Hab Planner/Examples

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T1 Habs

Luna Mine

Hab Module Number Build Cost Monthly Upkeep Monthly Income Special
Solar Collector 1 0.3 volatiles 1.13 base metals 0.08 noble metals 1 money 1 Crew 10 Power
  • PowerPower scales with proximity to Sun.
Outpost Core 1 1 volatiles 1 base metals 3 money 2 mission control 5 Crew
  • Max one per Hab.
Outpost Mining Complex 1 2.5 water 2.5 volatiles 19.75 base metals 0.25 noble metals 6 money 2 water 0.5 volatiles 5 Power consumption 12 Crew 1 × Hab Site Resources
  • Build cost and Power consumptionscale with escape velocity and distance from home space body.
  • Max one per Hab.
Total 3 2.5 water 21.88 base metals 0.33 noble metals 3.8 volatiles
Total Mass: 285
2 water 2 mission control 10 money 0.5 volatiles
Total Crew: 18

Total Farm: 0
  • Excess Power: 5
  • Unfed Crew: 18
  • Crew Adds Costs: 0.15 money0.53 water0.53 volatiles


T2 Habs

MC

Earth Orbital

Hab Module Number Build Cost Monthly Upkeep Monthly Income Special
Space Science Research Center 2 3 volatiles 6.5 base metals 0.5 noble metals 6 money 0.1 volatiles 0.1 base metals 0.1 noble metals 20 Power consumption 25 Crew 10 research
Operations Center 1 10 volatiles 75 base metals 15 noble metals 30 money 5 volatiles 5 base metals 2.5 noble metals 100 Power consumption 200 Crew 4 mission control
  • Max one per Hab.
Orbital Core 1 5 volatiles 5 base metals 10 money 3 mission control 15 Crew
  • Max one per Hab.
Farm 1 30 water 27 volatiles 3 base metals 40 Power consumption 5 Crew
  • Removes Hab watervolatiles upkeep for up to 600 Crew
  • Cannot depower.
Information Science Research Center 1 4 volatiles 5.5 base metals 0.5 noble metals 6 money 1 water 0.1 volatiles 0.1 base metals 0.1 noble metals 40 Power consumption 25 Crew 10 research
Military Science Research Center 2 3.5 volatiles 6.4 base metals 0.1 noble metals 6 money 0.1 volatiles 0.1 base metals 0.1 noble metals 20 Power consumption 25 Crew 10 research
Social Science Research Center 1 1.88 volatiles 5.63 base metals 8 money 0.1 volatiles 0.1 base metals 0.1 noble metals 16 Power consumption 25 Crew 10 research
Solar Array 4 1.5 volatiles 5.63 base metals 0.38 noble metals 3 money 5 Crew 70 Power
  • PowerPower scales with proximity to Sun.
Total 13 30 water 142.45 base metals 18.22 noble metals 66.88 volatiles
Total Mass: 2575
1 water 3 mission control 5.6 base metals 90 money 3.1 noble metals 5.6 volatiles
Total Crew: 390
60 research 4 mission control
Total Farm: 600
  • Excess Power: 4
  • Excess Farm: 210
  • Crew Adds Costs: 3.25 money

