Template:Mission

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Revision as of 05:34, 19 January 2026 by Redwah (talk | contribs)


A template for missions.

Usage

{{Mission
| dataName 
| Mission Name 
| Description 
| File Name 
| attackerContexts/0 
| attackerContexts/1 
| baseMission 
| conditions/0/$type 
| conditions/1/$type 
| conditions/2/$type 
| conditions/3/$type 
| conditions/4/$type 
| cost/$type 
| cost/resourceType 
| cost/value 
| councilorEffects/0/$type 
| defenderContexts/0 
| friendlyName 
| hate/0 
| hate/1 
| hate/2 
| hate/3 
| hate/4 
| hate/5 
| knowledgeProject 
| missionContext 
| movementRule 
| noise/0 
| noise/1 
| noise/2 
| noise/3 
| noise/4 
| noise/5 
| persistentEffect 
| resolutionMethod/$type 
| resolutionMethod/attackingModifiers/0/$type 
| resolutionMethod/attackingModifiers/0/attackerAttribute 
| resolutionMethod/attackingModifiers/1/$type 
| resolutionMethod/attackingModifiers/2/$type 
| resolutionMethod/attackingModifiers/3/$type 
| resolutionMethod/attackingModifiers/4/$type 
| resolutionMethod/attackingModifiers/5/$type 
| resolutionMethod/attackingModifiers/6/$type 
| resolutionMethod/attackingModifiers/7/$type 
| resolutionMethod/attackingModifiers/8/$type 
| resolutionMethod/defendingModifiers/0/$type 
| resolutionMethod/defendingModifiers/0/defenderAttribute 
| resolutionMethod/defendingModifiers/0/flatModifier 
| resolutionMethod/defendingModifiers/1/$type 
| resolutionMethod/defendingModifiers/1/defenderAttribute 
| resolutionMethod/defendingModifiers/2/$type 
| resolutionMethod/defendingModifiers/2/defenderAttribute 
| resolutionMethod/defendingModifiers/3/$type 
| resolutionMethod/defendingModifiers/4/$type 
| resolutionMethod/defendingModifiers/5/$type 
| resolutionMethod/defendingModifiers/6/$type 
| resolutionMethod/defendingModifiers/7/$type 
| resolutionMethod/defendingModifiers/8/$type 
| resolutionMethod/defendingModifiers/9/$type 
| resolutionMethod/defendingModifiers/10/$type 
| resolutionMethod/defendingModifiers/11/$type 
| resolutionOrder 
| target/$type 
| targetEffects/0/$type 
| targetingMethodType 
| UIalertEnemyOnFail 
| XPonSuccess
| Granting Professions 
| Granting Traits 
| Granting Orgs 
| Blocking Traits
| Detailed Effects on Critical Failure
| Detailed Effects on Normal Failure
| Detailed Effects on Normal Success
| Detailed Effects on Critical Success
}}

Contested Mission Example

Enthrall Elites

The aliens gain a control point for their human supporters in a target nation.
Stat: Persuasion Cost: influence XP: 2 Resolution
Order: 4
Noise Mission Outcome Hate
8 Critical Failure 0
4 Normal Failure 0
0 Normal Success 5
-4 Critical Success 5
Attack Modifier(s) Defense Modifier(s)
Councilor's persuasion
Resources Spent
Abductions in Nation
Control in Larger Allies / Federation
Control Points in Neighbors
Proxy Support
Xenoforming in Nation
Target Over Control Point Cap
Mission Difficulty 2
Council Science
Difference in Ideology
Crackdown
Pherocyte Resistance
Size of National Economy
Popular Support
Defend Interests (Partial Defense)



Research and Event Modifiers
For Attackers: For Defenders:
All Control Point-Granting Missions
Enthrall Elites Mission Defense
Granting Professions Granting Traits Granting Orgs Blocking Traits
Alien
None None None
Mission Outcome Detailed Effects
Normal Success The Target Control Point is given to The Servants.

If there are multiple factions performing this mission (or the Purge mission) on the same control point, then subsequent missions will abort after one succeeds.
Critical Success The Target Control Point is given to The Servants.

If there are multiple factions performing this mission (or the Purge mission) on the same control point, then subsequent missions will abort after one succeeds.
Also applies Propaganda of strength (Acting Councilor's Persuasion Persuasion / 2) for the Aliens in the Target Nation.

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost


Uncontested Mission Example

Defend Interests

Fortify our control points in this nation against enemy Crackdowns, Purges and Coups. Duration decreases with the number of control points we are protecting.
Cost: 20 influence XP: 1 Resolution
Order: 0
Noise Mission Outcome Hate
0 Normal Success 0
Granting Professions Granting Traits Granting Orgs Blocking Traits
Attorney
Diplomat
Executive
Fixer
Inspector
Judge
Kingpin
Officer
Politician
Tycoon
None Secret Service
Federal Protective Service
Research and Analysis Wing
National Intelligence Service
National Security Bureau
Academy Envoys
The Shield of the Devoted
Reeducation Team
RandomInfluence22
RandomInfluence23
RandomCriminal12
RandomCriminal13
Madisonian Society
Shield Initative
None
Mission Outcome Detailed Effects
Normal Success If the target is a hab, then set the hab status to defended, and add 60 months to the defense duration.

