Spoils Priority

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Revision as of 00:14, 21 January 2026 by Redwah (talk | contribs) (→Hab Modules)

This page provides a list of all sources of Spoils prioritySpoils Priority. For information on the mechanics, see Nations instead.

For a list of the best nations to spoil, see Nation List instead.

Orgs

Org
Stars
Spoils priority Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Hong Kong Triad
4% Spoils priority 2 Espionage 1 Administration 2 Security Prominent
4% Spoils priority 45 money 1 influence 2 ops
Affinity: The Initiative
Banned: The Academy
Hong Kong
Criminal
100 money 120 influence 10 ops
Random
Commercial12
15%: 1% to 3% Spoils priority 20%: 3 Administration 75%: 1% to 4% Economy priority 15%: 1% to 3% Spoils priority 25 to 50 money 200 to 400 money
Sumiyoshi-kai
3% Spoils priority 50%: 1 Persuasion 1 Espionage 1 Administration 1 Security
AssassinateAssassinate
Hostile TakeoverHostile Takeover
3% Spoils priority 30 money 1 influence 1 ops Affinity: The Initiative
Banned: The Academy
Tokyo
Criminal
50 money 50 influence 10 ops
Camorra
3% Spoils priority 1 Espionage 1 Administration 1 Security
AssassinateAssassinate
Prominent
3% Spoils priority 40 money 1 influence 1 ops
Affinity: The Initiative
Banned: The Academy
Naples
Criminal
120 money 80 influence 10 ops
Gulf Cartel
4% Spoils priority 1 Espionage 1 Administration 1 Security
AssassinateAssassinate
Detain CouncilorDetain Councilor
Prominent
4% Spoils priority 40 money 1 influence 1 ops
Affinity: The Initiative
Banned: Project ExodusThe Academy
Monterrey
Criminal
50 money 50 influence 20 ops
Azeri Mafia
2% Spoils priority 1 Security 2% Spoils priority 20 money 1 ops Affinity: The Initiative
Banned: The Academy
Moscow
Criminal
30 money 20 influence 5 ops
Random
InformationTechnology21
20%: 1% to 2% Spoils priority 25%: 1 Investigation 1 Espionage
Steal ProjectSteal Project
20%: 1% to 2% Spoils priority 1% Information Science 25%: 1 to 6 money 25%: 1 influence Affinity: The Initiative
50 to 100 money 10 to 20 influence
Random
InformationTechnology23
20%: 1% to 8% Spoils priority 33%: 1 Persuasion 55%: 1 to 2 Investigation 2 to 3 Espionage
Steal ProjectSteal Project
Public CampaignPublic Campaign
Sabotage ProjectSabotage Project
20%: 1% to 8% Spoils priority 3% Information Science 75%: 10 to 20 money 45%: 1 to 2 influence Affinity: The Initiative
Quantum Computing
500 to 750 money 40 to 80 influence 0 to 2 ops
Random
BusinessManagement11
20%: 1% to 2% Spoils priority 3 Administration 50%: 1% to 2% Economy priority 20%: 1% to 2% Spoils priority -20 to -10 money 1500 to 2500 money 10 to 20 influence
Ndrangheta
5% Spoils priority 1 Espionage 2 Administration 2 Security
AssassinateAssassinate
Hostile TakeoverHostile Takeover
Prominent
5% Spoils priority 60 money 1 influence 1 ops
Affinity: The Initiative
Banned: The Academy
Naples
Criminal
100 money 80 influence 5 ops
Golden Crescent Cartel
5% Spoils priority 1 Espionage 2 Security 5% Spoils priority 45 money 1 influence Affinity: The Initiative
Banned: The Academy
Kabul
Criminal
90 money 120 influence 10 ops
Inagawa-kai
2% Spoils priority 1 Espionage 1 Administration 1 Security
Hostile TakeoverHostile Takeover
2% Spoils priority 25 money 1 influence 1 ops Affinity: The Initiative
Banned: The Academy
Tokyo
Criminal
40 money 50 influence 5 ops
Madisonian Society
50%: 1% to 2% Spoils priority 2 Persuasion 25%: 1 Investigation 25%: 1 Security
