Missions: Difference between revisions
| Line 520: | Line 520: | ||
Note: This section is still being filled! | Note: This section is still being filled! | ||
{| class="wikitable | {| class="wikitable" | ||
! Mission Modifier !! Conditions !! Value | ! Mission Modifier !! Conditions !! Value | ||
|- | |- | ||
| Mission Difficulty || None || The Amount Specified | | Mission Difficulty || None || The Amount Specified | ||
|- | |- | ||
| Size of National Economy || None || (Target Nation's GDP in Billions) ^ 0.33333334 | | Size of National Economy || None || (Target Nation's [[Nations#GDP|GDP]] in Billions) ^ 0.33333334 | ||
|- | |- | ||
| National Cohesion || None || Target Nation's Cohesion | | National Cohesion || None || Target Nation's [[Nations#Cohesion|Cohesion]] | ||
|- | |- | ||
| Nation Population || None || (Target Nation's Population in Millions) ^ 0.4 | | Nation Population || None || (Target Nation's [[Nations#Population|Population]] in Millions) ^ 0.4 | ||
|- | |- | ||
| National Unrest || None || Target Nation's Unrest | | National Unrest || None || Target Nation's [[Nations#Unrest|Unrest]] | ||
|- | |- | ||
| National Stability || None || 10 - Target Nation's Unrest | | National Stability || None || 10 - Target Nation's [[Nations#Unrest|Unrest]] | ||
|- | |- | ||
| Democracy || None || Target Nation's Government | | Democracy || None || Target Nation's [[Nations#Government|Government]] | ||
|- | |- | ||
| Education || None || Target Nation's Education | | Censorship || | ||
* Target Nation has less than 5 [[Nations#Government|Government]]. | |||
* Mission Performer's Faction owns no control points in Target Nation. | |||
* Either Target Nation is not the [[Aliens#Alien_Administration|Alien Nation]] or Mission Performer's Faction is not [[The Servants]]. | |||
| 5 / Max(Target Nation's [[Nations#Government|Government]], 0.5) | |||
|- | |||
| Education || None || Target Nation's [[Nations#Education|Education]] | |||
|- | |- | ||
| Elite Dissatisfaction || Target Nation's Corruption % > Spoils % || 15 × (Target Nation's Corruption % - Spoils %) | | Elite Dissatisfaction || Target Nation's [[Nations#Corruption|Corruption %]] > Spoils % || 15 × (Target Nation's [[Nations#Corruption|Corruption %]] - Spoils %) | ||
|- | |- | ||
| Elite Satisfaction || Target Nation's Spoils % > Corruption % || 10 × (Target Nation's Spoils % - Corruption %) | | Elite Satisfaction || Target Nation's Spoils % > [[Nations#Corruption|Corruption %]] || 10 × (Target Nation's Spoils % - [[Nations#Corruption|Corruption %]]) | ||
|- | |- | ||
| rowspan=2 | Military in Region || Target Region is Fully Occupied | | rowspan=2 | Military in Region || Target Region is Fully Occupied | ||
| Line 550: | Line 556: | ||
| Otherwise | | Otherwise | ||
| Sum of: | | Sum of: | ||
* 3 × Target Nation's Miltech. | * 3 × Target Nation's [[Nations#Miltech|Miltech]]. | ||
* Target Nation's Miltech × Number of Armies in Target Region that are: | * Target Nation's [[Nations#Miltech|Miltech]] × Number of Armies in Target Region that are: | ||
** Owned by Target Nation. | ** Owned by Target Nation. | ||
** Not owned by the Mission Performer's Faction. | ** Not owned by the Mission Performer's Faction. | ||
* Number of Armies in Target Region that are: | * Number of Armies in Target Region that are: | ||
** Owned by national | ** Owned by national Allies of the Target Nation. | ||
** Not owned by the Mission Performer's Faction. | ** Not owned by the Mission Performer's Faction. | ||
* +2 if Target Region is the | * +2 if Target Region is the Capital of Target Nation. | ||
