Narrative Event List: Difference between revisions

From Terra Invicta Official Wiki
Redwah (talk | contribs)
Redwah (talk | contribs)
 
(5 intermediate revisions by the same user not shown)
Line 7: Line 7:
=== Global Events ===
=== Global Events ===


{{#invoke:NarrativeEventLister|ListNarrativeEvents|global}}
{{#invoke:NarrativeEventLister|ListNarrativeEvents|Match,targetType,global}}


=== Faction Events ===
=== Faction Events ===


{{#invoke:NarrativeEventLister|ListNarrativeEvents|faction}}
{{#invoke:NarrativeEventLister|ListNarrativeEvents|Match,targetType,faction}}


=== Nation Events ===
=== Nation Events ===


{{#invoke:NarrativeEventLister|ListNarrativeEvents|nation}}
{{#invoke:NarrativeEventLister|ListNarrativeEvents|Match,targetType,nation}}


=== Region Events ===
=== Region Events ===


{{#invoke:NarrativeEventLister|ListNarrativeEvents|region|mapRegion}}
Note: See [[Regions#Region_Damage]] for an explanation of region damage, which is what these events are actually doing whenever they say they are damaging the population and economy.
 
{{#invoke:NarrativeEventLister|ListNarrativeEvents|Match Any,targetType,region,mapRegion}}


=== Army Events ===
=== Army Events ===


{{#invoke:NarrativeEventLister|ListNarrativeEvents|army}}
{{#invoke:NarrativeEventLister|ListNarrativeEvents|Match,targetType,army}}


=== Hab Events ===
=== Hab Events ===


{{#invoke:NarrativeEventLister|ListNarrativeEvents|hab|habSite}}
{{#invoke:NarrativeEventLister|ListNarrativeEvents|Match Any,targetType,hab,habSite}}


=== Ship Events ===
=== Ship Events ===


{{#invoke:NarrativeEventLister|ListNarrativeEvents|ship}}
{{#invoke:NarrativeEventLister|ListNarrativeEvents|Match,targetType,ship}}
 
=== Officer Events ===
 
{{#invoke:NarrativeEventLister|ListNarrativeEvents|Match,targetType,officer}}
 
=== Councilor Events ===
 
{{#invoke:NarrativeEventLister|ListNarrativeEvents|Match,targetType,councilor}}


=== Chain Events ===
=== Chain Events ===


{{#invoke:NarrativeEventLister|ListNarrativeEvents|priorTarget|priorSecondary|priorActor}}
{{#invoke:NarrativeEventLister|ListNarrativeEvents|Match Any,targetType,priorTarget,priorSecondary,priorActor}}


== Sources ==
== Sources ==


This page is computed using data from [[TINarrativeEventTemplate CSV]] and [[RawTechDisplayName]].
This page is computed using data from:
* [[TINarrativeEventTemplate CSV]]  
* [[TIRegionTemplate CSV]]
* [[TINarrativeEventTemplate EN]]
* [[TITechTemplate EN]]
* [[TIObjectiveTemplate EN]]
* [[TIRegionTemplate EN]]
* [[TITraitTemplate EN]]
* [[TIHabModuleTemplate EN]]
* [[TIUtilityModuleTemplate EN]]
* [[TIEffectTemplate EN]]
* [[TIProjectTemplate EN]]
* [[TIOrgTemplate EN]]  


{{Templates_Navbox}}
{{Templates_Navbox}}

Latest revision as of 08:16, 25 February 2026

This page presents a list of all events in Terra Invicta, as well as their occurrence rules. For a discussion of the game mechanics for events see Events instead.

Table of Events

Note: Page under construction, some requirements and effects may be missing.

Global Events

Narrative Event Base Weight Requirements Potential Effects
Global Crop Failures Forced
General Requirements:
  • Triggers at most once every 120 months.
Primary Target Requirements:
Option 1, Outcome 1:
  • GDP of all nations changes by -50%
  • All nations receive -6 cohesion
  • Earth's nations suffer massive population losses, mitigated somewhat by wealth
Western Antarctic Ice Sheet Collapsing 0
Alt: 1
General Requirements:
  • Triggers at most once.
  • Cannot trigger before Month: 10
  • Cannot trigger after Month: 2
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Global sea level rises by 50 centimeters
  • Significant increase in frequency of severe flooding reduces GDP around the globe
Larsen B Ice Shelf Collapses 0
Alt: 1
General Requirements:
  • Triggers at most once.
  • Cannot trigger before Month: 10
  • Cannot trigger after Month: 2
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Adds Event: Larsen C Ice Shelf Collapses
Totten Ice Shelf Collapses 0
Alt: 1
General Requirements:
  • Triggers at most once.
  • Cannot trigger before Month: 10
  • Cannot trigger after Month: 2
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Global sea level rises by 10 centimeters
  • Adds Event: Aurora Basin Ice Retreats
Alarming new disease 2
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Target is Global Game State.
Option 1, Outcome 1:
  • Adds Event: Successful treatment
Option 2, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Adds Event: Successful treatment
  • Costs 100 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Larsen C Ice Shelf Collapses 0
Alt: 1
General Requirements:
  • Triggers at most once.
  • Cannot trigger before Month: 10
  • Cannot trigger after Month: 2
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Global sea level rises by 5 centimeters
Diamond Market Crashes Forced
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Target is Global Game State.
Option 1, Outcome 1:
  • GDP of all nations changes by -1%
  • Removes Event: Diamonds on Mercury
  • All nations' Investment Points into the Economy priority change by 10%
  • Removes Event: Diamonds from the Sky
  • All nations' Investment Points into the Knowledge priority change by 10%
  • All nations' Investment Points into the Spoils priority change by -10%
Warming reaches 1.5°C
Alt: 10
General Requirements:
  • Triggers at most once.
Alt Weight Requirements:
Primary Target Requirements:
Option 3 Requirements:
Option 4 Requirements:
  • (Target Faction is Pro-Alien?) = TRUE
Option 2, Outcome 1:
  • Grants a significant public opinion boost for Primary Target's Faction around the world
  • Costs 250 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
Option 4, Outcome 1:
  • Gain 5 influence
First Space Birth 1
General Requirements:
Primary Target Requirements:
  • Target is Global Game State.
  • Total Space Population > 5000
Secondary Target Requirements:
  • Must be a Human Hab.
  • Target Hab's transfer duration from Earth > 180 Days
  • Target Hab has > 50 Crew
Option 1, Outcome 1:
  • All nations gain 0.5 cohesion
  • Adds Event: Space Birth
  • Grants a significant public opinion boost for Secondary Target's Faction around the world
One Humanity? Forced
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Target is Global Game State.
Option 1, Outcome 1:
  • All nations gain 1 cohesion
  • Adds Event: Wave of Fear
Kessler Syndrome Forced
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Target is Global Game State.
  • Total Low Earth Orbit's Debris ≥ 40
Secondary Target Requirements:
Option 1, Outcome 1:
  • Debris throughout Low Earth Orbit will increase by 10
  • All human factions will have their Mission Control income reduced by 10% for 3 months
  • Grants a significant public opinion boost for Secondary Target's Faction around the world
  • The Economy priority's effect on per capita GDP in a nation is reduced by 8% for 12 months
Greenland Melt Accelerates 0
Alt: 1
General Requirements:
  • Triggers at most once.
  • Cannot trigger before Month: 5
  • Cannot trigger after Month: 9
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Global sea level rises by 120 centimeters
  • Constant threat of severe flooding reduces GDP around the globe as whole areas are abandoned to the waters
Warming reaches 2°C
Alt: 10
General Requirements:
  • Triggers at most once.
Alt Weight Requirements:
Primary Target Requirements:
Option 3 Requirements:
Option 4 Requirements:
  • (Target Faction is Pro-Alien?) = TRUE
Option 2, Outcome 1:
  • Grants a significant public opinion boost for Primary Target's Faction around the world
  • Costs 500 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
Option 4, Outcome 1:
  • Gain 5 influence
Thwaites Ice Shelf Collapses 0
Alt: 1
General Requirements:
  • Triggers at most once.
  • Cannot trigger before Month: 10
  • Cannot trigger after Month: 2
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Global sea level rises by 10 centimeters
  • Adds Event: Pine Island Glacier Collapses
Pine Island Glacier Collapses 0
Alt: 1
General Requirements:
  • Triggers at most once.
  • Cannot trigger before Month: 10
  • Cannot trigger after Month: 2
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Global sea level rises by 20 centimeters
  • Adds Event: Western Antarctic Ice Sheet Collapsing
  • Increased frequency of severe flooding reduces GDP around the globe
Warming reaches 2.5°C
Alt: 10
General Requirements:
  • Triggers at most once.
Alt Weight Requirements:
Primary Target Requirements:
Option 3 Requirements:
Option 4 Requirements:
  • (Target Faction is Pro-Alien?) = TRUE
Option 2, Outcome 1:
  • Grants a significant public opinion boost for Primary Target's Faction around the world
  • Costs 750 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
Option 4, Outcome 1:
  • Gain 5 influence
Aurora Basin Ice Retreats 0
Alt: 1
General Requirements:
  • Triggers at most once.
  • Cannot trigger before Month: 10
  • Cannot trigger after Month: 2
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Global sea level rises by 20 centimeters
  • Adds Event: Wilkes Basin Retreat
  • Increased frequency of severe flooding reduces GDP around the globe
Wave of Fear 5
Alt: 1
General Requirements:
  • Triggers at most once every 18 months.
Alt Weight Requirements:
Primary Target Requirements:
  • Target is Global Game State.
  • (There are Aliens on, around, or approaching Earth) = TRUE
Option 1, Outcome 1:
  • All human nations' cohesion moves by 1 toward extreme values
  • Adds Event: Panic
They Have Not Come In Peace Forced
General Requirements:
Primary Target Requirements:
  • Target is Global Game State.
Secondary Target Requirements:
Option 1, Outcome 1:
  • Roughly half of the control points belonging to Secondary Target will suffer the Crackdown effect for 12 months
  • Secondary Target's Faction suffers a massive loss in public opinion around the world
  • All nations' cohesion moves by 1 toward extreme values
Wilkes Basin Retreat 0
Alt: 1
General Requirements:
  • Triggers at most once.
  • Cannot trigger before Month: 10
  • Cannot trigger after Month: 2
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Global sea level rises by 120 centimeters
  • Constant threat of severe flooding reduces GDP around the globe as whole areas are abandoned to the waters
Larsen A Ice Shelf Collapses 0
Alt: 1
General Requirements:
  • Triggers at most once.
  • Cannot trigger before Month: 10
  • Cannot trigger after Month: 2
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Adds Event: Larsen B Ice Shelf Collapses
Global CO2 Poisoning Forced
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
Option 1, Outcome 1:
  • Education in all nations changes by -0.2

