait?) = FALSE)
  • (Target Councilor has Badguy Trait?) = FALSE)
Option 1, Outcome 1:
  • Primary Target's Loyalty stat will change by 3
  • Primary Target's ApparentLoyalty stat will change by 3
  • Secondary Target's Loyalty stat will change by -6
  • Secondary Target's ApparentLoyalty stat will change by -6
  • Gain 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Primary Target's Loyalty stat will change by -6
  • Primary Target's ApparentLoyalty stat will change by -6
  • Secondary Target's Loyalty stat will change by 3
  • Secondary Target's ApparentLoyalty stat will change by 3
  • Grants a small public opinion boost for Primary Target's Faction around the world
Option 3, Outcome 1:
  • Primary Target's Loyalty stat will change by -3
  • Primary Target's ApparentLoyalty stat will change by -3
  • Secondary Target's Loyalty stat will change by -3
  • Secondary Target's ApparentLoyalty stat will change by -3
  • Gain 100 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Space Gambling Forced
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 12 months.
  • Triggers at most once every 24 months for each target.
  • Needs Space Tourism
Primary Target Requirements:
Secondary Target Requirements:
  • Must be the Hab that the Primary Target is on.
  • (Target Hab has a completed Space Resort module or lower tier version?) = TRUE
Option 2 Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 2, Outcome 1:
  • Primary Target gains 60 XP
  • Adds Event: Gambling Payout
Option 2, Outcome 2:
  • Adds Event: Gambling Debt
Option 3, Outcome 1:
  • Primary Target gains 60 XP
  • Adds Event: Gambling Payout
Option 3, Outcome 2:
  • Adds Event: Gambling Debt
Option 4, Outcome 1:
  • Primary Target gains 60 XP
  • Adds Event: Gambling Payout
Option 4, Outcome 2:
  • Adds Event: Gambling Debt
Criminal Favors 1
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Option 1, Outcome 2:
  • Primary Target will lose up to 3 of their non-unique orgs
Option 1, Outcome 3:
  • Primary Target will die, unless another councilor is protecting them
Option 2, Outcome 1:
  • Inequality in Primary Target's Nation increases by 1 (Pop Scaled)
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
  • Gain 1000 money
Option 2, Outcome 2:
  • Primary Target will be detained at their current location for 4 mission phases
Option 3, Outcome 1:
  • Unrest in Primary Target's Nation increases by 1
  • Primary Target's Nation's democracy score changes by -1
  • Gain 1000 money
Option 3, Outcome 2:
  • Primary Target will be detained at their current location for 4 mission phases
Option 4, Outcome 1:
  • Gain 10000 money
  • Gain 10 exotics
Option 4, Outcome 2:
  • Gain 10000 money
Option 4, Outcome 3:
  • Primary Target will be detained at their current location for 4 mission phases
Infiltrated: Agent Exposed! 6
General Requirements:
  • Triggers at most once every 1 months.
  • Triggers at most once every 12 months for each target.
Primary Target Requirements:
  • Must be a Councilor.
  • (Target Faction has Effect_InfiltratedChain effect?) = TRUE
  • Target Faction has InfiltratedCount effects < 21
Option 1, Outcome 1:
  • A great deal of information about Primary Target will be exposed to our enemies
  • Our public opinion in Primary Target's home nation will worsen significantly
  • The leak compromises our operations once again
Personality Clash 1
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
  • Must be another Councilor of the same faction as the Primary Target such that:
  • (Target Councilor has Group 5 Trait?) = TRUE)
  • Target Councilor's Traits Does Not Have Loyalty Monitor
  • Target Councilor's Traits Does Not Have Forebrain Stimulator
  • (Target Councilor's months since recruited) > 4
Option 1, Outcome 1:
  • Primary Target's Loyalty stat will change by 1
  • Primary Target's ApparentLoyalty stat will change by 1
  • Secondary Target's Loyalty stat will change by -6
  • Secondary Target's ApparentLoyalty stat will change by -6
Option 2, Outcome 1:
  • Secondary Target's Loyalty stat will change by 1
  • Secondary Target's ApparentLoyalty stat will change by 1
  • Primary Target's Loyalty stat will change by -6
  • Primary Target's ApparentLoyalty stat will change by -6
Option 3, Outcome 1:
  • Primary Target's Loyalty stat will change by -3
  • Primary Target's ApparentLoyalty stat will change by -3
  • Secondary Target's Loyalty stat will change by -3
  • Secondary Target's ApparentLoyalty stat will change by -3
Option 4, Outcome 1:
  • Costs 250 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Personal Legacy 2
Alt: 0.02
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 96 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 3 Requirements:
Option 1, Outcome 1:
  • Grants org: Random NGO12
Option 2, Outcome 1:
  • Grants org: Random NGO22
Option 3, Outcome 1:
  • Gain 2500 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)

Chain Events

Narrative Event Base Weight Requirements Potential Effects
Agents Captured Forced
General Requirements:
Primary Target Requirements:
  • Must be the Actor of the Prior Event.