* -1 if Target Region is a Colony Region. | * -1 if Target Region is a Colony Region. | ||
|- | |- | ||
| (Attacker's) Popular Support || None || (10 + Target Nation's Government) × Fraction of Target Nation's Public Opinion that supports the Mission Performer's Faction. | | (Attacker's) Popular Support || None || (10 + Target Nation's [[Nations#Government|Government]]) × Fraction of Target Nation's [[Nations#Public_Opinion|Public Opinion]] that supports the Mission Performer's Faction. | ||
|- | |- | ||
| (Defender's) Popular Support || Target is owned by some Faction || (10 + Target Nation's Government) × Fraction of Target Nation's Public Opinion that supports the Target's Faction. | | (Defender's) Popular Support || Target is owned by some Faction || (10 + Target Nation's [[Nations#Government|Government]]) × Fraction of Target Nation's [[Nations#Public_Opinion|Public Opinion]] that supports the Target's Faction. | ||
|- | |- | ||
| (Attacker's) Local Control Points || Mission is Performed within a Nation || 6 × Fraction of Nation's Control Points that are owned by Mission Performer's Faction. | | (Attacker's) Local Control Points || Mission is Performed within a Nation || 6 × Fraction of Nation's Control Points that are owned by Mission Performer's Faction. | ||
| Line 571: | Line 575: | ||
|- | |- | ||
| Council {stat} || Target is Not a Disabled Control Point || Sum of {stat} of Non-Detained Councilor(s) for Target's Faction / 12 | | Council {stat} || Target is Not a Disabled Control Point || Sum of {stat} of Non-Detained Councilor(s) for Target's Faction / 12 | ||
|- | |||
| Joint Council {stat} || | |||
* Target is owned by some Faction. | |||
* Target is not an Equipped Org. | |||
| Sum of {stat} of Non-Detained Councilor(s) for Target's Faction / 12 | |||
|- | |||
| Protect Mission: {stat} | |||
| | |||
* Target is being protected by Councilor(s). | |||
* Target's Faction is not Mission Performer's Faction. | |||
| Sum of {stat} of Protecting Councilor(s). | |||
|- | |||
| Nearby Councilors' {stat} || Target is Detained Councilor || Sum of {stat} of Detaining Faction's Councilor(s) that are in the same location as Target. | |||
|- | |||
| Detaining Faction Joint {stat} || Target is Detained Councilor || Sum of {stat} of Detaining Faction's Non-Detained Councilor(s) / 12. | |||
|- | |- | ||
| Control Points in Neighbors || None || 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled | | Control Points in Neighbors || None || 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled | ||
| Line 578: | Line 597: | ||
* The Ally Nation is Federated to the Target Nation. | * The Ally Nation is Federated to the Target Nation. | ||
|- | |- | ||
| Difference in Ideology || Target is owned by some Faction || 2 × Ideological Distance between Target's Faction and Mission Performer's Faction | | Control Points in Enemies || Mission Performer's Faction has no Control Points in Target's Nation || 0.33333334 × Number of Mission Performer's Faction's Control Points in Nations that are Rivals of the Target's Nation. <br>(Note: Will be getting changed soon... hopefully.) | ||
|- | |||
| Difference in Ideology || Target is owned by some Faction || 2 × [[Factions#Human_Factions|Ideological Distance]] between Target's Faction and Mission Performer's Faction | |||
|- | |- | ||
| | | Crackdown || Target Control Point is Disabled || -10 | ||
|- | |- | ||
| Defend Interests || Target is Defended Control Point or Defended Hab || 10 | | Defend Interests || Target is Defended Control Point or Defended Hab || 10 | ||
| Line 588: | Line 609: | ||
