Found Military Priority: Difference between revisions
From Terra Invicta Official Wiki
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== Hab Modules == | == Hab Modules == | ||
No [[Habs] affect this priority. | No [[Habs]] affect this priority. | ||
== Events == | == Events == | ||
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{{Bonus_Sources_Navbox}} | {{Bonus_Sources_Navbox}} | ||
{{Priorities Navbox}} | |||
Latest revision as of 01:29, 14 September 2026
This page provides a list of all sources of
Found Military Priority. For information on the mechanics, see Nations instead
Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost | |
|---|---|---|---|---|---|
| 8% |
1 |
8% |
Affinity: Washington Government |
200 | |
| Random Aerospace12 |
50%: 2% to 5% |
1 |
50%: 2% to 4% |
Affinity: |
200 to 250 |
| 20% |
1 |
2% |
Denver Government |
100 | |
| Random Security24 |
50%: 5% to 10% |
1 to 2 |
50%: 5% to 10% |
Affinity: Terrestrial Military Science |
250 to 300 |
| Random Security34 |
50%: 10% to 15% |
2 to 3 |
50%: 10% to 15% |
Affinity: Arrival Security |
500 to 600 |
| 5% |
5 |
5% |
Affinity: Banned: Not on Market |
||
| Random Aerospace22 |
75%: 5% to 10% |
1 |
50%: 4% to 6% |
Affinity: Next-Generation Aerospace |
500 to 600 |
| 2% |
2 |
2% |
Denver NOT Criminal |
200 | |
| Random Security14 |
50%: 2% to 7% |
1 |
50%: 2% to 7% |
Affinity: |
100 to 125 |
| Random Aerospace13 |
2% to 5% |
25%: 2% to 4% |
Next-Generation Aerospace |
250 to 550 | |
| 3% |
1 |
3% |
Affinity: Atlanta Government |
100 | |
| 3% |
1 |
3% |
Affinity: Seattle Government |
100 | |
| 2% |
2 |
2% |
Los Angeles NOT Criminal |
200 | |
| Random Aerospace33 |
10% to 15% |
20%: 4 |
25%: 2% to 4% |
Networked Global Defense |
2000 to 2500 |
| Random Aerospace32 |
10% to 15% |
1 to 2 |
50%: 6% to 8% |
Affinity: Networked Global Defense |
1000 to 1200 |
| 10% |
5 |
5% |
Affinity: Banned: Not on Market |
||
| Random InformationTechnology13 |
10%: 1% to 4% |
1 to 2 |
30%: 1% to 4% |
Quantum Computing |
500 to 750 |
| 3% |
1 |
3% |
Affinity: Washington Government |
100 | |
| Random InformationTechnology11 |
10%: 1% to 2% |
50%: 1 |
10%: 1% to 2% |
50 to 100 | |
| 3% |
1 |
3% |
Affinity: Chicago Government |
100 | |
| Random InformationTechnology12 |
10%: 1% to 3% |
1 |
20%: 1% to 3% |
Photonic Computing |
200 to 400 |
| 3% |
1 |
3% |
Affinity: Denver Government |
100 | |
| 2% |
2 |
2% |
Denver NOT Criminal |
200 | |
| Random Aerospace23 |
5% to 10% |
25%: 2% to 4% |
Terrestrial Military Science |
600 to 1200 | |
| 1% to 2% |
2 |
1% to 2% |
Affinity: Banned: |
250 to 500 | |
| 1% |
1 |
Prominent 2% |
Affinity: Moscow Government |
250 |
Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Military Engineer | 20 | Develops the right mix of doctrine and hardware to defend a nation from its foes. |
|
||||||||||||
| Senior Military Engineer | 20 | An expert in developing military technology and doctrine. | 0% |
|
Hab Modules
No Habs affect this priority.
Events
TODO
Techs
TODO
Projects
TODO
| Pages listing Sources for each type of Bonus | |
|---|---|
| Space Related | Mine Limit ● |
| Nation Priorities | |
| Other | |
Parts of these pages are automatically updated using Terra Invicta's template files, found in \Terra Invicta\TerraInvicta_Data\StreamingAssets\Templates, whenever newer versions are uploaded to the wiki. Note: For efficiency, the JSONs have to be converted into CSVs before being uploaded. | |