Faction Events

Narrative Event Base Weight Requirements Potential Effects
Operational Intelligence 1
General Requirements:
  • Triggers at most once every 24 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Gain 5 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Infiltration Ends 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Faction.
  • (Target Faction has Effect_InfiltratedChain effect?) = TRUE
  • Target Faction has InfiltratedCount effects > 12
Option 1, Outcome 1:
  • The leak seems to be remedied
Infiltrated: The Final Suspects 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Faction.
  • (Target Faction has Effect_InfiltratedCombatChain effect?) = TRUE
  • (Target Faction has Effect_InfiltratedChain effect?) = TRUE
Option 1, Outcome 1:
  • The leak seems to be remedied
  • Gain 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 1, Outcome 2:
  • The leak seems to be remedied
Aid Works 1
General Requirements:
  • Triggers at most once every 24 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Gain 75 money
  • Gain 25 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Public Zeal 1
General Requirements:
  • Triggers at most once every 24 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Gain 40 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Infiltrated: The hunt begins. 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Faction.
  • (Target Faction has Effect_InfiltratedCombatChain effect?) = TRUE
  • (Target Faction has Effect_InfiltratedChain effect?) = TRUE
Option 1, Outcome 1:
  • The leak seems to be remedied
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 1, Outcome 2:
  • The leak compromises our operations once again
  • Adds Event: Infiltrated: More Suspects
Option 2, Outcome 1:
  • The leak seems to be remedied
  • Costs 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 2:
  • The leak compromises our operations once again
  • Adds Event: Infiltrated: More Suspects
  • Costs 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Lies Uncovered. 1
General Requirements:
Primary Target Requirements:
  • Must be a Faction.
  • (Target Faction has Effect_LiedAboutInfluence effect?) = TRUE
Option 1, Outcome 1:
  • Primary Target's Faction suffers a loss in public opinion around the world
  • Our lies no longer hang over us
Option 2, Outcome 1:
  • Primary Target's Faction suffers a small loss in public opinion around the world
  • Our lies no longer hang over us
  • Costs 200 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Breakthrough 0.01
Alt: 4
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 36 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Gain 750 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Gain 50 influence
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Gain 7500 money
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Gain 50 ops
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Space Mogul Benefactor Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
Option 1, Outcome 1:
  • Gain a special org that provides boost and mission control incomes
Option 2, Outcome 1:
  • Gain 10 boost
99942 Apophis Passage Forced
General Requirements:
  • Triggers at most once for each Faction.
  • Cannot trigger before Year: 2029
  • Cannot trigger after Year: 2029
  • Cannot trigger before Month: 4
  • Cannot trigger after Month: 4
Primary Target Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Gain 50 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Costs 50 boost
  • Gain 500 research
Option 3, Outcome 1:
  • Costs 50 boost
  • Gain 50 base metals
  • Gain 15 noble metals
  • Gain 5 fissiles
Option 4, Outcome 1:
  • Grants a significant public opinion boost for Primary Target's Faction around the world
Media Spotlight 2
General Requirements:
  • Triggers at most once every 24 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Option 4 Requirements:
  • (Target Faction has Effect_LiedAboutInfluence effect?) = FALSE
Option 1, Outcome 2:
  • Primary Target's Faction suffers a loss in public opinion around the world
Option 2, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Costs 100 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Costs 50 money
  • Gain 100 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Primary Target's Faction misleads the public about their influence
Space tourism 0
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 6 months.
Primary Target Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 2, Outcome 1:
  • Costs 100 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Gain 150 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
Information Leak 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 24 months.
  • Triggers at most once every 60 months for each target.
  • Cannot trigger before Year: 2023
Primary Target Requirements:
Secondary Target Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Primary Target's Faction suffers a small loss in public opinion around the world
Option 2, Outcome 1:
  • Gain 100 influence
  • Costs 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Costs 100 influence
  • Gain 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Primary Target's Faction suffers a small loss in public opinion around the world
  • Gain 50 ops
  • Gain 50 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Hijacked 3
Alt: 0.02
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 60 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 3 Requirements:
  • (Target Faction has a Councilor with ComputerScientistIII Trait (or predecessor)?) = TRUE
Option 4 Requirements:
Option 1, Outcome 1:
  • Costs 3 boost
Option 2, Outcome 1:
  • Costs 2500 money
Option 2, Outcome 2:
  • Costs 2500 money
  • Costs 3 boost
Option 3, Outcome 2:
  • Costs 3 boost
Option 4, Outcome 1:
  • Costs 5 ops
Option 4, Outcome 2:
  • Costs 5 ops
  • Costs 3 boost
Scientific Cooperation 1
General Requirements:
  • Triggers at most once every 24 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Gain 125 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Low Earth Orbit Cleanup 3
General Requirements:
  • Triggers at most once every 18 months for each target.
Primary Target Requirements:
Option 4 Requirements:
Option 2, Outcome 1:
  • Debris throughout Low Earth Orbit will decrease by -1
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Costs 2500 money
  • Costs 25 boost
Option 3, Outcome 1:
  • Debris throughout Low Earth Orbit will decrease by -3
  • Grants a public opinion boost for Primary Target's Faction around the world
  • Costs 5000 money
  • Costs 50 boost
Option 4, Outcome 1:
  • Debris throughout Low Earth Orbit will decrease by -6
  • Grants a public opinion boost for Primary Target's Faction around the world
  • Costs 25000 money
  • Costs 100 ops
  • Costs 100 boost
U.N. Security Council meets Forced
General Requirements:
  • Triggers at most once for each Faction.
  • Cannot trigger before Year: 1950
  • Cannot trigger before Month: 4
Primary Target Requirements:
Option 1, Outcome 1:
  • Gain 30 ops
Option 2, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Information about Primary Target's Faction will be exposed to our enemies
  • Gain 25 influence
  • Gain 15 ops
Option 3, Outcome 1:
  • Grants a public opinion boost for Primary Target's Faction around the world
  • A great deal of information about Primary Target's Faction will be exposed to our enemies
  • Gain 50 influence
Vaccine Tracking Chips Discovered! 1
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Must be a Faction.
  • (Target Faction has Effect_VaccineTrackers effect?) = TRUE
Option 1, Outcome 1:
  • Primary Target's Faction suffers a massive loss in public opinion around the world
Option 2, Outcome 1:
  • Primary Target's Faction suffers a loss in public opinion around the world
  • Costs 500 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Infiltrated: Rewards for Information 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Faction.
  • (Target Faction has Effect_InfiltratedMoneyChain effect?) = TRUE
  • (Target Faction has Effect_InfiltratedChain effect?) = TRUE
Option 1, Outcome 1:
  • The leak seems to be remedied
Option 1, Outcome 2:
  • The leak compromises our operations once again
  • Adds Event: Infiltrated: Greater Rewards
Option 2, Outcome 1:
  • The leak seems to be remedied
  • Costs 25 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 2:
  • The leak compromises our operations once again
  • Adds Event: Infiltrated: Greater Rewards
  • Costs 25 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Infiltrated: Reaching Out 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Faction.
  • (Target Faction has Effect_InfiltratedInfluenceChain effect?) = TRUE
  • (Target Faction has Effect_InfiltratedChain effect?) = TRUE
Option 1, Outcome 1:
  • The leak seems to be remedied
Option 1, Outcome 2:
  • The leak compromises our operations once again
  • Adds Event: Infiltrated: Cooperation
Solar Flare 3
Alt: 0.01
General Requirements:
  • Triggers at most once every 132 months.
  • Triggers at most once every 30 months for each target.
  • Needs Mission to the Moon
Alt Weight Requirements:
Primary Target Requirements:
Option 3 Requirements:
Option 1, Outcome 1:
  • Our Mission Control income will be reduced by 20% for 3 months
Option 2, Outcome 1:
  • Costs 100 boost
Option 3, Outcome 1:
  • Our Mission Control income will be reduced by 10% for 3 months
  • Costs 1000 money
Self-driving Vehicles 2
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • National Investment Points we direct to the Knowledge priority are increased by 5%
  • Gain 25 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Grants a significant public opinion boost for Primary Target's Faction around the world
Option 3, Outcome 1:
  • National Investment Points we direct to the Economy priority are increased by 5%
  • Primary Target's Faction suffers a loss in public opinion around the world
  • Gain 50 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Primary Target's Faction's monthly Ops income increases by 5
  • Gain 30 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Select Management Team Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
Option 1, Outcome 1:
  • Primary Target's Faction's monthly Influence income increases by 3
  • Adds Event: Select Advisory Team
Option 2, Outcome 1:
  • Primary Target's Faction's monthly research income increases by 15
  • Adds Event: Select Advisory Team
Option 3, Outcome 1:
  • Adds Event: Select Advisory Team
  • Gain 50 ops
Option 4, Outcome 1:
  • Primary Target's Faction's monthly Money income increases by 10
  • Adds Event: Select Advisory Team
Infiltrated: Big Money, Big Prizes! 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Faction.
  • (Target Faction has Effect_InfiltratedMoneyChain effect?) = TRUE
  • (Target Faction has Effect_InfiltratedChain effect?) = TRUE
Option 1, Outcome 1:
  • The leak seems to be remedied
Global Energy Crisis Forced
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Must be a Faction.
  • Years since Campaign Start ≥ 15
  • (Target Faction is Human?) = TRUE
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • All nations under our control will suffer GDP loss and Inequality increase, modified by local oil regions and global fission and fusion tech levels, at 100% strength
  • Removes Event: Global Energy Crisis
Option 2, Outcome 1:
  • All nations under our control will suffer GDP loss and Inequality increase, modified by local oil regions and global fission and fusion tech levels, at 75% strength
  • Removes Event: Global Energy Crisis
  • Costs 1550 volatiles
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • All nations under our control will suffer GDP loss and Inequality increase, modified by local oil regions and global fission and fusion tech levels, at 66% strength
  • Removes Event: Global Energy Crisis
  • Costs 5000 money
  • Costs 300 fissiles
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • All nations under our control will suffer GDP loss and Inequality increase, modified by local oil regions and global fission and fusion tech levels, at 50% strength
  • Removes Event: Global Energy Crisis
  • Costs 6500 money
  • Costs 3000 water
  • Costs 800 noble metals
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Energy Crisis Imminent -1
Alt: -1
General Requirements:
  • Triggers at most once.
  • Triggers at most once every 240 months.
  • Triggers at most once every 240 months for each target.
  • Needs Deep System Skywatch
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Faction.
  • Years since Campaign Start ≥ 15
  • (Target Faction is Human?) = TRUE
Option 2 Requirements:
  • Dummy Condition, only on disabled events.
Option 3 Requirements:
  • Dummy Condition, only on disabled events.
Option 4 Requirements:
  • Dummy Condition, only on disabled events.
Option 1, Outcome 1:
  • Adds Event: Global Energy Crisis
Option 2, Outcome 1:
  • Costs 1550 volatiles
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Costs 5000 money
  • Costs 300 fissiles
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Costs 6500 money
  • Costs 3000 water
  • Costs 800 noble metals
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Lost Rocket 3
Alt: 0.02
General Requirements:
  • Triggers at most once every 2 months.
  • Triggers at most once every 12 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Costs 3 boost
Bee population collapse 2
General Requirements:
  • Triggers at most once for each Faction.
  • Cannot trigger before Year: 2024
Primary Target Requirements:
Option 3 Requirements:
Option 1, Outcome 1:
  • GDP of all nations we control (Executive Nations for Primary Target) drops by -2%
Option 2, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Costs 200 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Costs 50 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Volunteer 3
Alt: 6
General Requirements:
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • Gain 5 influence
Option 2, Outcome 1:
  • Gain an open control point
  • Costs 100 money
Concerned Citizens 5
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • Primary Target's Faction's public opinion increases in Secondary Target's Nation
Option 2, Outcome 1:
  • Primary Target's Faction's public opinion increases in Secondary Target's Nation
  • Gain an open control point
  • Costs 10 influence
Option 3, Outcome 1:
  • Unrest in Secondary Target's Nation increases by 6
  • Costs 100 money
  • Costs 10 ops
Option 4, Outcome 1:
  • Primary Target's Faction's monthly Money income increases by 10
Alien Conspiracy Theories 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 1 months.
Primary Target Requirements:
Option 3 Requirements:
  • (Target Faction is Pro-Alien?) = TRUE
Option 4 Requirements:
Option 1, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
Option 1, Outcome 2:
  • Primary Target's Faction suffers a loss in public opinion around the world
Option 2, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Costs 50 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Gain 100 influence
  • Costs 25 ops
Option 4, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Gain 100 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Garage Rockets 1
General Requirements:
  • Triggers at most once every 24 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Gain 0.5 boost
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Select Advisory Team Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
Option 1, Outcome 1:
  • National Investment Points we direct to the Economy priority are increased by 10%
Option 2, Outcome 1:
  • National Investment Points we direct to the Found Space Program priority are increased by 5%
  • National Investment Points we direct to the Boost priority are increased by 5%
Option 3, Outcome 1:
  • National Investment Points we direct to the Military priority are increased by 5%
  • National Investment Points we direct to the Build Army priority are increased by 5%
Option 4, Outcome 1:
  • National Investment Points we direct to the Welfare priority are increased by 5%
  • National Investment Points we direct to the Knowledge priority are increased by 5%
Profitable Investments 1
General Requirements:
  • Triggers at most once every 24 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Gain 150 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Alien Spyware 3
Alt: 0.01
General Requirements:
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Suffer -4 to missions to gain a control point or control of a hab for 12 months
  • Suffer -6 on Control Space Asset missions against us for 12 months
  • Suffer -6 to Assassinate missions for 12 months
  • Suffer -6 on terrorize missions against our control points for 12 months
  • Suffer -4 on enthrall missions against our control points for 12 months
Option 2, Outcome 1:
  • Suffer -6 on Steal and Sabotage Project missions against us for 12 months
  • Suffer -4 to missions to gain a control point or control of a hab for 12 months
  • Suffer -6 on Control Space Asset missions against us for 12 months
  • Costs 50 ops
Option 3, Outcome 1:
  • Suffer -6 on Steal and Sabotage Project missions against us for 12 months
  • Suffer -6 to Assassinate missions for 12 months
  • Suffer -6 on terrorize missions against our control points for 12 months
  • Costs 50 influence
Nothing to Report 1
General Requirements:
  • Triggers at most once every 36 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Grants a tiny public opinion boost for Primary Target's Faction around the world
Infiltrated 2
General Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • "Infiltrated" event chain commences
  • Adds Event: Infiltration Ends
Option 2, Outcome 1:
  • "Infiltrated" event chain commences
  • Adds Event: Infiltrated: Rewards for Information
  • "Infiltrated: Money" event chain begins
  • Costs 100 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • "Infiltrated" event chain commences
  • Adds Event: Infiltrated: Reaching Out
  • "Infiltrated: Influence" event chain begins
  • Costs 100 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • "Infiltrated" event chain commences
  • Adds Event: Infiltrated: The hunt begins.
  • "Infiltrated: Operations" event chain begins
  • Costs 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Infiltrated: Cooperation 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Faction.
  • (Target Faction has Effect_InfiltratedInfluenceChain effect?) = TRUE
  • (Target Faction has Effect_InfiltratedChain effect?) = TRUE
Option 1, Outcome 1:
  • The leak seems to be remedied
Option 1, Outcome 2:
  • The leak compromises our operations once again
  • Adds Event: Infiltrated: With A Little Help From Our Friends
Phoebe Explosion 1
Alt: 0
General Requirements:
  • Triggers at most once for each Faction.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Adds Event: The mystery of Phoebe
Infiltrated: With A Little Help From Our Friends 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Faction.
  • (Target Faction has Effect_InfiltratedInfluenceChain effect?) = TRUE
  • (Target Faction has Effect_InfiltratedChain effect?) = TRUE
Option 1, Outcome 1:
  • The leak seems to be remedied
Infiltrated: Greater Rewards 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Faction.
  • (Target Faction has Effect_InfiltratedMoneyChain effect?) = TRUE
  • (Target Faction has Effect_InfiltratedChain effect?) = TRUE
Option 1, Outcome 1:
  • The leak seems to be remedied
Option 1, Outcome 2:
  • The leak compromises our operations once again
  • Adds Event: Infiltrated: Big Money, Big Prizes!
Option 2, Outcome 1:
  • The leak seems to be remedied
  • Costs 50 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 2:
  • The leak compromises our operations once again
  • Adds Event: Infiltrated: Big Money, Big Prizes!
  • Costs 50 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Infiltrated: More Suspects 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Faction.
  • (Target Faction has Effect_InfiltratedCombatChain effect?) = TRUE
  • (Target Faction has Effect_InfiltratedChain effect?) = TRUE
Option 1, Outcome 1:
  • The leak seems to be remedied
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 1, Outcome 2:
  • The leak compromises our operations once again
  • Adds Event: Infiltrated: The Final Suspects
Option 2, Outcome 1:
  • The leak seems to be remedied
  • Costs 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 2:
  • The leak compromises our operations once again
  • Adds Event: Infiltrated: The Final Suspects
  • Costs 100 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Hab Offers to Defect 4
Alt: 1
General Requirements:
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
  • Must be a Human Hab such that the ideological distance between the Hab Owner and the Primary Target's Faction is less than 2.
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • (Number of Resources that Target Faction is bankrupt in, out of boostBoost, moneyMoney, and mission controlMission Control) > 0
  • (Number of modules on Target Hab that are not empty, destroyed, or decommissioning) > 1
  • Target Hab has > 0 Crew
Option 2, Outcome 1:
  • Triggers a Hab Revolt event for Secondary Target's Faction
  • Adds Event: Hab Revolt

