Government Priority

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This page provides a list of all sources of Government priorityGovernment Priority. For information on the mechanics, see Government instead

Orgs

Org
Stars
Government priority Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Random
NGO41
2% to 4% Government priority
AdviseAdvise
Stabilize NationStabilize Nation
2% to 4% Government priority 1% Social Science -5 to -3 money 1 influence Banned: The Aliens
Arrival Domestic Politics
NOT Sociopath
25 to 50 influence
Random
Influence23
20%: 1% to 2% Government priority 3 Persuasion
Control NationControl Nation
Defend InterestsDefend Interests
AdviseAdvise
20%: 1% to 2% Government priority 50%: 1% to 6% Funding priority 25%: -4 to 4 money 4 to 8 influence Arrival Law
500 to 750 money 20 to 40 influence
Random
NGO43
6% to 8% Government priority 10%: 1 Persuasion 10%: 1 Administration 25%: 1 Security
AdviseAdvise
Stabilize NationStabilize Nation
6% to 8% Government priority 3% Social Science -20 to -10 money 1 to 3 influence Banned: The Aliens
Arrival Governance
NOT Sociopath
100 to 200 influence
Random
NGO42
4% to 6% Government priority
AdviseAdvise
Stabilize NationStabilize Nation
4% to 6% Government priority 2% Social Science -10 to -6 money 1 to 2 influence Banned: The Aliens
Arrival Law
NOT Sociopath
50 to 100 influence

Traits

Trait Group Description Initial Chances Effects Requirements
Reformer 20 Helps build state institutions that ensure the people's rights are respected.
Profession Chance
Rebel 20%
Professor 10%
Attorney 5%
Diplomat 20%
Politician 9.52%
Activist 30%
Judge 5%
  • 2% Government priority
Nation Builder 20 A generational talent at building enduring democracies. 0%
  • Grants AdviseInspire
  • 5% Government priority
  • 20 XP
  • Upgrades from Reformer

Hab Modules

Hab Module Build Cost Monthly Upkeep Monthly Income Special
Social Science Lab 0.38 volatiles 1.13 base metals 30 Days
Mass: 15 tons
3 money 4 Power consumption 3 Crew 5 research
Social Science Institute 15 volatiles 45 base metals 180 Days
Mass: 600 tons
24 money 0.5 volatiles 0.5 base metals 0.5 noble metals 48 Power consumption 125 Crew 15 research
Social Science Research Center 1.88 volatiles 5.63 base metals 90 Days
Mass: 75 tons
8 money 0.1 volatiles 0.1 base metals 0.1 noble metals 16 Power consumption 25 Crew 10 research

Events

TODO

Techs

TODO

Projects

TODO