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== Story Events ==
<i>This page presents the game mechanics for events. For a list of all events in Terra Invicta, see [[Narrative Event List]] instead.</i>
 
Events are semi-random incidents that [[Factions]] can usually respond to in a number of different ways. There are a wide variety of events, including disasters, research breakthroughs, political scandals, lucky discoveries, mutinies, and many more.
 
== Event Mechanics ==
 
Under default campaign settings, the game tries to select an average of 5 events each month. The [[Game_Options#Average_Monthly_Events|Average_Monthly_Events]] slider in the [[Game Options]] can be used to change this to any value between 0 and 10, with 0 completely turning off all non-forced events.
 
At the start of each month, the game picks a random number that is at most 2 away from the [[Game_Options#Average_Monthly_Events|Average_Monthly_Events]] number. This randomly picked number represents the number of events that the game will try to trigger this month.
 
Each event has a set of conditions that must be satisfied in order for it to be able to trigger. These conditions can vary wildly, and can include:
* Only occurring during certain months of each year.
* Only occurring if there are low loyalty [[Councilors]].
* Only occurring if [[Climate Change]] has reached certain thresholds.
* Only occurring if there are [[Aliens]] on [[Earth]].
* Only occurring after certain [[Technology|Technologies]] have been researched.
* Only occurring if a specific Faction exists.
* Only occurring if there are [[Nations]] that are investing heavily into the {{TV|spoils}}.
* Only occurring if there are [[Habs]] that produce {{TV|research}}.
* Only occurring once every X months.
* Only occurring to the same target once every X months.
 
The game will randomly select from the events whose conditions are satisfied, and then set those events to trigger at random times within the rest of the month. If any randomly selected event's conditions are no longer satisfied at its random trigger time, then it simply does not trigger at all. So there is in fact no guarantee that any events would happen each month.
 
On the other hand, some events are '''forced''': These events are always set to trigger at a random time within the rest of the month, if their conditions are satisfied. There is no limit on the number of forced events, and hence no limit on the number of events that could happen each month. Forced events are usually (but not always) story-related events.
 
When an Event triggers at its random time, one more randomization can take place: the event can now pick a random target to hit, as long as that target satisfies all of the event's conditions.
 
Note: All [[Factions]] share the same pool of events. So a player could potentially get more events to happen for their faction by making sure that the other factions do not satisfy the event's conditions.
 
== List of Notable Events ==
 
Warning: These are somewhat outdated. [[Narrative Event List]] contains a more up to date list.
 
{{ObsoleteBox}}
=== Story Events ===
Story Events will take place a month after certain story conditions are met:
Story Events will take place a month after certain story conditions are met:
* '''One Humanity?''' takes place within the first two weeks. It will grant all nations 1 Cohesion.
* '''One Humanity?''' takes place within the first two weeks. It will grant all nations 1 Cohesion.
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* '''Select Management Team''' takes place within the first two weeks. It will give each faction a choice between 4 permanent bonuses to priority investments: +10% Economy, +5% Spaceflight Program and Boost, +5% Military and Build Army, +5% Welfare and Knowledge.
* '''Select Management Team''' takes place within the first two weeks. It will give each faction a choice between 4 permanent bonuses to priority investments: +10% Economy, +5% Spaceflight Program and Boost, +5% Military and Build Army, +5% Welfare and Knowledge.
* '''Select Advisory Team''' takes place within the first two weeks. It will give each faction a choice between 4 permanent bonuses to monthly income: +3 Influence, +15 Research, +3 Ops, +10 Money.
* '''Select Advisory Team''' takes place within the first two weeks. It will give each faction a choice between 4 permanent bonuses to monthly income: +3 Influence, +15 Research, +3 Ops, +10 Money.
* '''Objective Complete''' takes place for every faction that investigates the its first crash site. It will grant 20 Influence and 20 Research.
* '''Objective Complete''' takes place for every faction that investigates its first crash site. It will grant 20 Influence and 20 Research.
* '''The New Normal''' takes place on 1st February 2023. Afterwards the mission assignment phase will only take place every 2 weeks.
* '''The New Normal''' takes place on 1st February 2023. Afterwards the mission assignment phase will only take place every 2 weeks.
* '''They Have Not Come In Peace''' takes place the month after researching the Deep System Skywatch global research. The Academy will suffer a massive loss of Public Opinion and half of their Control Points will suffer a Crackdown effect. All nations with Cohesion above 5 will gain 1 Cohesion. All nations with Cohesion below 5 will lose 1 Cohesion.
* '''They Have Not Come In Peace''' takes place the month after researching the Deep System Skywatch global research. The Academy will suffer a massive loss of Public Opinion and half of their Control Points will suffer a Crackdown effect. All nations with Cohesion above 5 will gain 1 Cohesion. All nations with Cohesion below 5 will lose 1 Cohesion.
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* '''First Aliens Defeated In Space Battle''' will grant the first faction to win a space battle against an alien fleet 500 Influence. Draws will not trigger it.
* '''First Aliens Defeated In Space Battle''' will grant the first faction to win a space battle against an alien fleet 500 Influence. Draws will not trigger it.