If the target is a nation, then set the status of each non-disabled control point owned by the faction to defended, and distribute (90 × number of such control points + 360) days of defense duration among the control points so that their expiry dates are as close as possible.

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Random
Influence23
3 Persuasion
Control NationControl Nation
Defend InterestsDefend Interests
AdviseAdvise
20%: 1% to 2% Government priority 50%: 1% to 6% Funding priority 25%: -4 to 4 money 4 to 8 influence Arrival Law
500 to 750 money 20 to 40 influence
National Intelligence Service
1 Investigation 1 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Defend InterestsDefend Interests
-12 money 1 ops Seoul
Government
70 influence
Federal Protective Service
1 Investigation 1 Command 3 Security
Investigate CouncilorInvestigate Councilor
Protect TargetProtect Target
Defend InterestsDefend Interests
-10 money 1 ops Moscow
Government
150 influence
Secret Service
2 Investigation 4 Security
Investigate CouncilorInvestigate Councilor
Protect TargetProtect Target
Defend InterestsDefend Interests
Prominent
-62 money 1 ops
Washington
Government
NOT Criminal
200 influence
Madisonian Society
2 Persuasion 25%: 1 Investigation 25%: 1 Security
Defend InterestsDefend Interests
Control NationControl Nation
Set National PolicySet National Policy
25%: 1% to 2% Unity priority 50%: 1% to 2% Spoils priority 2 to 4 influence Affinity: Humanity FirstThe ResistanceThe Initiative
Banned: The ProtectorateThe Servants
Washington
100 to 150 influence
National Security Bureau
1 Investigation 1 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Defend InterestsDefend Interests
-12 money 1 ops Taipei
Government
50 influence
Random
Criminal13
33%: 1 Persuasion 70%: 1 to 2 Espionage 6 to 8 Administration 1 to 3 Security
Hostile TakeoverHostile Takeover
Defend InterestsDefend Interests
Surveil LocationSurveil Location
10% to 20% Spoils priority 25 to 75 money 45%: 1 to 3 influence 3 to 4 ops Affinity: The Initiative
Arrival Law
Criminal
500 to 750 money 0 to 60 influence 10 to 30 ops
Random
Influence22
2 Persuasion
Control NationControl Nation
Defend InterestsDefend Interests
50%: 1% to 4% Funding priority 25%: -2 to 2 money 2 to 4 influence Arrival Domestic Politics
200 to 400 money 10 to 20 influence
Research and Analysis Wing
2 Investigation 2 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Defend InterestsDefend Interests
AssassinateAssassinate
Prominent
-25 money 2 ops
New Delhi
Government
200 influence
Shield Initiative
1 Command 1 Science 2 Security
Stabilize NationStabilize Nation
AdviseAdvise
Defend InterestsDefend Interests
2% Military Science 1 projects 50%: 1 to 5 money 50%: 2 to 5 influence 5 to 10 research Affinity: Project ExodusThe ResistanceThe Initiative
Banned: The ProtectorateThe ServantsThe Aliens
500 to 750 money
The Shield of the Devoted
3 Persuasion 5 Command 6 Administration 10 Security
Control NationControl Nation
PurgePurge
Defend InterestsDefend Interests
10% Unity priority 5% Oppression priority 10% Xenology 3 influence 4 ops Affinity: The Servants
Banned: The ResistanceThe InitiativeThe AcademyProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
Academy Envoys
3 Persuasion 6 Administration 2 Science
Control NationControl Nation
Defend InterestsDefend Interests
AdviseAdvise
Control Space AssetControl Space Asset
10% Xenology 2 influence 10 research Affinity: The Academy
Banned: The ResistanceThe ServantsThe InitiativeProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
Random
Criminal12
60%: 1 Espionage 50%: 4 Administration 1 to 2 Security
Hostile TakeoverHostile Takeover
Defend InterestsDefend Interests
5% to 10% Spoils priority 10 to 25 money 35%: 1 to 2 influence 1 to 2 ops Affinity: The Initiative
Criminal
200 to 400 money 0 to 40 influence 0 to 15 ops
Reeducation Team
5 Persuasion 3 Investigation 6 Administration
CrackdownCrackdown
Public CampaignPublic Campaign
Defend InterestsDefend Interests
5% Unity priority 10% Social Science 3 influence 2 ops Affinity: The Protectorate
Banned: The ResistanceThe ServantsThe InitiativeProject ExodusThe AcademyHumanity FirstThe Aliens
Not on Market