Economy Priority

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This page provides a list of all sources of Economy priorityEconomy Priority. For information on the mechanics, see Nations instead

Orgs

Org
Stars
Economy priority Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Random
Commercial12
75%: 1% to 4% Economy priority 20%: 3 Administration 75%: 1% to 4% Economy priority 15%: 1% to 3% Spoils priority 25 to 50 money 200 to 400 money
Random
BusinessManagement11
50%: 1% to 2% Economy priority 3 Administration 50%: 1% to 2% Economy priority 20%: 1% to 2% Spoils priority -20 to -10 money 1500 to 2500 money 10 to 20 influence
Children of the Cog
1% Economy priority 50%: 1 to 2 Persuasion 2 to 3 Investigation 2 Science
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
Surveil LocationSurveil Location
1% Economy priority 1% to 2% Found space program priorityBoost priorityBuild exofighter priority 1% Energy 1 projects 2 to 5 influence 50%: 0.5 boost 5 to 10 research Affinity: Humanity FirstThe ResistanceThe Initiative
Banned: The ProtectorateThe AliensThe ServantsThe Academy
Cybernetics
500 to 1000 money 100 to 200 influence
Random
Research23
30%: 1% to 4% Economy priority 1 to 3 Science 30%: 1% to 4% Economy priority 30%: 1% to 7% Welfare priority 20%: 1% to 4% Knowledge priority 30%: 1% to 7% Unity priority 15% Social Science 25%: -4 to 4 money 30 to 40 research Advanced Neural Networks
1000 to 1500 money 10 to 20 influence
Random
Commercial11
50%: 1% to 3% Economy priority 50%: 1% to 3% Economy priority 10%: 1% to 2% Spoils priority 5 to 25 money 50 to 100 money
Random
InformationTechnology13
30%: 1% to 4% Economy priority 1 to 2 Science 30%: 1% to 4% Economy priority 25%: 1% to 7% Mission control priority 10%: 1% to 4% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 15% Information Science 50%: 5 to 10 money 30 to 40 research Quantum Computing
500 to 750 money
Random
BusinessManagement21
75%: 2% to 4% Economy priority 5 Administration
Hostile TakeoverHostile Takeover
75%: 2% to 4% Economy priority 20%: 1% to 5% Spoils priority -40 to -20 money Arrival Economics
2500 to 5000 money 20 to 40 influence
Random
Research22
20%: 1% to 3% Economy priority 1 to 2 Science 20%: 1% to 3% Economy priority 20%: 1% to 5% Welfare priority 10%: 1% to 2% Knowledge priority 20%: 1% to 5% Unity priority 10% Social Science 25%: -2 to 2 money 20 to 30 research 250 to 500 money
Shimura-Suzumiya Conglomerate
2% to 3% Economy priority 2 Science 2 Security 2% to 3% Economy priority 3% Military Science 2 projects 75%: 1 to 10 money 1 boost 10 to 20 research 750 to 1000 money
Random
InformationTechnology11
10%: 1% to 2% Economy priority 50%: 1 Science 10%: 1% to 2% Economy priority 25%: 1% to 3% Mission control priority 10%: 1% to 2% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 5% Information Science 50%: 1 to 3 money 10 to 20 research 50 to 100 money
International Monetary Fund
6% Economy priority 8 Administration
AdviseAdvise
Prominent
6% Economy priority 4% Welfare priority 2% Knowledge priority 3% Spoils priority 1 influence
250 influence
Random
Resource13
4% to 6% Economy priority 50%: 1 Science 4% to 6% Economy priority 3% to 7% Spoils priority 3% Material Science 50 to 100 money 25%: 1 influence 25%: 1 to 2 ops Affinity: The Initiative
500 to 750 money 10 to 30 influence
Random
Resource12
2% to 4% Economy priority 25%: 1 Science 2% to 4% Economy priority 2% to 5% Spoils priority 2% Material Science 20 to 50 money 2 to 4 influence Affinity: The Initiative
200 to 400 money
Random
BusinessManagement31
4% to 6% Economy priority 7 Administration
Hostile TakeoverHostile Takeover
4% to 6% Economy priority 20%: 1% to 8% Spoils priority -80 to -40 money White Collar Automation
5000 to 8500 money 30 to 60 influence
Random
Resource11
1% to 2% Economy priority 1% to 2% Economy priority 1% to 3% Spoils priority 1% Material Science 10 to 20 money 50%: 1 to 2 influence Affinity: The Initiative
50 to 100 money
Random
InformationTechnology12
20%: 1% to 3% Economy priority 1 Science 20%: 1% to 3% Economy priority 25%: 1% to 5% Mission control priority 10%: 1% to 3% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 10% Information Science 50%: 2 to 5 money 20 to 30 research Photonic Computing
200 to 400 money
Random
Research21
10%: 1% to 2% Economy priority 50%: 1 Science 10%: 1% to 2% Economy priority 10%: 1% to 3% Welfare priority 10%: 1% to 3% Unity priority 5% Social Science 25%: -1 to 1 money 10 to 20 research 50 to 150 money
Yamaguchi-gumi
50%: 2% Economy priority 1 Persuasion 1 Espionage 2 Administration 2 Security
AssassinateAssassinate
Hostile TakeoverHostile Takeover
Stabilize NationStabilize Nation
Prominent
50%: 2% Economy priority 50%: 2% Welfare priority 4% Spoils priority 90 money 1 influence 2 ops
Affinity: The Initiative
Banned: The Academy
Osaka
Criminal
150 money 80 influence 10 ops
Random
Commercial13
1% to 5% Economy priority 20%: 5 Administration
Hostile TakeoverHostile Takeover
1% to 5% Economy priority 20%: 1% to 4% Spoils priority 50 to 100 money 20%: 1 to 2 influence 500 to 750 money 10 to 20 influence