T3 Habs

Research Campus Spam

Luna Colony

Hab Module Number Build Cost Monthly Upkeep Monthly Income Special
Solar Farm 6 12 volatiles 45 base metals 3 noble metals 5 money 25 Crew 120 Power
  • PowerPower scales with proximity to Sun.
Colony Core 1 40 volatiles 40 base metals 20 money 4 mission control 125 Crew
  • Max one per Hab.
Space Science Research Center 1 3 volatiles 6.5 base metals 0.5 noble metals 6 money 0.1 volatiles 0.1 base metals 0.1 noble metals 20 Power consumption 25 Crew 10 research
Research Campus 11 15 water 30 volatiles 50 base metals 5 noble metals 30 money 3 water 3 volatiles 50 Power consumption 1 mission control 200 Crew 60 research
  • Need ≥10000 system Populationpopulation.
Settlement Mining Complex 1 12.5 water 12.5 volatiles 98.75 base metals 1.25 noble metals 30 money 5 water 2 volatiles 20 Power consumption 60 Crew 1.5 × Hab Site Resources
  • Build cost and Power consumptionscale with escape velocity and distance from home space body.
  • Max one per Hab.
Agriculture Complex 1 240 water 216 volatiles 24 base metals 120 Power consumption 25 Crew
  • Removes Hab watervolatiles upkeep for up to 3000 Crew
  • Cannot depower.
Total 21 417.5 water 989.25 base metals 74.75 noble metals 673.5 volatiles
Total Mass: 21550
38 water 15 mission control 0.1 base metals 416 money 0.1 noble metals 35.1 volatiles
Total Crew: 2585
670 research
Total Farm: 3000
  • Excess Power: 10
  • Excess Farm: 415
  • Crew Adds Costs: 21.54 money

Mars Ring

Hab Module Number Build Cost Monthly Upkeep Monthly Income Special
Space Science Research Center 1 3 volatiles 6.5 base metals 0.5 noble metals 6 money 0.1 volatiles 0.1 base metals 0.1 noble metals 20 Power consumption 25 Crew 10 research
Ring Core 1 40 volatiles 40 base metals 20 money 4 mission control 75 Crew
  • Max one per Hab.
Research Campus 12 15 water 30 volatiles 50 base metals 5 noble metals 30 money 3 water 3 volatiles 50 Power consumption 1 mission control 200 Crew 60 research
  • Need ≥10000 system Populationpopulation.
Agriculture Complex 1 240 water 216 volatiles 24 base metals 120 Power consumption 25 Crew
  • Removes Hab watervolatiles upkeep for up to 3000 Crew
  • Cannot depower.
Military Science Research Center 2 3.5 volatiles 6.4 base metals 0.1 noble metals 6 money 0.1 volatiles 0.1 base metals 0.1 noble metals 20 Power consumption 25 Crew 10 research
Solar Array 1 1.5 volatiles 5.63 base metals 0.38 noble metals 3 money 5 Crew 30 Power
  • PowerPower scales with proximity to Sun.
Fission Reactor Farm 3 8 water 16 volatiles 44 base metals 8 noble metals 4 fissiles 18 money 6 water 3 volatiles 0.5 fissiles 100 Crew 250 Power
Total 21 444 water 12 fissiles 820.93 base metals 85.08 noble metals 675.5 volatiles
Total Mass: 20375
54 water 16 mission control 1.5 fissiles 0.3 base metals 455 money 0.3 noble metals 45.3 volatiles
Total Crew: 2880
750 research
Total Farm: 3000
  • Excess Farm: 120
  • Crew Adds Costs: 24 money

Earth Ring

Hab Module Number Build Cost Monthly Upkeep Monthly Income Special
Solar Farm 4 12 volatiles 45 base metals 3 noble metals 5 money 25 Crew 201 Power
  • PowerPower scales with proximity to Sun.
Ring Core 1 40 volatiles 40 base metals 20 money 4 mission control 75 Crew
  • Max one per Hab.
Research Campus 13 15 water 30 volatiles 50 base metals 5 noble metals 30 money 3 water 3 volatiles 50 Power consumption 1 mission control 200 Crew 60 research
  • Need ≥10000 system Populationpopulation.
Agriculture Complex 1 240 water 216 volatiles 24 base metals 120 Power consumption 25 Crew
  • Removes Hab watervolatiles upkeep for up to 3000 Crew
  • Cannot depower.
Social Science Research Center 2 1.88 volatiles 5.63 base metals 8 money 0.1 volatiles 0.1 base metals 0.1 noble metals 16 Power consumption 25 Crew 10 research
Total 21 435 water 905.26 base metals 77 noble metals 697.76 volatiles
Total Mass: 21150
39 water 17 mission control 0.2 base metals 446 money 0.2 noble metals 39.2 volatiles
Total Crew: 2850
800 research
Total Farm: 3000
  • Excess Power: 2
  • Excess Farm: 150
  • Crew Adds Costs: 23.75 money