| Defended Control Points || None || Number of Defended Control Points in Target Nation | | Defended Control Points || None || Number of Defended Control Points in Target Nation | ||
|- | |- | ||
| rowspan=2 | Detained Target || Target is Detained by Mission Performer's Faction || 8 | | rowspan=2 | Detained Target || Target is Detained by Mission Performer's Faction || 8 | ||
|- | |- | ||
| Target is Detained by anyone else || 4 | | Target is Detained by anyone else || 4 | ||
|- | |- | ||
| rowspan=3 | Intel on Target || Mission Performer's Faction has 100% Intel on Target Councilor || 5 | | rowspan=3 | [[Councilors#Intel_on_target|Intel on Target]] || Mission Performer's Faction has 100% Intel on Target Councilor || 5 | ||
|- | |- | ||
|| Mission Performer's Faction has at least 75% Intel on Target Councilor || 3 | || Mission Performer's Faction has at least 75% Intel on Target Councilor || 3 | ||
| Line 681: | Line 672: | ||
|- | |- | ||
| Target is AI Faction and Difficulty is Brutal || 2 | | Target is AI Faction and Difficulty is Brutal || 2 | ||
|- | |- | ||
| rowspan=2 | Crew Size || Target is a Ship || Target Ship Crew ^ 0.5 | | rowspan=2 | Crew Size || Target is a Ship || Target Ship Crew ^ 0.5 | ||
| Line 695: | Line 680: | ||
* / 2 if Region is Rugged. | * / 2 if Region is Rugged. | ||
* × 1.5 if Region is Core Economic. | * × 1.5 if Region is Core Economic. | ||
|- | |- | ||
| Our Loyalty Monitor Implant || | | Our Loyalty Monitor Implant || | ||
| Line 712: | Line 687: | ||
| -50 | | -50 | ||
|- | |- | ||
| Control | | Target Over Control Point Cap || None || Max(0, 0.33333334 × (Target Faction's CP Upkeep - Target Faction's CP Cap)), Averaged over the last 32 days. | ||
|- | |||
| Decommissioning Hab || Target is a Decommissioning Hab || -100 | |||
|- | |||
| Recent Mission Control Shortage || None || Max(0, Faction's MC Upkeep - Faction's MC Cap), Averaged over the last 32 days. | |||
|- | |||
| Stability-Granting Modules || Target is a Hab || Sum of Stability Bonuses from Active Hab Modules on Target Hab | |||
|- | |||
| Org Size || Target is an Org || Target Org's Tier × 4 | |||
|- | |- | ||
| | | Org Administration Value || Target is an Org || Target Org's Administration × 2 | ||
|- | |- | ||
| | | Org Innate Takeover Defense || Target is an Org || The Amount Specified | ||
|} | |} | ||
==== Alien-Related Mission Modifiers ==== | |||
{| class="wikitable" | |||
! Mission Modifier !! Conditions !! Value | |||
|- | |||
| rowspan=3 | Alien Defenses || Target is [[Aliens#Alien_Assault_Carrier|UFO Landing]] | |||
| Sum of: | |||
* 36 | |||
* Number of Armies owned by [[Aliens]] in Target Region | |||
* Number of Armies owned by [[The Servants]] in Target Region / 2 | |||
* +6 if Target Region is part of the [[Aliens#Alien_Administration|Alien Nation]]. | |||
* +3 if [[The Servants]] own either: | |||
** Target Region's Nation's Executive Control Point. | |||
** At least 25% of the Target Region's Nation's Control Points. | |||
|- | |||
| Target is [[Aliens#Alien_Facility|Alien Facility]] | |||
| Sum of: | |||
* 18 | |||
* Number of Armies owned by [[Aliens]] in Target Region | |||
* Number of Armies owned by [[The Servants]] in Target Region / 2 | |||
* +7 if Target Region is part of the [[Aliens#Alien_Administration|Alien Nation]]. | |||
* +1 if [[The Servants]] own either: | |||
** Target Region's Nation's Executive Control Point. | |||
** At least 25% of the Target Region's Nation's Control Points. | |||
|- | |||
| Target is [[Aliens#Alien_Xenoforming|Alien Xenoforming]] | |||
| Sum of: | |||
* [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] in Target Region / 20 | |||
