Difficulty: Difference between revisions
Made article. (Some mechanics are too complex to easily put into data, so I made them text descriptions instead.) |
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| [[Exotics]] Income per Month || 10 || 20 || 30 || 40 | | [[Exotics]] Income per Month || 10 || 20 || 30 || 40 | ||
|- | |||
| Salvage rate for [[exotics]] || x2 || x1 || x0.5 || x0.333 | |||
|- | |||
| Alien [[Diplomacy#Alien_Maximum_Hate_Amount|hate cap]] || 70 + 2/year<br>Becomes 200 after 25 years || 1000 + 100/year || 1000 + 100/year || 1000 + 100/year | |||
|- | |- | ||
| [[Diplomacy#Alien_Hate_for_Mission_Control_Usage|Hate per MC used]] || 0.05 || 0.3 || 0.6 || 1.0 | | [[Diplomacy#Alien_Hate_for_Mission_Control_Usage|Hate per MC used]] || 0.05 || 0.3 || 0.6 || 1.0 | ||
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| Years before [[Aliens#Tier_3_Alien_Technology|advanced alien technology]] || 35 || 25 || 16 || 10 | | Years before [[Aliens#Tier_3_Alien_Technology|advanced alien technology]] || 35 || 25 || 16 || 10 | ||
|- | |- | ||
| Abduction scaling for Enthrall/[[Xenoform]] [[missions]] || 0.05 || 0.15 || 0.35 || 0.5 | | Abduction scaling for Enthrall/[[Xenoform]] [[missions]] || 0.05 || 0.15 || 0.35 || 0.5 | ||
|} | |} | ||
The alien AI also gets a wide range of adjustments on higher difficulties, making it more aggressive in general, and less prone to delay in the early game. | The alien AI also gets a wide range of adjustments on higher difficulties, making it more aggressive in general, and less prone to delay in the early game. | ||
{{SpoilerBoxEnd}} | {{SpoilerBoxEnd}} | ||
Revision as of 04:34, 16 September 2026
Terra Invicta has four difficulty levels - Cinematic, Normal, Veteran, and Brutal. These difficulties impact a wide range of game mechanics, especially related to alien strength and behavior.
Non-Alien-Related
| Value | Cinematic | Normal | Veteran | Brutal |
|---|---|---|---|---|
| Player modifier to contested missions | +3 | 0 | -1 | -2 |
| AI spaceship build costs | x1 | x1 | x0.75 | x0.5 |
| Min ideological distance for AI envy | 2.5 | 1.8 | 1.2 | None |
AI factions will also generally invest more of their research into global technologies at lower difficulties, and more into faction projects on higher difficulties.
Alien-Related
All alien-related effects are inverted if the player is playing as
The Servants. A Servant game is easier if the aliens are stronger, so the same increases to alien strength that other factions would experience on Brutal difficulty are appropriate to Cinematic difficulty in a Servant game.
Importantly, the above is not true for
The Protectorate. A Protectorate game will have a stronger alien faction on Brutal difficulty and a weaker alien faction on Cinematic, just like the anti-alien factions do.
| SPOILERS INSIDE! | |||||||||||||||||||||||||||||||||||||||||||||
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Many of the following values are changed by the Alien Progression Rate value in Game Options.
The alien AI also gets a wide range of adjustments on higher difficulties, making it more aggressive in general, and less prone to delay in the early game. |