Traits

Trait Group Description Initial Chances Effects Requirements
Industrialist 20 A captain of industry.
Profession Chance
Tycoon 68%
Financier 20 Funds entrepreneurs to develop an array of innovative businesses.
Profession Chance
Tycoon 20%
  • 20 XP
  • Upgrades from Industrialist
Senior Industrial Engineer 20 A master of economics, manufacturing, and productivity. 0%
  • Grants Advise
  • 5% Economy priority
  • 20 XP
  • Upgrades from Industrial Engineer
Industrial Engineer 20 A builder of tools and factories.
Profession Chance
Engineer 15.38%
Tech Mogul 5%
  • 2% Economy priority

Hab Modules

Hab Module Build Cost Monthly Upkeep Monthly Income Special
Nanofacturing Complex 30 volatiles 72 base metals 18 noble metals 360 Days
Mass: 1200 tons
20 money 10 water 10 volatiles 30 base metals 3 noble metals 120 Power consumption 150 Crew 300 money
Nanofactory 3.75 volatiles 9.75 base metals 1.5 noble metals 270 Days
Mass: 150 tons
10 money 3 water 3 volatiles 10 base metals 1 noble metals 40 Power consumption 30 Crew 90 money

Events

TODO

Techs

TODO

Projects

Project Type Research
Cost
Full
Cost
Economy priorityEconomy Priority Bonus Available To:
Xenotourism Xenology 5000 16750 +5% The ServantsThe Protectorate
Civilian Fusion Reactors Energy 50000 213250 +10% All
Civilian Quantum Computing Information Science 10000 97750 +5% All
Civilian Photonic Computing Information Science 10000 14500 +5% All
Industrial Atomic Assemblers Material Science 10000 114275 +5% All
Algorithmic Economic Management Information Science 10000 204250 +5% All
Self-Driving Vehicles Information Science 8000 14500 +5% All
Maglev Trains Material Science 15000 32000 +5% All
Total Economy priorityEconomy Priority Bonus:
Humanity First The Resistance Project Exodus The Initiative The Academy The Protectorate The Servants
+40% +40% +40% +40% +40% +45% +45%