Nation Events

Narrative Event Base Weight Requirements Potential Effects
Scandal 5
Alt: 2
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 60 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction for each control point we own
Option 2, Outcome 1:
  • Causes a minor portion of public opinion in Primary Target's Nation to turn away from Primary Target's Faction for each control point we own
  • Costs 10 influence
Option 3, Outcome 1:
  • Primary Target's Nation's democracy score changes by -0.5
  • Costs 500 money
  • Costs 50 influence
  • Costs 5 ops
Option 3, Outcome 2:
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction for each control point we own
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
  • Costs 500 money
  • Costs 50 influence
  • Costs 5 ops
Rule by Decree 2
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Primary Target's Nation will invest in 10 Boost priorities, or into the Found Space Program priority if it does not yet have one
Option 2, Outcome 1:
  • Primary Target's Nation will invest in 20 Knowledge priorities
Option 3, Outcome 1:
  • Primary Target's Nation will invest in 20 Military priorities
Public Breakdown 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 12 months.
Primary Target Requirements:
Secondary Target Requirements:
Option 2 Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Public opinion increases for Secondary Target's Faction in Secondary Target's Nation
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
Option 2, Outcome 1:
  • Public opinion increases for Secondary Target's Faction in Secondary Target's Nation
  • Grants a public opinion boost for Primary Target's Faction around the world
  • Gain 10 influence
Option 3, Outcome 1:
  • Primary Target's Nation's democracy score changes by -0.5
  • Gain 10 ops
Option 4, Outcome 1:
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Gain 2000 money
Treacherous Dissent 2
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Costs 50 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Primary Target's Nation will invest in 20 Knowledge priorities
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
Option 3, Outcome 1:
  • Primary Target's Nation will invest in 20 Military priorities
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
Corrupt Generals 4
Alt: 0.5
General Requirements:
  • Triggers at most once every 36 months.
  • Triggers at most once every 120 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Primary Target's Nation loses 0.2 from its military tech level
  • Primary Target's Nation's democracy score changes by -0.5
  • Inequality in Primary Target's Nation increases by 1 (Pop Scaled)
  • Primary Target's Nation experiences decreased GDP and increased inequality
Option 2, Outcome 1:
  • Primary Target's Nation loses 0.1 from its military tech level
  • Primary Target's Nation's democracy score changes by -0.5
Option 2, Outcome 2:
  • Primary Target's Nation loses 0.2 from its military tech level
  • Primary Target's Nation's democracy score changes by -0.5
  • Inequality in Primary Target's Nation increases by 1 (Pop Scaled)
  • Primary Target's Nation experiences decreased GDP and increased inequality
Option 3, Outcome 1:
  • Primary Target's Nation loses 0.05 from its military tech level
  • Primary Target's Nation will invest in 10 Economy priorities
  • Primary Target's Nation will invest in 10 Welfare priorities
  • Gain 2000 money
  • Gain 10 ops
  • All Resource costs and gains are multiplied by Nation's Military TechnologyMiltech
Option 3, Outcome 2:
  • Primary Target's Nation loses 0.2 from its military tech level
  • Primary Target's Nation's democracy score changes by -0.5
  • Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
  • Primary Target's Nation experiences decreased GDP and increased inequality
Option 4, Outcome 1:
  • Primary Target's Nation loses 0.05 from its military tech level
  • Primary Target's Nation's democracy score changes by -0.5
  • Cohesion in Primary Target's Nation increases by 2 (Pop Scaled)
  • Gain 4000 money
  • Gain 10 ops
  • All Resource costs and gains are multiplied by Nation's Military TechnologyMiltech
Option 4, Outcome 2:
  • Primary Target's Nation loses 0.2 from its military tech level
  • A coup d'etat will occur in Primary Target's Nation
Aliens Offer Economic Relief 3
General Requirements:
  • Triggers at most once every 6 months.
  • Triggers at most once every 24 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 2 Requirements:
  • (Target Faction is Anti-Alien?) = FALSE
Option 2, Outcome 1:
  • Primary Target's Nation will invest in 200 Economy priorities
  • Primary Target's Nation will invest in 200 Welfare priorities
  • Public opinion increases for Secondary Target's Faction all over the world
  • Public opinion increases for Secondary Target's Faction in Secondary Target's Nation
Infiltrated: Defenses Compromised! 6
General Requirements:
  • Triggers at most once every 3 months.
  • Triggers at most once every 12 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • A Crackdown will occur on this army's associated control point for 12 months
  • Causes a significant loss of public opinion for Primary Target's Faction in Primary Target's Nation
  • The leak compromises our operations once again
Green Renovation 6
General Requirements:
  • Triggers at most once every 36 months.
  • Triggers at most once every 360 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • GDP changes in Primary Target's Nation by 10%
  • Inequality in Primary Target's Nation changes by -0.3 (Pop Scaled)
Poland in Space Forced
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Must be a Nation.
  • (Target Nation has completed a spaceflight program?) = TRUE
  • Must be one of the following: Poland
Option 1, Outcome 1:
  • Grants a public opinion boost for all factions with Control Points in Primary Target's Nation
  • Gain 50 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Anti-Satellite Test 3
Alt: 6
General Requirements:
  • Triggers at most once every 24 months.
  • Triggers at most once every 120 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
Option 3 Requirements:
Option 1, Outcome 1:
  • Debris throughout Low Earth Orbit will increase by 2
  • Adds Event: Punitive Sanctions
  • Primary Target's Nation gains 0.1 to its military tech level
  • Primary Target's Nation will invest in 1 Boost priorities, or into the Found Space Program priority if it does not yet have one
  • Primary Target's Faction suffers a loss in public opinion around the world
  • Grants a huge public opinion boost for Primary Target's Faction in Primary Target's Nation
Option 2, Outcome 1:
  • Costs 10 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Debris throughout Low Earth Orbit will increase by 5
  • Adds Event: Punitive Sanctions
  • Primary Target's Nation gains 0.3 to its military tech level
  • Primary Target's Nation will invest in 2 Boost priorities, or into the Found Space Program priority if it does not yet have one
  • Primary Target's Faction suffers a massive loss in public opinion around the world
  • Grants a huge public opinion boost for Primary Target's Faction in Primary Target's Nation
Missile Tests 5
Alt: 7
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 720 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
Option 2, Outcome 1:
  • Primary Target's Nation gains 0.1 to its military tech level
  • Adds Event: Punitive Sanctions
  • Primary Target's Nation will invest in 1 Boost priorities, or into the Found Space Program priority if it does not yet have one
Unexpected Death 2
Alt: 0.5
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 3 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
  • Must be a Human Faction that does not own the executive of the Primary Target.
  • (Target Faction will exceed their control pointsControl Point Capacity if they take a control point in Target Nation?) = FALSE
Option 1, Outcome 1:
  • Lose an undefended control point to another faction
Option 2, Outcome 1:
  • Public opinion worsens for Secondary Target's Faction in Secondary Target's Nation
  • Costs 20 influence
Wartime Atrocity 6
Alt: 4
General Requirements:
  • Triggers at most once every 1 months.
  • Triggers at most once every 6 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
  • Must be a Nation that the Primary Target is currently occupying or fighting in, where the Primary Target Nation is on the attacking side of the War
  • (Target Nation's executive is owned by The AliensThe Aliens?) = FALSE
Option 3 Requirements:
Option 1, Outcome 1:
  • Primary Target's Faction commits an atrocity
Option 2, Outcome 1:
  • Primary Target's Faction commits an atrocity
  • Grants a public opinion boost for Primary Target's Faction around the world
  • Costs 5000 money
Option 3, Outcome 1:
Brush War 5
Alt: 3
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 36 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Unrest in Primary Target's Nation increases by 1
  • Causes major damage to the economy and population in Primary Target's Region
Option 2, Outcome 1:
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
  • Causes limited damage to the economy and population in Primary Target's Region
  • Costs 20 influence
Option 2, Outcome 2:
  • Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
  • Causes major damage to the economy and population in Primary Target's Region
  • Costs 20 influence
Option 3, Outcome 1:
  • Unrest in Primary Target's Nation changes by -1
  • Causes limited damage to the economy and population in Primary Target's Region
  • Costs 10 ops
Option 3, Outcome 2:
  • Primary Target's Nation loses 0.1 from its military tech level
  • Causes massive damage to the economy and population in Primary Target's Region
  • Costs 10 ops
Option 4, Outcome 1:
  • Unrest in Primary Target's Nation increases by 3
  • Causes massive damage to the economy and population in Primary Target's Region
  • Gain 2000 money
General Strike 4
Alt: 3
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 36 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • GDP changes in Primary Target's Nation by -2%
Option 1, Outcome 2:
  • GDP changes in Primary Target's Nation by -4%
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
Option 1, Outcome 3:
  • Causes limited damage to the economy and population in Primary Target's Region
  • Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
Option 2, Outcome 1:
  • Primary Target's Nation will invest in 10 Welfare priorities
  • Primary Target's Nation will invest in 10 Knowledge priorities
  • Costs 5000 money
Option 3, Outcome 1:
  • Primary Target's Nation's democracy score changes by -0.5
Sanctions 5
General Requirements:
  • Triggers at most once every 12 months.
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • GDP increases in Secondary Target's Nation by 0.5%
Option 2, Outcome 1:
  • GDP changes in Secondary Target's Nation by -1%
  • Secondary Target's Nation gains 0.3 inequality
Angel Donation 6
General Requirements:
  • Triggers at most once every 24 months.
  • Triggers at most once every 600 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • GDP changes in Primary Target's Nation by 3%
Option 2, Outcome 1:
  • GDP changes in Primary Target's Nation by 2%
  • Primary Target's Nation will invest in 20 Knowledge priorities
Option 3, Outcome 1:
  • GDP changes in Primary Target's Nation by 2%
  • Primary Target's Nation will invest in 20 Welfare priorities
Option 4, Outcome 1:
  • GDP changes in Primary Target's Nation by 2%
  • Primary Target's Nation will invest in 20 Environment priorities
World's first Maglev network 1
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
Option 4 Requirements:
Option 2, Outcome 1:
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Primary Target's Nation will invest in 10 Welfare priorities
  • Costs 50 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Grants a huge public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Primary Target's Nation will invest in 50 Welfare priorities
  • Costs 100 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
  • Gain 100 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Military Escalation 4
Alt: 0.03
General Requirements:
  • Triggers at most once every 6 months.
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • Secondary Target's Nation military tech level increases by 0.1
Option 2, Outcome 1:
  • Secondary Target's Nation loses 0.1 from its military tech level
  • Secondary Target's Nation gains 1 (Pop Scaled) cohesion
Political Division 2
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Primary Target's Nation's democracy score changes by 0.25
Option 2, Outcome 1:
  • Primary Target's Nation will invest in 50 Welfare priorities
  • Primary Target's Nation's democracy score changes by -0.5
Option 3, Outcome 1:
  • Primary Target's Nation will invest in 20 Knowledge priorities
  • Primary Target's Nation's democracy score changes by -0.5
Option 4, Outcome 1:
  • Primary Target's Nation will invest in 20 Military priorities
  • Primary Target's Nation's democracy score changes by -0.5
Breakthrough 1
Alt: 4
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 60 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Grants a significant public opinion boost for Primary Target's Faction around the world
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Primary Target's Nation will invest in 20 Knowledge priorities
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Primary Target's Nation will invest in 20 Economy priorities
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Primary Target's Nation will invest in 20 Military priorities
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Local Economic Boom 2
Alt: 3
General Requirements:
  • Triggers at most once every 1 months.
  • Triggers at most once every 12 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Primary Target's Nation will invest in 10 Economy priorities
Option 2, Outcome 1:
  • Primary Target's Nation will invest in 20 Economy priorities
  • Costs 200 money
  • All Resource costs and gains are multiplied by Nation's number of Control Points
Option 3, Outcome 1:
  • Primary Target's Nation will invest in 10 Economy priorities
  • Primary Target's Faction's monthly Money income increases by 2
  • Primary Target's Nation will invest in 1 Funding priorities
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
  • Gain 250 money
  • Costs 1 influence
  • All Resource costs and gains are multiplied by Nation's number of Control Points
Alien Hoax 3
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
Option 2 Requirements:
Option 1, Outcome 1:
  • Gain 100 influence
Option 2, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Gain 100 influence
  • Costs 20 ops
Peace Dividend 6
General Requirements:
  • Triggers at most once every 36 months.
  • Triggers at most once every 180 months for each target.
Primary Target Requirements:
Option 3 Requirements:
Option 1, Outcome 1:
  • GDP changes in Primary Target's Nation by 2%
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
Option 2, Outcome 1:
  • Primary Target's Nation loses 0.1 from its military tech level
  • GDP changes in Primary Target's Nation by 2%
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Education in Primary Target's Nation changes by 0.1
Option 3, Outcome 1:
  • Primary Target's Nation loses 0.2 from its military tech level
  • GDP changes in Primary Target's Nation by 3%
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Education in Primary Target's Nation changes by 0.1
  • Inequality in Primary Target's Nation changes by -0.3 (Pop Scaled)
Political Unity 2
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Primary Target's Nation will invest in 50 Welfare priorities
Option 2, Outcome 1:
  • Primary Target's Nation will invest in 20 Knowledge priorities
Option 3, Outcome 1:
  • Primary Target's Nation will invest in 20 Military priorities
Collapse of Organized Resistance Forced
General Requirements:
  • Triggers at most once every 12 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 2 Requirements:
Option 1, Outcome 1:
  • Primary Target's Nation loses 0.2 from its military tech level
Option 2, Outcome 1:
  • Unrest in Primary Target's Nation changes by -3
  • Primary Target's Nation will invest in 50 Economy priorities
  • Primary Target's Nation will invest in 50 Welfare priorities
  • Secondary Target performs regime change in Primary Target's Nation
Book Burnings 4
General Requirements:
  • Triggers at most once every 24 months.
  • Triggers at most once every 48 months for each target.
Primary Target Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Education in Primary Target's Nation changes by -0.25 (Pop Scaled)
  • Unrest in Primary Target's Nation increases by 1
Option 2, Outcome 1:
Option 3, Outcome 1:
  • Primary Target's Nation's democracy score changes by -0.5
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
  • Costs 50 ops
Option 4, Outcome 1:
  • Education in Primary Target's Nation changes by -0.5 (Pop Scaled)
  • Cohesion in Primary Target's Nation increases by 2 (Pop Scaled)
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 10 ops
Border Skirmish 5
Alt: 2
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 24 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
  • Must be one of the Primary Target's Rivals that has:
    • A Region that is adjacent to the Primary Target.
  • (Target Nation's and Allies total number of Strategic nuclear barrageNuclear Weapons, but allies don't contribute their last nuke and don't contribute if they have no ArmyArmies) = 0
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
  • Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
  • GDP changes in Primary Target's Nation by -2%
  • GDP changes in Secondary Target's Nation by -2%
Option 2, Outcome 1:
  • Relations between Primary Target's Nation and Secondary Target's Nation improve
  • Costs 20 influence
Option 2, Outcome 2:
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
  • GDP changes in Primary Target's Nation by -4%
  • GDP changes in Secondary Target's Nation by -2%
  • Costs 20 influence
Option 3, Outcome 1:
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Cohesion in Primary Target's Nation increases by 2 (Pop Scaled)
  • GDP changes in Primary Target's Nation by -2%
  • GDP changes in Secondary Target's Nation by -4%
  • Gain 20 influence
Option 3, Outcome 2:
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • War breaks out between Primary Target's Nation and Secondary Target's Nation only
  • GDP changes in Primary Target's Nation by -4%
  • GDP changes in Secondary Target's Nation by -2%
  • Gain 10 influence
Option 4, Outcome 1:
  • Secondary Target's Nation loses 0.1 from its military tech level
  • War breaks out between Primary Target's Nation and Secondary Target's Nation only
  • GDP changes in Primary Target's Nation by -2%
  • GDP changes in Secondary Target's Nation by -4%
  • Costs 5 ops
Quantum Gaming 2
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Gain 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • National Investment Points we direct to the Mission Control priority are increased by 5%
Option 3, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
Option 4, Outcome 1:
  • Gain 100 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Error: Missing Name for event_SnapElections 1
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 36 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • The Legislature control point in Primary Target's Nation will be randomly reassigned according to faction popularity
Option 2, Outcome 1:
  • The Legislature control point in Primary Target's Nation will be randomly reassigned according to faction popularity, weighted towards Primary Target's Faction by 25%
  • Primary Target's Nation's democracy score changes by -0.01
  • Costs 250 money
  • All Resource costs and gains are multiplied by Nation's Government scoreGovernment
Option 3, Outcome 1:
  • Primary Target's Nation's democracy score changes by -0.5
  • Costs 10 influence
  • Costs 10 ops
Arms Purchases 5
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 2, Outcome 1:
  • Primary Target's Nation gains 0.05 to its military tech level
  • Secondary Target's Nation will invest in 1 Economy priorities
  • Costs 1500 money
  • All Resource costs and gains are multiplied by Nation's Military TechnologyMiltech
Option 3, Outcome 1:
  • Primary Target's Nation gains 0.1 to its military tech level
  • Secondary Target's Nation will invest in 2 Economy priorities
  • Costs 3500 money
  • Costs 5 influence
  • All Resource costs and gains are multiplied by Nation's Military TechnologyMiltech
Option 4, Outcome 1:
  • Primary Target's Nation gains 0.2 to its military tech level
  • Secondary Target's Nation will invest in 3 Economy priorities
  • Education in Primary Target's Nation changes by 0.1
  • Costs 5000 money
  • Costs 10 influence
  • All Resource costs and gains are multiplied by Nation's Military TechnologyMiltech
Rally Around the Flag 4
Alt: 7
General Requirements:
  • Triggers at most once every 3 months.
  • Triggers at most once every 24 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Primary Target's Nation gains 0.5 (Pop Scaled) cohesion
Option 2, Outcome 1:
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Costs 100 influence
Option 3, Outcome 1:
  • Cohesion in Primary Target's Nation changes by -0.5 (Pop Scaled)
  • Costs 100 influence
Economic Collapse Forced
General Requirements:
  • Triggers at most once every 24 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • GDP changes in Primary Target's Nation by -20%
  • Adds Event: Breakdown in Civil Order
  • Inequality in Primary Target's Nation increases by 2.5 (Pop Scaled)
  • Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
  • GDP of all nations drops based on size of triggering nation
  • Education in Primary Target's Nation changes by -1 (Pop Scaled)
Option 2, Outcome 1:
  • GDP changes in Primary Target's Nation by -20%
  • Inequality in Primary Target's Nation increases by 2.5 (Pop Scaled)
  • Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
  • Education in Primary Target's Nation changes by -1 (Pop Scaled)
  • Costs 15000 money
  • Costs 50 influence
  • All Resource costs and gains are multiplied by Nation's number of Control Points
Local Recession 2
Alt: 0.1
General Requirements:
  • Triggers at most once every 1 months.
  • Triggers at most once every 12 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Primary Target's Nation experiences significantly decreased GDP and increased inequality
Option 2, Outcome 1:
  • Primary Target's Nation experiences decreased GDP and increased inequality
  • Costs 500 money
  • All Resource costs and gains are multiplied by Nation's number of Control Points

Region Events

Note: See Regions#Region_Damage for an explanation of region damage, which is what these events are actually doing whenever they say they are damaging the population and economy.