== Optional Events ==
<!-- This whole crisis has been removed. == Global Energy Crisis ==
Global Energy Crisis is an event that can happen at any point once 15 years have passed and is warned in the description of certain technologies. It has the following effects:
* All nations will gain Inequality. Nations without Resource Regions will lose GDP while nations with Resource Regions will gain GDP.
* Factions can pay Volatiles to reduce the effect to 75% in nations they control.
* If the Nuclear Fission in Space global research has been completed factions can pay Money and Fissiles to reduce the effect to 66% in nations they control.
* If the Nuclear Fusion in Space global research has been completed factions can pay Money, Water and Noble Metals to reduce the effect to 50% in nations they control. -->
 
=== Optional Events ===
Optional Events will take place a month after certain optional conditions are met:
Optional Events will take place a month after certain optional conditions are met:
* '''Mysterious Obelisk''' has random outcome and can give a faction some research. The Servants have an additional option to increase their Influence income by 1. It has the following requiremnts:
* '''Mysterious Obelisk''' has random outcome and can give a faction some research. The Servants have an additional option to increase their Influence income by 1. It has the following requirements:
** Aliens have conducted an Abductions mission in a region controlled by one of the faction's nations
** Aliens have conducted an Abductions mission in a region controlled by one of the faction's nations
* '''Haunted Forest''' will preform 2 abductions in one nation and move Cohesion by 1 towards extreme values. There is a chance to lessen the effects by paying 10 Ops. Humanity First has the option to pay 10 Ops and some GDP and Population to cancel the effects, give the nation 1 Cohesion and reduce the spread of xenoforming. The Servants has the option to pay 25 influence to increase the number of abductions and gain Public Opinion. It has the following requiremnts:
* '''Haunted Forest''' will perform 2 abductions in one nation and move Cohesion by 1 towards extreme values. There is a chance to lessen the effects by paying 10 Ops. Humanity First has the option to pay 10 Ops and some GDP and Population to cancel the effects, give the nation 1 Cohesion and reduce the spread of xenoforming. The Servants has the option to pay 25 influence to increase the number of abductions and gain Public Opinion. It has the following requirements:
** Alien councilor nearby
** Alien councilor nearby
* '''The Town That Stood Still''' will preform 6 abductions in one nation and increase Public Opinion for the aliens. There is a chance to lessen the effects by paying 20 Ops and 200 Money, or just 10 Ops if the Rapid Response Teams council engineering project has been finished. Humanity First has the option to pay 10 Influence, 1 Atrocity and some GDP and Population to cancel the effects and give the nation 1 Cohesion. It has the following requiremnts:
* '''The Town That Stood Still''' will perform 6 abductions in one nation and increase Public Opinion for the aliens. There is a chance to lessen the effects by paying 20 Ops and 200 Money, or just 10 Ops if the Rapid Response Teams council engineering project has been finished. Humanity First has the option to pay 10 Influence, 1 Atrocity and some GDP and Population to cancel the effects and give the nation 1 Cohesion. It has the following requirements:
** At least 2 abductions have happened in a region controlled by one of the faction's nations
** At least 2 abductions have happened in a region controlled by one of the faction's nations
* '''Space Morgul Benefactor''' will grant a faction the choice between unlocking the faction's unique space org or gaining 10 Boost. It has the following requiremnts:
* '''Space Morgul Benefactor''' will grant a faction the choice between unlocking the faction's unique space org or gaining 10 Boost. It has the following requirements:
** Faction finished the Alien Operations council engineering project
** Faction finished the Alien Operations council engineering project
** Faction does not have Control Points in any nation with 5
** Faction does not have Control Points in any nation with 5
** Faction's Boost income is 0 or 0.01.
** Faction's Boost income is 0 or 0.01.
* '''Volunteer''' will grant a faction the choice between gaining 5 Influence or spending 100 Money to gain an open control point in a powerful nation. It has the following requiremnts:
* '''Volunteer''' will grant a faction the choice between gaining 5 Influence or spending 100 Money to gain an open control point in a powerful nation. It has the following requirements:
** World finished the Arrival Domestic Politics global research
** World finished the Arrival Domestic Politics global research
** Faction does not have Control Points in any nation with 4
** Faction does not have Control Points in any nation with 4
* '''Hunters''' will increase Public Opinion for the aliens in a nation. Humanity First, Project Exodus and The Resistance can pay 5 Ops to reduce the spread of Alien Life Forms in the region. The Protectorate and The Servants can pay 5 Ops to increased the growth of Alien Life Forms in the region. The Initiative can increase their monthly Money by 10. It has the following requiremnts:
** Alien Life Forms alien asset in a region controlled by one of the faction's nations
* '''Indigo Dreams''' will increase Inequality by 1 and Public Opinion for the aliens in a nation unless a faction pays 10 Influence and 10 Ops. The Initiative can increase Inequality by 2.5 and their monthly Money by 10. Humanity First can pay 10 Ops and some GDP and population to give the nation 1 Cohesion and reduce the growth of Alien Life Forms in the region. It has the following requiremnts:
** Alien Life Forms alien asset in a region controlled by one of the faction's nations
** At least 3.5 Inequality in a region controlled by one of the faction's nations
* '''My Little Friend''' will grant a faction some free Public Opinion. The faction can pay Ops and Public Opinion to gain Research or reduce the growth of Alien Life Forms in the region. It has the following requiremnts:
** Alien Life Forms alien asset with at least 35% growth in a region controlled by one of the faction's nations
** At least one Alien Life Forms alien asset was detected previously


=== Religion Events ===
==== Religion Events ====
Religion Events will increase Public Opinion for a faction in many parts of the world. The faction is chosen at random unless one of them controls all Control points in the nation that owns a certain region.
Religion Events will increase Public Opinion for a faction in many parts of the world. The faction is chosen at random unless one of them controls all Control points in the nation that owns a certain region.
* '''Aliens And The Dharma''' affects the Hindu religion regions. The deciding region is Mumbai.
* '''Aliens And The Dharma''' affects the Hindu religion regions. The deciding region is Mumbai.
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* '''The Ayatollahs Speak''' affects the Shia religion regions. The deciding region is Tehran.
* '''The Ayatollahs Speak''' affects the Shia religion regions. The deciding region is Tehran.