Secondary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Option 2 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Primary Target's Faction suffers a loss in public opinion around the world
  • Removes Event: Agents Captured
  • Information about Primary Target's Faction will be exposed to our enemies
Option 2, Outcome 1:
  • Removes Event: Agents Captured
  • Costs 1000 money
  • Costs 10 influence
Option 2, Outcome 2:
  • Removes Event: Agents Captured
  • Costs 2000 money
  • Costs 20 influence
Option 2, Outcome 3:
  • Removes Event: Agents Captured
  • Costs 4000 money
  • Costs 40 influence
Option 3, Outcome 1:
  • Grants a public opinion boost for Primary Target's Faction around the world
  • Removes Event: Agents Captured
  • Costs 10 ops
Option 3, Outcome 2:
  • A great deal of information about Primary Target's Faction will be exposed to our enemies
  • Removes Event: Agents Captured
  • Costs 10 ops
Option 4, Outcome 1:
  • Removes Event: Agents Captured
  • Gain 20 ops
Option 4, Outcome 2:
  • Removes Event: Agents Captured
Hab Revolt Forced
General Requirements:
Primary Target Requirements:
  • Must be the Secondary Target of the Prior Event.
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
Secondary Target Requirements:
  • Must be the Primary Target of the Prior Event.
  • (Target Faction is Alien?) = FALSE
Option 2 Requirements:
Option 3 Requirements:
Option 1, Outcome 1:
  • Primary Target defects to Secondary Target
  • Removes Event: Hab Revolt
Option 2, Outcome 1:
  • Removes Event: Hab Revolt
Option 2, Outcome 2:
  • Primary Target defects to Secondary Target
  • Removes Event: Hab Revolt
Option 3, Outcome 1:
  • Up to 2 modules at Primary Target will be destroyed
  • Removes Event: Hab Revolt
  • Costs 15 ops
  • All Resource costs and gains are multiplied by Hab's number of Sectors
Option 3, Outcome 2:
  • A single random module housing Marines at Primary Target will be destroyed
  • Removes Event: Hab Revolt
  • Up to 2 modules at Primary Target will be destroyed
  • Primary Target's Faction suffers a loss in public opinion around the world
  • Primary Target defects to Secondary Target
  • Costs 15 ops
  • All Resource costs and gains are multiplied by Hab's number of Sectors
Option 3, Outcome 3:
  • Primary Target's Faction suffers a massive loss in public opinion around the world
  • Primary Target will be completely destroyed
  • Removes Event: Hab Revolt
  • Costs 15 ops
  • All Resource costs and gains are multiplied by Hab's number of Sectors
Option 4, Outcome 1:
  • Removes Event: Hab Revolt
  • Costs 100 influence
  • All Resource costs and gains are multiplied by Hab's number of Sectors
Option 4, Outcome 2:
  • Primary Target defects to Secondary Target
  • Removes Event: Hab Revolt
  • Costs 100 influence
  • All Resource costs and gains are multiplied by Hab's number of Sectors
Paramilitary Violence II Forced
General Requirements:
Primary Target Requirements:
  • Must be the Secondary Target of the Prior Event.