Narrative Event Base Weight Requirements Potential Effects
Volcano Erupts 0.3
General Requirements:
  • Triggers at most once every 72 months.
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: Santiago ● Valparaíso ● Quito ● Belize City-Belmopan ● San José ● San Salvador ● Guatemala City ● Tegucigalpa ● Managua ● Panama City ● Mérida ● Mexico City ● Tijuana ● Los Angeles ● Seattle ● Vancouver ● Anchorage ● Honolulu ● Petropavlovsk ● Vladivostok ● Sapporo ● Fukuoka ● Tokyo ● Okinawa ● Osaka ● Taipei ● Manila ● Davao ● Samarinda ● Jakarta ● Denpasar ● Ambon ● Biak ● Medan ● Kuala Lumpur ● Kota Kinabalu ● Port Moresby ● Suva ● Noumea ● Apia ● Auckland-Wellington ● Bridgetown ● Pyongyang ● Reykjavik ● Rome ● Skopje ● Belgrade ● Tirana ● Addis Ababa ● Nairobi ● Mombasa ● Makhachkala ● Kisangani ● Lubumbashi ● Bogota ● Villavicencio ● Diyarbakir ● Denver
Option 1, Outcome 1:
  • Stratospheric aerosols increase by 0.01 ppm
  • Causes major damage to the economy and population in Primary Target's Region
Polar Vortex 4
Alt: 6
General Requirements:
  • Triggers at most once every 48 months.
  • Triggers at most once every 48 months for each target.
  • Cannot trigger before Month: 11
  • Cannot trigger after Month: 2
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Causes major damage to the economy and population in Primary Target's Region
Option 2, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 200 money
  • All Resource costs and gains are multiplied by Global Temperature Anomaly (C)
Hurricane 7
Alt: 4
General Requirements:
  • Triggers at most once every 8 months.
  • Cannot trigger before Month: 6
  • Cannot trigger after Month: 11
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Causes major damage to the economy and population in Primary Target's Region
  • All armies in affected region suffer minor damage
Option 2, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
  • All armies in affected region suffer minor damage
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 200 money
  • Costs 20 ops
Earthquake 0.5
General Requirements:
  • Triggers at most once every 24 months for each target.
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: Quito ● Los Angeles ● Anchorage ● Sapporo ● ERROR: Unrecognized Target: map_Honshu ● Taipei ● Manila ● Davao ● Medan ● Jakarta ● Suva ● Auckland-Wellington ● Kathmandu ● Istanbul ● Guwahati ● Lhasa ● Seattle ● Santiago ● Valparaíso ● Arequipa ● Lima ● Belize City-Belmopan ● San José ● San Salvador ● Guatemala City ● Tegucigalpa ● Managua ● Panama City ● Mérida ● Mexico City ● Tabriz ● Tehran ● Rome ● Milan ● Xian ● Hohhot ● Zhengzhou ● Petropavlovsk ● Vladivostok
Option 1, Outcome 1:
  • Causes major damage to the economy and population in Primary Target's Region
Option 2, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Causes major damage to the economy and population in Primary Target's Region
  • Costs 300 money
  • Costs 30 ops
Unfriendly Locals Forced
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
Option 2 Requirements:
  • (Target Faction is Anti-Alien?) = TRUE
Option 3 Requirements:
Option 1, Outcome 1:
  • All xenoforming in the Primary Target's Region region will be completely eliminated
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
Option 1, Outcome 2:
  • All xenoforming in the Primary Target's Region region will be completely eliminated
  • Unrest in Primary Target's Nation increases by 1
  • Causes limited damage to the economy and population in Primary Target's Region
Option 2, Outcome 1:
  • All xenoforming in the Primary Target's Region region will be completely eliminated
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Costs 1000 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 2:
  • All xenoforming in the Primary Target's Region region will be completely eliminated
  • Unrest in Primary Target's Nation increases by 1
  • Causes limited damage to the economy and population in Primary Target's Region
Option 3, Outcome 1:
  • The spread of xenoforming in the Primary Target's Region region will increase by an enormous amount
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
Sudden Flowering 4
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • The spread of xenoforming in the Primary Target's Region region will increase by a medium amount
Option 2, Outcome 1:
  • The spread of xenoforming in the Primary Target's Region region will increase by a small amount
  • Costs 20 ops
Option 3, Outcome 1:
  • The spread of xenoforming in the Primary Target's Region region will increase by a medium amount
  • Costs 20 influence
  • Gain 300 research
Option 4, Outcome 1:
  • The spread of xenoforming in the Primary Target's Region region will increase by a large amount
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Gain 50 influence
Alien Artifacts For Sale 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 6 months.
Primary Target Requirements:
Secondary Target Requirements:
Option 2, Outcome 1:
  • Costs 5000 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 2:
  • Costs 10000 money
  • Gain 25 exotics
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 3:
  • National Investment Points we direct to the Military priority are increased by 5%
  • Costs 10000 money
  • Gain 250 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 4:
  • Costs 10000 money
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 5:
  • National Investment Points we direct to the Welfare priority are increased by 5%
  • Costs 10000 money
  • Gain 100 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Costs 100 ops
  • Gain 25 exotics
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 2:
  • National Investment Points we direct to the Military priority are increased by 5%
  • Costs 100 ops
  • Gain 250 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 3:
  • Costs 100 ops
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 4:
  • National Investment Points we direct to the Welfare priority are increased by 5%
  • Gain 100 influence
  • Costs 100 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Wet Bulb Disaster 0
Alt: 2
General Requirements:
  • Triggers at most once every 8 months.
  • Triggers at most once every 48 months for each target.
  • Cannot trigger before Month: 5
  • Cannot trigger after Month: 10
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: Los Angeles ● Denver ● Dallas ● Boise ● New Orleans ● Atlanta ● Isfahan ● Mashhad ● Tabriz ● Tehran ● Baghdad ● Mosul ● Jeddah ● Riyadh ● Muscat ● Aden ● Sanaa ● Doha ● Dubai ● Chennai ● Hyderabad ● Bangalore ● Ahmedabad ● Mumbai ● Kolkata ● Patna ● Raipur ● Mérida ● Mexico City ● Monterrey ● Tijuana ● Gao ● Bamako ● Quetta ● Peshawar ● Karachi ● Yangon ● Mandalay ● Nouakchott ● Naples ● Taipei ● Niamey ● Hanoi ● Ho Chi Minh City ● Guangzhou ● Hong Kong ● Nanning ● Shanghai ● Hangzhou ● Nanchang ● Caracas
Option 1, Outcome 1:
  • The Primary Target region suffers significant population losses, mitigated somewhat by wealth
Option 2, Outcome 1:
  • The Primary Target region suffers some population losses, mitigated somewhat by wealth
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 100 money
  • Gain 50 influence
  • Costs 50 ops
Panic 12
Alt: 3
General Requirements:
  • Triggers at most once every 6 months.
  • Triggers at most once every 12 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Cohesion in Primary Target's Nation changes by 2 (Pop Scaled) toward extreme values
  • Unrest in Primary Target's Nation increases by 3
Option 2, Outcome 1:
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
  • Unrest in Primary Target's Nation increases by 1
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 50 money
  • Costs 25 influence
  • All Resource costs and gains are multiplied by Nation's number of Control Points
Option 3, Outcome 1:
Option 4, Outcome 1:
  • Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
  • Unrest in Primary Target's Nation increases by 1
  • Grants a huge public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Gain 500 money
  • Gain 50 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
A Better Life Awaits 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 6 months.
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • A significant number of Primary Target's Region's population moves to Secondary Target's Region
  • Inequality in Primary Target's Nation changes by -0.3 (Pop Scaled)
Option 2, Outcome 1:
  • Primary Target's Nation's democracy score changes by -0.5
  • Costs 3.75 ops
  • All Resource costs and gains are multiplied by Region's PopulationPopulation in Millions
Option 3, Outcome 1:
  • Cohesion in Primary Target's Nation changes by 1 (Pop Scaled) toward extreme values
  • Costs 75 money
  • All Resource costs and gains are multiplied by Region's PopulationPopulation in Millions
Option 4, Outcome 1:
  • A significant number of Primary Target's Region's population moves to Secondary Target's Region
  • Inequality in Primary Target's Nation changes by -0.3 (Pop Scaled)
  • Costs 25 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 2:
  • A significant number of Primary Target's Region's population moves to Secondary Target's Region
  • Inequality in Primary Target's Nation changes by -0.3 (Pop Scaled)
  • Recent alien activities in this region are revealed
  • We update our intelligence estimate about how the aliens regard our faction with accurate information
  • Costs 25 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 3:
  • A significant number of Primary Target's Region's population moves to Secondary Target's Region
  • Inequality in Primary Target's Nation changes by -0.3 (Pop Scaled)
  • Primary Target's Nation gains 0.3 to its military tech level
  • Costs 25 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Arrival Cult Arises 5
Alt: 0.025
General Requirements:
  • Triggers at most once every 12 months.
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Public opinion increases for Secondary Target's Faction in Secondary Target's Nation
Option 2, Outcome 1:
  • Primary Target's Nation's democracy score changes by -0.01
  • Costs 10 ops
Option 3, Outcome 1:
  • Grants org: Random Cult11
Option 4, Outcome 1:
  • Grants org: Random Cult11
Indigo Dreams 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 6 months.
  • Triggers at most once every 36 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Inequality in Primary Target's Nation increases by 1 (Pop Scaled)
  • Public opinion increases for Secondary Target's Faction in Secondary Target's Nation
Option 2, Outcome 1:
  • Costs 10 influence
  • Costs 10 ops
Option 3, Outcome 1:
  • Inequality in Primary Target's Nation increases by 2.5 (Pop Scaled)
  • Primary Target's Faction's monthly Money income increases by 10
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Public opinion increases for Secondary Target's Faction in Secondary Target's Nation
Option 4, Outcome 1:
  • Causes a small amount of damage to the economy and population in Primary Target's Region
  • The spread of xenoforming in the Primary Target's Region region is reduced
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Costs 10 ops
Launchpad Fire 1
Alt: 0.01
General Requirements:
  • Triggers at most once every 3 months.
  • Triggers at most once every 24 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Primary Target's Region loses a significant portion of its Boost
Option 2, Outcome 1:
  • Primary Target's Region loses a small portion of its Boost
  • Costs 20 ops
Nuclear Terrorism 1
Alt: 0.1
General Requirements:
  • Triggers at most once every 18 months.
  • Triggers at most once every 60 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 3 Requirements:
  • (Target Faction has a councilor with Apocalyptic trait?) = TRUE
Option 1, Outcome 1:
  • A nuclear warhead detonates in Primary Target's Region, causing massive damage to the economy and population
  • The number of loose nukes in the world changes by -1
Option 2, Outcome 1:
  • A nuclear warhead detonates in Primary Target's Region, causing substantial damage to the economy and population
  • The number of loose nukes in the world changes by -1
  • Costs 10000 money
  • Costs 100 ops
Option 3, Outcome 1:
  • A nuclear warhead detonates in Primary Target's Region, causing massive damage to the economy and population
  • The number of loose nukes in the world changes by -1
  • Grants a public opinion boost for Primary Target's Faction around the world
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
Bushfires 4
Alt: 1
General Requirements:
  • Triggers at most once every 1 months.
  • Triggers at most once every 48 months for each target.
  • Cannot trigger before Month: 8
  • Cannot trigger after Month: 4
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: Sydney-Canberra ● Melbourne ● Adelaide ● Perth ● Lilongwe ● Lusaka ● Luanda ● Luena ● Accra ● Cotonou ● Kisangani ● Lubumbashi ● Bangui ● Juba
Option 1, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
Option 2, Outcome 1:
  • Costs 20 ops
The Town That Stood Still 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 6 months.
  • Triggers at most once every 36 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Aliens perform 6 abductions in Primary Target's Nation
  • Public opinion increases for Secondary Target's Faction in Secondary Target's Nation
Option 2, Outcome 1:
  • Grants a huge public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 200 money
  • Costs 20 ops
Option 2, Outcome 2:
  • Aliens perform 2 abductions in Primary Target's Nation
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 200 money
  • Costs 20 ops
Option 2, Outcome 3:
  • Aliens perform 6 abductions in Primary Target's Nation
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
  • Costs 200 money
  • Costs 20 ops
Option 3, Outcome 1:
  • Aliens perform 2 abductions in Primary Target's Nation
  • Unrest in Primary Target's Nation increases by 3
  • Costs 10 ops
Option 3, Outcome 2:
  • Costs 10 ops
Option 3, Outcome 3:
  • Recent alien activities in this region are revealed
  • Costs 10 ops
Option 4, Outcome 1:
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Causes limited damage to the economy and population in Primary Target's Region
  • Primary Target's Faction commits an atrocity
  • Costs 10 influence
Option 4, Outcome 2:
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Causes limited damage to the economy and population in Primary Target's Region
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 10 influence
Paramilitary Violence 5
General Requirements:
  • Triggers at most once every 1 months.
  • Triggers at most once every 36 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • Causes a small amount of damage to the economy and population in Primary Target's Region
  • Adds Event: Paramilitary Violence II
  • Unrest in Primary Target's Nation increases by 1
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
  • Primary Target's Faction commits an atrocity
Option 2, Outcome 1:
  • Causes a small amount of damage to the economy and population in Primary Target's Region
  • Adds Event: Paramilitary Violence II
  • Unrest in Primary Target's Nation increases by 1
  • Costs 10 influence
Option 3, Outcome 1:
  • Causes a small amount of damage to the economy and population in Primary Target's Region
  • Costs 10 influence
Option 3, Outcome 2:
  • Causes a small amount of damage to the economy and population in Primary Target's Region
  • Adds Event: Paramilitary Violence II
  • Unrest in Primary Target's Nation increases by 1
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
  • Costs 10 influence
Option 4, Outcome 1:
  • Primary Target's Faction commits an atrocity
  • Adds Event: Paramilitary Violence II
  • Unrest in Primary Target's Nation increases by 1
  • Unrest in Secondary Target's Nation increases by 3
  • Costs 500 money
  • Costs 10 ops
Fatwa Issued 1
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: Jeddah ● Doha ● Dubai ● Muscat ● Beirut ● Damascus ● Alexandria ● Cairo ● Luxor ● Riyadh ● Baghdad ● Sanaa ● Nouakchott ● Mogadishu ● Hargeisa ● Kabul ● Rabat ● Laâyoune ● Moroni ● Niamey ● Dushanbe ● Hebron-Ramallah ● Tel Aviv ● Amman ● Benghazi ● Tripoli ● Faridabad ● Jaipur ● Srinagar ● New Delhi ● Ankara ● Diyarbakir ● Istanbul ● Tashkent ● Gao ● Bamako ● Nyala ● Khartoum ● Tunis ● N'Djamena ● Monrovia ● Freetown ● Conakry ● Samarinda ● Jakarta ● Ambon ● Medan
Secondary Target Requirements:
Option 1, Outcome 1:
  • Public opinion increases for Secondary Target's Faction in the Primary Target's Region region
Flooding 6
Alt: 3
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 60 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: Los Angeles ● Boise ● Denver ● Saskatoon ● Lisbon ● Madrid ● Chennai ● Hyderabad ● Bangalore ● Ahmedabad ● Mumbai ● New Delhi ● Peshawar ● Lahore-Islamabad ● Colombo ● Urumqi ● Beijing ● Vienna ● Zurich-Bern ● Tallinn ● Riga ● Vilnius ● Barcelona ● Brussels ● Amsterdam ● Munich ● Berlin ● Hamburg ● Katowice ● Warsaw ● Prague ● Copenhagen ● London ● Athens ● Budapest ● Rome ● Milan ● Belfast ● Boston ● New York City ● Sydney-Canberra ● Melbourne ● Adelaide ● Auckland-Wellington ● Skopje ● Belgrade ● Tirana
Option 1, Outcome 1:
  • Causes major damage to the economy and population in Primary Target's Region
  • All armies in affected region suffer minor damage
Option 2, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
  • All armies in affected region suffer minor damage
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 100 money
  • Costs 10 ops
  • All Resource costs and gains are multiplied by Global Temperature Anomaly (C)
Skylinks 6
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 600 months for each target.
Primary Target Requirements:
  • Must be a Region.
  • Target Region's GDP per capitaGDPPC ≤ 10000
  • (Target Nation has completed a spaceflight program?) = TRUE
  • (Target Nation has at least one space facility?) = TRUE
Option 1, Outcome 1:
  • GDP changes in Primary Target's Nation by 1%
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
Option 2, Outcome 1:
  • GDP changes in Primary Target's Nation by 2%
  • Inequality in Primary Target's Nation changes by -0.3 (Pop Scaled)
Option 3, Outcome 1:
  • GDP changes in Primary Target's Nation by 1%
  • Education in Primary Target's Nation changes by 0.1
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
Wildfires 4
Alt: 1
General Requirements:
  • Triggers at most once every 1 months.
  • Triggers at most once every 48 months for each target.
  • Cannot trigger before Month: 3
  • Cannot trigger after Month: 10
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: St. Louis ● Los Angeles ● Denver ● Saskatoon ● Vancouver ● Lisbon ● Madrid ● Norilsk ● Novosibirsk ● Yakutsk ● Irkutsk ● Lhasa ● Anchorage ● Skopje ● Belgrade ● Tirana
Option 1, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
Option 2, Outcome 1:
  • Costs 20 ops
Terror From The Depths 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 6 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 3 Requirements:
Option 1, Outcome 1:
  • GDP changes in Primary Target's Nation by -4%
  • Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
  • Aliens perform 1 abduction in Primary Target's Nation
Option 1, Outcome 2:
  • GDP changes in Primary Target's Nation by -4%
  • Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
  • An alien megafauna will spawn in Primary Target's Region
Option 2, Outcome 2:
  • GDP changes in Primary Target's Nation by -4%
  • Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
  • Unrest in Primary Target's Nation increases by 3
  • Aliens perform 2 abductions in Primary Target's Nation
  • An alien megafauna will spawn in Primary Target's Region
Option 3, Outcome 1:
  • The spread of xenoforming in the Primary Target's Region region is reduced
  • Costs 10 ops
Option 3, Outcome 2:
  • The spread of xenoforming in the Primary Target's Region region is reduced
  • A damaged alien megafauna will spawn in Primary Target's Region
Arctic Methane Eruption 0
Alt: 1
General Requirements:
  • Triggers at most once every 8 months.
  • Triggers at most once every 36 months for each target.
  • Cannot trigger before Month: 5
  • Cannot trigger after Month: 10
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Region.
  • (Target Nation's executive is owned by The AliensThe Aliens?) = FALSE
  • Must be one of the following: Irkutsk ● Yakutsk ● Norilsk ● Novosibirsk ● Surgut ● Yekaterinburg ● Anchorage ● Stockholm ● Oslo ● Yellowknife ● Nuuk ● Petropavlovsk ● Vladivostok ● St. Petersburg
Option 1, Outcome 1:
  • Methane in Earth's atmosphere increases by 0.05 ppm
Option 2, Outcome 1:
  • Methane in Earth's atmosphere increases by 0.05 ppm
  • Costs 100 money
  • Costs 20 ops
  • Gain 250 research
Snap Exercises 5
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 36 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
  • Must be one of the Primary Target's Rivals that has:
    • An executive that is not owned by the same Faction.
    • A Region that is adjacent to the Primary Target.
  • Target Nation's number of ArmyArmies > 0
Option 2 Requirements:
Option 1, Outcome 1:
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
  • Secondary Target's Nation military tech level increases by 0.1
Option 1, Outcome 2:
  • War breaks out between Primary Target's Nation and Secondary Target's Nation only
  • Primary Target's Nation loses 0.1 from its military tech level
  • Causes major damage to the economy and population in Primary Target's Region
Option 2, Outcome 1:
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Primary Target's Nation gains 0.1 to its military tech level
  • Secondary Target's Nation military tech level increases by 0.1
Option 3, Outcome 1:
  • Secondary Target's Nation loses 0.1 from its military tech level
  • Cohesion in Secondary Target's Nation changes by -1 (Pop Scaled)
  • Costs 10 ops
Hunters 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 6 months.
  • Triggers at most once every 12 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 2 Requirements:
  • (Target Faction is Anti-Alien?) = TRUE
Option 3 Requirements:
  • (Target Faction is Pro-Alien?) = TRUE
Option 4 Requirements:
Option 1, Outcome 1:
  • Public opinion increases for Secondary Target's Faction in Secondary Target's Nation
Option 2, Outcome 1:
  • The spread of xenoforming in the Primary Target's Region region is reduced
  • Costs 5 ops
Option 3, Outcome 1:
  • The spread of xenoforming in the Primary Target's Region region will increase by a small amount
  • Costs 5 ops
Option 4, Outcome 1:
  • Public opinion increases for Secondary Target's Faction in Secondary Target's Nation
  • Primary Target's Faction's monthly Money income increases by 10
Cyclone 1
Alt: 0.5
General Requirements:
  • Triggers at most once every 8 months.
  • Cannot trigger before Month: 11
  • Cannot trigger after Month: 4
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Causes major damage to the economy and population in Primary Target's Region
  • All armies in affected region suffer minor damage
Option 2, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