== Random Events ==
=== Random Events ===
Random Events can take place at any point. They can happen multiple times each game.
Random Events can take place at any point. They can happen multiple times each game.
* '''Breakthrough''' has no requirements. A faction will get some Research and can choose to gain Money, Influence, Ops, or additional Research.
* '''Breakthrough''' has no requirements. A faction will get some Research and can choose to gain Money, Influence, Ops, or additional Research.
* '''Personal Legacy''' has no requirements. A new org will be created. If the a councilor with above 10 Persuasion it can choose to gain 46.5 Money instead.
* '''Personal Legacy''' has no requirements. A new org will be created. If the a councilor with above 10 Persuasion it can choose to gain 46.5 Money instead.
* '''Anti-Satellite Test''' can take place when a nation spends at least 20% priority on Miltech and has both any army and rivals. The nation's Miltech will increase by 0.1 and debris clouds in Low-Earth Orbit by 2. If a faction owns its executive Control Point it will hain a huge amount of Public Opinion in the nation but lose it around the world.
* '''Anti-Satellite Test''' can take place when a nation spends at least 20% priority on Miltech and has both any army and rivals. The nation's Miltech will increase by 0.1 and debris clouds in Low-Earth Orbit by 2. If a faction owns its executive Control Point it will gain a huge amount of Public Opinion in the nation but lose it around the world.
* '''Lost Rocket''' can take place when a faction has at least 3 Boost. The faction will lose 3 Boost.
* '''Lost Rocket''' can take place when a faction has at least 3 Boost. The faction will lose 3 Boost.
* '''Military Escalation''' can take place when a faction controls a nation with both a navy and a rival. The rival nation's Miltech will increase by 0.1 but the faction will have the option to turn it into -0.1 Miltech and +1 Cohesion.
* '''Military Escalation''' can take place when a faction controls a nation with both a navy and a rival. The rival nation's Miltech will increase by 0.1 but the faction will have the option to turn it into -0.1 Miltech and +1 Cohesion.
* '''Panic''' can happen in any nation that had abductions and Cohesion is below 9. Coneshion will increase by 2 if above 5 and decrease by -2 if below 5, while Unrest will increase by 3. 100 Money and 50 Influence can be spent to reduce it to -1 Cohesion and +1 Unrest, or 10 Ops and 0.01 Democracy can be spend to cancel the effects. The Initiative can gain 250 Money and 50 Influence while reducing the effects to -2 Cohesion and +1 Unrest.
* '''Panic''' can happen in any nation that had abductions and Cohesion is below 9. Cohesion will increase by 2 if above 5 and decrease by -2 if below 5, while Unrest will increase by 3. 100 Money and 50 Influence can be spent to reduce it to -1 Cohesion and +1 Unrest, or 10 Ops and 0.01 Democracy can be spent to cancel the effects. The Initiative can gain 250 Money and 50 Influence while reducing the effects to -2 Cohesion and +1 Unrest.
* '''Personality Clash''' can take place while having two councilors who both have at least 5 traits. One of both councilors will lose sole Loyalty unless the faction can pay a large amount of Influence.
* '''Personality Clash''' can take place while having two councilors who both have at least 5 traits. One of both councilors will lose sole Loyalty unless the faction can pay a large amount of Influence.
* '''Sanctions''' can take place when a faction controls 6 Control Points in a nation with a navy and a rival. The rival nation's GDP will increase by 1% but the faction will have the option to turn it into -1% GDP and +0.3 Inequality.
* '''Sanctions''' can take place when a faction controls 6 Control Points in a nation with a navy and a rival. The rival nation's GDP will increase by 1% but the faction will have the option to turn it into -1% GDP and +0.3 Inequality.
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* '''Hurricane / Typhoon''' can take place when a faction owns Control Points in a coastal nation with at least one coastal region. The nation will lose GDP and population and all armies inside will lose 10 Strength. The faction can choose to pay 200 Money and 20 Ops to limit the losses and gain some Public opinion. The name of the event depends on the hit region.
* '''Hurricane / Typhoon''' can take place when a faction owns Control Points in a coastal nation with at least one coastal region. The nation will lose GDP and population and all armies inside will lose 10 Strength. The faction can choose to pay 200 Money and 20 Ops to limit the losses and gain some Public opinion. The name of the event depends on the hit region.


=== Hab Events ===
==== Hab Events ====
Hab Events can only happen to factions that control at least one hab.
Hab Events can only happen to factions that control at least one hab.
* '''Backer Tour''' can take place after the Settlement Habs global research has been completed to any faction that has a tier 2 or 3 hab with at least one module. If the hab has any Money income the faction can pay 5K Money and 25 Boost to increase Economy priority effects by 2%. If the hab has any Research income the faction can pay 5K Money and 25 Boost to increase Knowledge priority effects by 2%. If the hab has any defenses the faction can pay 5K Money and 25 Boost to increase Military priority effects by 2%.
* '''Backer Tour''' can take place after the Settlement Habs global research has been completed to any faction that has a tier 2 or 3 hab with at least one module. If the hab has any Money income the faction can pay 5K Money and 25 Boost to increase Economy priority effects by 2%. If the hab has any Research income the faction can pay 5K Money and 25 Boost to increase Knowledge priority effects by 2%. If the hab has any defenses the faction can pay 5K Money and 25 Boost to increase Military priority effects by 2%.
* '''Dry Hole''' can take place after the Space Mining and Refining global research has been completed to any faction that has a tier 2 or 3 base hab with a Mining Complex module. The resources present at the hab site will decrease by -50%. If the council's total Science attributes are above 35 there is a chance that resources will decrease by -25% instead.
* '''Dry Hole''' can take place after the Space Mining and Refining global research has been completed to any faction that has a tier 2 or 3 base hab with a Mining Complex module. The resources present at the hab site will decrease by -50%. If the council's total Science attributes are above 35 there is a chance that resources will decrease by -25% instead.
* '''Hab Accident''' can happen to any hab that has intact modules. A module will be destroyed.
* '''Hab Accident''' can happen to any hab that has intact modules. A module will be destroyed.
* '''Hab Offers To Defect''' can take place after the Industrialization of Space global research has been completed to any faction that has at least 5 Mission Control. If the offer is accepted thare is a chance that one hab from another human faction will switch sides.
* '''Hab Offers To Defect''' can take place after the Industrialization of Space global research has been completed to any faction that has at least 5 Mission Control. If the offer is accepted there is a chance that one hab from another human faction will switch sides.
* '''Loose Packet''' can take place after the Space Mining and Refining global research has been completed to any faction that has a base hab with a Mining Complex module. A module will be destroyed. Can pay 30 Volatiles and 75 Base Metals for a 60% chance to avoid it. If the habitat has defense modules There is a 70% chance to avoid it.
* '''Loose Packet''' can take place after the Space Mining and Refining global research has been completed to any faction that has a base hab with a Mining Complex module. A module will be destroyed. Can pay 30 Volatiles and 75 Base Metals for a 60% chance to avoid it. If the habitat has defense modules There is a 70% chance to avoid it.
* '''Lucky Strike''' can take place after the Space Mining and Refining global research has been completed to any faction that has a base hab with a Mining Complex module. The resources present at the hab site will increase by 25%. If the council's total Science attributes are above 35 there is a chance that resources will increase by 50% instead.
* '''Lucky Strike''' can take place after the Space Mining and Refining global research has been completed to any faction that has a base hab with a Mining Complex module. The resources present at the hab site will increase by 25%. If the council's total Science attributes are above 35 there is a chance that resources will increase by 50% instead.
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* '''Science Tour''' can take place after the Directed Space Research global research has been completed to any faction that has a tier 2 or 3 hab with at least one module. The faction will gain at least 500 Research and depending on constructed modules can pay 10K Money and 50 Boost to gain 500 Influence, 0.02 Antimatter or 5% increase in mining output and ship build speed.
* '''Science Tour''' can take place after the Directed Space Research global research has been completed to any faction that has a tier 2 or 3 hab with at least one module. The faction will gain at least 500 Research and depending on constructed modules can pay 10K Money and 50 Boost to gain 500 Influence, 0.02 Antimatter or 5% increase in mining output and ship build speed.


