Hab Planner: Difference between revisions
From Terra Invicta Official Wiki
| Line 24: | Line 24: | ||
| SolarFarmPower = 120 | | SolarFarmPower = 120 | ||
| AgricultureComplex = 1 | | AgricultureComplex = 1 | ||
| ResearchCampus = | | ResearchCampus = 11 | ||
| | | InformationScienceLab = 1 | ||
}} | }} | ||
Revision as of 11:56, 27 December 2025
How to Use
To see what your desired hab would look like, edit the section below according to the following rules:
- Do NOT change the first line:
{{#invoke:HabModuleLister/Planner|ShowPlan - Do NOT change the last line:
}}
- Every line in between should be of the form:
| ModuleDataName = Number
where ModuleDataName is the data name of the module (usually just the name but with spaces removed), and Number is the desired number of modules. - For modules that have variable power, such as Solar Collectors or Mining Complexes, the actual power should be appended to the ModuleDataName as follows:
| ModuleDataNamePower = Value
If power is consumed by the module, then Value should be negative.
Helpful Tips:
- Remember to add the Core module.
- You do not need to actually submit your edit. You can simply click the "Show preview" button.
- See Hab Module List for a list of Hab Modules.
Known Issues:
- Modules with variable build costs such as mining complexes and solettas cannot have their build costs specified.
Hab Plan: Edit This Section Only!
| Hab Module | Number | Build Cost | Monthly Upkeep | Monthly Income | Special |
|---|---|---|---|---|---|
| Solar Farm | 6 | 12 |
5 |
120 |
|
| Colony Core | 1 | 40 |
20 |
| |
| Research Campus | 11 | 15 |
30 |
60 |
|
| Settlement Mining Complex | 1 | 12.5 |
30 |
1.5 × Hab Site Resources |
|
| Agriculture Complex | 1 | 240 |
120 |
| |
| Information Science Lab | 1 | 0.8 |
2 |
5 |
|
| Total | 21 | 417.5 Total Mass: 21470 |
38 Total Crew: 2563 |
665 Total Farm: 3000 |


