Game Options: Difference between revisions
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Higher Difficulties increase the | Higher Difficulties increase the Control Point and Mission Control bonuses the Human AI receives, makes it easier for the AI to carry out missions while making it harder for the Player. It also makes the Aliens missions easier to achieve, and increases the rate at which both Human and Alien AIs come to hate the player. | ||
== Start Game Buttons == | == Start Game Buttons == | ||
Revision as of 15:53, 7 September 2025
When starting a new game, a player can choose various options to their liking. Changing some options could disable difficulty-related achievements, and you'll see notification about this.
Scenario
Currently there is only one scenario, which starts in the year 2022.
Solar system
Decides how many stellar bodies will appear in the game. This option changes Mining Productivity Rate too, which affects the amount of space resources deposit in mining sites.
- Full Solar system - 360 Space objects, 100% mining productivity rate
- Medium Solar system - 250 Space objects, 100% mining productivity rate
- Light Solar system - 110 Space objects, 130% mining productivity rate
- Minimum Solar system - 70 Space objects, 210% mining productivity rate
Factions
Decides the number of factions in the game. The default option includes all 8 factions (7 Human factions and The Aliens). Removing a faction increases base cap of the
control points by 50.
The minimal number of factions is 3: which will spawn
The Aliens,
The Resistance and
The Servants.
The Initiative,
Project Exodus,
The Academy,
Humanity First, and
The Protectorate is added by increasing the number of factions, in that order.
Game Difficulty
Chooses the difficulty of the game, which changes various things like AI bonus and alien behaviors.
- 1 = Cinematic
- 2 = Normal
- 3 = Veteran
- 4 = Brutal
Higher Difficulties increase the Control Point and Mission Control bonuses the Human AI receives, makes it easier for the AI to carry out missions while making it harder for the Player. It also makes the Aliens missions easier to achieve, and increases the rate at which both Human and Alien AIs come to hate the player.
Start Game Buttons
You may start the game without changing advanced options.
Start Long Campaign
Start the game with basic game settings.
Start Accelerated Campaign
Start the game with some changes for more fast-paced game.
- Research Rate: 200%
- Alien Progression Rate: 200%
- Mining Productivity Rate: Double of the base amount set by Solar system setting
- National investment Rate: 200%
Customize Campaign
You may change various options to your liking.
Starting Councilor Profession
You may choose the profession of your starting Councilor(s). Or you may remove a starting councilor or both and get 30 influence for each missing councilor instead.
Variable Project Unlocks
Turning on this setting will cause all Projects to have 100% unlock chance.
Show Triggered Projects
Turning on this setting will cause any project that fails its unlock chance roll for the player faction to show up in a different color in the tech tree, allowing the player to know which projects they have failed to unlock.
Starting Councilor Profession
If selected, your first councilor's home nation will be decided by your PC's regional settings.
Base Control Point Capacity
Decides the number of
control point(CP) cap each faction starts with, which decides how many nations you can control before triggering over the CP cap penalty.
AI bonus Control Point Cap
Decides how much
CP cap AI factions will receive, in addition to the base CP cap.
Bonus Mission Control
Decides how much bonus
Mission Control(MC) cap each faction starts with, which decides how many space assets you can control before triggering the penalty.
AI Bonus Mission Control
Decides how much
MC cap AI factions will receive, in addition to the base MC cap and bonus MC.
Research Rate
Decides the cost of technologies and projects. 200% Research rate means half cost for every tech and projects.
Alien Progression Rate
Decides how fast the Aliens get access to more advanced technologies.
See Aliens#Alien_Progression_Rate for details.
Mining Productivity Rate
Decides the amount of space resources deposit in mining sites.
National Investment Rate
Decides the value of
Investment Points(IP) required to finish nation priorities, which is used to develop or exploit nations.
200% national investment rate means only the half amount of IP is required to finish nation priorities. Also, the cost of direct investment is multiplied by this option's value. For example, the cost of direct investment on 200% national investment rate is double.
Average Monthly Events
Decides how many events will happen.
Long Campaign Defaults
Change various options to the default settings of Long Campaign. Difficulty-related achievements will be enabled with this setting.
Accelerated Defaults
Change various options to the default settings of Accelerated Campaign. Difficulty-related achievements will be enabled with this setting.
Start Custom Campaign
Start the game with chosen options.
| Terra Invicta mechanics | |
|---|---|
| Factions | |
| Council | |
| Earth | |
| Space | |
| Aliens | |
| Modding & Settings | |