=== Orbital Debris Events ===
==== Orbital Debris Events ====
Orbital Debris Events can only take place once debris clouds in Low-Earth Orbit rise above a certain threshold.
Orbital Debris Events can only take place once debris clouds in an orbit rise above a certain threshold. Higher number of debris clouds increase the frequency of events.
* '''Debris Duty''' can take place after the Industrialization of Space global research has been completed if there is at least 1 cloud of debris in the same orbit as a station hab. The faction owning the hab will gain 50 Research. Alternatively orbital debris can also be reduced if the station has has shipyard, construction or defense module.
* '''Debris Duty''' can take place after the Industrialization of Space global research has been completed if there is at least 1 cloud of debris in the same orbit as a station hab. The faction owning the hab will gain 50 Research. Alternatively orbital debris can also be reduced if the station has has shipyard, construction or defense module.
* '''Orbital Debris Strike''' can take place if there is at least 1 cloud of debris in the same orbit as a station hab with intact modules and no defenses. 2-4 modules will be destroyed and orbital debris might increase.
* '''Orbital Debris Strike''' can take place if there is at least 1 cloud of debris in the same orbit as a station hab with intact modules and no defenses. 2-4 modules will be destroyed and orbital debris might increase.
* '''Low Earth Orbit Cleanup''' can take place if there are at least 10 clouds of debris in Low-Earth Orbit and a faction has at least 0.1 Boost income. The faction will have the option to pay varying amounts of Money and Boost to lower orbital debris and gain Public Opinion in every nation.
* '''Low Earth Orbit Cleanup''' can take place if there are at least 10 clouds of debris in Low-Earth Orbit and a faction has at least 0.1 Boost income. The faction will have the option to pay varying amounts of Money and Boost to lower orbital debris and gain Public Opinion in every nation.
* '''Kessler Syndrome''' can take place if there are at least 40 clouds of debris in Low-Earth Orbit. 10 clouds of debris will be added, all factions will lose -10% Mission Control for 6 months and -8% Economy priority effect for 12 months.


=== Climate Change Events ===
=== Xenoforming Events ===
Climate Change Events can only take place once the Global Temperature Anomaly rises or falls above a certain threshold.
Xenoforming events can be triggered in regions that have an Alien Life Forms alien asset and are controlled by a faction.
{| class="wikitable"
{| class="wikitable"
! Event !! Gllobal Temperature Anomaly !! Effects
! Event !! Options
|-
| '''Hunters'''
|
* Public Opinion boost for the Aliens
* [[File:FAC DestroyCouncil 128.png|24px]][[File:FAC EscapeCouncil 128.png|24px]][[File:FAC ResistCouncil 128.png|24px]]Anti-Alien factions can pay 5 Ops to reduce Alien Life Forms growth by 25%
* [[File:FAC SubmitCouncil 128.png|24px]][[File:FAC AppeaseCouncil 128.png|24px]][[File:FAC CooperateCouncil 128.png|24px]]Pro-Alien factions can pay 5 Ops to increase Alien Life Forms growth by 25%
* [[File:FAC ExploitCouncil 128.png|24px]] The Initiative can gain +10 Monthly Money Income
|-
|-
| '''Global Crop Failures'''
| '''Indigo Dreams'''
| -4°C
|  
| All nations will lose -50% GDP, -6 Cohesion and up to -33% Population.
* Nation gains +1 Inequality and Public Opinion boost for the Aliens
* Pay 10 Influence and 10 Ops
* [[File:FAC DestroyCouncil 128.png|24px]] Humanity First can pay 10 Ops and some GDP and Population to reduce Alien Life Forms growth by 25% and give the nation +1 Cohesion
* [[File:FAC ExploitCouncil 128.png|24px]] The Initiative can gain +10 Monthly Money Income but nation gains +2.5 Inequality
|-
|-
| '''Arctic Methane Eruption'''
| '''My Little Friend'''
| +1.25°C
|  
| Atmospheric Methane increases by 0.05 ppm. Factions can choose to pay 100 Money and 20 Ops to gain 250 Research.
* Public Opinion boost
* Pay random Ops and Public Opinion to gain random Research
* Pay 1 Ops and Public Opinion to reduce Alien Life Forms growth by 25%
|-
|-
| '''Envirnmental Degradation'''
| '''Pretenders'''
| +1.5°C
|  
| A random nation will lose GDP and gain Inequality and Unrest while the faction controlling it will lose Public Opinion. The Unrest can be canceled and Public Opinion increased by paying Money. The Initiative can instead gain some Money but this will reduce Education by -1 and increase Inequality by 1.
* Nation gains -2 Cohesion and increase Alien Life Forms growth by 25%
* Pay 5 Ops for a chance to avoid it
* Pay 10 Ops for a larger chance to avoid it
* [[File:FAC DestroyCouncil 128.png|24px]] Humanity First can pay 5 Ops and some GDP and Population to reduce Alien Life Forms growth by 25% and give the nation +2 Cohesion
|-
|-
| '''Wet Bulb Disaster'''
| '''Terror From The Depths'''
| +1.5°C
|  
| A random nation will lose Population. If a faction is controlling it, it can pay 100 Money and 20 Ops to reduce the Population loss and gain Public opinion.
* Nation gains -4 GDP and -2 Cohesion and there is a 50% chance to spawn an Alien Megafauna army
* 40% chance nation gains -4 GDP, -2 Cohesion and +3 Unrest and an Alien Megafauna army spawns
* If the nation controls an army with a navy reduce Alien Life Forms growth by 25% but there is a 25% chance to spawn an Alien Megafauna army with 75% Strength
|}
|}