Secondary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Option 1, Outcome 1:
  • Primary Target's Faction commits an atrocity
  • Removes Event: Paramilitary Violence II
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
Option 2, Outcome 1:
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
  • Removes Event: Paramilitary Violence II
  • Costs 5 ops
Option 3, Outcome 1:
  • Unrest in Secondary Target's Nation increases by 3
  • Removes Event: Paramilitary Violence II
  • Primary Target's Faction commits an atrocity
  • Causes a small amount of damage to the economy and population in Secondary Target's Region
  • Costs 500 money
  • Costs 10 ops
Government Favors: Steal Documents Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Secondary Target Requirements:
Option 4 Requirements:
  • Target Councilor's Traits Has Chief Computer Scientist or lower tier version
Option 1, Outcome 1:
  • Primary Target loses the Government trait
Option 2, Outcome 1:
  • Primary Target gains 20 XP
  • Removes Event: Government Favors: Steal Documents
Option 2, Outcome 2:
  • Primary Target will be detained at their current location for 4 mission phases
  • Removes Event: Government Favors: Steal Documents
Option 3, Outcome 1:
  • Primary Target gains 20 XP
  • Removes Event: Government Favors: Steal Documents
  • Costs 2500 money
Option 3, Outcome 2:
  • Primary Target's Faction's public opinion falls in Secondary Target's Nation
  • Removes Event: Government Favors: Steal Documents
  • Costs 2500 money
Option 4, Outcome 1:
  • Primary Target gains 20 XP
  • Removes Event: Government Favors: Steal Documents
Option 4, Outcome 2:
  • Removes Event: Government Favors: Steal Documents
Marked: The Second Strike 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
  • Target Councilor's Traits Has Marked
  • (Target Faction has Effect_MarkedCombatChain effect?) = TRUE
Option 1, Outcome 1:
  • Primary Target loses the Marked trait
Option 1, Outcome 2:
  • Adds Event: Marked: Last Chance
Punitive Sanctions Forced
General Requirements:
Primary Target Requirements:
  • Must be the Secondary Target of the Prior Event.
Secondary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Option 1, Outcome 1:
  • GDP increases in Secondary Target's Nation by 0.5%
  • Removes Event: Punitive Sanctions
Option 2, Outcome 1:
  • GDP changes in Secondary Target's Nation by -1%
  • Removes Event: Punitive Sanctions
  • Secondary Target's Nation gains 0.3 inequality
Smuggling Ring Uncovered Forced
General Requirements:
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Option 2 Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Removes Event: Smuggling Ring Uncovered
Option 1, Outcome 2:
  • Up to 2 modules at Primary Target will be destroyed
  • Removes Event: Smuggling Ring Uncovered
  • Primary Target's Faction suffers a loss in public opinion around the world
Option 2, Outcome 1:
  • Grants a public opinion boost for Primary Target's Faction around the world
  • Removes Event: Smuggling Ring Uncovered
  • Costs 15 ops
Option 2, Outcome 2:
  • Up to 4 modules at Primary Target will be destroyed
  • Removes Event: Smuggling Ring Uncovered
Option 3, Outcome 1:
  • Grants a public opinion boost for Primary Target's Faction around the world
  • Removes Event: Smuggling Ring Uncovered
  • Costs 500 money
  • Costs 15 influence
  • All Resource costs and gains are multiplied by Hab's number of Sectors
Option 4, Outcome 1:
  • Up to 4 modules at Primary Target will be destroyed
  • Removes Event: Smuggling Ring Uncovered
  • Primary Target's Faction's monthly Money income increases by 10
  • Gain 2500 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 2:
  • Removes Event: Smuggling Ring Uncovered
Cops and Robbers Buddy Movie II Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Secondary Target Requirements:
  • Must be the Secondary Target of the Prior Event.
