Factions

From Terra Invicta Official Wiki
Goals and starting relations of all factions

With the nations of Earth unable to reach consensus on how to approach the alien arrival on their own, covert transnational factions of like-minded people have become the dominant players in world affairs. Each is driven by an ideology on how to address alien activities on Earth. These factions will seek to invest in and control the governments of Earth to advance their goals. You are leading one of these factions.

The inner leadership circle of each faction is its council. Councilors will go on missions to help you gain power over Earth's nations and discover the aliens' goals on Earth. Factions also may gain control over armies, and as the story progresses, they may build habitats and fleets in space.

Factions cannot be entirely eliminated in Terra Invicta. They have emerged from the beliefs of the people of Earth. People can be swayed and organizational structures removed, but ideas can't fully die. What matters is how much power the people holding those ideologies possess.

During the campaign, each faction will have one or more objectives to fulfill at any given time. Completing objectives will lead to uncovering information about the aliens and their true purpose in our Solar System. Objectives can also unlock special research projects and orgs for a faction.

By using the Contact mission on a councilor from another faction, a councilor may initiate trade discussions with the leader of that faction. Successful trades can serve to lower hostility between factions.

Human Factions

There are seven human factions in Terra Invicta. Each faction has an ideology that determines how hostile it will be to other factions and how much they will be affected by a nation's population having different beliefs. Factions with ideology supportive to the aliens will eventually be able to transfer territory to the alien nation.

Faction Leader Agenda Ideology Default names Ship color
Humanity Aliens
The Resistance Commander Fiona Ayouade Protect humanity by resisting the alien invasion Realist Somewhat hostile Small ships after heroes
Medium ships after qualities
Large ships after battles
Habs after commanders
White
The Servants Superior Judith Howell Support the aliens by any means necessary Idealist Very supportive Small ships after mythical beasts
Medium ships after phenomena
Large ships after mythologies
Habs after monuments
Black
The Initiative Chairman Soren Van Wyk Exploit the alien arrival to gain power Cynical Neutral Small ships after fish
Medium ships after rivers
Large ships after water bodies
Habs after explorers
Orange
Project Exodus Director Khalid Al-Ashgar Escape the aliens by sending humans to other stars Idealist Hostile Small ships after birds
Medium ships after astronomy objects
Large ships after famous ships
Habs after astronauts
Brown
The Academy Chancellor Li Qingzhao Convince the aliens that we are equal Idealist Somewhat supportive Small ships after land animals
Medium ships after scientists
Large ships after explorations
Habs after exemplars
Olive
Humanity First Colonel Hanse Castillo Eradicate the aliens and all who support them Somewhat cynical Very hostile Small ships after weapons
Medium ships after warriors
Large ships after scary things
Habs after mountains
Red
The Protectorate Commissioner Kiran Banerjee Protect humanity by appeasing the aliens Somewhat cynical Supportive Small ships after cities
Medium ships after regions
Large ships after landmasses
Habs after leaders
Blue

Trade Negotiations

Factions can begin trade negotiations with each other by using the Contact mission. They may trade resources, orgs, habs, or council engineering projects. They can also form non-aggression pacts, which prevents two factions from using hostile missions or the declare war policy against each other's councilors and nations.

Factions on the same side of the anti-alien / pro-alien divide can go one step further, forming an intel sharing agreement that allows both factions to see everything that the other faction sees. Idealistic moderate factions (Project Exodus and The Academy) may also agree to share intel with factions on the opposite side of the divide.

Trade negotiations can never be held between the more extreme factions on opposite sides of the divide:

  • Humanity First can never trade with the Servants or the Protectorate.
  • The Servants can never trade with Humanity First or the Resistance.

Trade options may be limited by the following factors:

  • Faction hate: Factions that hate each other will offer less and demand more.
  • Starvation:
    • Factions will refuse to sell any resources that they believe they lack.
    • Factions will refuse to buy any habs whose upkeeps they cannot afford.
  • Active use:
    • Factions cannot trade habs that currently have ships docked to them.
    • Factions cannot trade any orgs that are currently being used for the missions they grant.
    • Factions cannot trade any orgs that grant administration if said administration is currently used to equip other orgs.