== First Base Founded Events ==
{{SpoilerBoxEnd}}
First Base Founded Events will reward the first faction that constructs a base hab on a certain celestial body with Influence and Research.
 
{| class="wikitable"
== Global Milestones ==
! Celestial Body !! Influence !! Research !! width=80% | Narration
 
Note: Technically, the game considers these to be global milestones, not events. They do not actually use the game's event system. But they look like events.
 
{| class="wikitable" style="text-align:center;"
|-
! rowspan=2|Global Milestone !! colspan=2| Awards !! rowspan=2|Narration
|-
! {{TVS|influence}} !! {{TVS|research}}
|-
| First Base on [[File:ICO Luna.png|30px]] Luna || 100 || 200 || ''With Earth shining behind them like a sapphire against the black sky, the astronauts begin the process of assembling the first shelters for the Lunar base. Prompted by Mission Control to say something, the spacesuited commander turns to the camera, her face obscured by a golden visor. "This time," she says, motioning toward the gray surface, "we're here to stay."''
|-
| First Base on [[File:ICO Mars.png|30px]] Mars<ref>Phobos and Deimos do not count.</ref> || 200 || 500 || ''Upon a red plain, and under a hazy sky, the base commander descended from the landing craft. "As we take our first steps on our new world, Armstrong and Gagarin and all the rest are walking with us."''
|-
| First Base on [[File:ICO Mercury.png|30px]] Mercury || 100 || 500 || ''Standing safely inside the shadow line of a great polar crater, our colonists are building humanity's first home on this scorched world.''
|-
|-
| [[File:ICO Luna.png|30px]] Luna || 100 || 200 || ''With Earth shining behind them like a sapphire against the black sky, the astronauts begin the process of assembling the first shelters for the Lunar base. Prompted by Mission Control to say something, the spacesuited commander turns to the camera, her face obscured by a golden visor. "This time," she says, motioning toward the gray surface, "we're here to stay."''
| First Base on any Asteroid<ref>Any space body of type Asteroid will count. Ceres too. But Dwarf Planets and Asteroidal Moons like Linus do not count.</ref> || 100 || 500 || ''Never were sunlight and shadow so starkly defined as on this lonely, airless island hurtling through the cosmos. Its riches await.''
|-
|-
| [[File:ICO Mars.png|30px]] Mars || 200 || 500 || ''Upon a red plain, and under a hazy sky, the base commander descended from the landing craft. "As we take our first steps on our new world, Armstrong and Gagarin and all the rest are walking with us."''
| First Base on any Moon of [[File:ICO Jupiter.png|30px]]Jupiter || 200 || 1000 || ''The king of the planets is overhead, promising to dominate our skies, now and always.''
|-
|-
| [[File:ICO Mercury.png|30px]] Mercury || 100 || 500 || ''Standing safely inside the shadow line of a great polar crater, our colonists are building humanity's first home on this scorched world.''
| First Base on any Moon of [[File:ICO Saturn.png|30px]]Saturn || 100 || 1000 || ''The first transmission from the mission commander took well over an hour to reach Earth. "The rings ... they're even better in person."''
|-
|-
| [[File:ICO Ceres.png|30px]] Ceres or Asteroid || 100 || 500 || ''Never were sunlight and shadow so starkly defined as on this lonely, airless island hurtling through the cosmos. Its riches await.''
| First Base on any Moon of [[File:ICO Uranus.png|30px]]Uranus || 100 || 500 || ''The first colonists at this lonely outpost of humanity noted the colors of the ice giant reminded them of the skies of Earth.''
|-
|-
| [[File:ICO Jupiter.png|30px]] Moon of Jupiter || 200 || 1000 || ''The king of the planets is overhead, promising to dominate our skies, now and always.''
| First Base on any Moon of [[File:ICO Neptune.png|30px]]Neptune || 100 || 500 || ''With the azure behemoth setting in the distance, our hardy explorers arrive in their icy home.''
|-
|-
| [[File:ICO Saturn.png|30px]] Moon of Saturn || 100 || 1000 || ''The first transmission from the mission commander took well over an hour to reach Earth. "The rings ... they're even better in person."''
| First Base on any Kuiper Belt Asteroid || 200 || 1000 || ''The Sun is merely a bright star at this incredible distance. There is no warmth and no light save those we brought with us. Yet here we are, making a home among the ice and stone.''
|-
|-
| [[File:ICO Uranus.png|30px]] Moon of Uranus || 100 || 500 || ''The first colonists at this lonely outpost of humanity noted the colors of the ice giant reminded them of the skies of Earth.''
| First Human Warship || 200 || 0 || ''Now we may defend our interests against those who would oppose us in the high ground of space.''
|-
|-
| [[File:ICO Neptune.png|30px]] Moon of Neptune || 100 || 500 || ''With the azure behemoth setting in the distance, our hardy explorers arrive in their icy home.''
| First Space Battle Victory Against Aliens || 500 || 0 || ''Reactions on Earth run the gamut, but we have proven one thing: The aliens may be strong, but they are not invulnerable.''
|-
|-
| [[File:ICO Pluto.png|30px]] Any in Kuiper Belt || 100 || 1000 || ''The Sun is merely a bright star at this incredible distance. There is no warmth and no light save those we brought with us. Yet here we are, making a home among the ice and stone.''
|}
|}
Phobos and Deimos will not grant Mars or Asteroid rewards.
 
