Game Options: Difference between revisions

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Decides the number of [[Factions|factions]] in the game. The default option includes all 8 factions (7 Human factions and 1 Alien). Removing a faction increases base cap of the {{icon|cp|bgcolor=transparent|size=20px}}[[CP|control points]] by 50.
Decides the number of [[Factions|factions]] in the game. The default option includes all 8 factions (7 Human factions and 1 Alien). Removing a faction increases base cap of the {{icon|cp|bgcolor=transparent|size=20px}}[[CP|control points]] by 50.


The minimal number of factions is 3: which will spawn the {{icon|FAC AlienCouncil|bgcolor=transparent|size=20px}}Aliens, the Resistance and the Servants. Initiative, Project exodus, The Academy, Humanity first, and The Protectorate is added by increasing the number of factions, in that order.
The minimal number of factions is 3: which will spawn the {{icon|alien|bgcolor=transparent}}Aliens, {{icon|resist|bgcolor=transparent}}the Resistance and {{icon|submit|bgcolor=transparent}}the Servants. {{icon|exploit|bgcolor=transparent}}The Initiative, {{icon|escape|bgcolor=transparent}}Project Exodus, {{icon|cooperate|bgcolor=transparent}}The Academy, {{icon|destroy|bgcolor=transparent}}Humanity first, and {{icon|appease|bgcolor=transparent}}The Protectorate is added by increasing the number of factions, in that order.


== Game Difficulty ==
== Game Difficulty ==

Revision as of 01:40, 30 May 2025

When starting a new game, a player can choose various options to their liking. Changing some options could disable difficulty-related achievements, and you'll see notification about this.

Scenario

Currently there is only one scenario, which starts in the year 2022.

Solar system

Decides how many stellar bodies will appear in the game, This option changes Mining Productivity Rate rate too, which affects the amount of deposit in mining sites.

  • Full Solar system - 360 Space objects, 100% mining productivity rate
  • Medium Solar system - 250 Space objects, 100% mining productivity rate
  • Light Solar system - 110 Space objects, 130% mining productivity rate
  • Minimum Solar system - 70 Space objects, 210% mining productivity rate

Factions

Decides the number of factions in the game. The default option includes all 8 factions (7 Human factions and 1 Alien). Removing a faction increases base cap of the control pointscontrol points by 50.

The minimal number of factions is 3: which will spawn the The AliensAliens, The Resistancethe Resistance and The Servantsthe Servants. The InitiativeThe Initiative, Project ExodusProject Exodus, The AcademyThe Academy, Humanity FirstHumanity first, and The ProtectorateThe Protectorate is added by increasing the number of factions, in that order.

Game Difficulty

Chooses the difficulty of the game, which changes various things like AI bonus and alien behaviors.

  • 1 = Cinematic
  • 2 = Normal
  • 3 = Veteran
  • 4 = Brutal

Start Game Buttons

You may start the game without changing advanced options.

Start Long Campaign

Start the game with basic game settings.

Start Accelerated Campaign

Start the game with some changes for more fast-paced game.

Customize Campaign

You may change various options to your liking.

Starting Councilor Profession

You may choose the profession of your starting Councilor(s). Or you may remove a starting councilor or both and get 30 influence for each instead.

Variable Project Unlocks

Show Triggered Projects

Starting Councilor Profession

If selected, your first councilor's home nation will be decided by your PC's regional settings.

Base Control Point Capacity

Decides the number of control pointscontrol point(CP) cap each faction starts with, which decides how many nations you can control before triggering the penalty.

AI bonus Control Point Cap

Decides how much control pointsCP cap AI factions will receive, in addition to the base CP cap.

Bonus Mission Control

Decides how much bonus mission controlMission Control(MC) cap each faction starts with, which decides how many space assets you can control before triggering the penalty.

AI Bonus Mission Control

Decides how much mission controlMC cap AI factions will receive, in addition to the base MC cap and bonus MC.

Research Rate

Decides the cost of technologies and projects. 200% Research rate means half cost for every tech and projects.

Alien Progression Rate

Decides how fast the Aliens get access to more advanced technologies.

See Aliens#Alien_Progression_Rate for details.

Mining Productivity Rate

Decides the amount of deposit in mining sites.

National Investment Rate

Decides the value of Investment Points(IP) required to finish nation priorities, which is used to develop or exploit nations. 200% national investment rate means only the half amount of IP is required to finish nation priorities. This option also changes cost of direct investment by set amount. For example, the cost of direct investment on 200% national investment rate is double.

Average Monthly Events

Decides how many events will happen.

Long Campaign Defaults

Change various options to the default settings of Long Campaign. Difficulty-related achievements will be enabled with this setting.

Accelerated Defaults

Change various options to the default settings of Accelerated Campaign. Difficulty-related achievements will be enabled with this setting.

Start Custom Campaign

Start the game with chosen options.