Template:Attribute: Difference between revisions

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| colspan=4| {{{description| }}}
| colspan=4| {{{description| }}}
|-  
|-  
! colspan=4| Missions that use {{{1}}}
! colspan=4| Missions that use {{{1}}} {{icon|{{lc: {{{1}}} }} }}
|-
|-
! As an Attack Attribute:
! As an Attack Attribute:
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missionDataName=dataName
missionDataName=dataName
|format=CSV with Header
|format=CSV with Header
}}{{#iferror: {{#external_value: missionDataName}} | | {{#for_external_table:| {{missionDisplayName|{{{missionDataName}}} }} • }} }}{{#clear_external_data:}}{{#get_web_data:
}}{{#iferror: {{#external_value: missionDataName}} | | {{#for_external_table:| [[{{missionDisplayName|{{{missionDataName}}} }}]] • }} }}{{#clear_external_data:}}{{#get_web_data:
|url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIMissionTemplate_CSV?resolutionMethod/defendingModifiers/1/defenderAttribute={{{1}}}
|url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIMissionTemplate_CSV?resolutionMethod/defendingModifiers/1/defenderAttribute={{{1}}}
|data=
|data=
missionDataName=dataName
missionDataName=dataName
|format=CSV with Header
|format=CSV with Header
}}{{#iferror: {{#external_value: missionDataName}} | | {{#for_external_table:| {{missionDisplayName|{{{missionDataName}}} }} • }} }}{{#clear_external_data:}}{{#get_web_data:
}}{{#iferror: {{#external_value: missionDataName}} | | {{#for_external_table:| [[{{missionDisplayName|{{{missionDataName}}} }}]] • }} }}{{#clear_external_data:}}{{#get_web_data:
|url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIMissionTemplate_CSV?resolutionMethod/defendingModifiers/2/defenderAttribute={{{1}}}
|url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIMissionTemplate_CSV?resolutionMethod/defendingModifiers/2/defenderAttribute={{{1}}}
|data=
|data=
missionDataName=dataName
missionDataName=dataName
|format=CSV with Header
|format=CSV with Header
}}{{#iferror: {{#external_value: missionDataName}} | | {{#for_external_table:| {{missionDisplayName|{{{missionDataName}}} }} • }} }}{{#clear_external_data:}}
}}{{#iferror: {{#external_value: missionDataName}} | | {{#for_external_table:| [[{{missionDisplayName|{{{missionDataName}}} }}]] • }} }}{{#clear_external_data:}}
|-
|-
! colspan=4 | Traits that affect {{{1}}}
! colspan=4 | Councilor Professions that have {{{1}}} {{icon|{{lc: {{{1}}} }} }}
|-
! As their Primary Stat:
| colspan=3 | {{#get_web_data:
|url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TICouncilorTypeTemplate_CSV?keyStat/0={{{1}}}
|data=
professionName=dataName
|format=CSV with Header
}}{{#iferror: {{#external_value: professionName}} | | {{#for_external_table:| {{{professionName}}} • }} }}{{#clear_external_data:}}
|-
! As their Secondary Stat:
| colspan=3 | {{#get_web_data:
|url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TICouncilorTypeTemplate_CSV?keyStat/1={{{1}}}
|data=
professionName=dataName
|format=CSV with Header
}}{{#iferror: {{#external_value: professionName}} | | {{#for_external_table:| {{{professionName}}} • }} }}{{#clear_external_data:}}
|-
| colspan=4 |
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width: 100%;text-align: center;"
! Profession !! Minimum {{icon|{{lc: {{{1}}} }} }} !! Average {{icon|{{lc: {{{1}}} }} }} !! Maximum {{icon|{{lc: {{{1}}} }} }}
|-
{{#get_web_data:
|url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TICouncilorTypeTemplate_CSV
|data=
professionName=dataName,
bStat=base{{{1}}},
rStat=rand{{{1}}},
|format=CSV with Header
}}{{#iferror: {{#external_value: professionName}} | | {{#for_external_table:|
{{!}}-
{{!}} {{{professionName}}}
{{!}} {{{bStat}}}
{{!}} {{#expr: {{{bStat}}} + {{{rStat}}} / 2}}
{{!}} {{#expr: {{{bStat}}} + {{{rStat}}} }}
{{!}}-
}} }}{{#clear_external_data:}}
|-
|}
|-
! colspan=4 | Traits that affect {{{1}}} {{icon|{{lc: {{{1}}} }} }}
|-
|-
| colspan=4 |
| colspan=4 |
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width: 100%;text-align: center;"
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width: 100%;text-align: center;"
! Trait !! Condition !! Effect on {{{1}}}  
! Trait !! Condition !! Effect on {{icon|{{lc: {{{1}}} }} }}
|-
|-
{{#get_web_data:
{{#get_web_data:
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| TIGlobalCondition_bNuclearWeaponsUsed = At least one nuke fired this campaign?