<references />
 
 
{{Mechanics_Navbox}}

Latest revision as of 06:09, 3 April 2026

This page presents the game mechanics for events. For a list of all events in Terra Invicta, see Narrative Event List instead.

Events are semi-random incidents that Factions can usually respond to in a number of different ways. There are a wide variety of events, including disasters, research breakthroughs, political scandals, lucky discoveries, mutinies, and many more.

Event Mechanics

Under default campaign settings, the game tries to select an average of 5 events each month. The Average_Monthly_Events slider in the Game Options can be used to change this to any value between 0 and 10, with 0 completely turning off all non-forced events.

At the start of each month, the game picks a random number that is at most 2 away from the Average_Monthly_Events number. This randomly picked number represents the number of events that the game will try to trigger this month.

Each event has a set of conditions that must be satisfied in order for it to be able to trigger. These conditions can vary wildly, and can include:

  • Only occurring during certain months of each year.
  • Only occurring if there are low loyalty Councilors.
  • Only occurring if Climate Change has reached certain thresholds.
  • Only occurring if there are Aliens on Earth.
  • Only occurring after certain Technologies have been researched.
  • Only occurring if a specific Faction exists.
  • Only occurring if there are Nations that are investing heavily into the Spoils prioritySpoils Priority.
  • Only occurring if there are Habs that produce researchResearch.
  • Only occurring once every X months.
  • Only occurring to the same target once every X months.

The game will randomly select from the events whose conditions are satisfied, and then set those events to trigger at random times within the rest of the month. If any randomly selected event's conditions are no longer satisfied at its random trigger time, then it simply does not trigger at all. So there is in fact no guarantee that any events would happen each month.

On the other hand, some events are forced: These events are always set to trigger at a random time within the rest of the month, if their conditions are satisfied. There is no limit on the number of forced events, and hence no limit on the number of events that could happen each month. Forced events are usually (but not always) story-related events.

When an Event triggers at its random time, one more randomization can take place: the event can now pick a random target to hit, as long as that target satisfies all of the event's conditions.

Note: All Factions share the same pool of events. So a player could potentially get more events to happen for their faction by making sure that the other factions do not satisfy the event's conditions.

List of Notable Events

Warning: These are somewhat outdated. Narrative Event List contains a more up to date list.

OBSOLETE INFO INSIDE!  

Story Events

Story Events will take place a month after certain story conditions are met:

  • One Humanity? takes place within the first two weeks. It will grant all nations 1 Cohesion.
  • U.N. Security Council Meets takes place within the first two weeks. It will give each faction a choice between remaining in shadows, quietly steering support (+25 influence, small Public Opinion boost everywhere, reveals the faction's motives to other factions) and delivering their menifesto (+50 Influence, moderate Public Opinion boost everywhere, reveals the faction's motives and councilors to other factions).
  • Select Management Team takes place within the first two weeks. It will give each faction a choice between 4 permanent bonuses to priority investments: +10% Economy, +5% Spaceflight Program and Boost, +5% Military and Build Army, +5% Welfare and Knowledge.
  • Select Advisory Team takes place within the first two weeks. It will give each faction a choice between 4 permanent bonuses to monthly income: +3 Influence, +15 Research, +3 Ops, +10 Money.
  • Objective Complete takes place for every faction that investigates its first crash site. It will grant 20 Influence and 20 Research.
  • The New Normal takes place on 1st February 2023. Afterwards the mission assignment phase will only take place every 2 weeks.
  • They Have Not Come In Peace takes place the month after researching the Deep System Skywatch global research. The Academy will suffer a massive loss of Public Opinion and half of their Control Points will suffer a Crackdown effect. All nations with Cohesion above 5 will gain 1 Cohesion. All nations with Cohesion below 5 will lose 1 Cohesion.
  • First Human Warship will grant the first faction who builds a spaceship 200 Influence.
  • First Aliens Defeated In Space Battle will grant the first faction to win a space battle against an alien fleet 500 Influence. Draws will not trigger it.


Optional Events

Optional Events will take place a month after certain optional conditions are met:

  • Mysterious Obelisk has random outcome and can give a faction some research. The Servants have an additional option to increase their Influence income by 1. It has the following requirements:
    • Aliens have conducted an Abductions mission in a region controlled by one of the faction's nations
  • Haunted Forest will perform 2 abductions in one nation and move Cohesion by 1 towards extreme values. There is a chance to lessen the effects by paying 10 Ops. Humanity First has the option to pay 10 Ops and some GDP and Population to cancel the effects, give the nation 1 Cohesion and reduce the spread of xenoforming. The Servants has the option to pay 25 influence to increase the number of abductions and gain Public Opinion. It has the following requirements:
    • Alien councilor nearby
  • The Town That Stood Still will perform 6 abductions in one nation and increase Public Opinion for the aliens. There is a chance to lessen the effects by paying 20 Ops and 200 Money, or just 10 Ops if the Rapid Response Teams council engineering project has been finished. Humanity First has the option to pay 10 Influence, 1 Atrocity and some GDP and Population to cancel the effects and give the nation 1 Cohesion. It has the following requirements:
    • At least 2 abductions have happened in a region controlled by one of the faction's nations
  • Space Morgul Benefactor will grant a faction the choice between unlocking the faction's unique space org or gaining 10 Boost. It has the following requirements:
    • Faction finished the Alien Operations council engineering project
    • Faction does not have Control Points in any nation with 5
    • Faction's Boost income is 0 or 0.01.
  • Volunteer will grant a faction the choice between gaining 5 Influence or spending 100 Money to gain an open control point in a powerful nation. It has the following requirements:
    • World finished the Arrival Domestic Politics global research
    • Faction does not have Control Points in any nation with 4