Defend InterestsDefend Interests
Control NationControl Nation
Set National PolicySet National Policy
25%: 1% to 2% Unity priority 50%: 1% to 2% Spoils priority 2 to 4 influence Affinity: Humanity FirstThe ResistanceThe Initiative
Banned: The ProtectorateThe Servants
Washington
100 to 150 influence
Random
Influence32
15%: 1% to 3% Spoils priority 50%: 1 Persuasion 25%: 1 Investigation
Public CampaignPublic Campaign
Increase UnrestIncrease Unrest
50%: 1% to 2% Unity priority 15%: 1% to 3% Spoils priority 5% Social Science 3 to 6 money 2 to 4 influence 75%: 1 to 10 research Affinity: Project ExodusThe Initiative
Arrival Mass Communications
500 to 1500 money
American Mafia
3% Spoils priority 2 Administration
AssassinateAssassinate
Hostile TakeoverHostile Takeover
Prominent
3% Spoils priority 50 money 1 influence 1 ops
Affinity: The Initiative
Banned: The Academy
New York City
Criminal
120 money 120 influence 10 ops
Kaiser Securities
50%: 1% to 2% Spoils priority 1 to 2 Espionage 25%: 3 Administration 1 to 2 Science 25%: 1 Security 50%: 1% to 2% Spoils priority 2% Information Science 2 to 5 money 2 to 4 influence 10 to 20 research Affinity: Humanity FirstThe ResistanceThe Academy
Banned: The ProtectorateProject ExodusThe Initiative
Photonic Computing
250 to 500 money
Random
Cult11
25%: 1% to 3% Spoils priority 50%: 1 to 2 Persuasion 50%: 1 to 2 Espionage 25%: 1 to 2 Security
Turn CouncilorTurn Councilor
Public CampaignPublic Campaign
25%: 1% to 2% Unity priority 25%: 1% to 3% Spoils priority 1% Social Science 25%: 1 to 2 money 1 to 2 influence 25%: 1 to 2 ops Affinity: The Servants
Banned: The ResistanceThe ProtectorateHumanity FirstProject ExodusThe Academy
Not on Market
40 to 70 influence 0 to 1 ops
Golden Triangle Cartel
6% Spoils priority 1 Espionage 2 Security Prominent
6% Spoils priority 60 money 1 influence
Affinity: The Initiative
Banned: The Academy
Yangon
Criminal
100 money 100 influence 10 ops
Comando Vermelho
3% Spoils priority 1 Espionage 1 Security Prominent
3% Spoils priority 35 money 1 influence 1 ops
Affinity: The Initiative
Banned: Project ExodusThe Academy
São Paulo
Criminal
30 money 30 influence 10 ops
Random
Commercial11
10%: 1% to 2% Spoils priority 50%: 1% to 3% Economy priority 10%: 1% to 2% Spoils priority 5 to 25 money 50 to 100 money
Random
Criminal13
10% to 20% Spoils priority 33%: 1 Persuasion 70%: 1 to 2 Espionage 6 to 8 Administration 1 to 3 Security
Hostile TakeoverHostile Takeover
Defend InterestsDefend Interests
Surveil LocationSurveil Location
10% to 20% Spoils priority 25 to 75 money 45%: 1 to 3 influence 3 to 4 ops Affinity: The Initiative
Arrival Law
Criminal
500 to 750 money 0 to 60 influence 10 to 30 ops
Serbian Mafia
3% Spoils priority 1 Espionage 3% Spoils priority 20 money Affinity: The Initiative
Banned: The Academy
Belgrade
Criminal
30 money 20 influence 5 ops
Office 39
2% Spoils priority 1 Espionage 1 Command 1 Administration 1 Security 2% Spoils priority 25 money 1 influence 1 ops Affinity: Humanity FirstThe Initiative
Pyongyang
Government
100 money 100 influence
Los Zetas
3% Spoils priority 1 Espionage 1 Command 2 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Detain CouncilorDetain Councilor
Prominent
3% Spoils priority 50 money 1 influence 2 ops
Affinity: The Initiative
Banned: Project ExodusThe Academy
Monterrey
Criminal
50 money 40 influence 20 ops
Solntsevskaya Bratva