| TIGlobalCondition_bNuclearWeaponsUsed = At least one nuke fired this campaign?
| TIFactionCondition_efResourceValue = Faction's amount of resource
| TIFactionCondition_efResourceValue = Faction's amount of resource
| #default = {{{condType}}}
| #default = {{{condType|}}}
}}{{#ifeq: {{{condId}}} | | | ({{{condId}}})}} {{#switch: {{{condSign}}}
}} {{#ifeq: {{{condId}}} | | | ({{{condId}}})}} {{#switch: {{{condSign}}}
| LessThanOrEqualTo = ≤
| LessThanOrEqualTo = ≤
| GreaterThanOrEqualTo = ≥
| GreaterThanOrEqualTo = ≥
Line 72: Line 112:
| GreaterThan = >
| GreaterThan = >
| LessThan = <
| LessThan = <
| #default = {{{condSign}}}  
| #default = {{{condSign|}}}  
}} {{{condVal}}}
}} {{{condVal|}}}
}}
}}
{{!}} {{#switch: {{{statOp}}}  
{{!}} {{#switch: {{{statOp}}}  
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| TIGlobalCondition_bNuclearWeaponsUsed = At least one nuke fired this campaign?
| TIGlobalCondition_bNuclearWeaponsUsed = At least one nuke fired this campaign?
| TIFactionCondition_efResourceValue = Faction's amount of resource
| TIFactionCondition_efResourceValue = Faction's amount of resource
| #default = {{{condType}}}
| #default = {{{condType|}}}
}}{{#ifeq: {{{condId}}} | | | ({{{condId}}})}} {{#switch: {{{condSign}}}
}} {{#ifeq: {{{condId}}} | | | ({{{condId}}})}} {{#switch: {{{condSign}}}
| LessThanOrEqualTo = ≤
| LessThanOrEqualTo = ≤
| GreaterThanOrEqualTo = ≥
| GreaterThanOrEqualTo = ≥
Line 113: Line 153:
| GreaterThan = >
| GreaterThan = >
| LessThan = <
| LessThan = <
| #default = {{{condSign}}}  
| #default = {{{condSign|}}}  
}} {{{condVal}}}
}} {{{condVal|}}}
}}
}}
{{!}} {{#switch: {{{statOp}}}  
{{!}} {{#switch: {{{statOp}}}  
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| TIGlobalCondition_bNuclearWeaponsUsed = At least one nuke fired this campaign?
| TIGlobalCondition_bNuclearWeaponsUsed = At least one nuke fired this campaign?
| TIFactionCondition_efResourceValue = Faction's amount of resource
| TIFactionCondition_efResourceValue = Faction's amount of resource
| #default = {{{condType}}}
| #default = {{{condType|}}}
}}{{#ifeq: {{{condId}}} | | | ({{{condId}}})}} {{#switch: {{{condSign}}}
}} {{#ifeq: {{{condId}}} | | | ({{{condId}}})}} {{#switch: {{{condSign}}}
| LessThanOrEqualTo = ≤
| GreaterThanOrEqualTo = ≥
| EqualTo = =
| GreaterThan = >
| LessThan = <
| #default = {{{condSign|}}}
}} {{{condVal|}}}
}}
{{!}} {{#switch: {{{statOp}}}
| Additive = {{#ifexpr: {{{statVal}}} > 0|+}}{{{statVal}}}
| #default = {{{statOp}}} {{{statVal}}}
}}
{{!}}-
}}
}}{{#clear_external_data:}}
{{#get_web_data:
|url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TITraitTemplate_CSV?statMods/3/stat={{{1}}}
|data=
traitName=friendlyName,
statOp=statMods/3/operation,
statVal=statMods/3/strValue,
condType=statMods/3/condition/$type,
condId=statMods/3/condition/strIdx,
condSign=statMods/3/condition/sign,
condVal=statMods/3/condition/strValue,
|format=CSV with Header
}}{{#iferror: {{#external_value: traitName}} | |
{{#for_external_table:|
{{!}}-
{{!}} {{{traitName}}}
{{!}} {{#ifeq: {{{condType}}} | | None | {{#switch: {{{condType}}}
| TINationCondition_fInequality = Location [[Nations#Inequality|Inequality]]
| TINationCondition_fEducation = Location [[Nations#Education|Education]]
| TINationCondition_fDemocracy = Location [[Nations#Government|Government]]
| TINationCondition_fCohesion = Location [[Nations#Cohesion|Cohesion]]
| TINationCondition_fUnrest = Location [[Nations#Unrest|Unrest]]
| TICouncilorCondition_bInHomeNation = Location is councilor's home nation?
| TIGlobalCondition_bNuclearWeaponsUsed = At least one nuke fired this campaign?
| TIFactionCondition_efResourceValue = Faction's amount of resource
| #default = {{{condType|None}}}
}} {{#ifeq: {{{condId}}} | | | ({{{condId}}})}} {{#switch: {{{condSign}}}
| LessThanOrEqualTo = ≤
| LessThanOrEqualTo = ≤
| GreaterThanOrEqualTo = ≥
| GreaterThanOrEqualTo = ≥
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| GreaterThan = >
| GreaterThan = >
| LessThan = <
| LessThan = <
| #default = {{{condSign}}}  
| #default = {{{condSign|}}}  
}} {{{condVal}}}
}} {{{condVal|}}}
}}
}}
{{!}} {{#switch: {{{statOp}}}  
{{!}} {{#switch: {{{statOp}}}  
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{{!}}-
{{!}}-
}}  
}}  
}}{{#clear_external_data:}}
{{#get_web_data:
|url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TITraitTemplate_CSV
|data=
traitName=friendlyName,
detectEsp=detectionEspBonus,
detectInv=detectionInvBonus,
|format=CSV with Header
}}{{#iferror: {{#external_value: traitName}} | |
{{#switch: {{{1}}}
|Espionage= {{#for_external_table:| {{#ifeq: {{{detectEsp}}} | | |
{{!}}-
{{!}} {{{traitName}}}
{{!}} When checking [[Councilors#Detection|Detection]]
{{!}} {{#ifexpr: {{{detectEsp}}} > 0|+}}{{{detectEsp}}}
{{!}}-
}} }}
|Investigation= {{#for_external_table:| {{#ifeq: {{{detectInv}}} | | |
{{!}}-
{{!}} {{{traitName}}}
{{!}} When checking [[Councilors#Detection|Detection]]
{{!}} {{#ifexpr: {{{detectInv}}} > 0|+}}{{{detectInv}}}
{{!}}-
}} }}
}}
}}{{#clear_external_data:}}
}}{{#clear_external_data:}}
|-
|-
|}
|}
|-
{{#ifeq: {{{1}}} | Loyalty | |
! colspan=4 {{!}} Orgs that give {{{1}}} {{icon|{{lc: {{{1}}} }} }}{{#get_web_data:
|url={{fullurl:RawOrgDisplayName|action=raw}}
|data=__all
}}
{{!}}-
{{!}} colspan=4 {{!}}
{{{!}} class="wikitable sortable mw-collapsible mw-collapsed" style="width: 100%;text-align: center;"
! Org !! Tier !! Minimum {{icon|{{lc: {{{1}}} }} }} !! Maximum {{icon|{{lc: {{{1}}} }} }} !! Chance !! Average {{icon|{{lc: {{{1}}} }} }}
{{!}}-
{{#get_web_data:
|url=https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIOrgTemplate_CSV
|data=
orgName=dataName,
tier=tier,
bStat={{lc: {{{1}}} }},
rStat=rand{{{1}}},
cStat=chance{{{1}}},
|format=CSV with Header
}}{{#iferror: {{#external_value: orgName}} | | {{#for_external_table:|
{{#if: {{{cStat}}} |
{{!}}-
{{!}} {{#external_value: {{{orgName}}} | {{{orgName}}} }}
{{!}} {{#switch: {{{tier}}}
| 3 = style="color:green;"
| 2 = style="color:orange;"
| 1 = style="color:red;"
}}{{!}}{{{tier}}}
{{!}} {{{bStat}}}
{{!}} {{#expr: {{{bStat}}} + {{#if: {{{rStat}}} | {{{rStat}}} | 0}} }}
{{!}} {{{cStat|0}}}%
{{!}} {{#expr: ({{{bStat}}} + {{#if: {{{rStat}}} | {{{rStat}}} | 0}} / 2) * {{{cStat|0}}} / 100}}
{{!}}-
}} }} }}{{#clear_external_data:}}
{{!}}-
{{!}}}
}}
|-
|-
! colspan=4 | Effects
! colspan=4 | Effects
Line 178: Line 322:
! colspan=4 | Data Sources
! colspan=4 | Data Sources
|-
|-
| colspan=4 | [[TIMissionTemplate_CSV]]
| colspan=4 | [[TIMissionTemplate_CSV]] • [[TICouncilorTypeTemplate_CSV]] • [[TITraitTemplate_CSV]] • [[TIOrgTemplate_CSV]]
|-
|-
! colspan=4 | Related Pages
! colspan=4 | Related Pages
|-
|-
| colspan=4 | [[Councilors]] • [[Profession List]] • [[Org List]]  
| colspan=4 | [[Councilors]] • [[Missions]] • [[Profession List]] • [[Org List]]  
|-
|-
|}
|}
Line 199: Line 343:
== Example ==
== Example ==


{{attribute|Persuasion|description=Persuasion is the ability to shape the opinions of others to your own. It is crucial in gaining support from Earth's nations.|effects=
{{attribute|Security|description=Persuasion is the ability to shape the opinions of others to your own. It is crucial in gaining support from Earth's nations.|effects=
* +1% {{icon|influence|bgcolor=DarkSlateGray}} Influence Income for Councilor per Persuasion point.
* +1% {{icon|influence|bgcolor=DarkSlateGray}} Influence Income for Councilor per Persuasion point.
* +1 {{icon|cp|bgcolor=DarkSlateGray}} Control point Cap per Persuasion point.
* +1 {{icon|cp|bgcolor=DarkSlateGray}} Control point Cap per Persuasion point.

Revision as of 23:04, 5 July 2025


A template for councilor attributes.

Usage

To get the Persuasion attribute for example:

{{attribute|Persuasion|description=|effects=|notes=}}

Named parameters are optional.

Example

Security
Security
Persuasion is the ability to shape the opinions of others to your own. It is crucial in gaining support from Earth's nations.
Missions that use Security Security
As an Attack Attribute: Error while fetching data from URL https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIMissionTemplate_CSV?resolutionMethod/attackingModifiers/0/attackerAttribute=Security: $2.
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Error while fetching data from URL https://wiki.hoodedhorse.com/Terra_Invicta/Special:GetData/TIMissionTemplate_CSV?resolutionMethod/attackingModifiers/0/attackerAttribute=Security:
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.
As a Defense Attribute: Assassinate • Detain Councilor • Extract Councilor • Investigate Councilor • Sabotage Facilities • Sabotage Hab Module • Sabotage Project • Steal Project •Assassinate • Control Space Asset • Detain Councilor • Enthrall Org • Extract Councilor • Sabotage Facilities • Sabotage Hab Module • Sabotage Project • Steal Project • Turn Councilor •
Councilor Professions that have Security Security
As their Primary Stat:
As their Secondary Stat: Commando • Celebrity • Tycoon •
Profession Minimum Security Average Security Maximum Security
Rebel 4 5 6
Operative 4 4.5 5
Fixer 2 3 4
Spy 4 4.5 5
Kingpin 4 5 6
Activist 0.5 1
Inspector 4 4.5 5
Officer 5 5.5 6
Judge 3 3.5 4
Politician 3 3.5 4
Executive 2 3 4
Journalist 0.5 1
Commando 6 Expression error: Unexpected / operator. Expression error: Missing operand for +.
Evangelist 2 3 4
Diplomat 4 4.5 5
Hacker 2 3 4
Investigator 3 3.5 4
Celebrity 3 3.5 4
TechMogul 3 3.5 4
Scientist 2 2.5 3
Astronaut 4 5 6
Professor 1 Expression error: Unexpected / operator. Expression error: Missing operand for +.
Tycoon 3 4 5
Attorney 3 3.5 4
Engineer 2 2.5 3
Alien 10 11.5 13
Traits that affect Security Security
Trait Condition Effect on Security
Criminal Location Unrest ≤ 1 -1
Streetwise Location is councilor's home nation? = TRUE +1
Averse None +1
Careless Location Unrest ≥ 4 -2
Hard Target None +2
Crew None +1
Addict None -2
Survivor None +1
Personal Protection Monitor None +1
Personal Defense System None +2
Guardian Angel Implant None +3
Marked None -10
Untouchable None +3
Pariah Location is councilor's home nation? = TRUE -1
National Hero Location is councilor's home nation? = TRUE -1
Brazen None -1
Addict Faction's amount of resource (Money) ≤ -4
Veteran None +1
Suspicious None +2
Conspiracy Theorist None +1
Paranoid None +3
Second Wave None +3
Family Ties Location is councilor's home nation? = TRUE +1
Martyr None -1
Expert None -1
Vengeful None +3
Delinquent None -3
Orgs that give Security Security
Org Tier Minimum Security Maximum Security Chance Average Security
Central Intelligence Agency 3 2 2 100% 2
Federal Bureau of Investigation 3 2 2 100% 2
Secret Service 3 4 4 100% 4
Directorate General for External Security 2 1 1 100% 1
Security Service MI5 2 2 2 100% 2
Secret Intelligence Service MI6 3 2 2 100% 2
Special Air Service 2 1 1 100% 1
Bundesnachrichtendienst 2 1 1 100% 1
GSG 9 der Bundespolizei 2 2 2 100% 2
Federal Security Service 3 2 2 100% 2
Foreign Intelligence Service 2 1 1 100% 1
Main Intelligence Directorate 3 2 2 100% 2
Federal Protective Service 2 3 3 100% 3
National Geospatial Intelligence Agency 3 1 1 100% 1
Ministry of State Security 3 3 3 100% 3
1st U.S. Special Forces Group 2 2 2 100% 2
3rd U.S. Special Forces Group 2 2 2 100% 2
5th U.S. Special Forces Group 2 2 2 100% 2
7th U.S. Special Forces Group 2 2 2 100% 2
10th U.S. Special Forces Group 2 2 2 100% 2
Delta Force 3 1 1 100% 1
SEAL Team Six 3 1 1 100% 1
Mossad 3 3 3 100% 3
Research and Analysis Wing 3 1 1 100% 1
Koanchosacho 2 1 1 100% 1
Inter-Services Intelligence 2 2 2 100% 2
Australian Secret Intelligence Service 1 1 1 100% 1
Australian Special Air Service 1 2 2 100% 2
Al Mukhabarat Al Aamah 1 1 1 100% 1
Gihaz El Mukhabarat El Amma 1 2 2 100% 2
Milli Istihbarat Teskilati 1 1 1 100% 1
Canadian Security Intelligence Service 1 1 1 100% 1
National Intelligence Service 1 1 1 100% 1
National Security Bureau 1 1 1 100% 1
Interpol 2 2 2 100% 2
Arma dei Carabinieri 2 2 2 100% 2
Al-Qaida 2 1 1 100% 1
Hezbollah 3 2 2 100% 2
Quds Force 3 2 2 100% 2
La Cosa Nostra 3 2 2 100% 2
Ndrangheta 3 2 2 100% 2
Camorra 3 1 1 100% 1
Gulf Cartel 2 1 1 100% 1
Sinaloa Cartel 3 1 1 100% 1
Los Zetas 2 2 2 100% 2
Comando Vermelho 2 1 1 100% 1
Sumiyoshi-kai 2 1 1 100% 1
Yamaguchi-gumi 3 2 2 100% 2
Inagawa-kai 2 1 1 100% 1
Aizukotetsu-kai 1 1 1 100% 1
Hong Kong Triad 3 2 2 100% 2
Golden Triangle Cartel 3 2 2 100% 2
Golden Crescent Cartel 2 2 2 100% 2
