Missions: Difference between revisions
| Line 400: | Line 400: | ||
=== Alien Missions === | === Alien Missions === | ||
Alien missions are only available to alien councilors. | Alien missions are only available to alien councilors. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Mission !! Resource !! width=1% | Success XP !! Difficulty !! Detection risk !! Attacking modifiers !! Defending modifiers !! width=20% | Success effect | ! Mission !! Resource !! width=1% | Success XP !! Difficulty !! Detection risk !! Attacking modifiers !! Defending modifiers !! width=20% | Success effect | ||
| Line 514: | Line 515: | ||
| Give an unowned control point in the targeted nation to The Protectorate or The Servants. | | Give an unowned control point in the targeted nation to The Protectorate or The Servants. | ||
|} | |} | ||
=== Mission Modifiers === | |||
Note: This section is still being filled! | |||
{| class="wikitable" | |||
! Mission Modifier !! Conditions !! Value | |||
|- | |||
| Mission Difficulty || None || The Amount Specified | |||
|- | |||
| Size of National Economy || None || (Target Nation's GDP in Billions) ^ 0.33333334 | |||
|- | |||
| National Cohesion || None || Target Nation's Cohesion | |||
|- | |||
| Nation Population || None || (Target Nation's Population in Millions) ^ 0.4 | |||
|- | |||
| National Unrest || None || Target Nation's Unrest | |||
|- | |||
| National Stability || None || 10 - Target Nation's Unrest | |||
|- | |||
| Democracy || None || Target Nation's Government | |||
|- | |||
| Education || None || Target Nation's Education | |||
|- | |||
| Elite Dissatisfaction || Target Nation's Corruption % > Spoils % || 15 × (Target Nation's Corruption % - Spoils %) | |||
|- | |||
| Elite Satisfaction || Target Nation's Spoils % > Corruption % || 10 × (Target Nation's Spoils % - Corruption %) | |||
|- | |||
| Military in Region || | |||
|} | |||
TIMissionModifier_RegionalDefenses.displayName=Military in Region | |||
TIMissionModifier_AttackerPopulationIdeology.displayName=Popular Support | |||
TIMissionModifier_DefenderPopulationIdeology.displayName=Popular Support | |||
TIMissionModifier_DisabledControlPoint.displayName=Crackdown | |||
TIMissionModifier_DefenderLocalControlPoints.displayName=Local Control Points | |||
TIMissionModifier_AttackerLocalControlPoints.displayName=Local Control Points | |||
TIMissionModifier_OwnedControlPoint.displayName=Council {0} | |||
TIMissionModifier_AttackerAdjacentControlPoints.displayName=Control Points in Neighbors | |||
TIMissionModifier_AttackerAllyControlPoints.displayName=Control in Larger Allies / Federation | |||
TIMissionModifier_AbductionsInRegion_AlienOnly.displayName=Local Abductions | |||
TIMissionModifier_MeanAbductionsinNation_AlienOnly.displayName=Abductions in Nation | |||
TIMissionModifier_IdeologicalDistance.displayName=Difference in Ideology | |||
TIMissionModifier_JointControlPointStat.displayName=Joint Council {0} | |||
TIMissionModifier_JointCouncilStat.displayName=Joint Council {0} | |||
TIMissionModifier_DefendedAsset.displayName=Defend Interests | |||
TIMissionModifier_AlienAssetDefense.displayName=Alien Defenses | |||
TIMissionModifier_DetainedCouncilor.displayName=Detained Target | |||
TIMissionModifier_numDefendedControlPoints.displayName=Defended Control Points | |||
TIMissionModifier_IntelonDefendingCouncilor.displayName=Intel on Target | |||
TIMissionModifier_SpaceSupportShortage.displayName=Hab Support Shortages | |||
TIMissionModifier_AttackerHabSectors.displayName=Sectors in this Hab | |||
TIMissionModifier_DefenderHabSectors.displayName=Sectors in this Hab | |||
TIMissionModifier_AttackingForceSize.displayName=Attacking Force Strength | |||
TIMissionModifier_DefendingForceSize.displayName=Defending Force Strength | |||
TIMissionModifier_DefenderHabSize.displayName=Hab Size | |||
TIMissionModifier_Legislature_ExecCP.displayName=Legislature Control Point | |||
TIMissionModifier_Legislature_ExecCP_Defense.displayName=Legislature Control Point | |||
TIMissionModifier_TheParty_NonExecCP.displayName=Party Control Point | |||
TIMissionModifier_TheParty_NonExecCP_Defense.displayName=Party Control Point | |||
TIMissionModifier_Oligarchs.displayName=Oligarchs Control Point | |||
TIMissionModifier_Oligarchs_Defense.displayName=Oligarchs Control Point | |||
TIMissionModifier_NationalIndustries.displayName=National Industries Control Point | |||
TIMissionModifier_NationalIndustries_Def.displayName=National Industries Control Point | |||
TIMissionModifier_MassMedia.displayName=Mass Media Control Point | |||
TIMissionModifier_SecurityApparatus.displayName=Security Apparatus Control Point | |||
TIMissionModifier_Bureaucracy.displayName=Bureaucracy Control Point | |||
TIMissionModifier_RegionalAuthorities.displayName=Regional Authorities Control Point | |||
TIMissionModifier_IdentityBlocs.displayName=Identity Blocs Control Point | |||
TIMissionModifier_Warlords.displayName=Warlords Control Point | |||
TIMissionModifier_TargetNegativeInfluence.displayName=Target Has Negative Influence | |||
TIMissionModifier_TargetBroke.displayName=Target Has Negative Funds | |||
TIMissionModifier_CampaignDifficulty.displayName=Challenge | |||
TIMissionModifier_AlienNation.displayName=Alien Nation | |||
TIMissionModifier_ProtectionBonus.displayName=Protect Mission: {0} | |||
TIMissionModifier_RegionXenoforming_AlienOnly.displayName=Local Xenoforming | |||
TIMissionModifier_RegionXenoforming_AlienAndProxyOnly.displayName=Local Xenoforming | |||
TIMissionModifier_MeanNationXenoforming_AlienAndProxyOnly.displayName=Xenoforming in Nation | |||
TIMissionModifier_PherocyteResistance.displayName=Pherocyte Resistance | |||
TIMissionModifier_AliensRemoved.displayName=Aliens Captured or Killed | |||
TIMissionModifier_SpaceAssetPopulation.displayName=Crew Size | |||
TIMissionModifier_RegionalOccupation.displayName=Occupation Progress | |||
TIMissionModifier_RegionalOccupation_MyFaction.displayName=Occupation Progress | |||
TIMissionModifier_RegionalInvadingForcesStrength.displayName=Invading Forces Strength | |||
TIMissionModifier_RegionalInvadingForcesStrength_MyFaction.displayName=Invading Forces Strength | |||
TIMissionModifier_AttackerUnrestIdeology.displayName=Prior Unrest Efforts | |||
TIMissionModifier_RegionPopulationDensity.displayName=Region Population Density | |||
TIMissionModifier_Censorship.displayName=Censorship | |||
TIMissionModifier_ExtractionDefense_Councilor.displayName=Nearby Councilors' {0} | |||
TIMissionModifier_ExtractionDefenseSecurityApparatus.displayName=Security Apparatus Control Point | |||
TIMissionModifier_ExtractionDefense_JointCouncilStat.displayName=Detaining Faction Joint {0} | |||
TIMissionModifier_MyFactionLoyaltyMonitor.displayName=Our Loyalty Monitor Implant | |||
TIMissionModifier_AlienDetainDifficulty.displayName=Alien | |||
TIMissionModifier_NationalRivalries.displayName=Control Points in Enemies | |||
TIMissionModifier_InsufficientCPMaintenance_Attacker.displayName=Attacker Over Control Point Cap | |||
TIMissionModifier_InsufficientCPMaintenance_Defender.displayName=Target Over Control Point Cap | |||
TIMissionModifier_EnthrallScience.displayName=Council {0} from Xenology Research | |||
TIMissionModifier_DecommissioningHab.displayName=Decommissioning Hab | |||
TIMissionModifier_AlienCoordination.displayName=Proxy Support | |||
TIMissionModifier_NationSizeEnthrallDifficulty.displayName=Nation Size | |||
TIMissionModifier_ConditionalEnthrallDefendedPoint.displayName=Defend Interests (Partial Defense) | |||
TIMissionModifier_AttackerMissionControlShortage.displayName=Recent Mission Control Shortage | |||
TIMissionModifier_DefenderMissionControlShortage.displayName=Recent Mission Control Shortage | |||
TIMissionModifier_HabStability.displayName=Stability-Granting Modules | |||
TIMissionModifier_OrgDefenses.displayName=Org Size | |||
TIMissionModifier_OrgDefenses_Admin.displayName=Org Administration Value | |||
TIMissionModifier_OrgDefense.displayName=Org Innate Takeover Defense | |||
TIMissionModifier_OrgPoolDefense.displayName=Joint Faction {0} | |||
== Uncontested Missions == | == Uncontested Missions == | ||
Revision as of 03:07, 18 May 2025
Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors.