* Number of Armies owned by [[Aliens]] in Target Region | |||
* Number of Armies owned by [[The Servants]] in Target Region / 2 | |||
* +2 if Target Region is part of the [[Aliens#Alien_Administration|Alien Nation]]. | |||
* +1 if [[The Servants]] own either: | |||
** Target Region's Nation's Executive Control Point. | |||
** At least 25% of the Target Region's Nation's Control Points. | |||
|- | |||
| Local Abductions || Mission Performer's Faction is the [[Aliens]] || [[Aliens#Alien_Abductions|Abductions]] in Target Region × [[Aliens#Effects|Difficulty Scaling]] | |||
|- | |||
| Abductions in Nation || Mission Performer's Faction is the [[Aliens]] || Average [[Aliens#Alien_Abductions|Abductions]] per Region in Target Nation × [[Aliens#Effects|Difficulty Scaling]] | |||
|- | |||
| rowspan=2 | Local Xenoforming | |||
| | |||
* Mission Performer's Faction is the [[Aliens]]. | |||
* Mission is [[Abductions]]. | |||
| [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] in Target Region / 20 × [[Game_Options#Game_Difficulty|Difficulty]] | |||
|- | |||
| | |||
* Mission Performer's Faction is the [[Aliens]] or [[The Servants]]. | |||
* Mission is [[Turn Councilor]]. | |||
| [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] in Target Region / 20 × [[Game_Options#Game_Difficulty|Difficulty]] | |||
|- | |||
| Xenoforming in Nation || Mission Performer's Faction is the [[Aliens]] or [[The Servants]] || Average [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] in Target Nation / 20 × [[Game_Options#Game_Difficulty|Difficulty]] | |||
|- | |||
| Pherocyte Resistance || Mission Performer's Faction is the [[Aliens]] || 2 × Number of Following Projects researched by Target Faction: | |||
* [[Pherocytes]] | |||
* [[Pherocyte Resistance]] | |||
* [[Pherocyte Mastery]] | |||
|- | |||
| rowspan=7 | [[Aliens#Alien_Coordination|Proxy Support]] || [[The Servants]] have Researched [[Alien Signatures]] || 1 | |||
|- | |||
| [[The Servants]] have Researched [[Alien Methods]] || 2 | |||
|- | |||
| [[The Servants]] have Researched [[Alien Operations]] || 3 | |||
|- | |||
| [[The Servants]] have Researched [[Alien Movements]] || 4 | |||
|- | |||
| [[The Servants]] have Completed [[Alien Diplomacy]] Milestone || 6 | |||
|- | |||
| [[The Servants]] have Researched [[Hydra Diplomacy]] || 10 | |||
|- | |||
| [[The Servants]] have Researched [[The Alien Nation]] || 14 | |||
|- | |||
| Alien Nation || Target Nation is the [[Aliens#Alien_Administration|Alien Nation]] || 6 | |||
|- | |||
| Alien || Mission is to Detain an [[Aliens#Alien_Agents|Alien Councilor]] || 6 | |||
|- | |||
| Aliens Captured or Killed || Target Faction is the [[Aliens]] || 0.1 × Number of [[Aliens#Alien_Agents|Alien Councilors]] that have been Assassinated or Detained by Mission Performer's Faction | |||
|} | |||
== Uncontested Missions == | == Uncontested Missions == | ||
Revision as of 04:36, 19 May 2025
Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors.
Between mission phases, missions resolve in a partially predetermined order, denoted by the number of small clock symbols visible in the mission description. Uncontested and defensive missions trigger earlier than contested ones. When two councilors are attempting the same mission, the one with the higher mission success chance goes first.
Contested missions
For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution.
When a contested mission resolves, a random number between 0 and 100 is generated; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.
Contested missions have a variable cost.