Religion Events

Religion Events will increase Public Opinion for a faction in many parts of the world. The faction is chosen at random unless one of them controls all Control points in the nation that owns a certain region.

  • Aliens And The Dharma affects the Hindu religion regions. The deciding region is Mumbai.
  • Fatwa Issued affects the Sunni religion regions. The deciding region is Jeddah.
  • Papal Bull affects the Catholic religion regions. The deciding region is Rome.
  • Sunday Sermons affects the Evangelical religion regions. The deciding region is Atlanta.
  • The Ayatollahs Speak affects the Shia religion regions. The deciding region is Tehran.

Random Events

Random Events can take place at any point. They can happen multiple times each game.

  • Breakthrough has no requirements. A faction will get some Research and can choose to gain Money, Influence, Ops, or additional Research.
  • Personal Legacy has no requirements. A new org will be created. If the a councilor with above 10 Persuasion it can choose to gain 46.5 Money instead.
  • Anti-Satellite Test can take place when a nation spends at least 20% priority on Miltech and has both any army and rivals. The nation's Miltech will increase by 0.1 and debris clouds in Low-Earth Orbit by 2. If a faction owns its executive Control Point it will gain a huge amount of Public Opinion in the nation but lose it around the world.
  • Lost Rocket can take place when a faction has at least 3 Boost. The faction will lose 3 Boost.
  • Military Escalation can take place when a faction controls a nation with both a navy and a rival. The rival nation's Miltech will increase by 0.1 but the faction will have the option to turn it into -0.1 Miltech and +1 Cohesion.
  • Panic can happen in any nation that had abductions and Cohesion is below 9. Cohesion will increase by 2 if above 5 and decrease by -2 if below 5, while Unrest will increase by 3. 100 Money and 50 Influence can be spent to reduce it to -1 Cohesion and +1 Unrest, or 10 Ops and 0.01 Democracy can be spent to cancel the effects. The Initiative can gain 250 Money and 50 Influence while reducing the effects to -2 Cohesion and +1 Unrest.
  • Personality Clash can take place while having two councilors who both have at least 5 traits. One of both councilors will lose sole Loyalty unless the faction can pay a large amount of Influence.
  • Sanctions can take place when a faction controls 6 Control Points in a nation with a navy and a rival. The rival nation's GDP will increase by 1% but the faction will have the option to turn it into -1% GDP and +0.3 Inequality.
  • Scandal can happen in any nation that has a Government above 2 and its Control Points are controlled by a faction. The faction will lose Public Opinion. There is a 60% chance to avoid it by paying 500 Money, 50 Influence and 5 Ops.
  • Snap Exercises can take place when two nations are rivals, controlled by different factions, and one of them has neither armies not strategic nuclear barrages. The nation without any of these lose -1 Cohesion and the faction controlling it will lose some Public Opinion. The other nation's Miltech will rise by 0.1.
  • Solar Flare can take place after the Mission to the Moon global research has been completed to any faction that has at least 20 Mission Control. It will reduce Mission Control by 50% for 6 months unless the faction can pay 100 Boost. If the Devolved Space Command council engineering project has been completed there will be a third option to pay 1K Money to reduce the penalty to 25%.
  • Sudden Flowering can take place in any region that had abductions. An Alien Life Forms alien asset will appear in the region. 20 Ops can be spent to reduce the initial growth, or 20 Influence can be spent to gain 300 Research. The Servants can spend 50 Influence to increase the initial growth and gain Public Opinion.
  • Wildfires can take place to any nation controlled by a faction. It will lose some GDP and population unless the faction pays 20 Ops.
  • Work-Related Stress can take place while having a councilor has been used for at least 5 years. The councilor will gain a random trait.
  • Hurricane / Typhoon can take place when a faction owns Control Points in a coastal nation with at least one coastal region. The nation will lose GDP and population and all armies inside will lose 10 Strength. The faction can choose to pay 200 Money and 20 Ops to limit the losses and gain some Public opinion. The name of the event depends on the hit region.

Hab Events

Hab Events can only happen to factions that control at least one hab.

  • Backer Tour can take place after the Settlement Habs global research has been completed to any faction that has a tier 2 or 3 hab with at least one module. If the hab has any Money income the faction can pay 5K Money and 25 Boost to increase Economy priority effects by 2%. If the hab has any Research income the faction can pay 5K Money and 25 Boost to increase Knowledge priority effects by 2%. If the hab has any defenses the faction can pay 5K Money and 25 Boost to increase Military priority effects by 2%.
  • Dry Hole can take place after the Space Mining and Refining global research has been completed to any faction that has a tier 2 or 3 base hab with a Mining Complex module. The resources present at the hab site will decrease by -50%. If the council's total Science attributes are above 35 there is a chance that resources will decrease by -25% instead.
  • Hab Accident can happen to any hab that has intact modules. A module will be destroyed.
  • Hab Offers To Defect can take place after the Industrialization of Space global research has been completed to any faction that has at least 5 Mission Control. If the offer is accepted there is a chance that one hab from another human faction will switch sides.
  • Loose Packet can take place after the Space Mining and Refining global research has been completed to any faction that has a base hab with a Mining Complex module. A module will be destroyed. Can pay 30 Volatiles and 75 Base Metals for a 60% chance to avoid it. If the habitat has defense modules There is a 70% chance to avoid it.
  • Lucky Strike can take place after the Space Mining and Refining global research has been completed to any faction that has a base hab with a Mining Complex module. The resources present at the hab site will increase by 25%. If the council's total Science attributes are above 35 there is a chance that resources will increase by 50% instead.
  • Meteor Strike can happen to any faction that has a station hab that has intact modules. It has an 80% chance to destroy a module. If the station has defenses or docked ships it can attempt to destroy the meteor.
  • Science Tour can take place after the Directed Space Research global research has been completed to any faction that has a tier 2 or 3 hab with at least one module. The faction will gain at least 500 Research and depending on constructed modules can pay 10K Money and 50 Boost to gain 500 Influence, 0.02 Antimatter or 5% increase in mining output and ship build speed.