  • All armies in affected region suffer minor damage
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 200 money
  • Costs 20 ops
Economic Opportunity 0
Alt: 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 2 months.
  • Triggers at most once every 36 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • The economy in Primary Target grows a very small amount
Option 2, Outcome 1:
Pretenders 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 12 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
  • The spread of xenoforming in the Primary Target's Region region will increase by a small amount
Option 2, Outcome 1:
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
  • Costs 5 ops
Option 2, Outcome 2:
  • Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
  • Unrest in Primary Target's Nation increases by 1
  • Causes limited damage to the economy and population in Primary Target's Region
  • Costs 5 ops
Option 2, Outcome 3:
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 5 ops
  • Gain 50 research
Option 3, Outcome 1:
  • Unrest in Primary Target's Nation increases by 1
  • Causes limited damage to the economy and population in Primary Target's Region
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
  • Costs 10 ops
Option 3, Outcome 2:
  • Costs 10 ops
Option 3, Outcome 3:
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 5 ops
  • Gain 50 research
Option 4, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
  • The spread of xenoforming in the Primary Target's Region region is reduced
  • Cohesion in Primary Target's Nation increases by 2 (Pop Scaled)
  • Costs 5 ops
Old World Luxuries 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 6 months.
Primary Target Requirements:
Secondary Target Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 2, Outcome 1:
  • Costs 750 noble metals
  • Gain 75 exotics
Option 2, Outcome 2:
  • We will gain access to a live griffin
  • Education in Primary Target's Nation changes by 0.1
  • National Investment Points we direct to the Found Space Program priority are increased by 5%
  • National Investment Points we direct to the Boost priority are increased by 5%
  • National Investment Points we direct to the Mission Control priority are increased by 5%
  • Costs 750 noble metals
Option 2, Outcome 3:
  • We will gain access to a live salamander
  • Primary Target's Nation gains 0.1 to its military tech level
  • National Investment Points we direct to the Military priority are increased by 5%
  • Costs 750 noble metals
Option 3, Outcome 1:
  • Costs 350 influence
  • Gain 75 exotics
Option 3, Outcome 2:
  • We will gain access to a live griffin
  • Education in Primary Target's Nation changes by 0.1
  • National Investment Points we direct to the Found Space Program priority are increased by 5%
  • National Investment Points we direct to the Boost priority are increased by 5%
  • National Investment Points we direct to the Mission Control priority are increased by 5%
  • Costs 350 influence
Option 3, Outcome 3:
  • We will gain access to a live salamander
  • Primary Target's Nation gains 0.1 to its military tech level
  • National Investment Points we direct to the Military priority are increased by 5%
  • Costs 350 influence
Option 4, Outcome 1:
  • Costs 5000 money
  • Gain 75 exotics
Option 4, Outcome 2:
  • Education in Primary Target's Nation changes by 0.1
  • National Investment Points we direct to the Found Space Program priority are increased by 5%
  • National Investment Points we direct to the Boost priority are increased by 5%
  • National Investment Points we direct to the Mission Control priority are increased by 5%
  • Costs 5000 money
Option 4, Outcome 3:
  • We will gain access to a live salamander
  • Primary Target's Nation gains 0.1 to its military tech level
  • National Investment Points we direct to the Military priority are increased by 5%
  • Costs 5000 money
Mysterious Obelisk 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 6 months.
  • Triggers at most once every 36 months for each target.
Primary Target Requirements:
Option 2 Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 2:
  • Gain 150 research
Option 1, Outcome 3:
  • The spread of xenoforming in the Primary Target's Region region will increase by a medium amount
Option 2, Outcome 1:
  • Gain 250 research
Option 2, Outcome 3:
  • Costs 100 money
Option 3, Outcome 1:
  • Primary Target's Faction's monthly Influence income increases by 1
Option 4, Outcome 1:
  • Gain 400 research
  • Gain 10 exotics
Environmental Degradation 8
Alt: 4
General Requirements:
  • Triggers at most once every 3 months.
  • Triggers at most once every 12 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Primary Target's Nation experiences significantly decreased GDP and increased inequality
  • Unrest in Primary Target's Nation increases by 3
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
Option 2, Outcome 1:
  • Primary Target's Nation experiences decreased GDP and increased inequality
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 1000 money
  • All Resource costs and gains are multiplied by Region's PopulationPopulation in Millions
Option 3, Outcome 1:
  • Primary Target's Nation experiences significantly decreased GDP and increased inequality
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Grants a huge public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 100 money
  • Costs 2 influence
  • All Resource costs and gains are multiplied by Region's PopulationPopulation in Millions
Option 4, Outcome 1:
  • Primary Target's Nation experiences significantly decreased GDP and increased inequality
  • Unrest in Primary Target's Nation increases by 3
  • Education in Primary Target's Nation changes by -1 (Pop Scaled)
  • Inequality in Primary Target's Nation increases by 1 (Pop Scaled)
  • Gain 500 money
  • All Resource costs and gains are multiplied by Region's PopulationPopulation in Millions
Unseasonable Snow 10
Alt: 5
General Requirements:
  • Triggers at most once every 48 months.
  • Triggers at most once every 48 months for each target.
  • Cannot trigger before Month: 3
  • Cannot trigger after Month: 5
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Causes major damage to the economy and population in Primary Target's Region
Option 2, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 100 money
  • All Resource costs and gains are multiplied by Global Temperature Anomaly (C)
The Ayatollahs Speak 1
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: Tabriz ● Tehran ● Isfahan ● Mashhad ● Doha ● Dubai ● Beirut ● Damascus ● Makhachkala ● Mosul ● Baghdad
Secondary Target Requirements:
Option 1, Outcome 1:
  • Public opinion increases for Secondary Target's Faction in the Primary Target's Region region
Haunted Forest 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 6 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 2 Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Aliens perform 2 abductions in Primary Target's Nation
  • Cohesion in Primary Target's Nation changes by 1 (Pop Scaled) toward extreme values
Option 2, Outcome 1:
  • Recent alien activities in this region are revealed
  • Costs 10 ops
Option 2, Outcome 2:
  • Aliens perform 1 abduction in Primary Target's Nation
  • Costs 10 ops
Option 2, Outcome 3:
  • Aliens perform 4 abductions in Primary Target's Nation
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
  • Cohesion in Primary Target's Nation changes by -2 (Pop Scaled)
  • Costs 10 ops
Option 3, Outcome 1:
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • The spread of xenoforming in the Primary Target's Region region is reduced
  • Causes a small amount of damage to the economy and population in Primary Target's Region
  • Costs 10 ops
Option 4, Outcome 1:
  • Public opinion increases for Secondary Target's Faction in Secondary Target's Nation
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Aliens perform 4 abductions in Primary Target's Nation
  • Gain 25 influence
Superfood 3
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 24 months.
  • Triggers at most once every 96 months for each target.
Primary Target Requirements:
  • Must be a Region.
  • (Target Region is Core economic regionCore Economic?) = FALSE
  • (Target Region is Resource regionMining?) = FALSE
Option 3 Requirements:
Option 1, Outcome 1:
  • GDP changes in Primary Target's Nation by 1%
Option 2, Outcome 1:
  • GDP changes in Primary Target's Nation by 2%
  • Inequality in Primary Target's Nation changes by -0.3 (Pop Scaled)
  • Costs 200 money
  • All Resource costs and gains are multiplied by Region's PopulationPopulation in Millions
Option 3, Outcome 1:
  • Primary Target's Faction's monthly Money income increases by 2
  • Inequality in Primary Target's Nation increases by 1 (Pop Scaled)
  • Gain 500 money
  • All Resource costs and gains are multiplied by Region's PopulationPopulation in Millions
Spring Blizzard 6
Alt: 3
General Requirements:
  • Triggers at most once every 48 months.
  • Triggers at most once every 48 months for each target.
  • Cannot trigger before Month: 3
  • Cannot trigger after Month: 5
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Causes massive damage to the economy and population in Primary Target's Region
Option 2, Outcome 1:
  • Causes major damage to the economy and population in Primary Target's Region
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 250 money
  • All Resource costs and gains are multiplied by Global Temperature Anomaly (C)
Border Warfare 5
General Requirements:
  • Triggers at most once every 1 months.
  • Triggers at most once every 12 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
  • Causes limited damage to the economy and population in Secondary Target's Region
Option 1, Outcome 2:
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Cohesion in Secondary Target's Nation changes by -1 (Pop Scaled)
  • Causes major damage to the economy and population in Secondary Target's Region
Option 1, Outcome 3:
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
  • Secondary Target's Nation gains 1 (Pop Scaled) cohesion
  • Causes major damage to the economy and population in Primary Target's Region
Option 2, Outcome 1:
  • Causes limited damage to the economy and population in Secondary Target's Region
Option 3, Outcome 1:
  • Grants a huge public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Cohesion in Secondary Target's Nation changes by -1 (Pop Scaled)
  • Causes major damage to the economy and population in Secondary Target's Region
  • Costs 10 ops
Option 3, Outcome 2:
  • Causes limited damage to the economy and population in Secondary Target's Region
  • Adds Event: Agents Captured
  • Costs 10 ops
Aliens and the Dharma 1
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: Ahmedabad ● Mumbai ● Faridabad ● Jaipur ● Srinagar ● Kolkata ● Chennai ● Hyderabad ● Bangalore ● New Delhi ● Kathmandu ● Georgetown ● Paramaribo ● Moroni
Secondary Target Requirements:
Option 1, Outcome 1:
  • Public opinion increases for Secondary Target's Faction in the Primary Target's Region region
Sunday Sermons 1
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: Atlanta ● Dallas ● Washington ● New Orleans
Secondary Target Requirements:
Option 1, Outcome 1:
  • Public opinion increases for Secondary Target's Faction in the Primary Target's Region region
Beneath the Waves 0
Alt: 1
General Requirements:
  • Triggers at most once every 1 months.
  • Triggers at most once every 120 months for each target.
  • Cannot trigger before Month: 5
  • Cannot trigger after Month: 10
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Region.
  • (Target Nation's Welfare priority IP invested per month, including priority bonuses) < 3
  • Must be one of the following: Dhaka ● Atlanta ● Dallas ● New Orleans ● Brussels ● Amsterdam ● ERROR: Unrecognized Target: map_Nanjing ● Shanghai ● Hangzhou ● Nanchang ● Guangzhou ● Hong Kong ● Hanoi ● Ho Chi Minh City ● Bangkok ● Chiang Mai ● Guwahati ● Chennai ● Hyderabad ● Bangalore ● Kolkata ● Patna ● Raipur ● Ahmedabad ● Mumbai ● Noumea ● Suva ● Weno ● Apia
Option 1, Outcome 1:
  • Causes massive damage to the economy and population in Primary Target's Region
  • Inequality in Primary Target's Nation increases by 1 (Pop Scaled)
  • Education in Primary Target's Nation changes by -1 (Pop Scaled)
My Little Friend 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 8 months.
Primary Target Requirements:
Option 1, Outcome 1:
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
Option 2, Outcome 1:
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
  • Costs 1 ops
  • Gain 150 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • The spread of xenoforming in the Primary Target's Region region is reduced
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
  • Costs 1 ops
Large Volcano Erupts 0.0001
General Requirements:
  • Triggers at most once every 600 months.
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: Santiago ● Valparaíso ● Quito ● Belize City-Belmopan ● San José ● San Salvador ● Guatemala City ● Tegucigalpa ● Managua ● Panama City ● Mérida ● Mexico City ● Tijuana ● Los Angeles ● Seattle ● Vancouver ● Anchorage ● Honolulu ● Petropavlovsk ● Vladivostok ● Sapporo ● Fukuoka ● Tokyo ● Okinawa ● Osaka ● Taipei ● Manila ● Davao ● Samarinda ● Jakarta ● Denpasar ● Ambon ● Biak ● Medan ● Kuala Lumpur ● Kota Kinabalu ● Port Moresby ● Suva ● Noumea ● Apia ● Auckland-Wellington ● Bridgetown ● Pyongyang ● Reykjavik ● Rome ● Skopje ● Belgrade ● Tirana ● Addis Ababa ● Nairobi ● Mombasa ● Makhachkala ● Kisangani ● Lubumbashi ● Bogota ● Villavicencio ● Diyarbakir ● Denver
Option 1, Outcome 1:
  • Stratospheric aerosols increase by 0.02 ppm
  • Causes massive damage to the economy and population in Primary Target's Region
Colossal Volcano Erupts 1e-7
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: Santiago ● Valparaíso ● Quito ● Belize City-Belmopan ● San José ● San Salvador ● Guatemala City ● Tegucigalpa ● Managua ● Panama City ● Mérida ● Mexico City ● Tijuana ● Los Angeles ● Seattle ● Vancouver ● Anchorage ● Petropavlovsk ● Vladivostok ● Sapporo ● Fukuoka ● Tokyo ● Okinawa ● Osaka ● Manila ● Davao ● Samarinda ● Jakarta ● Denpasar ● Ambon ● Biak ● Medan ● Kuala Lumpur ● Kota Kinabalu ● Port Moresby ● Suva ● Apia ● Auckland-Wellington ● Bridgetown ● Pyongyang ● Rome ● Skopje ● Belgrade ● Tirana ● Nairobi ● Mombasa ● Makhachkala ● Villavicencio ● Diyarbakir ● Denver
Option 1, Outcome 1:
  • Stratospheric aerosols increase by 0.05 ppm
  • Causes near-total destruction of the economy and population in Primary Target's Region
  • GDP of all nations changes by -3%
A Peek Inside 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 6 months.
Primary Target Requirements:
Secondary Target Requirements:
Option 2, Outcome 1:
  • Costs 5000 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 2:
  • We will gain the equivalent of 25 alien investigations
  • Costs 10000 money
  • Gain 750 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 3:
  • We will gain the equivalent of 25 alien investigations
  • Costs 10000 money
  • Gain 750 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 4:
  • We will gain the equivalent of 25 alien investigations
  • Costs 10000 money
  • Gain 750 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 5:
  • We will gain the equivalent of 25 alien investigations
  • Costs 10000 money
  • Gain 750 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Arctic Melt Accelerates 0
Alt: 1
General Requirements:
  • Triggers at most once.
  • Cannot trigger before Month: 5
  • Cannot trigger after Month: 9
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • The coast of the Primary Target region is now accessible year-round
Vigilantes 3
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 24 months.
Primary Target Requirements:
  • Must be a Region.
  • Target Region's Abductions > 1
  • Target Nation's < 8 cohesionCohesion
  • Target Nation's Military priority % ≤ 20%
  • (Target Region or Adjacent contains Alien Councilor(s)?) = TRUE
  • Must be one of the following: Atlanta ● Dallas ● New Orleans ● Denver ● Boise ● St. Louis ● Minneapolis ● Los Angeles ● Washington ● Chicago ● Seattle ● Hebron-Ramallah ● Tel Aviv ● Baghdad ● Mosul ● Montevideo ● Jeddah ● Aden ● Sanaa ● Sarajevo ● Zagreb ● Zurich-Bern ● Budapest ● Riyadh ● Buraydah
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Unrest in Primary Target's Nation increases by 3
  • Adds Event: Inquisition
  • Recent alien activities in this region are revealed
Option 2, Outcome 1:
  • Costs 10 ops
Option 3, Outcome 1:
  • Primary Target's Nation's democracy score changes by -0.01
  • Unrest in Primary Target's Nation changes by -3
  • Costs 10 ops
Option 4, Outcome 1:
  • Recent alien activities in this region are revealed
  • Adds Event: Inquisition
  • Grants org: Random Vigilante11
Major Flooding 4
Alt: 2
General Requirements:
  • Triggers at most once every 24 months.
  • Triggers at most once every 120 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: Los Angeles ● Boise ● Denver ● Saskatoon ● Lisbon ● Madrid ● Chennai ● Hyderabad ● Bangalore ● Ahmedabad ● Mumbai ● New Delhi ● Peshawar ● Lahore-Islamabad ● Colombo ● Urumqi ● Beijing ● Vienna ● Zurich-Bern ● Tallinn ● Riga ● Vilnius ● Barcelona ● Brussels ● Amsterdam ● Munich ● Berlin ● Hamburg ● Katowice ● Warsaw ● Prague ● Copenhagen ● London ● Athens ● Budapest ● Rome ● Milan ● Belfast ● Boston ● New York City ● Sydney-Canberra ● Melbourne ● Adelaide ● Auckland-Wellington ● Skopje ● Belgrade ● Tirana
Option 1, Outcome 1:
  • Causes massive damage to the economy and population in Primary Target's Region
  • All armies in affected region suffer minor damage
Option 2, Outcome 1:
  • Causes major damage to the economy and population in Primary Target's Region
  • All armies in affected region suffer minor damage
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 250 money
  • Costs 25 ops
  • All Resource costs and gains are multiplied by Global Temperature Anomaly (C)
Papal Bull 1
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Must be a Region.
  • Must be one of the following: Rome ● Milan ● Buenos Aires ● Neuquen ● La Paz ● Manaus ● Belém ● Brasilia ● Cuiabá ● Porto Alegre ● Fortaleza ● Recife ● ERROR: Unrecognized Target: map_SaoPaolo ● Bridgetown ● Belize City-Belmopan ● San José ● San Salvador ● Guatemala City ● Tegucigalpa ● Managua ● Panama City ● Santiago ● Valparaíso ● Quito ● Dublin ● Salta ● Naples ● Katowice ● Warsaw ● Lisbon ● Madrid ● Barcelona ● Santa Cruz de Tenerife ● Mérida ● Mexico City ● Monterrey ● San Juan ● New York City ● Caracas ● Sarajevo ● Manila ● Davao
Secondary Target Requirements:
Option 1, Outcome 1:
  • Public opinion increases for Secondary Target's Faction in the Primary Target's Region region
Munitions Depot Blast 4
General Requirements:
  • Triggers at most once every 24 months.
  • Triggers at most once every 120 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
  • Must be one of the Primary Target's Rivals.
Option 2 Requirements:
  • (Target Nation's executive is not empty?) = TRUE
Option 1, Outcome 1:
  • Primary Target's Nation loses 0.05 from its military tech level
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
Option 2, Outcome 1:
  • Primary Target's Nation loses 0.05 from its military tech level
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Primary Target's Faction's public opinion falls in Secondary Target's Nation
Option 3, Outcome 1:
  • Primary Target's Nation loses 0.05 from its military tech level
  • Costs 5 ops
Option 3, Outcome 2:
  • Costs 5 ops
Option 3, Outcome 3:
  • Primary Target's Nation loses 0.05 from its military tech level
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Costs 5 ops
Polar Vortex 4
Alt: 6
General Requirements:
  • Triggers at most once every 48 months.
  • Triggers at most once every 48 months for each target.
  • Cannot trigger before Month: 5
  • Cannot trigger after Month: 8
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Causes major damage to the economy and population in Primary Target's Region
Option 2, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 200 money
  • All Resource costs and gains are multiplied by Global Temperature Anomaly (C)
Typhoon 9
Alt: 6
General Requirements:
  • Triggers at most once every 8 months.
  • Cannot trigger before Month: 1
  • Cannot trigger after Month: 12
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Causes major damage to the economy and population in Primary Target's Region
  • All armies in affected region suffer minor damage
Option 2, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
  • All armies in affected region suffer minor damage
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Costs 200 money
  • Costs 20 ops
Missing Nukes For Sale 4
General Requirements:
  • Triggers at most once every 24 months.
Primary Target Requirements:
Secondary Target Requirements:
Option 3 Requirements:
  • (Target Faction has a councilor with Government trait?) = TRUE
Option 1, Outcome 1:
  • 1 nuclear barrage will be added to Primary Target's Nation's arsenal
  • Adds Event: Punitive Sanctions
  • The number of loose nukes in the world changes by -1
Option 1, Outcome 2:
  • Causes a significant loss of public opinion for Primary Target's Faction in Primary Target's Nation
Option 1, Outcome 3:
  • The number of loose nukes in the world changes by -1
  • Primary Target's Faction suffers a loss in public opinion around the world
  • A nuclear warhead detonates in Primary Target's Region, causing massive damage to the economy and population
Option 2, Outcome 1:
  • Costs 10 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • The number of loose nukes in the world changes by -1
  • Adds Event: Missing Nukes Obtained
  • Costs 5000 money
Option 3, Outcome 2:
  • Adds Event: Agents Captured
  • Costs 5000 money
Option 4, Outcome 1:
  • The number of loose nukes in the world changes by -1
  • Adds Event: Missing Nukes Obtained
  • Costs 30 ops
Option 4, Outcome 2:
  • The number of loose nukes in the world changes by -1
  • A nuclear warhead detonates in Primary Target's Region, causing massive damage to the economy and population
  • Primary Target's Faction suffers a loss in public opinion around the world
  • Costs 30 ops
Terrorist Bombings 3
General Requirements:
  • Triggers at most once every 24 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
  • Unrest in Primary Target's Nation increases by 1
Option 2, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
  • Costs 20 ops
Option 2, Outcome 2:
  • Causes limited damage to the economy and population in Primary Target's Region
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
  • Causes some public opinion in Primary Target's Nation to turn away from Primary Target's Faction
  • Costs 20 ops
Option 3, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Primary Target's Nation's democracy score changes by -1
  • Cohesion in Primary Target's Nation increases by 2 (Pop Scaled)
  • Gain 25 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Gain 50 influence
  • Gain 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)

