Trait List/Projects

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This page presents a list of all researchable councilor traits in Terra Invicta. For a discussion of the game mechanics for councilors see Councilors instead. For the full list of traits in one table, see Trait List

Table of Researchable Traits

Notes:

  • Some traits may be purchased, upgraded or removed by spending XP (or Resources):
    • Purchase Costs are doubled if the councilor's profession normally does not allow them to acquire the trait.
    • Traits that say they are upgraded from another trait cannot be purchased directly: instead, the councilor already possess the other trait, and then paying the costs will swap out that trait for the target trait.
    • Costs are displayed as negative if the trait can be removed, not purchased.
  • Traits in each group are mutually exclusive with other members in the same group: no councilor may have more than one trait from the same group at the same time.
  • Resource incomes are given in terms of monthly income.
Trait Group Description Initial Chances Effects Requirements
Guardian Angel 13 A full-spectrum personal safety AI that can also manage a security detail. 0%
P-Protection Unit 13 An implant that monitors local conditions, looking for potential threats. 0%
Pherocyte Mass Emitter 17 A powerful broadcaster of alien pherocytes that makes nearby people extremely suggestible. 0%
Countermeasures 16 A package of defensive implants aimed at avoiding detection. 0%
Stealth Field 16 A monitor that recognizes and helps the user evade nearby passive and active sensors. 0%
Force Tracker 11 Embedded computer system that provides live monitoring of nearby friendly forces. 0%
Intelligent Assistant 15 An adaptive management program that assists in scheduling, HR, and financial matters. 0%
Cognitive Enhancer 12 Frontal lobe implants aimed at speeding the brain's analytical capabilities. 0%
Argus Implant 14 A user's senses are augmented by remote sensors feeding data into the brain. 0%
Battle Computer 11 A warfare management system that provides on-the-spot updates about small and large-scale military operations. 0%
P-Defense System 13 An active protection system that scans visual, aural, and electronic inputs to alert to potential dangers. 0%
Forebrain Stimulator Taps the brain's reward system, at the expense of some complex thinking. 0%
Loyalty Monitor Implant that reports a councilor's emotional responses to events, and assists us in taking drastic action should they betray us. They will not like wearing these. 0%
Executive AI 15 An AI fulfilling many chief-of-staff functions so the manager can focus on fully informed strategic decision-making. 0%
Strategic AI 11 An advanced warfare overseer AI that recognizes patterns in enemy behavior and coordinates countermeasures. 0%
Embedded Sensors 14 A package of sensors and augmented reality overlay. 0%
Scrambler 16 A stealth implant that attempts to disguise a person's presence to various sensors. 0%
Combat Astronaut 7 Undergone training to serve effectively on our warships. 0%
Neural Interlink 12 An advanced data indexing and retrieval AI that is nearly indistinguishable from a user's memory. 0%
Datajack 12 Live internal connection to the Internet that provides data lookup on demand. 0%
Second Wave This alien appears to be part of a second wave of infiltrators and more skilled at evading detection than its predecessors. 0%
Pherocyte Emitter 17 We adapt the aliens' biological advantage for our own uses. 0%
Management AI 15 Learning software that handles routine administrative tasks without disturbing its user. 0%
Enhanced Senses 14 Implants that increase fidelity and discrimination of a person's various sensory inputs. 0%

Sources

This page is computed using data from: