Orgs: Difference between revisions

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|-
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| [[File:Org destroy mid.png|70px]] The Executioners
| [[File:Org destroy mid.png|70px]] The Executioners
| {{icon|ops|bgcolor=DarkSlateGray}}+6 Ops<br>{{icon|research}}+20 Research<br>{{icon|military priority}}+10% Military<br>{{icon|military}}+10% Military Science Research
| {{icon|ops|bgcolor=DarkSlateGray}}+5 Ops<br>{{icon|military priority}}+10% Military<br>+10% Found Military<br>{{icon|build army}}+10% Build Army<br>{{icon|build navy}}+10% Build Navy<br>{{icon|space defenses}}+10% Space Defenses<br>{{icon|military}}+10% Military Science Research
| {{icon|espionage}}+5 Espionage<br>{{icon|command}}+10 Command<br>{{icon|administration}}+3 Administration<br>{{icon|security}}+10 Security
| {{icon|espionage}}+5 Espionage<br>{{icon|command}}+10 Command<br>{{icon|administration}}+3 Administration<br>{{icon|security}}+10 Security
| [[File:ICO assassinate on.png|24px]] Assassinate<br>[[File:ICO assaultfacility on.png|24px]] Assault Alien Asset<br>[[File:ICO purge on.png|24px]] Purge
| [[File:ICO assassinate on.png|24px]] Assassinate<br>[[File:ICO assaultfacility on.png|24px]] Assault Alien Asset<br>[[File:ICO purge on.png|24px]] Purge

Revision as of 19:10, 30 May 2025

Orgs, or organizations, are government agencies, private companies, and criminal syndicates, that a councilor may control. Orgs may provide incomes, stat bonuses, new missions, and bonuses to the faction's investment priorities in nations. Orgs are rated from tier 1 to tier 3 (represented by the number of stars attached to the org icon), and councilors may manage one tier of org per point in the administration stat.

Most orgs become available on a faction's exclusive market, and will rotate to be available to another faction after a period of time. Orgs are purchased using moneymoney, influenceinfluence and rarely opsops or boostboost. They may also be acquired via the Hostile Takeover missions or during trades with other factions. Factions may also gain special orgs for completing objectives or during events.

Orgs can be transferred between councilors and sometimes stolen by other factions via the Hostile Takeover mission.

Newly acquired orgs for a councilor do not provide bonuses until during the next mission phase, with the exception of administration for the purposes of calculating a councilor's org capacity. If a councilor is detained, all orgs are made inactive.

There are several common archetypes of orgs:

  • National Orgs are organizations that operate in a certain region. Purchasing them requires either a control point in the nation controlling its region or the councilor to have their home in the said nation.
  • Government Orgs can be purchased by councilors with the Government trait. Most government orgs are also national orgs.
  • Criminal Orgs are only available to advisers with Criminal trait.

Markets

On the 15th of each month, each faction draws from a central inactive pool of orgs, to refresh their own active/available org marketplace. During refresh, each org currently in the marketplace has a random chance to become unavailable (75%/mo for 1-star, 25%/mo for 3-star). The marketplace is then refilled up to a minimum number plus a small random number of extras.

Orgs may be sold from your control back to the marketplace for a share of their original monetary cost, but influence, ops or boost prices are not refunded.

Unassigned orgs

Each faction may own up to 10 orgs that are not assigned to any specific councilor, which can be used to hold orgs for transfer between councilors, or to save good orgs with benefits you don't need currently but expect to want later. You need to pay some moneymoney or influenceinfluence to assign those orgs to a councilor.

These orgs do not confer any benefits to the faction, but those with negative incomes continue to cost resources to maintain.

Unassigned orgs are much easier targets for the Hostile Takeover mission.

Org list

Orgs
Organization tier Monthly income Councilor attributes Missions gained Cost Required region Government? Criminal? Sociopath? Banned
Central Intelligence Agency 3
  • -400 money
  • 3 influence
  • 4 ops
  • 1 PER
  • 2 INV
  • 3 ESP
  • 5 ADM
  • 1 SCI
  • 2 SEC
  • Assassinate
  • Unrest
  • Coup
  • Purge
  • 300 influence
Shenandoah true
Federal Bureau of Investigation 3
  • -250 money
  • 2 ops
  • 4 INV
  • 2 ESP
  • 2 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Detain
  • Crackdown
  • 280 influence
Shenandoah true false
Secret Service 3
  • -62 money
  • 1 ops
  • 2 INV
  • 4 SEC
  • InvestigateCouncilor
  • Protect
  • DefendInterests
  • 200 influence
Shenandoah true false
Directorate General for External Security 2
  • -22 money
  • 3 ops
  • 2 INV
  • 2 ESP
  • 1 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Detain
  • Crackdown
  • 250 influence
France true
Security Service 2
  • -50 money
  • 1 ops
  • 3 INV
  • 1 ESP
  • 2 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Detain
  • Crackdown
  • 200 influence
England true
Secret Intelligence Service 3
  • -50 money
  • 2 ops
  • 2 INV
  • 2 ESP
  • 2 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Stabilize
  • 250 influence
England true
Special Air Service 2
  • -2 money
  • 3 ops
  • 1 CMD
  • 1 SEC
  • Extract
  • Detain
  • AssaultAlienAsset
  • 200 influence
England true
Government Communications Headquarters 2
  • -20 money
  • 1 PER
  • 1 INV
  • 1 ESP
  • InvestigateCouncilor
  • DetectCouncilActivity
  • 200 influence
England true
Bundesnachrichtendienst 2
  • -36 money
  • 1 ops
  • 2 INV
  • 1 ESP
  • 1 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Detain
  • 200 influence
Germany true
GSG 9 der Bundespolizei 2
  • -2 money
  • 2 ops
  • 1 INV
  • 1 CMD
  • 2 SEC
  • Extract
  • Detain
  • Protect
  • 200 influence
Germany true false
National Security Agency 3
  • -250 money
  • 3 influence
  • 5.0% InformationScience
  • 1 PER
  • 3 INV
  • 1 ESP
  • InvestigateCouncilor
  • DetectCouncilActivity
  • SabotageProject
  • 300 influence
Shenandoah true
Federal Security Service 3
  • -250 money
  • 1 influence
  • 2 ops
  • 0.02 unity
  • 1 PER
  • 2 INV
  • 6 ADM
  • 2 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Detain
  • Crackdown
  • 250 influence
Moskva true
Foreign Intelligence Service 2
  • -30 money
  • 3 ops
  • 1 PER
  • 1 INV
  • 1 ESP
  • 4 ADM
  • 1 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Propaganda
  • 250 influence
Moskva true
Main Intelligence Directorate 3
  • -50 money
  • 2 influence
  • 4 ops
  • 0.01 military
  • 0.02 spoils
  • 1 PER
  • 1 INV
  • 3 ESP
  • 4 ADM
  • 2 SEC
  • Assassinate
  • Unrest
  • Coup
  • Purge
  • 250 influence
Moskva true
Federal Protective Service 2
  • -10 money
  • 1 ops
  • 1 INV
  • 1 CMD
  • 3 SEC
  • InvestigateCouncilor
  • Protect
  • DefendInterests
  • 150 influence
Moskva true
National Reconnaissance Office 3
  • -200 money
  • 0.3 boost
  • 2 mc
  • 2.0% SpaceScience
  • 3 INV
  • 1 SCI
  • DetectCouncilActivity
  • 200 influence
Shenandoah true
National Geospatial Intelligence Agency 3
  • -140 money
  • 3 mc
  • 10 research
  • 0.03 welfare
  • 2.0% InformationScience
  • 3 INV
  • 3 CMD
  • 2 SCI
  • 1 SEC
  • DetectCouncilActivity
  • Stabilize
  • 200 influence
Shenandoah true
Ministry of State Security 3
  • -220 money
  • 2 influence
  • 4 ops
  • 2 INV
  • 3 ESP
  • 6 ADM
  • 1 SCI
  • 3 SEC
  • InvestigateCouncilor
  • Detain
  • DetectCouncilActivity
  • Crackdown
  • 300 influence
Beijing true
Los Alamos National Laboratory 3
  • -81 money
  • 35 research
  • 0.02 military
  • 10.0% Energy
  • 1 project(s)
  • 2 SCI
  • 200 influence
RockyMountains false
Lawrence Livermore National Laboratory 3
  • -41 money
  • 35 research
  • 0.02 military
  • 10.0% Energy
  • 1 project(s)
  • 2 SCI
  • 200 influence
California false
Sandia National Laboratories 3
  • -100 money
  • 35 research
  • 0.02 military
  • 10.0% Energy
  • 1 project(s)
  • 2 SCI
  • 200 influence
RockyMountains false
Brookhaven National Laboratory 2
  • -14 money
  • 20 research
  • 5.0% Energy
  • 1 SCI
  • 150 influence
NewYork false
CERN 3
  • -28 money
  • 40 research
  • 10.0% Energy
  • 3 SCI
  • 200 influence
Air Force Research Laboratory 2
  • -65 money
  • 25 research
  • 0.2 military
  • 0.02 mc_priority
  • 0.02 space_program
  • 8.0% MilitaryScience
  • 1 SCI
  • 100 influence
RockyMountains true
Air Force Special Operations Command 2
  • -2 money
  • 3 ops
  • 1 CMD
  • Extract
  • 80 influence
Dixie true
Voice of America 2
  • -6 money
  • 3 influence
  • 0.01 knowledge
  • 1 PER
  • Propaganda
  • 80 influence
Shenandoah true
United States Information Agency 2
  • -14 money
  • 2 influence
  • 1 PER
  • Propaganda
  • 60 influence
Shenandoah true
1st U.S. Special Forces Group 2
  • -2 money
  • 3 ops
  • 0.03 military
  • 1 CMD
  • 2 SEC
  • Unrest
  • Stabilize
  • AssaultAlienAsset
  • 100 influence
Cascadia true
3rd U.S. Special Forces Group 2
  • -2 money
  • 3 ops
  • 0.03 military
  • 1 CMD
  • 2 SEC
  • Unrest
  • Stabilize
  • AssaultAlienAsset
  • 100 influence
Shenandoah true
5th U.S. Special Forces Group 2
  • -2 money
  • 3 ops
  • 0.03 military
  • 1 CMD
  • 2 SEC
  • Unrest
  • Stabilize
  • AssaultAlienAsset
  • 100 influence
RustBelt true
7th U.S. Special Forces Group 2
  • -2 money
  • 3 ops
  • 0.03 military
  • 1 CMD
  • 2 SEC
  • Unrest
  • Stabilize
  • AssaultAlienAsset
  • 100 influence
Dixie true
10th U.S. Special Forces Group 2
  • -2 money
  • 3 ops
  • 0.03 military
  • 1 CMD
  • 2 SEC
  • Unrest
  • Stabilize
  • AssaultAlienAsset
  • 100 influence
RockyMountains true
Delta Force 3
  • -3 money
  • 4 ops
  • 2 CMD
  • 1 SEC
  • Assassinate
  • Extract
  • Detain
  • AssaultAlienAsset
  • 200 influence
Shenandoah true
SEAL Team Six 3
  • -3 money
  • 4 ops
  • 1 CMD
  • 1 SEC
  • Assassinate
  • Extract
  • Detain
  • AssaultAlienAsset
  • 200 influence
Shenandoah true
Mossad 3
  • -75 money
  • 1 influence
  • 3 ops
  • 1 PER
  • 1 INV
  • 3 ESP
  • 1 CMD
  • 3 SEC
  • Assassinate
  • Unrest
  • Coup
  • Crackdown
  • 300 influence
Israel true
  • Servants
Research and Analysis Wing 3
  • -25 money
  • 2 ops
  • 2 INV
  • 2 ESP
  • 1 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • DefendInterests
  • 200 influence
NewDelhi true
Koanchosacho 2
  • -25 money
  • 2 INV
  • 1 ESP
  • 1 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • 200 influence
Honshu true
Inter-Services Intelligence 2
  • -20 money
  • 1 influence
  • 2 ops
  • 1 ESP
  • 2 SEC
  • Unrest
  • DetectCouncilActivity
  • 200 influence
Punjab true
Australian Secret Intelligence Service 1
  • -10 money
  • 1 ops
  • 1 INV
  • 1 ESP
  • 1 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Extract
  • 100 influence
Sydney true
Australian Special Air Service 1
  • -2 money
  • 1 ops
  • 1 CMD
  • 2 SEC
  • Extract
  • Detain
  • AssaultAlienAsset
  • 75 influence
Westralia true
Al Mukhabarat Al Aamah 1
  • -10 money
  • 1 ops
  • 1 INV
  • 2 ESP
  • 1 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Detain
  • 120 influence
Najd true
Gihaz El Mukhabarat El Amma 1
  • -10 money
  • 1 ops
  • 1 INV
  • 1 ESP
  • 2 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • 120 influence
Egypt true
Milli Istihbarat Teskilati 1
  • -10 money
  • 1 ops
  • 1 INV
  • 1 ESP
  • 1 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Unrest
  • 60 influence
Anatolia true
Canadian Security Intelligence Service 1
  • -18 money
  • 1 ops
  • 1 INV
  • 1 ESP
  • 1 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • 70 influence
Ontario true
National Intelligence Service 1
  • -12 money
  • 1 ops
  • 1 INV
  • 1 ESP
  • 1 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • DefendInterests
  • 70 influence
SouthKorea true
National Security Bureau 1
  • -12 money
  • 1 ops
  • 1 INV
  • 1 ESP
  • 1 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • DefendInterests
  • 50 influence
Taiwan true
Interpol 2
  • -4 money
  • 1 ops
  • 2 INV
  • 2 SEC
  • InvestigateCouncilor
  • DetectCouncilActivity
  • Crackdown
  • 150 influence
true false
Arma dei Carabinieri 2
  • -2 money
  • 1 ops
  • 1 INV
  • 1 CMD
  • 2 SEC
  • InvestigateCouncilor
  • Stabilize
  • 75 influence
Italy true false
Al-Qaida 2
  • 1 influence
  • 2 ops
  • 1 ESP
  • 1 CMD
  • 1 SEC
  • Assassinate
  • Unrest
  • SabotageFacilities
  • 25 money
  • 100 influence
  • 10 ops
Peshawar true
  • Resistance
  • Academy
  • Exodus
  • Protectorate
Jemaah Islamiyah 1
  • 1 ops
  • Unrest
  • SabotageFacilities
  • 80 influence
  • 5 ops
MoluccasandSulawesi true
  • Resistance
  • Academy
  • Exodus
  • Protectorate
Islamic State of Iraq and the Levant 2
  • 2 ops
  • 1 ESP
  • 1 CMD
  • Assassinate
  • Unrest
  • SabotageFacilities
  • 125 influence
  • 10 ops
Baghdad true
  • Resistance
  • Academy
  • Exodus
  • Protectorate
Hezbollah 3
  • 1 influence
  • 3 ops
  • 2 ESP
  • 1 CMD
  • 2 SEC
  • Assassinate
  • Unrest
  • SabotageFacilities
  • AssaultAlienAsset
  • 250 influence
Syria true
  • Academy
  • Exodus
  • Protectorate
Quds Force 3
  • 2 money
  • 1 influence
  • 3 ops
  • 1 ESP
  • 1 CMD
  • 2 SEC
  • Assassinate
  • Unrest
  • 200 influence
Tehran true
  • Exodus
  • Protectorate
La Cosa Nostra 3
  • 45 money
  • 1 influence
  • 1 ops
  • 0.04 spoils
  • 1 ESP
  • 2 SEC
  • Assassinate
  • HostileTakeover
  • Detain
  • 80 money
  • 80 influence
  • 5 ops
Naples true
  • Academy
Nedrangheta 3
  • 60 money
  • 2 influence
  • 1 ops
  • 0.05 spoils
  • 1 ESP
  • 2 SEC
  • Assassinate
  • HostileTakeover
  • 100 money
  • 80 influence
  • 5 ops
Naples true
  • Academy
Camorra 3
  • 40 money
  • 1 influence
  • 1 ops
  • 0.03 spoils
  • 1 ESP
  • 1 SEC
  • Assassinate
  • 120 money
  • 80 influence
  • 10 ops
Naples true
  • Academy
American Mafia 3
  • 50 money
  • 1 influence
  • 1 ops
  • 0.03 spoils
  • Assassinate
  • HostileTakeover
  • 120 money
  • 120 influence
  • 10 ops
NewYork true
  • Academy
Gulf Cartel 2
  • 40 money
  • 1 influence
  • 1 ops
  • 0.04 spoils
  • 1 ESP
  • 1 SEC
  • Assassinate
  • Detain
  • 50 money
  • 50 influence
  • 20 ops
Monterrey true
  • Academy
  • Exodus
Sinaloa Cartel 3
  • 80 money
  • 2 influence
  • 2 ops
  • 0.05 spoils
  • 1 ESP
  • 1 SEC
  • Assassinate
  • Detain
  • 80 money
  • 100 influence
  • 20 ops
Monterrey true
  • Academy
  • Exodus
Los Zetas 2
  • 50 money
  • 1 influence
  • 2 ops
  • 0.03 spoils
  • 1 ESP
  • 1 CMD
  • 2 SEC
  • Assassinate
  • Unrest
  • Detain
  • 50 money
  • 40 influence
  • 20 ops
Monterrey true
  • Academy
  • Exodus
Comando Vermelho 2
  • 35 money
  • 1 influence
  • 1 ops
  • 0.03 spoils
  • 1 ESP
  • 1 SEC
  • 30 money
  • 30 influence
  • 10 ops
SaoPaolo true
  • Academy
  • Exodus
Sumiyoshi-kai 2
  • 30 money
  • 1 influence
  • 1 ops
  • 0.03 spoils
  • 0-1 PER
  • 1 ESP
  • 1 SEC
  • Assassinate
  • HostileTakeover
  • 50 money
  • 50 influence
  • 10 ops
Honshu true
  • Academy
Yamagachi-gumi 3
  • 90 money
  • 2 influence
  • 2 ops
  • 0-0.02 economy
  • 0-0.02 welfare
  • 0.04 spoils
  • 1 PER
  • 1 ESP
  • 2 SEC
  • Assassinate
  • HostileTakeover
  • Stabilize
  • 150 money
  • 80 influence
  • 10 ops
KyushuandShikoku true
  • Academy
Inagawa-kai 2
  • 25 money
  • 1 influence
  • 1 ops
  • 0.02 spoils
  • 1 ESP
  • 1 SEC
  • HostileTakeover
  • 40 money
  • 50 influence
  • 5 ops
Honshu true
  • Academy
Aizukotetsu-kai 1
  • 10 money
  • 1 influence
  • 1 ops
  • 0.02 spoils
  • 1 SEC
  • HostileTakeover
  • 30 money
  • 20 influence
  • 5 ops
Honshu true
  • Academy
Hong Kong Triad 3
  • 45 money
  • 2 influence
  • 2 ops
  • 0.04 spoils
  • 2 ESP
  • 2 SEC
  • 100 money
  • 120 influence
  • 10 ops
Guangzhou true
  • Academy
Golden Triangle Cartel 3
  • 60 money
  • 1 influence
  • 0.06 spoils
  • 1 ESP
  • 2 SEC
  • 100 money
  • 100 influence
  • 10 ops
Myanmar true
  • Academy
Golden Crescent Cartel 2
  • 45 money
  • 1 influence
  • 0.05 spoils
  • 1 ESP
  • 2 SEC
  • 90 money
  • 120 influence
  • 10 ops
Afghanistan true
  • Academy
Solntsevskaya Bratva 3
  • 90 money
  • 3 influence
  • 2 ops
  • 0.08 spoils
  • 1 ESP
  • 3 SEC
  • Assassinate
  • 200 money
  • 200 influence
  • 20 ops
Moskva true
  • Academy
Bratski Krug 2
  • 25 money
  • 1 influence
  • 1 ops
  • 0.05 spoils
  • 1 ESP
  • 1 SEC
  • Assassinate
  • 150 money
  • 50 influence
  • 10 ops
Moskva true
  • Academy
Azeri Mafia 1
  • 20 money
  • 1 ops
  • 0.02 spoils
  • 1 SEC
  • 30 money
  • 20 influence
  • 5 ops
Moskva true
  • Academy
Serbian Mafia 1
  • 20 money
  • 0.03 spoils
  • 1 ESP
  • 30 money
  • 20 influence
  • 5 ops
WesternBalkans true
  • Academy
Office 39 2
  • 25 money
  • 1 influence
  • 1 ops
  • 0.02 spoils
  • 1 ESP
  • 1 CMD
  • 1 SEC
  • 100 money
  • 100 influence
NorthKorea true
Jet Propulsion Laboratory 3
  • -45 money
  • 1 mc
  • 40 research
  • 0.01 knowledge
  • 0.02 mc_priority
  • 0.03 space_program
  • 15.0% SpaceScience
  • 1 project(s)
  • 1 SCI
  • 150 influence
California false
Defense Advanced Research Projects Agency 3
  • -95 money
  • 40 research
  • 0.08 military
  • 15.0% MilitaryScience
  • 1 project(s)
  • 1 SCI
  • 1 SEC
  • 200 influence
Shenandoah true
Siberian Tigers 1
  • -1 money
  • 2 ops
  • 1 ESP
  • 1 SEC
  • Extract
  • Detain
  • Stabilize
  • AssaultAlienAsset
  • 70 influence
Chongqing true
Southern Sword 2
  • -1 money
  • 3 ops
  • 1 ESP
  • 2 SEC
  • Extract
  • Detain
  • Stabilize
  • AssaultAlienAsset
  • 80 influence
Guangzhou true
Sea Dragon 2
  • -1 money
  • 2 ops
  • 1 CMD
  • 2 SEC
  • Protect
  • Stabilize
  • AssaultAlienAsset
  • 100 influence
Beijing true
Snow Leopard Commando Group 2
  • -1 money
  • 3 ops
  • 1 INV
  • 1 CMD
  • 2 SEC
  • Stabilize
  • Protect
  • Detain
  • AssaultAlienAsset
  • 120 influence
Beijing true
Fuerza de Guerra Naval Especial 2
  • -1 money
  • 2 ops
  • 1 CMD
  • 2 SEC
  • Extract
  • AssaultAlienAsset
  • Detain
  • 100 influence
Spain true
Sayeret Matkal 2
  • -1 money
  • 2 ops
  • 1 ESP
  • 1 SEC
  • Extract
  • DetectCouncilActivity
  • 120 influence
Israel true
Shayetet 13 1
  • -1 money
  • 2 ops
  • 1 CMD
  • 2 SEC
  • Extract
  • Protect
  • AssaultAlienAsset
  • 120 influence
Israel true
National Gendarmerie Intervention Group 2
  • -1 money
  • 2 ops
  • 1 CMD
  • 2 SEC
  • Extract
  • AssaultAlienAsset
  • Detain
  • 120 influence
France true
Special Services Group 2
  • -1 money
  • 2 ops
  • 1 CMD
  • 2 SEC
  • AssaultAlienAsset
  • Stabilize
  • Unrest
  • 80 influence
Punjab true
GROM 2
  • -1 money
  • 1 ops
  • 1 CMD
  • 1 SEC
  • Extract
  • Stabilize
  • AssaultAlienAsset
  • 100 influence
Poland true
Special Boat Service 2
  • -1 money
  • 1 ops
  • 1 CMD
  • 2 SEC
  • Extract
  • AssaultAlienAsset
  • Protect
  • 100 influence
England true
World Health Organization 3
  • -235 money
  • 20 research
  • 0.1 welfare
  • 15.0% LifeScience
  • 3 SCI
  • 120 influence
true
International Monetary Fund 3
  • 2 influence
  • 0.06 economy
  • 0.04 welfare
  • 0.02 knowledge
  • 0.03 spoils
  • 8 ADM
  • Advise
  • 250 influence
UNESCO 3
  • -15 money
  • 3 influence
  • 0.03 knowledge
  • 5.0% SocialScience
  • 2 PER
  • Inspire
  • 150 influence
true
Drug Enforcement Agency 2
  • -85 money
  • 1 ops
  • 1 INV
  • Detain
  • Crackdown
  • 120 influence
Shenandoah true false
U.N. Office for Outer Space Affairs 2
  • -1 money
  • 8 research
  • 0.03 mc_priority
  • 0.02 space_program
  • 5.0% SpaceScience
  • 2.0% mining
  • Advise
  • 120 influence
true
Communications Security Establishment 1
  • -5 money
  • 1 INV
  • 1 ESP
  • DetectCouncilActivity
  • 100 influence
Ontario true
Joint Task Force 2 1
  • -2 money
  • 1 ops
  • 1 CMD
  • 1 SEC
  • AssaultAlienAsset
  • Protect
  • Extract
  • 100 influence
Ontario true
Directorate General for Internal Security 2
  • -10 money
  • 1 ops
  • 3 INV
  • InvestigateAlienActivity
  • DetectCouncilActivity
  • Detain
  • 100 influence
France true
Australian Security Intelligence Organization 1
  • -4 money
  • 1 ops
  • 2 INV
  • 2 SEC
  • InvestigateAlienActivity
  • DetectCouncilActivity
  • 100 influence
Sydney true
Australian Signals Directorate 1
  • -4 money
  • 2 INV
  • 1 ESP
  • DetectCouncilActivity
  • 100 influence
Sydney true
Agazi Commandos 1
  • -1 money
  • 1 ops
  • 1 SEC
  • AssaultAlienAsset
  • Extract
  • 100 influence
Ethiopia true
Compañía de Comandos 601 1
  • -1 money
  • 1 ops
  • 1 SEC
  • AssaultAlienAsset
  • Extract
  • 80 influence
Pampas true
Jagdkommando 1
  • -1 money
  • 1 ops
  • 1 SEC
  • AssaultAlienAsset
  • Extract
  • 100 influence
Vienna true
Pathfinders 2
  • -2 money
  • 1 ops
  • 1 CMD
  • 1 SEC
  • AssaultAlienAsset
  • Extract
  • 150 influence
SaoPaolo true
Jaeger Corps 1
  • -1 money
  • 1 ops
  • 1 SEC
  • AssaultAlienAsset
  • Extract
  • 100 influence
Denmark true
Sa'ka Forces 1
  • -1 money
  • 1 ops
  • 1 SEC
  • AssaultAlienAsset
  • Extract
  • 100 influence
Egypt true
9 Para 2
  • -2 money
  • 2 ops
  • 1 CMD
  • 2 SEC
  • AssaultAlienAsset
  • Extract
  • 150 influence
Hyderabad true
Kopassus 1
  • -1 money
  • 1 ops
  • 1 SEC
  • AssaultAlienAsset
  • Extract
  • 100 influence
Java true
  • Academy
  • Exodus
Denjaka 1
  • -1 money
  • 1 ops
  • 1 SEC
  • AssaultAlienAsset
  • Extract
  • 100 influence
Java true
Japan Special Forces Group 2
  • -2 money
  • 1 ops
  • 1 CMD
  • 1 SEC
  • AssaultAlienAsset
  • Extract
  • 150 influence
Honshu true
Serbian Cobras 1
  • -1 money
  • 1 ops
  • 2 SEC
  • AssaultAlienAsset
  • Protect
  • Extract
  • Detain
  • 100 influence
WesternBalkans true
Särskilda Operationsgruppen 1
  • -1 money
  • 1 ops
  • 1 SEC
  • AssaultAlienAsset
  • Extract
  • 100 influence
Sweden true
Life Regiment Hussars 2
  • -2 money
  • 1 ops
  • 1 CMD
  • 2 SEC
  • AssaultAlienAsset
  • Protect
  • Extract
  • 150 influence
Sweden true
Airborne Special Service Company 1
  • -1 money
  • 1 ops
  • 1 SEC
  • AssaultAlienAsset
  • Extract
  • 100 influence
Taiwan true
King's Guard 1
  • -1 money
  • 1 ops
  • 2 SEC
  • AssaultAlienAsset
  • Protect
  • Extract
  • 100 influence
Thailand true
Special Forces Command 1
  • -1 money
  • 1 ops
  • 1 SEC
  • AssaultAlienAsset
  • Extract
  • 100 influence
Anatolia true
Lightstar Orbital 2
  • 0.6-0.8 boost
  • 10-20 research
  • 0-0.02 mc_priority
  • 0-0.02 space_program
  • 2.0% SpaceScience
  • 2 SCI
  • 250-500 money
  • Servants
The Madisonian Society 2
  • 2-4 influence
  • 0-0.02 unity
  • 0-0.02 spoils
  • 2 PER
  • 0-1 INV
  • 0-1 SEC
  • DefendInterests
  • GainInfluence
  • SetNationalPolicy
  • 100-150 influence
Shenandoah
  • Protectorate
  • Servants
Kaiser Securities 2
  • 2-5 money
  • 2-4 influence
  • 10-20 research
  • 0-0.02 spoils
  • 2.0% InformationScience
  • 1-2 ESP
  • 0-3 ADM
  • 1-2 SCI
  • 0-1 SEC
  • 250-500 money
  • Exodus
  • Protectorate
  • Initiative
Fondation Hyde et Hildr 2
  • 3-6 money
  • 2-4 influence
  • 2 PER
  • 1 INV
  • Advise
  • Stabilize
  • GainInfluence
  • 100-150 influence
  • HF
  • Initiative
Anarchy Inc. 3
  • 2-5 money
  • 2-4 influence
  • 0-2 ops
  • 3.0% InformationScience
  • 1 PER
  • 2 ESP
  • SabotageProject
  • SabotageHabModule
  • SabotageFacilities
  • StealProject
  • 250-750 money
  • 100-150 influence
  • Academy
  • Protectorate
  • Servants
  • Alien
Crossing Rivers For Humanity 2
  • 2-5 money
  • 2-4 influence
  • 10-20 research
  • 2.0% InformationScience
  • 1 PER
  • 0-1 ESP
  • 1 SCI
  • 250-500 money
  • Academy
  • Protectorate
  • Initiative
  • Servants
The OLIVER Project 2
  • 20-30 research
  • 2.0% InformationScience
  • 2 project(s)
  • 1 INV
  • 0-3 ADM
  • 1 SCI
  • DetectCouncilActivity
  • StealProject
  • InvestigateAlienActivity
  • 250-500 money
  • Resistance
  • HF
  • Protectorate
  • Servants
The Templin Institute 3
  • 10-20 research
  • 5.0% SocialScience
  • 3-4 INV
  • 500-1000 money
  • Protectorate
  • Servants
SGI 3
  • 3-4 ops
  • 0-1 mc
  • 10-20 research
  • 3.0% MilitaryScience
  • 0-1 ESP
  • 2 CMD
  • 2 SEC
  • 500-1000 money
  • Exodus
  • Protectorate
  • Servants
Mechanised Motor Supplies 3
  • 15-35 money
  • 1-2 influence
  • 0-2 ops
  • 3.0% MilitaryScience
  • 0-1 CMD
  • 4-5 ADM
  • 3 SEC
  • Advise
  • Stabilize
  • 1000-1500 money
Wolfhound Forge Corp 1
  • 5-15 money
  • 0-2 ops
  • 1.0% MilitaryScience
  • 1 project(s)
  • 1 SCI
  • 1 SEC
  • 50-100 money
  • Protectorate
  • Servants
Schinhofen Books 1
  • 2-4 influence
  • 2 PER
  • 25-50 money
  • HF
  • Protectorate
  • Initiative
  • Servants
CE Heavy Industries Inc. 2
  • 0-15 money
  • 3.0% Energy
  • 2 project(s)
  • 0-2 SEC
  • Advise
  • HostileTakeover
  • 500-1000 money
  • Protectorate
  • Servants
Intrepid Consulting 1
  • 2-5 money
  • 1.0% Materials
  • 5 ADM
  • Advise
  • HostileTakeover
  • 750-1250 money
  • Exodus
  • Servants
Truculent Logistics 2
  • 0-10 money
  • 2 ops
  • 2.0% MilitaryScience
  • 1 ESP
  • 2 SEC
  • 250-500 money
  • Protectorate
  • Servants
Free Federation of Industrial Workers 2
  • 2-4 influence
  • 1 project(s)
  • 2 PER
  • 3-4 ADM
  • Propaganda
  • 100-150 influence
  • HF
  • Initiative
  • Servants
Filfla Aeronautics 2
  • 1-1.5 boost
  • 1 mc
  • 0-10 research
  • 2.0% SpaceScience
  • 1 project(s)
  • 3-4 ADM
  • 1 SCI
  • ControlSpaceAsset
  • Advise
  • 350-700 money
  • HF
  • Protectorate
  • Servants
Pelican Nanomedicine 2
  • 0-15 money
  • 0-2 influence
  • 20-30 research
  • 10.0% LifeScience
  • 3 SCI
  • 250-500 money
Hexahedron Processing & Production 2
  • 25-50 money
  • 3-4 ADM
  • Inspire
  • 250-500 money
East Garden Genetics 1
  • 5-25 money
  • 0-10 research
  • 1.0% LifeScience
  • 1 SCI
  • 50-100 money
steak4all 2
  • 25-50 money
  • 0-3 influence
  • 0-10 research
  • 2.0% InformationScience
  • 1 project(s)
  • 0-1 PER
  • 0-1 INV
  • 0-1 ESP
  • 3-4 ADM
  • 0-1 SCI
  • Advise
  • 500-1000 money
Hyjink's Minions 2
  • 1-5 money
  • 2-3 ops
  • 1 INV
  • 1 CMD
  • 0-3 ADM
  • AssaultAlienAsset
  • Protect
  • Stabilize
  • 250-500 money
  • HF
  • Initiative
  • Servants
Espero 2
  • 0-15 money
  • 0.75-1.5 boost
  • 3-4 ADM
  • 1 SCI
  • 350-600 money
Texas
  • Protectorate
  • Servants
  • Alien
Pax Robotica 2
  • 2-3 ops
  • 0-1 ESP
  • 1 CMD
  • 2 SEC
  • AssaultAlienAsset
  • Assassinate
  • Coup
  • Stabilize
  • 250-500 money
Shenandoah
  • Academy
  • Servants
The Sex Change Company 1
  • 0-5 money
  • 10-20 research
  • 5.0% LifeScience
  • 0-1 PER
  • 1 SCI
  • 50-100 money
Environmental Preservation Union 3
  • 0-15 money
  • 2-5 influence
  • 20-30 research
  • 3.0% LifeScience
  • 2 PER
  • 2 SCI
  • Advise
  • 200-300 influence
  • Exodus
  • Servants
Formosa Industries 3
  • 20-30 research
  • 3.0% Materials
  • 2 project(s)
  • 4-5 ADM
  • 2 SCI
  • SabotageProject
  • 1000-1500 money
Taiwan
  • Protectorate
  • Initiative
  • Servants
Fifth Column 2
  • 0-5 money
  • 3-6 influence
  • 1-2 ops
  • 1 PER
  • 0-1 INV
  • 1 ESP
  • 250-500 money
  • 100-150 influence
Ughxalt 2
  • 0-5 money
  • 0-3 influence
  • 2-3 ops
  • 0-5 research
  • 2.0% MilitaryScience
  • 0-1 PER
  • 0-1 INV
  • 1 ESP
  • 1 SCI
  • 0-1 SEC
  • Coup
  • Unrest
  • 250-500 money
  • 100-150 influence
  • 5-10 ops
Solaris Automated Industries 3
  • 0-10 money
  • 1.25-1.75 boost
  • 1 project(s)
  • 3 SCI
  • 1000-2000 money
  • Academy
  • Protectorate
  • Servants
SpaceTech 3
  • 1.25-1.75 boost
  • 20-30 research
  • 3.0% Energy
  • 3 SCI
  • 1500-2500 money
  • Academy
  • Protectorate
  • Servants
  • Alien
The DeSeer Foundation 1
  • 0-5 money
  • 2-4 influence
  • 1.0% LifeScience
  • 0-1 PER
  • 0-1 ESP
  • 1 SCI
  • 25-50 influence
  • Exodus
  • Protectorate
  • Servants
Aegis Defense Division 2
  • 1-2 influence
  • 2-3 ops
  • 1-2 CMD
  • 2 SEC
  • 1000-1500 money
  • Protectorate
  • Initiative
  • Servants
  • Alien
Whitefang Industries 3
  • 1.25-1.75 boost
  • 3.0% SpaceScience
  • 4-5 ADM
  • 2 SCI
  • 2000-3000 money
Apiary Development Science 2
  • 10-20 research
  • 2.0% LifeScience
  • 1 project(s)
  • 2 SCI
  • 0-1 SEC
  • 250-500 money
  • Servants
Babylon's Tower 3
  • 2-3 ops
  • 5-10 research
  • 3 SCI
  • 250-500 money
  • 100-200 influence
Harper Analytics and Logistics 2
  • 2.0% SocialScience
  • 1 PER
  • 3-4 ADM
  • Advise
  • Stabilize
  • Propaganda
  • 500-1000 money
  • Protectorate
  • Initiative
  • Servants
Second Chance 2
  • 2-3 ops
  • 2.0% MilitaryScience
  • 2 PER
  • 0-1 INV
  • 3 SEC
  • Assassinate
  • AssaultAlienAsset
  • Coup
  • Detain
  • 350-600 money
  • Protectorate
  • Initiative
  • Servants
  • Alien
Wynford Media Group 2
  • 5-10 money
  • 6-12 influence
  • Propaganda
  • 500-1000 money
Libertatem Terrae 2
  • 0.5-1.25 boost
  • 2 mc
  • 2.0% Energy
  • 1 project(s)
  • 2 SCI
  • 350-600 money
Sweden
  • Protectorate
  • Initiative
  • Servants
Reddington Agency 2
  • 1-4 influence
  • 2-3 ops
  • 0-5 research
  • 0-1 PER
  • 2 INV
  • 0-1 ESP
  • 350-600 money
  • Academy
  • Protectorate
  • Servants
  • Alien
Iron Rose Media 2
  • 3-7 influence
  • 2 PER
  • 350-600 money
  • HF
  • Protectorate
  • Initiative
  • Servants
Laguna Foundation 2
  • 0-10 money
  • 3-6 influence
  • 10-20 research
  • 2.0% SocialScience
  • 1 PER
  • 3-4 ADM
  • GainInfluence
  • Stabilize
  • Propaganda
  • Turn
  • 350-600 money
  • HF
  • Servants
Kinetic Pressure Control Limited 2
  • 2.0% Materials
  • 2 project(s)
  • 2 SCI
  • Advise
  • 250-500 money
Ryan & Company 2
  • 2-5 money
  • 1-3 influence
  • 2.0% SocialScience
  • 1 PER
  • 6 ADM
  • Advise
  • 1250-1750 money
  • HF
  • Servants
Perun 2
  • 2 influence
  • 1 mc
  • 20-30 research
  • 0.01-0.02 military
  • 5.0% SocialScience
  • 2 SCI
  • Propaganda
  • 250-500 money
  • Servants
Orbital Resource Extraction Inc. 2
  • 10-15 money
  • 1.25-1.5 boost
  • 2.0% Energy
  • 7.0% mining
  • 1 project(s)
  • 1 SCI
  • 2 SEC
  • SeizeSpaceAsset
  • 750-1000 money
  • Servants
  • Protectorate
KazKo Industries 2
  • 7-14 money
  • 2 mc
  • 1 SEC
  • Assassinate
  • Coup
  • 500-750 money
Almaty true
  • Servants
  • Protectorate
Croslea Biotech 2
  • 20-30 research
  • 0-0.04 welfare
  • 0-0.02 knowledge
  • 5.0% LifeScience
  • 1 PER
  • 3 ADM
  • 2 SCI
  • 350-600 money
  • Servants
Bolt Games 1
  • 1 CMD
  • AssaultAlienAsset
  • 50-100 money
  • Alien
  • Protectorate
  • Servants
Door Inc. 2
  • 10-20 research
  • 0-0.02 knowledge
  • 4.0% SocialScience
  • 1 project(s)
  • 3 ADM
  • 2 SCI
  • HostileTakeover
  • Stabilize
  • 350-700 money
  • Initiative
  • Servants
Mogul Intelligence Broker 2
  • 1-2 ops
  • 2 INV
  • 2 ESP
  • StealProject
  • 350-700 money
Arcturus Heavy Industries 2
  • 0.05-0.1 boost
  • 0-5 research
  • 0.02-0.03 space_program
  • 1.0% SpaceScience
  • 5.0% mining
  • 1 project(s)
  • 1 SCI
  • 750-1250 money
Energy Independence Initiative 2
  • 2-5 money
  • 10-15 research
  • 0.02-0.04 welfare
  • 0-0.01 knowledge
  • 2.0% SocialScience
  • 1 project(s)
  • 1 PER
  • 2 SCI
  • Advise
  • 250-500 money
Ad Astra Games 1
  • 1-3 money
  • 1-2 research
  • 1.0% MilitaryScience
  • 2 CMD
  • Advise
  • 50-60 money

Randomised Orgs

The game may generate random orgs. As of 0.3.35, they are generated from 95 archetypes. Some notable examples include:

  • Random Investigation: can have investigation, espionage and security.
  • Random Business: provides administration.
  • Random Criminal: various combination of Ops, funds, administration, persuasion, espionage and security. Criminal orgs can generate with up to 9 administration.
  • Space Mining: bonuses to space mining
  • Random cult: cheap Servant-exclusive orgs with persuasion, espionage and varying resources income.

Faction Orgs

Faction Orgs are only available to certain factions.

Space Orgs

Space Orgs are tier 2 organizations that are unlocked via an event for each faction that meets the following conditions:

  • Finished the Alien Operations council engineering project
  • Faction does not have Control Points in any nation with 5
  • boostBoost income is 0 or 0.01.

NOTE: These orgs exist to help factions that have fallen way behind - they are not a path to success for you.

Organization Monthly Income Missions Gained Faction
Asterion Stellar Systems boost+1.5 Boost
mission control+8 Mission Control
Found space program priority+5% Spaceflight Program
Boost priority+5% Boost
+5% Build Exofighter
Mission control priority+5% Mission control
Control Space Asset The Protectorate
Gannet Exploration boost+1.5 Boost
mission control+8 Mission Control
Found space program priority+5% Spaceflight Program
Boost priority+5% Boost
+5% Build Exofighter
Mission control priority+5% Mission control
Control Space Asset The Academy
New Epoch boost+1.5 Boost
mission control+8 Mission Control
Found space program priority+5% Spaceflight Program
Boost priority+5% Boost
+5% Build Exofighter
Mission control priority+5% Mission control
Assault Enemy Space Asset
Control Space Asset
The Servants
Orbital Ventures boost+1.5 Boost
mission control+8 Mission Control
Found space program priority+5% Spaceflight Program
Boost priority+5% Boost
+5% Build Exofighter
Mission control priority+5% Mission control
Control Space Asset The Initiative
Shiva Rocketry boost+1.5 Boost
mission control+8 Mission Control
Found space program priority+5% Spaceflight Program
Boost priority+5% Boost
+5% Build Exofighter
Mission control priority+5% Mission control
Assault Enemy Space Asset Humanity First
Sahar Launch Systems boost+1.5 Boost
mission control+8 Mission Control
Found space program priority+5% Spaceflight Program
Boost priority+5% Boost
+5% Build Exofighter
Mission control priority+5% Mission control
Control Space Asset Project Exodus
Spaceguard Section boost+1.5 Boost
mission control+8 Mission Control
Found space program priority+5% Spaceflight Program
Boost priority+5% Boost
+5% Build Exofighter
Mission control priority+5% Mission control
Assault Enemy Space Asset
Control Space Asset
The Resistance

Council Engineering Orgs

Council Engineering Orgs are tier 3 organizations that are unlocked for a faction after researching the required council engineering project.

Organization Monthly Income Councilor Attribures Missions Gained Council Engineering Project
Academy Envoys influence+8 Influence
research+10 Research
Xenology+10% Xenology Research
Persuasion+3 Persuasion
Administration+6 Administration
Science+2 Science
Advise
Control Nation
Control Space Asset
Defend Interests
A Cooperative Resolution
Pherocyte Deployment Team influence+4 Influence
ops+2 Ops
Unity priority+20% Unity
Spoils priority+10% Spoils
Social Science+10% Social Science Research
Persuasion+15 Persuasion
Investigation+5 Investigation
Espionage+5 Espionage
Administration+5 Administration
Control Nation
Control Space Asset
Public Campaign
Purge
Means to an End
Project Exodus Engineers boost+9 Boost
mission control+4 Mission Control
research+40 Research
projects+1 Engineering projects
Knowledge priority+5% Knowledge
Funding priority+10% funding
Found space program priority+10% Spaceflight Program
Boost priority+10% Boost
+10% Build Exofighter
Mission control priority+10% Mission control
Space Science+20% Space Science Research
+10% Space Mining output bonus
Administration+3 Administration
Science+5 Science
Advise
Control Space Asset
Leave the Cradle
Reeducation Team influence+15 Influence
ops+2 Ops
Unity priority+5% Unity
Social Science+10% Social Science Research
Persuasion+5 Persuasion
Investigation+3 Investigation
Administration+6 Administration
Crackdown
Defend Interests
Public Campaign
Appease the Invaders
Special Activities Section influence+2 Influence
ops+4 Ops
research+20 Research
Military priority+5% Military
+5% Found Military
Build army priority+5% Build Army
Build navy priority+5% Build Navy
Space defenses priority+5% Space Defenses
Xenology+10% Xenology Research
Investigation+5 Investigation
Espionage+5 Espionage
Command+10 Command
Administration+3 Administration
Science+3 Science
Security+3 Security
Advise
Assault Alien Asset
Stabilize Nation
Defend the Earth
The Executioners ops+5 Ops
Military priority+10% Military
+10% Found Military
Build army priority+10% Build Army
Build navy priority+10% Build Navy
Space defenses priority+10% Space Defenses
Military Science+10% Military Science Research
Espionage+5 Espionage
Command+10 Command
Administration+3 Administration
Security+10 Security
Assassinate
Assault Alien Asset
Purge
Purify the Earth
The Shield of the Devoted influence+3 Influence
ops+4 Ops
Unity priority+10% Unity
Spoils priority+5% Spoils
Xenology+10% Xenology Research
Persuasion+3 Persuasion
Command+5 Command
Administration+6 Administration
Security+10 Security
Control Nation
Defend Interests
Purge
Path to Paradise
Alien Administration Transition Team Administration+3 Administration Build Facility
Grant Alien Control
Xenoform
Adbuctions
The Alien Nation

Victory Orgs

Victory Orgs enable the final mission for their respective faction.

Organization Monthly Income Councilor Attribures Missions Gained Engineering Project
Bifrost Command Staff Mission control priority+5% Mission control Administration+3 Administration Launch the Bifrost The Great Journey
Janus Section Administration+3 Administration Assault Enemy Space Asset
Close the Gate
The Final Assault
Mission to the Hydra Administration+3 Administration Assault Enemy Space Asset
Forge an Alliance
A Permanent Peace
The Omega Solution Administration+3 Administration Assault Enemy Space Asset
Trigger the Weapon
Kill the Hive
The Pherocyte Masters influence+10 Influence
Unity priority+20% Unity
Persuasion+15 Persuasion
Investigation+5 Investigation
Espionage+10 Espionage
Command+5 Command
Administration+3 Administration
Control Nation
Public Campaign
Purge
Tame the Enemy
Enslave the Masters
The Protectorate Authority Administration+3 Administration Assault Enemy Space Asset
Dominate Nation
Claim Hegemony
Coexistence Pact
The Sword of the Devoted Administration+3 Administration Adbuctions
Herald Our Masters
The One True Path