The Dominate Nation mission is only available to
The Protectorate if it controls a Sentinel Complex module.
Alien Missions
Alien missions are only available to alien councilors.
Mission Modifiers
Note: This section is still being filled!
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | The Amount Specified |
| Size of National Economy | None | (Target Nation's GDP in Billions) ^ 0.33333334 |
| National Cohesion | None | Target Nation's Cohesion |
| Nation Population | None | (Target Nation's Population in Millions) ^ 0.4 |
| National Unrest | None | Target Nation's Unrest |
| National Stability | None | 10 - Target Nation's Unrest |
| Democracy | None | Target Nation's Government |
| Censorship |
|
5 / Max(Target Nation's Government, 0.5) |
| Education | None | Target Nation's Education |
| Elite Dissatisfaction | Target Nation's Corruption % > Spoils % | 15 × (Target Nation's Corruption % - Spoils %) |
| Elite Satisfaction | Target Nation's Spoils % > Corruption % | 10 × (Target Nation's Spoils % - Corruption %) |
| Military in Region | Target Region is Fully Occupied | Number of Armies in Target Region that are:
|
| Otherwise | Sum of:
| |
| (Attacker's) Popular Support | None | (10 + Target Nation's Government) × Fraction of Target Nation's Public Opinion that supports the Mission Performer's Faction. |
| (Defender's) Popular Support | Target is owned by some Faction | (10 + Target Nation's Government) × Fraction of Target Nation's Public Opinion that supports the Target's Faction. |
| (Attacker's) Local Control Points | Mission is Performed within a Nation | 6 × Fraction of Nation's Control Points that are owned by Mission Performer's Faction. |
| (Defender's) Local Control Points | Mission is Performed within a Nation | 6 × Fraction of Nation's Control Points that are owned by Target's Faction. (Bugged to be 0 if not fully owned.) |
| Council {stat} | Target is Not a Disabled Control Point | Sum of {stat} of Non-Detained Councilor(s) for Target's Faction / 12 |
| Joint Council {stat} |
|
Sum of {stat} of Non-Detained Councilor(s) for Target's Faction / 12 |
| Protect Mission: {stat} |
|
Sum of {stat} of Protecting Councilor(s). |
| Nearby Councilors' {stat} | Target is Detained Councilor | Sum of {stat} of Detaining Faction's Councilor(s) that are in the same location as Target. |
| Detaining Faction Joint {stat} | Target is Detained Councilor | Sum of {stat} of Detaining Faction's Non-Detained Councilor(s) / 12. |
| Control Points in Neighbors | None | 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled |
| Control in Larger Allies / Federation | None | 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of:
|
| Control Points in Enemies | Mission Performer's Faction has no Control Points in Target's Nation | 0.33333334 × Number of Mission Performer's Faction's Control Points in Nations that are Rivals of the Target's Nation. (Note: Will be getting changed soon... hopefully.) |
| Difference in Ideology | Target is owned by some Faction | 2 × Ideological Distance between Target's Faction and Mission Performer's Faction |
| Crackdown | Target Control Point is Disabled | -10 |
| Defend Interests | Target is Defended Control Point or Defended Hab | 10 |
| Defend Interests (Partial Defense) Target is Defended Control Point or Defended Hab | 5 | |
| Defended Control Points | None | Number of Defended Control Points in Target Nation |
| Detained Target | Target is Detained by Mission Performer's Faction | 8 |
| Target is Detained by anyone else | 4 | |
| Intel on Target | Mission Performer's Faction has 100% Intel on Target Councilor | 5 |
| Mission Performer's Faction has at least 75% Intel on Target Councilor | 3 | |
| Mission Performer's Faction has at least 50% Intel on Target Councilor | 1 | |
| Hab Support Shortages | Target is a Ship | Max(0, Target Faction's Monthly Money Income / -10) if Target Faction has negative Money. |
| Target is a Hab or Hab Module | Sum of:
| |
| Attacking Force Strength | None | Sum of:
|
| Defending Force Strength | Target is a Ship | Target Ship's Marine strength |
| Target is a Hab | Sum of:
| |
| Hab Size | None | Number of Complete Modules on Target Hab |
| {X} Control Point |
|
3 |
| Target Has Negative Influence |
|
6 |
| Target Has Negative Funds |
|
6 |
| Campaign Difficulty (Attack Modifier) | Mission Performer is AI and Difficulty is Cinematic | -2 |
| Mission Performer is AI and Difficulty is Veteran | 1 | |
| Mission Performer is AI and Difficulty is Brutal | 2 | |
| Campaign Difficulty (Defense Modifier) | Target is AI Faction and Difficulty is Cinematic | -2 |
| Target is AI Faction and Difficulty is Veteran | 1 | |
| Target is AI Faction and Difficulty is Brutal | 2 | |
| Crew Size | Target is a Ship | Target Ship Crew ^ 0.5 |
| Target is a Hab that is not Decommissioning | Target Hab Crew ^ 0.33 | |
| Region Population Density | Target is a Region | Target Region's Population ^ 0.33, then:
|
| Our Loyalty Monitor Implant |
|
-50 |
| Target Over Control Point Cap | None | Max(0, 0.33333334 × (Target Faction's CP Upkeep - Target Faction's CP Cap)), Averaged over the last 32 days. |
| Decommissioning Hab | Target is a Decommissioning Hab | -100 |
| Recent Mission Control Shortage | None | Max(0, Faction's MC Upkeep - Faction's MC Cap), Averaged over the last 32 days. |
| Stability-Granting Modules | Target is a Hab | Sum of Stability Bonuses from Active Hab Modules on Target Hab |
| Org Size | Target is an Org | Target Org's Tier × 4 |
| Org Administration Value | Target is an Org | Target Org's Administration × 2 |
| Org Innate Takeover Defense | Target is an Org | The Amount Specified |
Alien-Related Mission Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Alien Defenses | Target is UFO Landing | Sum of:
|
| Target is Alien Facility | Sum of:
| |
| Target is Alien Xenoforming | Sum of:
| |
| Local Abductions | Mission Performer's Faction is the Aliens | Abductions in Target Region × Difficulty Scaling |
| Abductions in Nation | Mission Performer's Faction is the Aliens | Average Abductions per Region in Target Nation × Difficulty Scaling |
| Local Xenoforming |
|
Xenoflora Growth Levels in Target Region / 20 × Difficulty |
|
Xenoflora Growth Levels in Target Region / 20 × Difficulty | |
| Xenoforming in Nation | Mission Performer's Faction is the Aliens or The Servants | Average Xenoflora Growth Levels in Target Nation / 20 × Difficulty |
| Pherocyte Resistance | Mission Performer's Faction is the Aliens | 2 × Number of Following Projects researched by Target Faction: |
| Proxy Support | The Servants have Researched Alien Signatures | 1 |
| The Servants have Researched Alien Methods | 2 | |
| The Servants have Researched Alien Operations | 3 | |
| The Servants have Researched Alien Movements | 4 | |
| The Servants have Completed Alien Diplomacy Milestone | 6 | |
| The Servants have Researched Hydra Diplomacy | 10 | |
| The Servants have Researched The Alien Nation | 14 | |
| Alien Nation | Target Nation is the Alien Nation | 6 |
| Alien | Mission is to Detain an Alien Councilor | 6 |
| Aliens Captured or Killed | Target Faction is the Aliens | 0.1 × Number of Alien Councilors that have been Assassinated or Detained by Mission Performer's Faction |
Uncontested Missions
Uncontested missions are always successful.
Alien Missions
Ending Missions
Ending missions will result in the victory of the councilor's faction. They will only appear once a faction unlocks its final unique org.
| Terra Invicta mechanics | |
|---|---|
| Factions | |
| Council | |
| Earth | |
| Space | |
| Aliens | |
| Modding & Settings | |