Between mission phases, missions resolve in a partially predetermined order, denoted by the number of small clock symbols visible in the mission description. Uncontested and defensive missions trigger earlier than contested ones. When two councilors are attempting the same mission, the one with the higher mission success chance goes first.
Contested missions
For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution.
When a contested mission resolves, a random number between 0 and 100 is generated; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.
Contested missions have a variable cost.
The Dominate Nation mission is only available to
The Protectorate if it controls a Sentinel Complex module.
Alien Missions
Alien missions are only available to alien councilors.
Mission Modifiers
Note: This section is still being filled!
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | The Amount Specified |
| Size of National Economy | None | (Target Nation's GDP in Billions) ^ 0.33333334 |
| National Cohesion | None | Target Nation's Cohesion |
| Nation Population | None | (Target Nation's Population in Millions) ^ 0.4 |
| National Unrest | None | Target Nation's Unrest |
| National Stability | None | 10 - Target Nation's Unrest |
| Democracy | None | Target Nation's Government |
| Education | None | Target Nation's Education |
| Elite Dissatisfaction | Target Nation's Corruption % > Spoils % | 15 × (Target Nation's Corruption % - Spoils %) |
| Elite Satisfaction | Target Nation's Spoils % > Corruption % | 10 × (Target Nation's Spoils % - Corruption %) |
| Military in Region |
TIMissionModifier_RegionalDefenses.displayName=Military in Region
TIMissionModifier_AttackerPopulationIdeology.displayName=Popular Support
TIMissionModifier_DefenderPopulationIdeology.displayName=Popular Support
TIMissionModifier_DisabledControlPoint.displayName=Crackdown
TIMissionModifier_DefenderLocalControlPoints.displayName=Local Control Points
TIMissionModifier_AttackerLocalControlPoints.displayName=Local Control Points
TIMissionModifier_OwnedControlPoint.displayName=Council {0}
TIMissionModifier_AttackerAdjacentControlPoints.displayName=Control Points in Neighbors
TIMissionModifier_AttackerAllyControlPoints.displayName=Control in Larger Allies / Federation
TIMissionModifier_AbductionsInRegion_AlienOnly.displayName=Local Abductions
TIMissionModifier_MeanAbductionsinNation_AlienOnly.displayName=Abductions in Nation
TIMissionModifier_IdeologicalDistance.displayName=Difference in Ideology
TIMissionModifier_JointControlPointStat.displayName=Joint Council {0}
TIMissionModifier_JointCouncilStat.displayName=Joint Council {0}
TIMissionModifier_DefendedAsset.displayName=Defend Interests
TIMissionModifier_AlienAssetDefense.displayName=Alien Defenses
TIMissionModifier_DetainedCouncilor.displayName=Detained Target
TIMissionModifier_numDefendedControlPoints.displayName=Defended Control Points
TIMissionModifier_IntelonDefendingCouncilor.displayName=Intel on Target
TIMissionModifier_SpaceSupportShortage.displayName=Hab Support Shortages
TIMissionModifier_AttackerHabSectors.displayName=Sectors in this Hab
TIMissionModifier_DefenderHabSectors.displayName=Sectors in this Hab
TIMissionModifier_AttackingForceSize.displayName=Attacking Force Strength
TIMissionModifier_DefendingForceSize.displayName=Defending Force Strength
TIMissionModifier_DefenderHabSize.displayName=Hab Size
TIMissionModifier_Legislature_ExecCP.displayName=Legislature Control Point
TIMissionModifier_Legislature_ExecCP_Defense.displayName=Legislature Control Point
TIMissionModifier_TheParty_NonExecCP.displayName=Party Control Point
TIMissionModifier_TheParty_NonExecCP_Defense.displayName=Party Control Point
TIMissionModifier_Oligarchs.displayName=Oligarchs Control Point
TIMissionModifier_Oligarchs_Defense.displayName=Oligarchs Control Point
TIMissionModifier_NationalIndustries.displayName=National Industries Control Point
TIMissionModifier_NationalIndustries_Def.displayName=National Industries Control Point
TIMissionModifier_MassMedia.displayName=Mass Media Control Point
TIMissionModifier_SecurityApparatus.displayName=Security Apparatus Control Point
TIMissionModifier_Bureaucracy.displayName=Bureaucracy Control Point
TIMissionModifier_RegionalAuthorities.displayName=Regional Authorities Control Point
TIMissionModifier_IdentityBlocs.displayName=Identity Blocs Control Point
TIMissionModifier_Warlords.displayName=Warlords Control Point
TIMissionModifier_TargetNegativeInfluence.displayName=Target Has Negative Influence
TIMissionModifier_TargetBroke.displayName=Target Has Negative Funds
TIMissionModifier_CampaignDifficulty.displayName=Challenge
TIMissionModifier_AlienNation.displayName=Alien Nation
TIMissionModifier_ProtectionBonus.displayName=Protect Mission: {0}
TIMissionModifier_RegionXenoforming_AlienOnly.displayName=Local Xenoforming
TIMissionModifier_RegionXenoforming_AlienAndProxyOnly.displayName=Local Xenoforming
TIMissionModifier_MeanNationXenoforming_AlienAndProxyOnly.displayName=Xenoforming in Nation
TIMissionModifier_PherocyteResistance.displayName=Pherocyte Resistance
TIMissionModifier_AliensRemoved.displayName=Aliens Captured or Killed
TIMissionModifier_SpaceAssetPopulation.displayName=Crew Size
TIMissionModifier_RegionalOccupation.displayName=Occupation Progress
TIMissionModifier_RegionalOccupation_MyFaction.displayName=Occupation Progress
TIMissionModifier_RegionalInvadingForcesStrength.displayName=Invading Forces Strength
TIMissionModifier_RegionalInvadingForcesStrength_MyFaction.displayName=Invading Forces Strength
TIMissionModifier_AttackerUnrestIdeology.displayName=Prior Unrest Efforts
TIMissionModifier_RegionPopulationDensity.displayName=Region Population Density
TIMissionModifier_Censorship.displayName=Censorship
TIMissionModifier_ExtractionDefense_Councilor.displayName=Nearby Councilors' {0}
TIMissionModifier_ExtractionDefenseSecurityApparatus.displayName=Security Apparatus Control Point
TIMissionModifier_ExtractionDefense_JointCouncilStat.displayName=Detaining Faction Joint {0}
TIMissionModifier_MyFactionLoyaltyMonitor.displayName=Our Loyalty Monitor Implant
TIMissionModifier_AlienDetainDifficulty.displayName=Alien
TIMissionModifier_NationalRivalries.displayName=Control Points in Enemies
TIMissionModifier_InsufficientCPMaintenance_Attacker.displayName=Attacker Over Control Point Cap
TIMissionModifier_InsufficientCPMaintenance_Defender.displayName=Target Over Control Point Cap
TIMissionModifier_EnthrallScience.displayName=Council {0} from Xenology Research
TIMissionModifier_DecommissioningHab.displayName=Decommissioning Hab
TIMissionModifier_AlienCoordination.displayName=Proxy Support
TIMissionModifier_NationSizeEnthrallDifficulty.displayName=Nation Size
TIMissionModifier_ConditionalEnthrallDefendedPoint.displayName=Defend Interests (Partial Defense)
TIMissionModifier_AttackerMissionControlShortage.displayName=Recent Mission Control Shortage
TIMissionModifier_DefenderMissionControlShortage.displayName=Recent Mission Control Shortage
TIMissionModifier_HabStability.displayName=Stability-Granting Modules
TIMissionModifier_OrgDefenses.displayName=Org Size
TIMissionModifier_OrgDefenses_Admin.displayName=Org Administration Value
TIMissionModifier_OrgDefense.displayName=Org Innate Takeover Defense
TIMissionModifier_OrgPoolDefense.displayName=Joint Faction {0}
Uncontested Missions
Uncontested missions are always successful.
Alien Missions
Ending Missions
Ending missions will result in the victory of the councilor's faction. They will only appear once a faction unlocks its final unique org.
| Terra Invicta mechanics | |
|---|---|
| Factions | |
| Council | |
| Earth | |
| Space | |
| Aliens | |
| Modding & Settings | |


