Hab Planner/Examples

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Revision as of 14:44, 27 December 2025 by Redwah (talk | contribs) (Created page with " == Research Campus Spam == === T3 Habs === ==== Luna Colony ==== {{#invoke:HabModuleLister/Planner|ShowPlan | ColonyCore = 1 | SettlementMiningComplex = 1 | SettlementMiningComplexPower = -40 | SolarFarm = 6 | SolarFarmPower = 120 | AgricultureComplex = 1 | ResearchCampus = 11 | InformationScienceLab = 1 }} ==== Mars Ring ==== {{#invoke:HabModuleLister/Planner|ShowPlan | RingCore = 1 | FissionReactorFarm = 3 | SolarFarm = 1 | SolarFarmPower = 30 | AgricultureComple...")
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Research Campus Spam

T3 Habs

Luna Colony

Hab Module Number Build Cost Monthly Upkeep Monthly Income Special
Solar Farm 6 12 volatiles 45 base metals 3 noble metals 5 money 25 Crew 120 Power
  • PowerPower scales with proximity to Sun.
Colony Core 1 40 volatiles 40 base metals 20 money 4 mission control 125 Crew
  • Max one per Hab.
Research Campus 11 15 water 30 volatiles 50 base metals 5 noble metals 30 money 3 water 3 volatiles 50 Power consumption 1 mission control 200 Crew 60 research
  • Need ≥10000 system Populationpopulation.
Settlement Mining Complex 1 12.5 water 12.5 volatiles 98.75 base metals 1.25 noble metals 30 money 5 water 2 volatiles 40 Power consumption 60 Crew 1.5 × Hab Site Resources
  • Build cost and Power consumptionscale with escape velocity and distance from home space body.
  • Max one per Hab.
Agriculture Complex 1 240 water 216 volatiles 24 base metals 120 Power consumption 25 Crew
  • Removes Hab watervolatiles upkeep for up to 3000 Crew
  • Cannot depower.
Information Science Lab 1 0.8 volatiles 1.1 base metals 0.1 noble metals 2 money 10 Power consumption 3 Crew 5 research
Total 21 417.5 water 983.85 base metals 74.35 noble metals 671.3 volatiles
Total Mass: 21470
38 water 15 mission control 412 money 35 volatiles
Total Crew: 2563
665 research
Total Farm: 3000
  • Excess Farm: 437
  • Crew Adds Costs: 21.36 money

Mars Ring

Hab Module Number Build Cost Monthly Upkeep Monthly Income Special
Solar Farm 1 12 volatiles 45 base metals 3 noble metals 5 money 25 Crew 30 Power
  • PowerPower scales with proximity to Sun.
Space Science Research Center 1 3 volatiles 6.5 base metals 0.5 noble metals 6 money 0.1 volatiles 0.1 base metals 0.1 noble metals 20 Power consumption 25 Crew 10 research
Ring Core 1 40 volatiles 40 base metals 20 money 4 mission control 75 Crew
  • Max one per Hab.
Research Campus 12 15 water 30 volatiles 50 base metals 5 noble metals 30 money 3 water 3 volatiles 50 Power consumption 1 mission control 200 Crew 60 research
  • Need ≥10000 system Populationpopulation.
Agriculture Complex 1 240 water 216 volatiles 24 base metals 120 Power consumption 25 Crew
  • Removes Hab watervolatiles upkeep for up to 3000 Crew
  • Cannot depower.
Military Science Research Center 2 3.5 volatiles 6.4 base metals 0.1 noble metals 6 money 0.1 volatiles 0.1 base metals 0.1 noble metals 20 Power consumption 25 Crew 10 research
Fission Reactor Farm 3 8 water 16 volatiles 44 base metals 8 noble metals 4 fissiles 18 money 6 water 3 volatiles 0.5 fissiles 100 Crew 250 Power
Total 21 444 water 12 fissiles 860.3 base metals 87.7 noble metals 686 volatiles
Total Mass: 20900
54 water 16 mission control 1.5 fissiles 0.3 base metals 457 money 0.3 noble metals 45.3 volatiles
Total Crew: 2900
750 research
Total Farm: 3000
  • Excess Farm: 100
  • Crew Adds Costs: 24.17 money

Earth Ring

Hab Module Number Build Cost Monthly Upkeep Monthly Income Special
Solar Farm 4 12 volatiles 45 base metals 3 noble metals 5 money 25 Crew 201 Power
  • PowerPower scales with proximity to Sun.
Ring Core 1 40 volatiles 40 base metals 20 money 4 mission control 75 Crew
  • Max one per Hab.
Research Campus 13 15 water 30 volatiles 50 base metals 5 noble metals 30 money 3 water 3 volatiles 50 Power consumption 1 mission control 200 Crew 60 research
  • Need ≥10000 system Populationpopulation.
Agriculture Complex 1 240 water 216 volatiles 24 base metals 120 Power consumption 25 Crew
  • Removes Hab watervolatiles upkeep for up to 3000 Crew
  • Cannot depower.
Social Science Research Center 2 1.88 volatiles 5.63 base metals 8 money 0.1 volatiles 0.1 base metals 0.1 noble metals 16 Power consumption 25 Crew 10 research
Total 21 435 water 905.26 base metals 77 noble metals 697.76 volatiles
Total Mass: 21150
39 water 17 mission control 0.2 base metals 446 money 0.2 noble metals 39.2 volatiles
Total Crew: 2850
800 research
Total Farm: 3000
  • Excess Power: 2
  • Excess Farm: 150
  • Crew Adds Costs: 23.75 money