Atrocity

Atrocities are actions that cause mass death or suffering, and responsible factions suffer the loss of supporters as a result. Atrocities are cumulative; as a faction commits more, the public opinion penalty increases dramatically. Councilors with the Ethical and Pacifist traits also lose loyalty whenever their faction commits an atrocity.

The following actions will create atrocities:

  • Completing a Nuclear Weapons priority for the first time in a nation.
  • Using a Strategic Nuclear Barrage: this generates an atrocity for every 100k people killed in the resulting nuclear blast, with a cap of 20 atrocities per nuclear barrage launched.
  • Razing a region with an army or fleet.
  • Bombarding a region.
  • Destroying civilian hab modules.
  • Critically failing Increase Unrest missions.
  • Killing a councilor with the Beloved trait.
  • Various random events.

Campaign Objectives

Initial objectives are the same for every faction. However as more objectives are completed the story will start to diverge.

No Objective
1 Investigate Alien Crash Have a councilor conduct the Investigate Alien Activity mission at the crash site.
2 Research Alien Signatures When it becomes available, reseach the Alien Signatures project.
3 Investigate Alien Abductions Conduct Surveil Location missions in regions near any alien crash sites. If abductions are detected, send a councilor on an Investigate Alien Activity mission to that location.
Research Alien Origin Research the Skywatch and Deep System Skywatch global technologies, and then the Alien Origin project when it becomes available.
Salvage Alien Technology Successfully engage one of the following alien assets: facility, landed UFO, habitat, warship, or army.
4 Research Alien Methods When it becomes available, reseach the Alien Methods project.
Research Alien Technology When it becomes available, reseach the Alien Technology project.
5 Investigate Returned Abductees Conduct Surveil Location missions in areas with a suspected alien presence. If evidence of alien influence on the populate or leaders is detected, send a councilor on an Investigate Alien Activity mission to that location.
Begin The Search Research the Advanced Neural Networks and Directed Space Research global technologies, and then the Deep Space Telescope project when it becomes available. Construct a Deep Space Telescope module at one of your habs.
6 Research Alien Operations When it becomes available, reseach the Alien Operations project.
7 Research Alien Movements When it becomes available, reseach the Alien Movements project.
Set Our Goal Research the faction's unique org project. For The Initiative additional objectives must be completed before the project appears.
Salvage Alien Warship Engage and defeat an alien warship, then research the Salvage Alien Warship project.
8 Acquire An Alien Corpus Detect an alien operative on Earth and conduct an Assassinate mission against it. It may also be possible to locate an Alien Facility in an Earth region and conduct an Assault Alien Asset mission against it or detect and capture an alien hab out in the Solar System.
Research Exotics When it becomes available, reseach the Exotic Materials project.
Contact The Aliens Detect an alien operative on Earth and conduct a Contact mission against it.
9 Research Hydra Biology When it becomes available, reseach the Hydra Biology project.
Exotic Hybrids Research the Quantum Computing global technology, and then the Exotic Hybrid Systems project when it becomes available.
Learn Their Language When it becomes available, reseach the Hydra Language project. For The Academy additional objectives must be completed before the project appears.
10 Research Hydra Pherocytes When it becomes available, reseach the Pherocytes project.
Conduct Diplomacy With The Aliens When it becomes available, reseach the Hydra Diplomacy project.
11 Research Hydra Containment When it becomes available, reseach the Alien Containment project.
Learn Their Demands When it becomes available, reseach the Their Demands project.
Prepare the Alien Nation When it becomes available, reseach the The Alien Nation project.
12 Capture A Live Hydra Detect an alien operative on Earth and conduct a Detain mission against it. It may also be possible to locate an Alien Facility in an Earth region and conduct an Assault Alien Asset mission against it or detect and capture an alien hab out in the Solar System.
Research The One True Path When it becomes available, reseach the The One True Path project.
Develop Coexistence Pact When it becomes available, reseach the Coexistence Pact project.
13 Communicate With Captured Hydra When it becomes available, reseach the Hydra Language project.
Build The Sentinels Construct 10 Sentinel Complex modules on stations in Low Earth Orbit.
14 Interrogate The Captive Hydra When it becomes available, reseach the Hydra Interrogation project.
15 Research Wormholes When it becomes available, reseach the Wormholes project.
Learn Their Weakness When it becomes available, reseach the Their Weakness project.
Research Pherocyte Resistance When it becomes available, reseach the Pherocyte Resistance project.
Determine Their Purpose When it becomes available, reseach the Their Purpose project.
A New Home When it becomes available, reseach the A New Home project.
16 Research The Choke Point When it becomes available, reseach the The Choke Point project.
Research Hydra Biowarfare When it becomes available, reseach the Hydra Biowarfare project.
Research Pherocyte Mastery When it becomes available, reseach the Pherocyte Mastery project.
Plot The Great Journey When it becomes available, reseach the The Great Journey project.
17 Prepare To Kill The Hive When it becomes available, reseach the Kill the Hive project.
Construct The Bifrost Construct an Interstellar Launch Facility module at one of your habs.
Research A Permanent Peace When it becomes available, reseach the A Permanent Peace project.
Prepare The Final Assault When it becomes available, reseach the The Final Assault project.
Prepare To Enslave The Masters When it becomes available, reseach the Enslave the Masters project.