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Primary Target gains 20 XP
  • Removes Event: Cops and Robbers Buddy Movie II
  • Secondary Target gains 20 XP
  • Primary Target's Loyalty stat will change by 3
  • Primary Target's ApparentLoyalty stat will change by 3
  • Secondary Target's Loyalty stat will change by 3
  • Secondary Target's ApparentLoyalty stat will change by 3
Option 1, Outcome 2:
  • Primary Target's Loyalty stat will change by -3
  • Removes Event: Cops and Robbers Buddy Movie II
  • Primary Target's ApparentLoyalty stat will change by -3
  • Secondary Target's Loyalty stat will change by -3
  • Secondary Target's ApparentLoyalty stat will change by -3
Option 2, Outcome 1:
  • Primary Target gains 20 XP
  • Removes Event: Cops and Robbers Buddy Movie II
  • Secondary Target gains 20 XP
  • Primary Target's Loyalty stat will change by 3
  • Primary Target's ApparentLoyalty stat will change by 3
  • Secondary Target's Loyalty stat will change by 3
  • Secondary Target's ApparentLoyalty stat will change by 3
  • Costs 50 ops
Option 2, Outcome 2:
  • Primary Target's Loyalty stat will change by -3
  • Removes Event: Cops and Robbers Buddy Movie II
  • Primary Target's ApparentLoyalty stat will change by -3
  • Secondary Target's Loyalty stat will change by -3
  • Secondary Target's ApparentLoyalty stat will change by -3
  • Costs 50 ops
Option 3, Outcome 1:
  • Primary Target's Loyalty stat will change by 3
  • Removes Event: Cops and Robbers Buddy Movie II
  • Primary Target's ApparentLoyalty stat will change by 3
  • Secondary Target's Loyalty stat will change by 3
  • Secondary Target's ApparentLoyalty stat will change by 3
  • Gain 150 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Primary Target's Loyalty stat will change by 3
  • Removes Event: Cops and Robbers Buddy Movie II
  • Primary Target's ApparentLoyalty stat will change by 3
  • Secondary Target's Loyalty stat will change by 3
  • Secondary Target's ApparentLoyalty stat will change by 3
Marked: A Tempting Target 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
  • Target Councilor's Traits Has Marked
  • (Target Faction has Effect_MarkedCombatChain effect?) = TRUE
Option 1, Outcome 1:
  • Primary Target loses the Marked trait
Option 1, Outcome 2:
  • Adds Event: Marked: The Second Strike
Gambling Payout Forced
General Requirements:
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Secondary Target Requirements:
  • Must be the Secondary Target of the Prior Event.
Option 1, Outcome 1:
  • Removes Event: Gambling Payout
  • Gain 10000 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Removes Event: Gambling Payout
  • Gain 150 noble metals
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Primary Target's Faction's monthly Money income increases by 200
  • Removes Event: Gambling Payout
  • Primary Target's Faction's monthly Noble Metals income increases by 10
Containment Breach II Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Secondary Target Requirements:
Option 3 Requirements:
  • (Target Hab's power generation / sectors) ≥ 80
Option 4 Requirements:
Option 1, Outcome 1:
  • Removes Event: Containment Breach II
Option 1, Outcome 2:
  • Up to 3 modules at Primary Target will be destroyed
  • Adds Event: Containment Breach III
  • Removes Event: Containment Breach II
Option 2, Outcome 1:
  • A single random module at Primary Target will be destroyed
  • Removes Event: Containment Breach II
  • Costs 150 volatiles
  • All Resource costs and gains are multiplied by Hab's Tier
Option 2, Outcome 2:
  • A random sector at Primary Target will be destroyed
  • Removes Event: Containment Breach II
  • Costs 150 volatiles
  • All Resource costs and gains are multiplied by Hab's Tier
Option 2, Outcome 3:
  • A random sector at Primary Target will be destroyed
  • Adds Event: Containment Breach III
  • Removes Event: Containment Breach II
  • Costs 150 volatiles
  • All Resource costs and gains are multiplied by Hab's Tier
Option 3, Outcome 1:
  • Removes Event: Containment Breach II
Option 3, Outcome 2:
  • 2 power-generating modules at Primary Target will be destroyed
  • Removes Event: Containment Breach II
  • Up to 2 modules at Primary Target will be destroyed
Option 3, Outcome 3:
  • 3 power-generating modules at Primary Target will be destroyed
  • Adds Event: Containment Breach III
  • Removes Event: Containment Breach II
  • Up to 3 modules at Primary Target will be destroyed
Option 4, Outcome 1:
  • Up to 4 modules at Primary Target will be destroyed
  • Removes Event: Containment Breach II
Option 4, Outcome 2:
  • Up to 4 modules at Primary Target will be destroyed
  • Adds Event: Containment Breach III