8% Spoils priority 1 Espionage 3 Security
AssassinateAssassinate
Prominent
8% Spoils priority 90 money 1 influence 2 ops
Affinity: The Initiative
Banned: The Academy
Moscow
Criminal
200 money 200 influence 20 ops
Random
Criminal11
2% to 5% Spoils priority 50%: 1 Espionage 50%: 1 Security
Hostile TakeoverHostile Takeover
2% to 5% Spoils priority 1 to 10 money 25%: 1 influence 50%: 1 to 2 ops Affinity: The Initiative
Criminal
50 to 100 money 0 to 20 influence 0 to 5 ops
Pherocyte Deployment Team
10% Spoils priority 15 Persuasion 5 Investigation 5 Espionage 5 Administration
Control NationControl Nation
PurgePurge
Public CampaignPublic Campaign
Control Space AssetControl Space Asset
20% Unity priority 10% Spoils priority 10% Social Science 4 influence 2 ops Affinity: The Initiative
Banned: The ResistanceThe ServantsThe AcademyProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
Random
BusinessManagement21
20%: 1% to 5% Spoils priority 5 Administration
Hostile TakeoverHostile Takeover
75%: 2% to 4% Economy priority 20%: 1% to 5% Spoils priority -40 to -20 money Arrival Economics
2500 to 5000 money 20 to 40 influence
Aizukotetsu-kai
2% Spoils priority 1 Security
Hostile TakeoverHostile Takeover
2% Spoils priority 10 money 1 influence 1 ops Affinity: The Initiative
Banned: The Academy
Osaka
Criminal
30 money 20 influence 5 ops
International Monetary Fund
3% Spoils priority 8 Administration
AdviseAdvise
Prominent
6% Economy priority 4% Welfare priority 2% Knowledge priority 3% Spoils priority 1 influence
250 influence
La Cosa Nostra
4% Spoils priority 1 Espionage 2 Administration 2 Security
AssassinateAssassinate
Hostile TakeoverHostile Takeover
Detain CouncilorDetain Councilor
Prominent
4% Spoils priority 45 money 1 influence 1 ops
Affinity: The Initiative
Banned: The Academy
Naples
Criminal
80 money 80 influence 5 ops
Random
Vigilante11
25%: 1% to 3% Spoils priority 50%: 1 to 2 Security
Surveil LocationSurveil Location
Increase UnrestIncrease Unrest
2% to 7% Oppression priority 25%: 1% to 3% Spoils priority 2 to 3 ops Affinity: Humanity First
Banned: The ServantsProject ExodusThe AliensThe ProtectorateThe Academy
Not on Market
20 to 40 influence
Random
Resource13
3% to 7% Spoils priority 50%: 1 Science 4% to 6% Economy priority 3% to 7% Spoils priority 3% Material Science 50 to 100 money 25%: 1 influence 25%: 1 to 2 ops Affinity: The Initiative
500 to 750 money 10 to 30 influence
Random
Resource12
2% to 5% Spoils priority 25%: 1 Science 2% to 4% Economy priority 2% to 5% Spoils priority 2% Material Science 20 to 50 money 2 to 4 influence Affinity: The Initiative
200 to 400 money
Random
Influence33
20%: 1% to 4% Spoils priority 2 to 3 Persuasion 50%: 1 Investigation 50%: 1 Espionage
Public CampaignPublic Campaign
Increase UnrestIncrease Unrest
Control NationControl Nation
20%: 1% to 2% Knowledge priority 2% to 4% Unity priority 20%: 1% to 4% Spoils priority 10% Social Science 6 to 10 money 4 to 8 influence 10 to 20 research Affinity: Project ExodusThe Initiative
Networked Propaganda
2000 to 4000 money 10 to 20 influence
Random
BusinessManagement31
20%: 1% to 8% Spoils priority 7 Administration
Hostile TakeoverHostile Takeover
4% to 6% Economy priority 20%: 1% to 8% Spoils priority -80 to -40 money White Collar Automation
5000 to 8500 money 30 to 60 influence
Random
Resource11
1% to 3% Spoils priority 1% to 2% Economy priority 1% to 3% Spoils priority 1% Material Science 10 to 20 money 50%: 1 to 2 influence Affinity: The Initiative
50 to 100 money
Random
Criminal12
5% to 10% Spoils priority 60%: 1 Espionage 50%: 4 Administration 1 to 2 Security
Hostile TakeoverHostile Takeover
Defend InterestsDefend Interests
5% to 10% Spoils priority 10 to 25 money 35%: 1 to 2 influence 1 to 2 ops Affinity: The Initiative
Criminal
200 to 400 money 0 to 40 influence 0 to 15 ops
Random
InformationTechnology22
20%: 1% to 5% Spoils priority 20%: 1 Persuasion 40%: 1 Investigation 1 to 2 Espionage
Steal ProjectSteal Project
Public CampaignPublic Campaign
20%: 1% to 5% Spoils priority 2% Information Science 50%: 5 to 10 money 35%: 1 to 2 influence Affinity: The Initiative
200 to 400 money 20 to 40 influence
Random
Influence31
10%: 1% to 2% Spoils priority 20%: 1 Persuasion
Public CampaignPublic Campaign
10%: 1% to 2% Spoils priority 2% Social Science 50%: 1 to 3 money 1 to 2 influence 50%: 1 to 3 research Affinity: Project ExodusThe Initiative
100 to 200 money
Bratski Krug
5% Spoils priority 1 Espionage 1 Security
AssassinateAssassinate
5% Spoils priority 25 money 1 influence 1 ops Affinity: The Initiative
Banned: The Academy
Moscow
Criminal
150 money 50 influence 10 ops
Yamaguchi-gumi
4% Spoils priority 1 Persuasion 1 Espionage 2 Administration 2 Security
AssassinateAssassinate
Hostile TakeoverHostile Takeover
Stabilize NationStabilize Nation
Prominent
50%: 2% Economy priority 50%: 2% Welfare priority 4% Spoils priority 90 money 1 influence 2 ops
Affinity: The Initiative
Banned: The Academy
Osaka
Criminal
150 money 80 influence 10 ops
Random
Commercial13
20%: 1% to 4% Spoils priority 20%: 5 Administration
Hostile TakeoverHostile Takeover
1% to 5% Economy priority 20%: 1% to 4% Spoils priority 50 to 100 money 20%: 1 to 2 influence 500 to 750 money 10 to 20 influence
Sinaloa Cartel
5% Spoils priority 1 Espionage 1 Administration 1 Security
AssassinateAssassinate
Detain CouncilorDetain Councilor
Prominent
5% Spoils priority 80 money 1 influence 2 ops
Affinity: The Initiative
Banned: Project ExodusThe Academy
Monterrey
Criminal
80 money 100 influence 20 ops
Main Intelligence Directorate
2% Spoils priority 1 Persuasion 1 Investigation 3 Espionage 4 Administration 2 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Coup d'EtatCoup d'Etat
PurgePurge
Prominent
2% Spoils priority 1% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority -50 money 2 influence 4 ops
Affinity: The Initiative
Moscow
Government
250 influence

Traits

Trait Group Description Initial Chances Effects Requirements
Crooked 20 Extracts wealth from an economy regardless of law or harm. 0%
  • 10% Spoils priority
  • 20 XP
  • Upgrades from Shady
Shady 20 A siphoner of funds away from their intended purpose.
Profession Chance
Fixer 24.9%
Evangelist 9.57%
Attorney 4.03%
Politician 8.14%
Investigator 4.03%
Hacker 24.9%
Tech Mogul 0.8%
Kingpin 50%
Spy 5%
  • 5% Spoils priority
Oligarch 6 Has gained riches via political power; influential in nations with high inequality.
Profession Chance
Tycoon 25%
Politician 10%
Celebrity 5%
Tech Mogul 20%
Executive 20%
Kingpin 20%

Hab Modules

No Habs affect the Spoils prioritySpoils Priority.

Events

TODO

Techs

TODO

Projects

Project Type Research
Cost
Full
Cost
Spoils prioritySpoils Priority Bonus Available To:
Total Spoils prioritySpoils Priority Bonus:
Humanity First The Resistance Project Exodus The Initiative The Academy The Protectorate The Servants