Orbital Debris Events

Orbital Debris Events can only take place once debris clouds in an orbit rise above a certain threshold. Higher number of debris clouds increase the frequency of events.

  • Debris Duty can take place after the Industrialization of Space global research has been completed if there is at least 1 cloud of debris in the same orbit as a station hab. The faction owning the hab will gain 50 Research. Alternatively orbital debris can also be reduced if the station has has shipyard, construction or defense module.
  • Orbital Debris Strike can take place if there is at least 1 cloud of debris in the same orbit as a station hab with intact modules and no defenses. 2-4 modules will be destroyed and orbital debris might increase.
  • Low Earth Orbit Cleanup can take place if there are at least 10 clouds of debris in Low-Earth Orbit and a faction has at least 0.1 Boost income. The faction will have the option to pay varying amounts of Money and Boost to lower orbital debris and gain Public Opinion in every nation.
  • Kessler Syndrome can take place if there are at least 40 clouds of debris in Low-Earth Orbit. 10 clouds of debris will be added, all factions will lose -10% Mission Control for 6 months and -8% Economy priority effect for 12 months.

Xenoforming Events

Xenoforming events can be triggered in regions that have an Alien Life Forms alien asset and are controlled by a faction.

Event Options
Hunters
  • Public Opinion boost for the Aliens
  • Anti-Alien factions can pay 5 Ops to reduce Alien Life Forms growth by 25%
  • Pro-Alien factions can pay 5 Ops to increase Alien Life Forms growth by 25%
  • The Initiative can gain +10 Monthly Money Income
Indigo Dreams
  • Nation gains +1 Inequality and Public Opinion boost for the Aliens
  • Pay 10 Influence and 10 Ops
  • Humanity First can pay 10 Ops and some GDP and Population to reduce Alien Life Forms growth by 25% and give the nation +1 Cohesion
  • The Initiative can gain +10 Monthly Money Income but nation gains +2.5 Inequality
My Little Friend
  • Public Opinion boost
  • Pay random Ops and Public Opinion to gain random Research
  • Pay 1 Ops and Public Opinion to reduce Alien Life Forms growth by 25%
Pretenders
  • Nation gains -2 Cohesion and increase Alien Life Forms growth by 25%
  • Pay 5 Ops for a chance to avoid it
  • Pay 10 Ops for a larger chance to avoid it
  • Humanity First can pay 5 Ops and some GDP and Population to reduce Alien Life Forms growth by 25% and give the nation +2 Cohesion
Terror From The Depths
  • Nation gains -4 GDP and -2 Cohesion and there is a 50% chance to spawn an Alien Megafauna army
  • 40% chance nation gains -4 GDP, -2 Cohesion and +3 Unrest and an Alien Megafauna army spawns
  • If the nation controls an army with a navy reduce Alien Life Forms growth by 25% but there is a 25% chance to spawn an Alien Megafauna army with 75% Strength

Global Milestones

Note: Technically, the game considers these to be global milestones, not events. They do not actually use the game's event system. But they look like events.

Global Milestone Awards Narration
influence research
First Base on Luna 100 200 With Earth shining behind them like a sapphire against the black sky, the astronauts begin the process of assembling the first shelters for the Lunar base. Prompted by Mission Control to say something, the spacesuited commander turns to the camera, her face obscured by a golden visor. "This time," she says, motioning toward the gray surface, "we're here to stay."
First Base on Mars[1] 200 500 Upon a red plain, and under a hazy sky, the base commander descended from the landing craft. "As we take our first steps on our new world, Armstrong and Gagarin and all the rest are walking with us."
First Base on Mercury 100 500 Standing safely inside the shadow line of a great polar crater, our colonists are building humanity's first home on this scorched world.
First Base on any Asteroid[2] 100 500 Never were sunlight and shadow so starkly defined as on this lonely, airless island hurtling through the cosmos. Its riches await.
First Base on any Moon of Jupiter 200 1000 The king of the planets is overhead, promising to dominate our skies, now and always.
First Base on any Moon of Saturn 100 1000 The first transmission from the mission commander took well over an hour to reach Earth. "The rings ... they're even better in person."
First Base on any Moon of Uranus 100 500 The first colonists at this lonely outpost of humanity noted the colors of the ice giant reminded them of the skies of Earth.
First Base on any Moon of Neptune 100 500 With the azure behemoth setting in the distance, our hardy explorers arrive in their icy home.
First Base on any Kuiper Belt Asteroid 200 1000 The Sun is merely a bright star at this incredible distance. There is no warmth and no light save those we brought with us. Yet here we are, making a home among the ice and stone.
First Human Warship 200 0 Now we may defend our interests against those who would oppose us in the high ground of space.
First Space Battle Victory Against Aliens 500 0 Reactions on Earth run the gamut, but we have proven one thing: The aliens may be strong, but they are not invulnerable.
  1. ↑ Phobos and Deimos do not count.
  2. ↑ Any space body of type Asteroid will count. Ceres too. But Dwarf Planets and Asteroidal Moons like Linus do not count.