Surveil Location
From Terra Invicta Official Wiki
| Surveil Location
| |||
|---|---|---|---|
| |||
| Significantly increase the likelihood enemy councilors and aliens will be detected in the councilor's region and adjacent regions, or in a hab or fleet. May also detect hidden alien assets in nearby Earth regions. | |||
| Cost: nothing | XP: 1 | Resolution Order: 0 | |
| Noise | Mission Outcome | Hate | |
| -4 | Normal Success | 0 | |
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| Random Investigations11 |
1 |
50 to 100 | ||
| 1 |
-10 |
Affinity: Sydney-Canberra Government |
100 | |
| 2 |
-4 |
Sydney-Canberra Government |
100 | |
| 1 |
-1 |
Tel Aviv Government |
120 | |
| 2 |
Prominent 3% |
Beijing Government |
300 | |
| 1 |
-10 |
Ankara Government |
60 | |
| 1 |
-5 |
Toronto-Ottawa Government |
100 | |
| 1 |
2% |
Affinity: Banned: |
250 to 500 | |
| 3 |
2% |
Washington Government |
200 | |
| 1 |
-12 |
Seoul Government |
70 | |
| 50%: 1 to 2 |
1% |
Affinity: Banned: Cybernetics |
500 to 1000 | |
| Random Investigations12 |
2 |
200 to 300 | ||
| Random Investigations32 |
1 to 2 |
3 to 15 |
200 to 300 | |
| 1 |
-12 |
Taipei Government |
50 | |
| 3 |
-50 |
London Government |
200 | |
| 1 |
Prominent 3% |
Affinity: Moscow Government |
250 | |
| Random Criminal13 |
33%: 1 |
10% to 20% |
Affinity: Arrival Law Criminal |
500 to 750 |
| Random Investigations31 |
1 |
2 to 4 |
50 to 100 | |
| 2 |
-25 |
Affinity: Tokyo Government |
200 | |
| 2 |
Prominent -25 |
New Delhi Government |
200 | |
| 1 |
-18 |
Affinity: Toronto-Ottawa Government |
70 | |
| 1 |
-10 |
Affinity: Riyadh Government |
120 | |
| Random Investigations13 |
3 |
Quantum Computing |
500 to 700 | |
| 4 |
Prominent -250 |
Washington Government NOT Criminal |
280 | |
| Random Investigations33 |
2 to 3 |
15 to 30 |
Quantum Computing |
500 to 700 |
| 3 |
3% |
Washington Government |
200 | |
| 1 |
-30 |
Affinity: Moscow Government |
250 | |
| 3 |
-10 |
Paris Government |
100 | |
| 2 |
-22 |
Paris Government |
250 | |
| Random Vigilante11 |
50%: 1 to 2 |
2% to 7% |
Affinity: Banned: Not on Market |
20 to 40 |
| 1 |
Prominent 2% |
Affinity: Washington Government |
300 | |
| 2 |
-4 |
Government NOT Criminal |
150 | |
| 2 |
-36 |
Berlin Government |
200 | |
| 2 |
Prominent -50 |
London Government |
250 | |
| 1 |
-20 |
Lahore-Islamabad Government |
200 | |
| 1 |
-20 |
London Government |
200 | |
| 1 |
-10 |
Cairo Government |
120 | |
| 2 |
-4 |
Sydney-Canberra Government |
100 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Rebel 22-32 |
4-6 2-4 5-7 6-7 1-2 0-0 4-6 4-16 |
Crim: 20% Martyr: 20% Surv: 70% Vet: 5% |
|||
| Journalist 15-25 |
6-8 6-6 3-5 0-0 0-2 0-3 0-1 5-17 |
Gov: 5% Crim: 5% Martyr: 3% Surv: 2% Vet: 5% |
|||
| Fixer 12-23 |
1-4 4-6 5-6 0-1 0-1 0-1 2-4 4-16 |
Gov: 10% Crim: 10% Surv: 50% Vet: 5% |
|||
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
|||
| Professor 17-29 |
4-7 5-6 1-4 0-1 1-4 5-6 1-1 5-17 |
Total: 80% |
Gov: 1% Martyr: 3% Inno: 28.98% Vet: 5% |
||
| Attorney 20-31 |
6-7 6-7 1-3 1-2 3-6 0-2 3-4 5-17 |
Gov: 5% Crim: 2% Surv: 2% Vet: 5% |
|||
| Diplomat 22-33 |
5-7 3-5 4-6 2-3 4-6 0-1 4-5 5-17 |
Gov: 100% Surv: 1% Tech: 10% Vet: 5% |
|||
| Commando 19-26 |
1-1 2-5 4-6 5-6 1-1 0-1 6-6 6-16 |
Gov: 50% Surv: 80% |
|||
| Inspector 22-31 |
3-4 5-6 2-4 4-5 4-5 0-2 4-5 6-16 |
Gov: 75% Surv: 3% Tech: 2% Vet: 5% |
|||
| Investigator 17-25 |
2-3 7-7 4-5 0-1 1-3 0-2 3-4 5-17 |
Gov: 75% Surv: 10% Vet: 5% |
|||
| Hacker 18-29 |
2-4 4-5 5-6 0-1 1-3 4-6 2-4 4-16 |
Total: 50% |
Gov: 5% Crim: 25% Surv: 5% Vet: 5% |
||
| Tech Mogul 20-31 |
4-6 2-4 1-3 1-2 4-6 5-6 3-4 5-17 |
Total: 40% |
Inno: 18.92% Tech: 10% Vet: 5% |
||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Kingpin 22-31 |
4-5 1-4 4-5 4-5 5-6 0-0 4-6 3-17 |
Crim: 100% Martyr: 3% Surv: 20% Vet: 5% |
|||
| Spy 23-29 |
5-6 5-6 6-6 2-3 1-2 0-1 4-5 4-16 |
Gov: 50% Crim: 1% Surv: 10% Vet: 5% |
|||
| Officer 22-35 |
4-6 1-3 1-4 7-8 4-6 0-2 5-6 6-18 |
Total: 13% |
Gov: 100% Martyr: 2% Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|