  • Removes Event: Containment Breach II
Marked: Last Chance 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
  • Target Councilor's Traits Has Marked
  • (Target Faction has Effect_MarkedCombatChain effect?) = TRUE
Option 1, Outcome 1:
  • Primary Target loses the Marked trait
Option 1, Outcome 2:
  • Primary Target dies
Device Demystified Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
Option 1, Outcome 1:
  • We will gain the equivalent of 10 alien investigations
  • Gain 500 research
Government Favors: Sabotage Capabilities Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Secondary Target Requirements:
Option 1, Outcome 1:
  • Primary Target gains 20 XP
  • Removes Event: Government Favors: Sabotage Capabilities
  • GDP changes in Secondary Target's Nation by -2%
Option 1, Outcome 2:
  • Primary Target will be detained at their current location for 4 mission phases
Option 2, Outcome 1:
  • Primary Target gains 20 XP
  • Removes Event: Government Favors: Sabotage Capabilities
  • Secondary Target's Nation loses 25% of its boost, mission control, and space defenses
Option 2, Outcome 2:
  • Primary Target will be detained at their current location for 4 mission phases
  • Removes Event: Government Favors: Sabotage Capabilities
Option 3, Outcome 1:
  • Primary Target gains 20 XP
  • Removes Event: Government Favors: Sabotage Capabilities
  • Secondary Target's Nation loses 0.2 from its military tech level
Option 3, Outcome 2:
  • Primary Target will die, unless another councilor is protecting them
  • Removes Event: Government Favors: Sabotage Capabilities
Option 4, Outcome 1:
  • Primary Target gains 20 XP
  • Removes Event: Government Favors: Sabotage Capabilities
  • 1 nuclear barrage will be removed from Secondary Target's Nation's arsenal
Option 4, Outcome 2:
  • Primary Target will die, unless another councilor is protecting them
  • Removes Event: Government Favors: Sabotage Capabilities
Government Favors: Rescue Defector Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Secondary Target Requirements:
Option 1, Outcome 1:
  • Primary Target loses the Government trait
Option 2, Outcome 1:
  • Primary Target gains 20 XP
  • Removes Event: Government Favors: Rescue Defector
  • Costs 25 influence
Option 2, Outcome 2:
  • Primary Target will be detained at their current location for 4 mission phases
  • Removes Event: Government Favors: Rescue Defector
Option 3, Outcome 1:
  • Primary Target gains 20 XP
  • Removes Event: Government Favors: Rescue Defector
  • Costs 10 ops
Option 3, Outcome 2:
  • Primary Target will be detained at their current location for 4 mission phases
  • Removes Event: Government Favors: Rescue Defector
  • Costs 10 ops
Option 4, Outcome 1:
  • Primary Target gains 20 XP
  • Removes Event: Government Favors: Rescue Defector
  • Costs 5000 money
Option 4, Outcome 2:
  • Primary Target's Faction's public opinion falls in Secondary Target's Nation
  • Removes Event: Government Favors: Rescue Defector
  • Costs 5000 money
Containment Breach III Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Secondary Target Requirements:
Option 3 Requirements:
Option 1, Outcome 1:
  • Primary Target will be completely destroyed
  • Removes Event: Containment Breach III
Option 2, Outcome 1:
  • Removes Event: Containment Breach III
Option 2, Outcome 2:
  • Primary Target will be completely destroyed
  • Removes Event: Containment Breach III
Option 2, Outcome 3:
  • Removes Event: Containment Breach III
Option 3, Outcome 1:
  • Grants a significant public opinion boost for Secondary Target's Faction around the world
  • Removes Event: Containment Breach III
  • Costs 10 influence
  • Gain 500 research
  • All Resource costs and gains are multiplied by Hab's Tier
Option 3, Outcome 2:
  • Primary Target will be completely destroyed
  • Removes Event: Containment Breach III
  • Costs 10 influence
  • All Resource costs and gains are multiplied by Hab's Tier
Still Marked Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
  • Target Councilor's Traits Has Marked
  • (Target Faction has Effect_MarkedChain effect?) = TRUE
Option 1, Outcome 1:
  • Primary Target loses the Marked trait
  • Primary Target will be detained at their current location for 4 mission phases
Option 2, Outcome 1:
  • Primary Target retires, effective immediately
Option 3, Outcome 1:
  • Primary Target dies
Option 4, Outcome 1:
  • "Marked: Combat" event chain begins
  • Adds Event: Marked: A Tempting Target
  • Costs 100 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Cops and Robbers Buddy Movie I Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Secondary Target Requirements:
  • Must be the Secondary Target of the Prior Event.