Solntsevskaya Bratva 3 3 3 100% 3
Bratski Krug 2 1 1 100% 1
Azeri Mafia 1 1 1 100% 1
Office 39 2 1 1 100% 1
Defense Advanced Research Projects Agency 3 1 1 100% 1
Siberian Tigers 1 1 1 100% 1
Southern Sword 2 2 2 100% 2
Sea Dragon 2 2 2 100% 2
Snow Leopard Commando Group 2 2 2 100% 2
Fuerza de Guerra Naval Especial 2 2 2 100% 2
Sayeret Matkal 2 1 1 100% 1
Shayetet 13 1 2 2 100% 2
National Gendarmerie Intervention Group 2 2 2 100% 2
Special Services Group 2 2 2 100% 2
GROM 2 1 1 100% 1
Special Boat Service 2 2 2 100% 2
Joint Task Force 2 1 1 1 100% 1
Australian Security Intelligence Organization 1 2 2 100% 2
Agazi Commandos 1 1 1 100% 1
Compañía de Comandos 601 1 1 1 100% 1
Jagdkommando 1 1 1 100% 1
Pathfinders 2 1 1 100% 1
Jaeger Corps 1 1 1 100% 1
Sa'ka Forces 1 1 1 100% 1
9 Para SF 2 2 2 100% 2
Kopassus 1 1 1 100% 1
Denjaka 1 1 1 100% 1
Japan Special Forces Group 2 1 1 100% 1
Serbian Cobras 1 2 2 100% 2
Särskilda Operationsgruppen 1 1 1 100% 1
Life Regiment Hussars 2 2 2 100% 2
Airborne Special Service Company 1 1 1 100% 1
King's Guard 1 2 2 100% 2
Special Forces Command 1 1 1 100% 1
Salamander Shock Troops 2 3 3 100% 3
Special Activities Section 3 3 3 100% 3
The Executioners 3 10 10 100% 10
The Shield of the Devoted 3 10 10 100% 10
RandomSecurity11 1 1 1 100% 1
RandomSecurity12 2 2 2 100% 2
RandomSecurity13 3 3 3 100% 3
RandomSecurity21 1 1 1 100% 1
RandomSecurity22 2 1 1 100% 1
RandomSecurity23 3 2 2 100% 2
RandomSecurity32 2 1 1 100% 1
RandomSecurity33 3 1 1 100% 1
RandomSecurity24 2 1 1 50% 0.5
RandomSecurity34 3 1 1 100% 1
RandomSecurity41 1 1 1 20% 0.2
RandomSecurity42 2 1 1 50% 0.5
RandomSecurity43 3 1 1 100% 1
RandomInvestigations23 3 1 1 20% 0.2
RandomInvestigations31 1 1 1 20% 0.2
RandomInvestigations32 2 1 2 50% 0.75
RandomInvestigations33 3 1 3 100% 2
RandomCriminal11 1 1 1 50% 0.5
RandomCriminal12 2 1 2 100% 1.5
RandomCriminal13 3 1 3 100% 2
RandomNGO43 3 1 1 25% 0.25
RandomCult11 1 1 2 25% 0.375
RandomVigilante11 1 1 2 50% 0.75
Madisonian Society 2 1 1 25% 0.25
Kaiser Securities 2 1 1 25% 0.25
SGI 3 2 2 100% 2
Mechanised Motor Supplies 3 3 3 100% 3
Wolfhound Forge Corp. 1 1 1 100% 1
CE Heavy Industries Inc. 2 1 2 50% 0.75
Truculent Logistics 2 2 2 100% 2
Pax Robotica 2 2 2 100% 2
Ughxalt 2 1 1 33% 0.33
Aegis Defense Division 2 2 2 100% 2
Apiary Development Science 2 1 1 75% 0.75
Second Chance 2 3 3 100% 3
Orbital Resource Extraction Inc. 3 2 2 100% 2
KazKo Industries 2 1 1 100% 1
Shimura-Suzumiya Conglomerate 3 2 2 100% 2
Shield Initative 2 2 2 100% 2
Effects
  • +1% influence Influence Income for Councilor per Persuasion point.
  • +1 control points Control point Cap per Persuasion point.
Notes
Data Sources
TIMissionTemplate_CSV • TICouncilorTypeTemplate_CSV • TITraitTemplate_CSV • TIOrgTemplate_CSV
Related Pages
Councilors • Missions • Profession List • Org List