Victory Objectives

Once a faction completes all its campaign objectives it will gain a unique victory org and the Victory Objective will appear. The Victory Objective requires assigning the victory org to a councilor, completing all requirements for its mission and then undertaking the final mission.

Objective Org Mission Requirements
Assert Alien Hegemony The Sword of the Devoted Herald Our Masters
  • Targets New York region (No control needed)
  • Aliens control regions containing at least 65% of Earth's population.
  • The combined fleet power of the Aliens and pro-alien factions must be at least 80% of the total fleet power among all factions in the Solar System.
Close The Gate Janus Section Close the Gate
  • Aliens control 0% of Earth's regions.
  • The combined fleet power of the Aliens and pro-alien factions must be no more than 25% of the total fleet power among all factions in the Solar System.
Earth Is Not Enough The Pherocyte Masters Tame the Enemy
  • Faction controls regions with 50% of Earth's population.
  • Faction controls 65% of all control point values on Earth.
  • The combined fleet power of all enemy factions must be no more than 25% of the total fleet power among all factions in the Solar System.
Kill Them All The Omega Solution Trigger the Weapon
  • The aliens must control no more than 0% of Earth's regions.
  • The combined fleet power of the Aliens and pro-alien factions must be no more than 20% of the total fleet power among all factions in the Solar System.
  • Aliens and pro-aliens must control no more than 20% of Earth's regions.
Launch Bifrost Command Staff Launch the Bifrost
  • Interstellar Launch Facility module
Pacify The Earth The Protectorate Authority Claim Hegemony
  • 10 Sentinel Complex modules
  • Faction controls regions with 50% of Earth's population.
  • Faction controls 65% of all control point values on Earth.
  • The combined fleet power of the Aliens and pro-alien factions must be at least 70% of the total fleet power among all factions in the Solar System.
Send Out Envoys Through The Wormhole Mission to the Hydra Forge an Alliance
  • Faction controls regions with 75% of the Earth's population.
  • Faction controls 75% of all control point values on Earth.
  • The combined fleet power of all enemy factions must be no more than 25% of the total fleet power among all factions in the Solar System.

Faction Ownership of Humanity

Humanity's total strength can be measured by four categories:

  • The sum of GDPs for all human nations.
  • The sum of Research outputs for all human factions.
  • The sum of Mission Control upkeeps for all human hab core modules.
  • The sum of Combat Power for all human ships.

A faction's fractional ownership of humanity can thus be measured by:

  • The fraction of Human nation GDPs under the faction's control points.
  • The fraction of Human Research that the faction outputs.
  • The fraction of Human Mission Control upkeeps that the faction's hab core modules incur.
  • The fraction of Human Combat Power that the faction's ships possess.

As the game progresses, factions will envy the human faction with the highest fractional ownership of humanity, gaining passive hate for them and so slowly begin to target them. On difficulties below Brutal, AI factions cannot gain envy for the player's faction if they are ideologically close enough.