Option 4 Requirements:
Option 1, Outcome 1:
  • Primary Target gains 60 XP
  • Adds Event: Cops and Robbers Buddy Movie II
  • Removes Event: Cops and Robbers Buddy Movie I
  • Secondary Target gains 60 XP
Option 1, Outcome 2:
  • Primary Target's Loyalty stat will change by -4
  • Removes Event: Cops and Robbers Buddy Movie I
  • Primary Target's ApparentLoyalty stat will change by -4
  • Secondary Target's Loyalty stat will change by -4
  • Secondary Target's ApparentLoyalty stat will change by -4
Option 2, Outcome 1:
  • Primary Target gains 20 XP
  • Adds Event: Cops and Robbers Buddy Movie II
  • Removes Event: Cops and Robbers Buddy Movie I
  • Costs 250 influence
Option 2, Outcome 2:
  • Primary Target's Loyalty stat will change by -4
  • Removes Event: Cops and Robbers Buddy Movie I
  • Primary Target's ApparentLoyalty stat will change by -4
  • Costs 250 influence
Option 3, Outcome 1:
  • Secondary Target gains 20 XP
  • Adds Event: Cops and Robbers Buddy Movie II
  • Removes Event: Cops and Robbers Buddy Movie I
  • Costs 5000 money
  • Costs 50 ops
Option 3, Outcome 2:
  • Secondary Target's Loyalty stat will change by -4
  • Removes Event: Cops and Robbers Buddy Movie I
  • Secondary Target's ApparentLoyalty stat will change by -4
  • Costs 5000 money
  • Costs 50 ops
Option 4, Outcome 1:
  • Adds Event: Cops and Robbers Buddy Movie II
  • Removes Event: Cops and Robbers Buddy Movie I
Diamonds from the Sky Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
  • Target Hab's Material Science bonus > 0%
  • Tier of Target Hab's Mine ≥ 3
Option 1, Outcome 1:
  • Primary Target's Faction's monthly Volatiles income increases by 100
  • Gain 2500 volatiles
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Primary Target's Faction's monthly Money income increases by 100
  • Adds Event: Diamond Market Crashes
  • Gain 2500 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Missing Nukes Obtained Forced
General Requirements:
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Secondary Target Requirements:
  • Must be the Secondary Target of the Prior Event.
Option 3 Requirements:
Option 1, Outcome 1:
  • 1 nuclear barrage will be added to Primary Target's Nation's arsenal
  • Adds Event: Punitive Sanctions
  • Removes Event: Missing Nukes Obtained
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Gain 5000 money
Option 2, Outcome 1:
  • Removes Event: Missing Nukes Obtained
  • Costs 100 money
Option 3, Outcome 1:
  • A nuclear warhead detonates in Secondary Target's Region, causing massive damage to the economy and population
  • Removes Event: Missing Nukes Obtained
  • Costs 25 ops
Agents Captured Forced
General Requirements:
Primary Target Requirements:
  • Must be the Actor of the Prior Event.
Secondary Target Requirements:
  • Must be the Secondary Target of the Prior Event.
Option 2 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Primary Target's Faction suffers a loss in public opinion around the world
  • Removes Event: Agents Captured
  • Information about Primary Target's Faction will be exposed to our enemies
Option 2, Outcome 1:
  • Removes Event: Agents Captured
  • Costs 1000 money
  • Costs 10 influence
Option 2, Outcome 2:
  • Removes Event: Agents Captured
  • Costs 2000 money
  • Costs 20 influence
Option 2, Outcome 3:
  • Removes Event: Agents Captured
  • Costs 4000 money
  • Costs 40 influence
Option 3, Outcome 1:
  • Grants a public opinion boost for Primary Target's Faction around the world
  • Removes Event: Agents Captured
  • Costs 10 ops
Option 3, Outcome 2:
  • A great deal of information about Primary Target's Faction will be exposed to our enemies
  • Removes Event: Agents Captured
  • Costs 10 ops
Option 4, Outcome 1:
  • Removes Event: Agents Captured
  • Gain 20 ops
Option 4, Outcome 2:
  • Removes Event: Agents Captured
Inquisition 3
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 60 months.
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
  • Target Nation's > 6 UnrestUnrest
Option 3 Requirements:
Option 1, Outcome 1:
  • Unrest in Primary Target's Nation increases by 1
  • Removes Event: Inquisition
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
Option 2, Outcome 1:
  • Unrest in Primary Target's Nation changes by -1
  • Removes Event: Inquisition
  • Causes limited damage to the economy and population in Primary Target's Region
  • Costs 20 ops
Option 3, Outcome 1:
  • Primary Target's Nation's democracy score changes by -0.5
  • Removes Event: Inquisition
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Grants org: Random Vigilante11
  • Gain 10 influence
Breakdown in Civil Order Forced
General Requirements:
  • Triggers at most once every 24 months for each target.
Primary Target Requirements:
Option 2 Requirements:
  • (Target Nation has at least one space facility?) = TRUE
Option 3 Requirements:
  • (Target Faction has a councilor with Apocalyptic trait?) = TRUE
Option 1, Outcome 1:
  • GDP changes in Primary Target's Nation by -50%
  • Cohesion in Primary Target's Nation changes by -8
  • Unrest in Primary Target's Nation increases by 3
  • Primary Target's Nation loses all boost, mission control and any space defenses
  • Primary Target's Nation's democracy score changes by -7
Option 2, Outcome 1:
  • GDP changes in Primary Target's Nation by -50%
  • Cohesion in Primary Target's Nation changes by -8
  • Unrest in Primary Target's Nation increases by 3
  • Primary Target's Nation's democracy score changes by -7
  • Costs 20 ops
  • All Resource costs and gains are multiplied by Nation's (Annual Boost / 5 + MC / 2 + Space Defenses)
Option 3, Outcome 1:
  • GDP changes in Primary Target's Nation by -50%
  • Unrest in Primary Target's Nation increases by 1
  • Primary Target's Nation loses all boost, mission control and any space defenses
  • Grants a huge public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Primary Target's Nation's democracy score changes by -7
  • Costs 30 influence
  • Costs 3 ops
  • All Resource costs and gains are multiplied by Nation's number of Regions
Gambling Debt Forced
General Requirements:
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Secondary Target Requirements:
  • Must be the Secondary Target of the Prior Event.
Option 4 Requirements:
Option 1, Outcome 1:
  • Primary Target's Faction's monthly Money income decreases by -200
  • Removes Event: Gambling Debt
  • Primary Target's Faction's monthly Noble Metals income decreases by -10
  • Primary Target gains the Indebted trait
Option 2, Outcome 1:
  • Removes Event: Gambling Debt
  • Costs 20000 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Removes Event: Gambling Debt
  • Costs 300 noble metals
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Primary Target gains 60 XP
  • Removes Event: Gambling Debt
  • Primary Target gains the Delinquent trait
  • Costs 25 ops
Option 4, Outcome 2:
  • Primary Target's Faction's monthly Money income decreases by -200
  • Removes Event: Gambling Debt
  • Primary Target's Faction's monthly Noble Metals income decreases by -10
  • Primary Target gains the Indebted trait
  • Primary Target will be detained at their current location for 6 mission phases
  • Primary Target's Faction suffers a loss in public opinion around the world

Sources

This page is computed using data from: