Funding Priority: Difference between revisions

From Terra Invicta Official Wiki
Redwah (talk | contribs)
Alsadius (talk | contribs)
m Added new navbox
 
Line 11: Line 11:
== Hab Modules ==
== Hab Modules ==


No habs affect the {{TV|funding}}.
No habs affect this priority.


== Events ==
== Events ==
Line 26: Line 26:


{{Bonus_Sources_Navbox}}
{{Bonus_Sources_Navbox}}
{{Priorities Navbox}}

Latest revision as of 01:29, 14 September 2026

This page provides a list of all sources of Funding priorityFunding Priority. For information on the mechanics, see Nations instead

Orgs

Org
Stars
Funding priority Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Random
Research13
75%: 1% to 7% Funding priority 1 to 3 Science 20%: 1% to 4% Knowledge priority 75%: 1% to 7% Funding priority 75%: 1% to 7% Found space program priorityBoost priorityBuild exofighter priority 15% Space Science 25%: -4 to 4 money 30 to 40 research Directed Space Research
1000 to 1500 money 10 to 20 influence
Random
Aerospace12
50%: 2% to 4% Funding priority 1 Science 50%: 2% to 4% Funding priority 2% to 4% Found space program priorityBoost priorityBuild exofighter priority 50%: 2% to 5% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 2% Energy 10 to 20 research Affinity: The Academy
200 to 250 money
Random
Influence23
50%: 1% to 6% Funding priority 3 Persuasion
Control NationControl Nation
Defend InterestsDefend Interests
AdviseAdvise
20%: 1% to 2% Government priority 50%: 1% to 6% Funding priority 25%: -4 to 4 money 4 to 8 influence Arrival Law
500 to 750 money 20 to 40 influence
Air Force Research Laboratory
2% Funding priority 1 Science 2% Funding priority 1% Found space program priorityBoost priorityBuild exofighter priority 1% Mission control priority 20% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 8% Military Science -65 money 25 research Denver
Government
100 influence
Random
Influence11
25%: 1% to 2% Funding priority 20%: 1 Persuasion
Public CampaignPublic Campaign
2% to 4% Unity priority 25%: 1% to 2% Funding priority 25%: -1 to 1 money 1 to 2 influence 50 to 100 money
Random
Aerospace22
50%: 4% to 6% Funding priority 1 Science 50%: 4% to 6% Funding priority 4% to 6% Found space program priorityBoost priorityBuild exofighter priority 75%: 5% to 10% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 4% Energy 20 to 30 research Affinity: The Academy
Next-Generation Aerospace
500 to 600 money
Random
Influence22
50%: 1% to 4% Funding priority 2 Persuasion
Control NationControl Nation
Defend InterestsDefend Interests
50%: 1% to 4% Funding priority 25%: -2 to 2 money 2 to 4 influence Arrival Domestic Politics
200 to 400 money 10 to 20 influence
Random
Aerospace13
25%: 2% to 4% Funding priority 25%: 2% to 4% Funding priority 50%: 2% to 4% Found space program priorityBoost priorityBuild exofighter priority 50%: 2% to 4% Mission control priority 2% to 5% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 2% Military Science 2 to 4 money 50%: 0.5 boost Next-Generation Aerospace
250 to 550 money
Random
Research12
50%: 1% to 5% Funding priority 1 to 2 Science 10%: 1% to 2% Knowledge priority 50%: 1% to 5% Funding priority 50%: 1% to 5% Found space program priorityBoost priorityBuild exofighter priority 10% Space Science 25%: -2 to 2 money 20 to 30 research Space Research
250 to 500 money
Goddard Space Flight Center
3% Funding priority 2 Science 2% Knowledge priority 3% Funding priority 3% Found space program priorityBoost priorityBuild exofighter priority 3% Mission control priority 15% Space Science 1 projects -50 money 1 mission control 40 research Affinity: The ResistanceProject ExodusThe Academy
NOT Criminal
160 influence
Random
Research11
25%: 1% to 3% Funding priority 50%: 1 Science 25%: 1% to 3% Funding priority 25%: 1% to 3% Found space program priorityBoost priorityBuild exofighter priority 5% Space Science 25%: -1 to 1 money 10 to 20 research 50 to 150 money
Random
Aerospace33
25%: 2% to 4% Funding priority 20%: 4 Administration 20%: 1 Science 25%: 2% to 4% Funding priority 50%: 6% to 8% Found space program priorityBoost priorityBuild exofighter priority 50%: 6% to 8% Mission control priority 10% to 15% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 6% Military Science 15 to 30 money 50%: 2 to 3 boost 50%: 1 mission control 20%: 1 to 6 research Networked Global Defense
2000 to 2500 money 20 to 40 influence
Random
Aerospace32
50%: 6% to 8% Funding priority 1 to 2 Science 50%: 6% to 8% Funding priority 6% to 8% Found space program priorityBoost priorityBuild exofighter priority 10% to 15% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 6% Energy 30 to 40 research Affinity: The Academy
Networked Global Defense
1000 to 1200 money
Project Exodus Engineers
10% Funding priority 3 Administration 5 Science
AdviseAdvise
Control Space AssetControl Space Asset
5% Knowledge priority 10% Funding priority 10% Found space program priorityBoost priorityBuild exofighter priority 10% Mission control priority 20% Space Science 1 projects 10% Space mining 9 boost 4 mission control 40 research Affinity: Project Exodus
Banned: Humanity FirstThe ServantsThe InitiativeThe ProtectorateThe ResistanceThe AcademyThe Aliens
Not on Market
U.N. Office for Outer Space Affairs
3% Funding priority
AdviseAdvise
3% Funding priority 2% Found space program priorityBoost priorityBuild exofighter priority 2% Mission control priority 5% Space Science 2% Space mining -1 money 8 research Affinity: Project Exodus
Government
120 influence
Jet Propulsion Laboratory
2% Funding priority 1 Science 1% Knowledge priority 2% Funding priority 3% Found space program priorityBoost priorityBuild exofighter priority 15% Space Science 1 projects -45 money 1 mission control 40 research Affinity: The Academy
Los Angeles
NOT Criminal
150 influence
Lightstar Orbital
25%: 1% to 2% Funding priority 2 Science 25%: 1% to 2% Funding priority 25%: 1% to 2% Found space program priorityBoost priorityBuild exofighter priority 2% Space Science 1 boost 10 to 20 research Affinity: Project ExodusThe ProtectorateThe Academy
Banned: The Servants
Advanced Chemical Rocketry
250 to 500 money
Random
Influence21
50%: 1% to 2% Funding priority 1 Persuasion
Control NationControl Nation
50%: 1% to 2% Funding priority 25%: -1 to 1 money 1 to 2 influence 50 to 100 money 5 to 10 influence
Random
Aerospace23
25%: 2% to 4% Funding priority 25%: 2% to 4% Funding priority 50%: 4% to 6% Found space program priorityBoost priorityBuild exofighter priority 50%: 4% to 6% Mission control priority 5% to 10% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 4% Military Science 3 to 15 money 50%: 1 to 2 boost 25%: 1 mission control Terrestrial Military Science
600 to 1200 money 10 to 20 influence

Traits

Trait Group Description Initial Chances Effects Requirements
Lobbyist 20 Sways those in power to direct the state's treasury to particular ends.
Profession Chance
Evangelist 5%
Attorney 35%
Diplomat 10%
Politician 76.19%
Activist 20%
  • 5% Funding priority
Powerbroker 20 Doesn't write national budgets but directs those who do. 0%
  • 10% Funding priority
  • 20 XP
  • Upgrades from Lobbyist

Hab Modules

No habs affect this priority.

Events

TODO

Techs

TODO

Projects

TODO