Environment Priority: Difference between revisions

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== Hab Modules ==
== Hab Modules ==


TODO
{{#invoke:HabModuleLister|ListRestrictedHabModules|Not Match,alienModule,true|In List,specialRules,LEOBonusEnvironment}}


== Events ==
== Events ==

Revision as of 00:10, 21 January 2026

This page provides a list of all sources of Environment priorityEnvironment Priority. For information on the mechanics, see Nations instead

Orgs

Org
Stars
Environment priority Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Energy Independence Initiative
2% to 4% Environment priority 1 Persuasion 2 Science
AdviseAdvise
2% to 4% Environment priority 25%: 1% Knowledge priority 2% Social Science 1 projects 2 to 5 money 10 to 15 research Affinity: The ResistanceThe InitiativeThe Academy
250 to 500 money
National Geospatial-Intelligence Agency
3% Environment priority 3 Investigation 3 Command 2 Science 1 Security
Surveil LocationSurveil Location
Stabilize NationStabilize Nation
3% Environment priority 2% Mission control priority 2% Information Science -140 money 3 mission control 10 research Washington
Government
200 influence
Random
NGO32
4% to 6% Environment priority 25%: 1 Science 4% to 6% Environment priority 2% Life Science -10 to -6 money 25%: 1 to 2 influence 20%: 1 to 21 research Banned: The InitiativeThe Aliens
Biotechnology
NOT Sociopath
50 to 100 influence
Random
NGO31
2% to 4% Environment priority 2% to 4% Environment priority 1% Life Science -5 to -3 money 25%: 1 influence 10%: 1 to 11 research Banned: The InitiativeThe Aliens
NOT Sociopath
25 to 50 influence
Random
NGO33
6% to 8% Environment priority 10%: 1 Persuasion 50%: 1 Science 6% to 8% Environment priority 3% Life Science -20 to -10 money 25%: 1 to 3 influence 30%: 1 to 31 research Banned: The InitiativeThe Aliens
Clean Energy
NOT Sociopath
100 to 200 influence
Environmental Preservation Union
2% to 4% Environment priority 2 Persuasion 2 Science
AdviseAdvise
2% to 4% Environment priority 3% Life Science 25%: 1 to 15 money 2 to 5 influence 20 to 30 research Affinity: Humanity FirstThe ResistanceThe Academy
Banned: Project ExodusThe Servants
Arrival International Development
200 to 300 influence

Traits

Trait Group Description Initial Chances Effects Requirements
Environmental Engineer 20 Designs public works for the benefit of people and the natural world. 0%
  • Grants Advise
  • 5% Environment priority
  • 20 XP
  • Upgrades from Civil Engineer
Civil Engineer 20 Turns stone and steel into public works.
Profession Chance
Engineer 15.38%
Activist 15%
Tech Mogul 5%
  • 2% Environment priority

Hab Modules

Hab Module Build Cost Monthly Upkeep Monthly Income Special
Climate Lab 0.4 volatiles 1.5 base metals 0.1 noble metals 30 Days
Mass: 20 tons
2 money 5 Power consumption 3 Crew 5 research
Climate Research Center 2 volatiles 7.5 base metals 0.5 noble metals 90 Days
Mass: 100 tons
6 money 0.1 volatiles 0.1 base metals 0.1 noble metals 20 Power consumption 15 Crew 10 research
Climate Institute 16 volatiles 60 base metals 4 noble metals 180 Days
Mass: 800 tons
20 money 0.5 volatiles 0.5 base metals 0.5 noble metals 60 Power consumption 75 Crew 15 research

Events

TODO

Techs

TODO

Projects

TODO