Army Events

Narrative Event Base Weight Requirements Potential Effects
Collateral Damage 2
General Requirements:
  • Triggers at most once every 1 months.
  • Triggers at most once every 3 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • Causes major damage to the economy and population in Primary Target's Region
  • Primary Target's Faction commits an atrocity
Option 2, Outcome 1:
  • Causes major damage to the economy and population in Primary Target's Region
  • Causes a significant loss of public opinion for Primary Target's Faction in Primary Target's Nation
  • A Crackdown will occur on this army's associated control point for 12 months
  • Costs 10 influence
Option 3, Outcome 1:
  • Causes major damage to the economy and population in Primary Target's Region
  • Primary Target's Nation will invest in 10 Economy priorities
  • Primary Target's Nation will invest in 10 Welfare priorities
  • Costs 5000 money
Paper Tiger 6
Alt: 1
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 60 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • Primary Target's Faction's public opinion falls in Secondary Target's Nation
  • Primary Target suffers 40% damage to its current strength
Option 2, Outcome 1:
  • Primary Target's Faction's public opinion falls in Secondary Target's Nation
  • Primary Target suffers 20% damage to its current strength
  • Cohesion in Secondary Target's Nation changes by -1 (Pop Scaled)
  • Costs 1000 money
  • Costs 10 influence
  • All Resource costs and gains are multiplied by Army's Military TechnologyMiltech
Option 3, Outcome 1:
  • Primary Target suffers 20% damage to its current strength
  • Costs 15 ops
  • All Resource costs and gains are multiplied by Army's Military TechnologyMiltech
Option 3, Outcome 2:
  • Primary Target's Faction's public opinion falls in Secondary Target's Nation
  • Primary Target suffers 30% damage to its current strength
  • Costs 15 ops
  • All Resource costs and gains are multiplied by Army's Military TechnologyMiltech
Logistics Bottleneck 6
Alt: 3
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 36 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
Option 2 Requirements:
Option 3 Requirements:
  • Target Faction's daily Projects income ≥ 2
  • (Target Region is Colony regionColony?) = FALSE
Option 1, Outcome 1:
  • Primary Target's Faction's public opinion falls in Secondary Target's Nation
  • Primary Target suffers 30% damage to its current strength
Option 2, Outcome 1:
  • Causes limited damage to the economy and population in Primary Target's Region
  • Primary Target suffers 10% damage to its current strength
  • Primary Target's Faction commits an atrocity
Option 2, Outcome 2:
  • Causes limited damage to the economy and population in Primary Target's Region
  • Primary Target suffers 40% damage to its current strength
  • Primary Target's Faction commits an atrocity
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
Option 3, Outcome 1:
  • Primary Target's Nation will invest in 10 Economy priorities
  • Primary Target suffers 15% damage to its current strength
  • Costs 1000 money
  • Costs 15 ops
  • All Resource costs and gains are multiplied by Army's Military TechnologyMiltech
Enemy Depots Seized 4
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 36 months for each target.
Primary Target Requirements:
  • Must be an Army.
  • (Target ArmyArmy is on the attack?) = TRUE
  • (Target ArmyArmy is Human?) = TRUE
  • (Difference between Target ArmyArmy's Home Nation's Military TechnologyMiltech and that of the Nation it is currently within) < 0.5
Secondary Target Requirements:
Option 3 Requirements:
Option 1, Outcome 1:
  • Primary Target repairs 20% damage to its current strength
Option 2, Outcome 1:
  • Secondary Target's Nation will invest in 20 Military priorities
Option 3, Outcome 1:

Hab Events

Narrative Event Base Weight Requirements Potential Effects
Europa: Ice Piercer 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Target Hab's annual Research income > 0
  • Number of completed modules on Target Hab > 0
  • Must be on or around one of the following Space Bodies: Europa
Option 1, Outcome 1:
  • Gain 50 boost
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Costs 200 money
  • Gain 1000 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 2:
  • Costs 200 money
  • Gain 2000 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Europa: Ice Piercer 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Target Hab's annual Research income > 0
  • Number of completed modules on Target Hab >
  • Must be on or around one of the following Space Bodies: Europa
Option 1, Outcome 1:
  • Gain 50 boost
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Costs 200 money
  • Gain 1000 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 2:
  • Costs 200 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Ancient Explorers 0.1
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
Secondary Target Requirements:
  • Must be the Space Body that the Primary Target is on.
Option 1, Outcome 1:
  • National Investment Points we direct to the Knowledge priority are increased by 10%
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Cryovolcanic studies on Titan 2
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is a ground Surface basebase?) = TRUE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Number of completed modules on Target Hab > 0
  • Must be on or around one of the following Space Bodies: Titan
Option 1, Outcome 1:
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Costs 500 money
  • Costs 20 boost
  • Gain 1000 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Oldest Human 2
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab has a completed Space Hospital module or lower tier version?) = TRUE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
Option 1, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
Orbital Debris Strike 4
Alt: 0.1
General Requirements:
  • Triggers at most once every 6 months.
  • Triggers at most once every 24 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Hab.
  • (Number of modules on Target Hab that are not empty, destroyed, or decommissioning) > 1
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • (Target Hab is a space Stationstation?) = TRUE
  • Using the Space combat valueCombat Value of the Target Hab and the Space combat valueCombat Value of any docked defending Fleets, is Max × (Sum / Max) ^ 0.25 = 0?
  • Target Orbit's Debris > 0
Option 2 Requirements:
Option 3 Requirements:
Option 1, Outcome 1:
  • Up to 4 modules at Primary Target will be destroyed
Option 1, Outcome 2:
  • A random sector at Primary Target will be destroyed
  • Up to 2 modules at Primary Target will be destroyed
  • Debris in the orbit of Primary Target increases by 1
Option 2, Outcome 1:
  • Up to 3 modules at Primary Target will be destroyed
  • Costs 1000 money
  • All Resource costs and gains are multiplied by Hab's Tier
Option 3, Outcome 1:
  • Up to 2 modules at Primary Target will be destroyed
  • Costs 10 volatiles
  • Costs 25 base metals
  • All Resource costs and gains are multiplied by Hab's number of Sectors
Containment Breach 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 12 months.
  • Triggers at most once every 240 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 2 Requirements:
Option 3 Requirements:
Option 4 Requirements:
  • Target Hab's annual Projects income > 0
Option 1, Outcome 1:
  • Gain 150 research
Option 1, Outcome 2:
  • Up to 3 modules at Primary Target will be destroyed
  • Adds Event: Containment Breach II
Option 2, Outcome 1:
  • Up to 1 modules at Primary Target will be destroyed
  • Costs 15 ops
  • All Resource costs and gains are multiplied by Hab's number of Modules
Option 2, Outcome 2:
  • 2 modules housing Marines at Primary Target will be destroyed
  • Adds Event: Containment Breach II
  • Up to 2 modules at Primary Target will be destroyed
  • Costs 15 ops
  • All Resource costs and gains are multiplied by Hab's number of Modules
Option 3, Outcome 1:
  • Gain 10 research
  • Costs 10 water
  • Costs 20 volatiles
  • All Resource costs and gains are multiplied by Hab's number of Modules
Option 3, Outcome 2:
  • Up to 3 modules at Primary Target will be destroyed
  • Adds Event: Containment Breach II
  • Costs 10 water
  • Costs 20 volatiles
  • All Resource costs and gains are multiplied by Hab's number of Modules
Option 4, Outcome 1:
  • Gain 250 research
  • Costs 25 volatiles
  • Costs 50 base metals
  • All Resource costs and gains are multiplied by Hab's Tier
Option 4, Outcome 2:
  • Up to 3 modules at Primary Target will be destroyed
  • Adds Event: Containment Breach II
  • Costs 25 volatiles
  • Costs 50 base metals
  • All Resource costs and gains are multiplied by Hab's Tier
Magnetic flux transfer event damages base 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 12 months.
  • Triggers at most once every 48 months for each target.
Primary Target Requirements:
  • Must be a Hab.
  • (Number of modules on Target Hab that are not empty, destroyed, or decommissioning) > 5
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • (Target Hab is the Target Faction's only Hab that has a completed mine?) = FALSE
  • (Target Hab is a ground Surface basebase?) = TRUE
  • Target Faction = The AcademyThe Academy
  • Target Hab has > 0 Crew
  • Must be on or around one of the following Space Bodies: Mercury
Option 2 Requirements:
  • (Target Hab has a completed Energy Institute module or lower tier version?) = TRUE
Option 1, Outcome 1:
  • Up to 4 modules at Primary Target will be destroyed
Option 2, Outcome 1:
  • Up to 1 modules at Primary Target will be destroyed
Option 3, Outcome 1:
  • Costs 1000 water
Triton's geysers 2
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is a ground Surface basebase?) = TRUE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Number of completed modules on Target Hab > 0
  • Target Hab has > 0 Crew
  • Must be on or around one of the following Space Bodies: Triton
Option 1, Outcome 1:
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Costs 500 money
  • Costs 20 boost
  • Gain 1000 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Plasma tornado damages base 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 12 months.
  • Triggers at most once every 48 months for each target.
Primary Target Requirements:
  • Must be a Hab.
  • (Number of modules on Target Hab that are not empty, destroyed, or decommissioning) > 5
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • (Target Hab is the Target Faction's only Hab that has a completed mine?) = FALSE
  • (Target Hab is a ground Surface basebase?) = TRUE
  • Target Faction ≠ The AcademyThe Academy
  • Target Hab has > 0 Crew
  • Must be on or around one of the following Space Bodies: Mercury
Option 2 Requirements:
  • (Target Hab has a completed Energy Institute module or lower tier version?) = TRUE
Option 1, Outcome 1:
  • Up to 4 modules at Primary Target will be destroyed
Option 2, Outcome 1:
  • Up to 1 modules at Primary Target will be destroyed
Option 3, Outcome 1:
  • Costs 1000 water
Journey to InSight 1
General Requirements:
  • Triggers at most once.
  • Cannot trigger before Year: 2023
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is a ground Surface basebase?) = TRUE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Target Hab has > 1500 Crew
  • Must be on or around one of the following Space Bodies: Mars
Option 3 Requirements:
Option 1, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
Option 2, Outcome 1:
  • Costs 10 money
  • Costs 5 boost
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Gain 150 money
Coffee in space 2
General Requirements:
  • Triggers at most once for each Faction.
  • Cannot trigger before Year: 2018
  • Cannot trigger after Year: 2030
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is a ground Surface basebase?) = FALSE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Target Hab's annual Research income > 0
  • Number of completed modules on Target Hab > 0
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • All Habs produce +1% Research output
Option 2, Outcome 1:
  • All Habs produce +2% Research output
  • Costs 300 money
  • Costs 5 boost
Option 3, Outcome 1:
  • All Habs produce +1% Research output
  • Gain 50 money
Option 4, Outcome 1:
  • All Habs produce +2% Research output
  • Costs 25 ops
Science Tour 2
Alt: 5
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 24 months for each target.
  • Needs Directed Space Research
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Hab.
  • Tier of Target Hab ≥ 2
  • Target Hab's annual Research income > 0
  • Number of completed modules on Target Hab > 1
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
Option 2 Requirements:
  • (Target Hab has a completed Research University module or lower tier version?) = TRUE
Option 3 Requirements:
  • Target Hab's annual Projects income > 0
Option 4 Requirements:
  • (Target Hab has a completed Supercollider module or lower tier version?) = TRUE
Option 1, Outcome 1:
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Costs 5000 money
  • Gain 250 influence
  • Costs 25 boost
  • Gain 250 research
  • All Resource costs and gains are multiplied by Hab's Tier
Option 3, Outcome 1:
  • Off-Earth mining output increased by 5%
  • Ships are built 5.2631578947368% faster
  • Costs 5000 money
  • Costs 25 boost
  • Gain 250 research
  • All Resource costs and gains are multiplied by Hab's Tier
Option 4, Outcome 1:
  • Costs 5000 money
  • Costs 25 boost
  • Gain 250 research
  • Gain 0.01 antimatter
  • All Resource costs and gains are multiplied by Hab's Tier
Icequake 0.5
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 48 months for each target.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab Site can have Ice Quakes?) = TRUE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
Option 2 Requirements:
  • (Target Hab has a completed Colony Mining Complex module or lower tier version?) = TRUE
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Up to 1 modules at Primary Target will be destroyed
Option 2, Outcome 1:
  • Up to 2 modules at Primary Target will be destroyed
  • Gain 500 water
  • All Resource costs and gains are multiplied by Hab's number of Sectors
Option 3, Outcome 1:
  • Up to 2 modules at Primary Target will be destroyed
  • Gain 250 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Gain 200 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Near Miss 20
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 12 months for each target.
Primary Target Requirements:
  • Must be a Hab.
  • (Number of modules on Target Hab that are not empty, destroyed, or decommissioning) > 1
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • (Target Hab is a space Stationstation?) = TRUE
  • Using the Space combat valueCombat Value of the Target Hab and the Space combat valueCombat Value of any docked defending Fleets, is Max × (Sum / Max) ^ 0.25 = 0?
Option 1, Outcome 1:
  • Gain 50 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Expedition to Mercury's equator 2
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is a ground Surface basebase?) = TRUE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Number of completed modules on Target Hab > 0
  • Target Hab has > 0 Crew
  • Must be on or around one of the following Space Bodies: Mercury
Option 1, Outcome 1:
  • Gain 400 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Costs 500 money
  • Costs 10 boost
  • Gain 850 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Astronauts on Strike 3
Alt: 6
General Requirements:
  • Triggers at most once every 6 months.
  • Triggers at most once every 24 months for each target.
  • Needs Settlement Habs
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
  • Must be a Human Faction that is not the same as the Primary Target but whose ideological distance is less than 2 away.
  • (Target Faction is Alien?) = FALSE
Option 2 Requirements:
Option 3 Requirements:
Option 1, Outcome 1:
  • Mining of all basic space resources at Primary Target will decrease by -25%
  • Up to 3 modules at Primary Target will be destroyed
Option 1, Outcome 2:
  • Primary Target defects to Secondary Target
Option 2, Outcome 1:
  • Primary Target's Faction's monthly Money income decreases by -50
  • Costs 10000 money
  • All Resource costs and gains are multiplied by Hab's Tier
Option 3, Outcome 1:
  • Costs 5000 money
  • All Resource costs and gains are multiplied by Hab's number of Sectors
Option 3, Outcome 2:
  • Primary Target's Faction's monthly Money income decreases by -100
  • Costs 1000 money
Lucky Strike 2
Alt: 4
General Requirements:
  • Triggers at most once every 6 months.
  • Triggers at most once every 240 months for each target.
  • Needs Space Mining and Refining
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab has a completed mine?) = TRUE
  • (Target Hab is a ground Surface basebase?) = TRUE
Option 2 Requirements:
Option 1, Outcome 1:
  • Mining of all basic space resources already present at Primary Target will increase by 25%
Option 2, Outcome 1:
  • Mining of all basic space resources already present at Primary Target will increase by 50%
Option 2, Outcome 2:
  • Mining of all basic space resources already present at Primary Target will increase by 25%
Breakthrough 1
Alt: 4
General Requirements:
  • Triggers at most once every 36 months.
  • Triggers at most once every 120 months for each target.
  • Needs Space Research
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • National Investment Points we direct to the Knowledge priority are increased by 5%
  • Grants a public opinion boost for Primary Target's Faction around the world
  • Gain 1000 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • National Investment Points we direct to the Found Space Program priority are increased by 5%
  • National Investment Points we direct to the Boost priority are increased by 5%
  • National Investment Points we direct to the Mission Control priority are increased by 5%
  • Gain 1000 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Off-Earth mining output increased by 5%
  • Gain 1000 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Ships are built 5.2631578947368% faster
  • Our damage control teams conduct repairs 5% faster
  • Gain 1000 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Debris Duty 3
General Requirements:
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is a space Stationstation?) = TRUE
  • Target Orbit's Debris > 0
Option 2 Requirements:
Option 3 Requirements:
  • (Target Hab has a completed space dock or higher tier version?) = TRUE
Option 4 Requirements:
  • (Target Hab has a completed construction module or higher tier version?) = TRUE
Option 1, Outcome 1:
  • Gain 50 research
Option 2, Outcome 1:
  • Debris in the orbit of Primary Target decreases by -1
Option 3, Outcome 1:
  • Debris in the orbit of Primary Target decreases by -1
  • Costs 15 volatiles
Option 4, Outcome 1:
  • Debris in the orbit of Primary Target decreases by -1
  • Costs 50 volatiles
  • Gain 150 base metals
Rich Pocket 4
General Requirements:
  • Triggers at most once every 2 months.
  • Triggers at most once every 24 months for each target.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab has a completed mine?) = TRUE
  • (Target Hab is a ground Surface basebase?) = TRUE
  • (Target Faction has unused mission controlMission Control capacity?) = TRUE
Option 1, Outcome 1:
  • We will receive a one-time influx of resources equivalent to 2 months of Primary Target's mining output
Option 1, Outcome 2:
  • We will receive a one-time influx of resources equivalent to 4 months of Primary Target's mining output
Option 1, Outcome 3:
  • We will receive a one-time influx of resources equivalent to 6 months of Primary Target's mining output
Smuggling Ring 5
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 12 months.
  • Triggers at most once every 36 months for each target.
  • Needs Ad Astra
Primary Target Requirements:
Option 2 Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 2:
  • Up to 3 modules at Primary Target will be destroyed
Option 2, Outcome 1:
  • National Investment Points we direct to the Boost priority will be reduced by 25% for 6 months
  • Grants a public opinion boost for Primary Target's Faction around the world
Option 2, Outcome 2:
  • National Investment Points we direct to the Boost priority will be reduced by 25% for 6 months
Option 3, Outcome 1:
  • Adds Event: Smuggling Ring Uncovered
Option 4, Outcome 1:
  • Adds Event: Smuggling Ring Uncovered
Option 4, Outcome 2:
  • Primary Target's Faction suffers a loss in public opinion around the world
Cryovolcanic Studies 2
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is a ground Surface basebase?) = TRUE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Number of completed modules on Target Hab > 0
  • Must be on or around one of the following Space Bodies: Enceladus ● Europa ● Ganymede ● Miranda ● Charon ● Ceres ● Pluto
Option 1, Outcome 1:
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Costs 500 money
  • Costs 20 boost
  • Gain 1000 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
FEV vaccine developed 4
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab has a completed Life Science Institute module or lower tier version?) = TRUE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
Option 3 Requirements:
Option 1, Outcome 1:
  • Grants a significant public opinion boost for Primary Target's Faction around the world
Option 2, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Gain 100 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Vaccine tracking chips are in use
  • Abduction missions globally gain +5 success chance
Lone marine defeats alien infiltration 0.5
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is a ground Surface basebase?) = TRUE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • (Target Hab has a completed Marine Battalion Barracks module or lower tier version?) = TRUE
  • Number of completed modules on Target Hab > 0
  • Must be on or around one of the following Space Bodies: Mars
Option 1, Outcome 1:
  • A single random module housing Marines at Primary Target will be destroyed
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Costs 50 money
  • Gain 20 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • A single random module housing Marines at Primary Target will be destroyed
  • Primary Target's Faction's monthly Ops income increases by 5
  • Gain 20 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Plasma tornadoes 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Number of completed modules on Target Hab > 0
  • Must be on or around one of the following Space Bodies: Mercury
Option 2 Requirements:
Option 1, Outcome 1:
  • Adds Event: Plasma tornado damages base
  • Gain 400 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Adds Event: Magnetic flux transfer event damages base
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Loose Packet 0.5
General Requirements:
Primary Target Requirements:
Option 2 Requirements:
  • Target Hab has > 0 Crew
Option 3 Requirements:
Option 1, Outcome 1:
  • A single random module at Primary Target will be destroyed
  • Lose a day's worth of income for all basic space resources
Option 2, Outcome 1:
  • Costs 10 volatiles
  • Costs 25 base metals
  • All Resource costs and gains are multiplied by Hab's Tier
Option 2, Outcome 2:
  • A single random module at Primary Target will be destroyed
  • Lose a day's worth of income for all basic space resources
  • Costs 10 volatiles
  • Costs 25 base metals
  • All Resource costs and gains are multiplied by Hab's Tier
Option 3, Outcome 1:
  • Lose a day's worth of income for all basic space resources
Option 3, Outcome 2:
  • A single random module at Primary Target will be destroyed
  • Lose a day's worth of income for all basic space resources
Dry Hole 2
Alt: 0.5
General Requirements:
  • Triggers at most once every 6 months.
  • Triggers at most once every 240 months for each target.
  • Needs Space Mining and Refining
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab has a completed mine?) = TRUE
  • (Target Hab is a ground Surface basebase?) = TRUE
  • Tier of Target Hab ≥ 2
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
Option 2 Requirements:
Option 1, Outcome 1:
  • Mining of all basic space resources at Primary Target will decrease by -50%
Option 2, Outcome 1:
  • Mining of all basic space resources at Primary Target will decrease by -25%
Option 2, Outcome 2:
  • Mining of all basic space resources at Primary Target will decrease by -50%
The mystery of Phoebe Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is a ground Surface basebase?) = TRUE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Number of completed modules on Target Hab > 0
  • Target Hab has > 0 Crew
  • Must be on or around one of the following Space Bodies: Phoebe
Option 2 Requirements:
Option 3 Requirements:
Option 1, Outcome 1:
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Gain 750 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Gain 100 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Successful treatment 4
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab has a completed Space Hospital module or lower tier version?) = TRUE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
Option 1, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Adds Event: FEV vaccine developed
Option 2, Outcome 1:
  • Adds Event: FEV vaccine developed
  • Gain 100 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Europa's Plumes 5
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Number of completed modules on Target Hab > 0
  • Target Hab's annual Research income > 0
  • Must be on or around one of the following Space Bodies: Europa
Option 1, Outcome 1:
  • Gain 100 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Adds Event: Europa: Ice Piercer
  • Costs 200 money
  • Costs 10 boost
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 2:
  • Adds Event: Europa: Ice Piercer
  • Costs 200 money
  • Costs 10 boost
  • Gain 1000 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 3:
  • Adds Event: Europa: Ice Piercer
  • Costs 200 money
  • Costs 10 boost
  • Gain 2000 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Space Birth 0
Alt: 1
General Requirements:
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Hab.
  • Target Hab's transfer duration from Earth > 180 Days
  • Total Space Population > 5000
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Target Hab has > 50 Crew
Option 2 Requirements:
Option 3 Requirements:
  • (Target Hab has a completed Space Hospital module or lower tier version?) = TRUE
Option 1, Outcome 1:
  • Grants a small public opinion boost for Primary Target's Faction around the world
  • Gain 100 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Grants a public opinion boost for Primary Target's Faction around the world
  • Gain 250 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Gain 400 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Backer Tour 5
Alt: 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 24 months for each target.
  • Needs Settlement Habs
Alt Weight Requirements:
Primary Target Requirements:
  • Must be a Hab.
  • Tier of Target Hab ≥ 2
  • (Target Hab has no completed modules?) = FALSE
  • Number of completed modules on Target Hab > 1
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
Option 2 Requirements:
  • Target Hab's annual Research income > 0
Option 3 Requirements:
  • Target Hab's annual Money income > 0
Option 4 Requirements:
Option 2, Outcome 1:
  • National Investment Points we direct to the Knowledge priority are increased by 2%
  • Costs 2500 money
  • Costs 25 boost
Option 3, Outcome 1:
  • National Investment Points we direct to the Economy priority are increased by 2%
  • Costs 2500 money
  • Costs 25 boost
Option 4, Outcome 1:
  • National Investment Points we direct to the Military priority are increased by 2%
  • Costs 2500 money
  • Costs 25 boost
Destructive Testing 3
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 50 months for each target.
  • Needs Militarization of Space
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is a space Stationstation?) = TRUE
  • Target Hab's Military Science bonus > 0%
Option 2 Requirements:
Option 3 Requirements:
Option 4 Requirements:
  • Target Hab's annual Projects income > 0
Option 1, Outcome 1:
  • Gain 50 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Debris in the orbit of Primary Target increases by 3
  • Gain 400 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Debris in the orbit of Primary Target increases by 5
  • Gain 550 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Gain 250 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Trapped Van Allen Antimatter Forced
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab has an active module with HarvestAntimatter special rule?) = TRUE
  • (Target Space Body is Earth?) = TRUE
Option 1, Outcome 1:
  • Gain 1.6e-13 antimatter
Option 2, Outcome 1:
  • Gain 1500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Olympus Mons 2
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is a ground Surface basebase?) = TRUE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Number of completed modules on Target Hab > 0
  • Target Hab has > 0 Crew
  • Must be on or around one of the following Space Bodies: Mars
Option 1, Outcome 1:
  • Gain 250 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Costs 500 money
  • Costs 5 boost
  • Gain 650 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Diamonds on Mercury Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Hab.
  • Target Hab's Material Science bonus > 0%
  • Must be on or around one of the following Space Bodies: Mercury
Option 1, Outcome 1:
  • Adds Event: Diamonds from the Sky
  • Gain 500 volatiles
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Adds Event: Diamonds from the Sky
  • Gain 1000 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Hab Module Malfunction Forced
General Requirements:
  • Triggers at most once every 1 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Up to 2 modules at Primary Target will be destroyed
Option 1, Outcome 2:
  • Up to 4 modules at Primary Target will be destroyed
Option 1, Outcome 3:
  • Up to 8 modules at Primary Target will be destroyed
Volcanic moon 2
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab is a ground Surface basebase?) = TRUE
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • Number of completed modules on Target Hab > 0
  • Target Hab has > 0 Crew
  • Must be on or around one of the following Space Bodies: Io
Option 1, Outcome 1:
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Costs 500 money
  • Costs 20 boost
  • Gain 1000 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Meteor Strike 1
General Requirements:
  • Triggers at most once every 60 months.
Primary Target Requirements:
  • Must be a Hab.
  • (Number of modules on Target Hab that are not empty, destroyed, or decommissioning) > 1
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
  • (Target Hab is the Target Faction's only Hab that has a completed mine?) = FALSE
Option 2 Requirements:
Option 1, Outcome 1:
  • A single random module at Primary Target will be destroyed
Option 2, Outcome 2:
  • A single random module at Primary Target will be destroyed
Option 2, Outcome 3:
  • Up to 3 modules at Primary Target will be destroyed
Hab Accident 2
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 36 months for each target.
Primary Target Requirements:
Option 3 Requirements:
Option 1, Outcome 1:
  • A single random module at Primary Target will be destroyed
Option 1, Outcome 2:
  • A random sector at Primary Target will be destroyed
Option 2, Outcome 1:
  • A single random module at Primary Target will be destroyed
  • Costs 750 money
  • All Resource costs and gains are multiplied by Hab's number of Modules
Option 2, Outcome 2:
  • A single random module at Primary Target will be destroyed
  • Costs 750 money
  • All Resource costs and gains are multiplied by Hab's number of Modules
Option 2, Outcome 3:
  • A random sector at Primary Target will be destroyed
  • Costs 750 money
  • All Resource costs and gains are multiplied by Hab's number of Modules
Option 3, Outcome 1:
  • A single random module at Primary Target will be destroyed
  • Gain 75 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)

Ship Events

Narrative Event Base Weight Requirements Potential Effects
Rising Talent 3
Alt: 5
General Requirements:
  • Triggers at most once every 24 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • An officer will be promoted from Primary Target's crew
Empty Quiver 1
Alt: 0
General Requirements:
Alt Weight Requirements:
Primary Target Requirements:
Option 2 Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 2:
  • The number of nuclear torpedoes on board Primary Target changes by -1
  • The number of loose nukes in the world changes by 1
Option 2, Outcome 1:
  • Costs 1 boost
Option 2, Outcome 2:
  • The number of nuclear torpedoes on board Primary Target changes by -1
  • The number of loose nukes in the world changes by 1
Option 3, Outcome 1:
  • The number of nuclear torpedoes on board Primary Target changes by -1
Option 3, Outcome 2:
  • The number of nuclear torpedoes on board Primary Target changes by -1
  • The number of loose nukes in the world changes by 1
Option 4, Outcome 1:
  • The number of nuclear torpedoes on board Primary Target changes by -1
  • The number of nuclear torpedoes on board Primary Target changes by -1
  • The number of nuclear torpedoes on board Primary Target changes by -1
  • The number of loose nukes in the world changes by 3
  • Gain 100 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
New Pulsar 0.1
Alt: 1
General Requirements:
Alt Weight Requirements:
Primary Target Requirements:
Option 2 Requirements:
  • Number of Mobile Space Science Lab utility modules on Target Spaceship ≥ 3
Option 3 Requirements:
Option 1, Outcome 1:
  • Gain 150 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Gain 400 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Grants a public opinion boost for Primary Target's Faction around the world
  • Gain 250 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Shipboard Mutiny 2
General Requirements:
  • Triggers at most once every 1 months.
  • Triggers at most once every 24 months for each target.
  • Needs Orbital Shipbuilding
Primary Target Requirements:
Secondary Target Requirements:
  • Must be a Human Faction that is not the same as the Primary Target but whose ideological distance is less than 2 away.
  • (Target Faction is Alien?) = FALSE
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Primary Target defects to Secondary Target
Option 2, Outcome 1:
  • Costs 10 influence
Option 2, Outcome 2:
  • Primary Target defects to Secondary Target
Option 3, Outcome 1:
  • Costs 10 ops
Option 3, Outcome 2:
  • Primary Target defects to Secondary Target
  • All utility modules hosting Marines on board Primary Target will suffer 50% damage
  • Costs 10 ops
Option 4, Outcome 1:
  • Primary Target will be completely destroyed
Drifting Device 0.5
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
Option 2, Outcome 1:
  • National Investment Points we direct to the Military priority are increased by 5%
  • Adds Event: Device Demystified
  • Removes Event: Drifting Device
  • National Investment Points we direct to the Mission Control priority are increased by 25%
  • Costs 250 boost
  • Gain 500 research
  • Gain 50 base metals
  • Gain 50 noble metals
Option 2, Outcome 2:
  • Removes Event: Drifting Device
  • Costs 250 boost
  • Gain 50 research
  • Gain 15 base metals
  • Gain 5 noble metals
Recent Asteroid Impact 1
Alt: 3
General Requirements:
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
  • Must be the Space Body that the Primary Target is orbiting.
Option 2 Requirements:
  • Number of Mobile Space Science Lab utility modules on Target Spaceship ≥ 3
Option 3 Requirements:
  • (Target Spaceship has ISRU Module module?) = TRUE
Option 4 Requirements:
Option 1, Outcome 1:
  • Gain 150 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Gain 150 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Gain 300 research
  • Gain 5 base metals
  • Gain 7 noble metals
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Gain 250 research
  • Gain 8 base metals
  • Gain 1 noble metals
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Gravitational Wave 0.1
Alt: 1
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 36 months.
  • Triggers at most once every 72 months for each target.
  • Needs Space Research
Alt Weight Requirements:
Primary Target Requirements:
Secondary Target Requirements:
  • Must be a ship that is owned by the same Faction as the Primary Target but in a different Fleet.
  • (Target Spaceship has Mobile Space Science Lab module?) = TRUE
Option 2 Requirements:
  • Number of Mobile Space Science Lab utility modules on Target Spaceship ≥ 3
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Gain 150 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Gain 300 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Gain 250 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Grants a public opinion boost for Primary Target's Faction around the world
  • Costs 1000 money
  • Costs 25 boost
  • Gain 400 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Shipboard Malfunction Forced
General Requirements:
  • Triggers at most once every 1 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Primary Target will be completely destroyed

Officer Events

Narrative Event Base Weight Requirements Potential Effects
Officer's Insight 1
Alt: 2
General Requirements:
  • Triggers at most once every 60 months.
  • Triggers at most once every 900 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Our ships take 1.25% less damage from enemy weapons in combat
Option 2, Outcome 1:
  • Our damage control teams conduct repairs 1.25% faster
Option 3, Outcome 1:
  • Ships are built 1.2658227848101% faster
Option 4, Outcome 1:
  • Our ships' ECM modules will be +0.5% more effective in combat
Officer's Gunsight 1
Alt: 2
General Requirements:
  • Triggers at most once every 60 months.
  • Triggers at most once every 900 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Our shipboard laser weapons do 1.25% bonus damage
Option 2, Outcome 1:
  • Our shipboard particle weapons do 1.25% bonus damage
Option 3, Outcome 1:
  • Our shipboard magnetic weapons do 1.25% bonus damage
Option 4, Outcome 1:
  • Our shipboard missiles do 1.25% bonus damage
Meritorious Performance 3
Alt: 5
General Requirements:
  • Triggers at most once every 1 months.
  • Triggers at most once every 120 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Primary Target will be promoted one rank

Councilor Events

Narrative Event Base Weight Requirements Potential Effects
Cops and Robbers 1
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 3 Requirements:
  • (Target Faction is Anti-Alien?) = FALSE
Option 4 Requirements:
Option 1, Outcome 1:
  • Primary Target's Loyalty stat will change by -3
  • Primary Target's ApparentLoyalty stat will change by -3
  • Secondary Target's Loyalty stat will change by -3
  • Secondary Target's ApparentLoyalty stat will change by -3
Option 2, Outcome 1:
  • Primary Target's Loyalty stat will change by 1
  • Primary Target's ApparentLoyalty stat will change by 1
  • Secondary Target will be detained at their current location for 6 mission phases
Option 3, Outcome 1:
  • Costs 150 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Primary Target and Secondary Target work together to catch a notorious criminal kingpin
  • Adds Event: Cops and Robbers Buddy Movie I
Pluto Papers 2
Alt: 0.1
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 60 months.
  • Triggers at most once every 120 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • A great deal of information about Primary Target's Faction will be exposed to our enemies
Option 2, Outcome 1:
  • Primary Target will be detained at their current location for 4 mission phases
  • Other factions will lose track of Primary Target's movements
Option 3, Outcome 1:
  • Primary Target's Loyalty stat will change by 1
  • Primary Target's ApparentLoyalty stat will change by 1
  • Costs 2500 money
  • Costs 25 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 2:
  • A great deal of information about Primary Target's Faction will be exposed to our enemies
  • Primary Target's Faction suffers a loss in public opinion around the world
  • Costs 2500 money
  • Costs 25 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Primary Target's Loyalty stat will change by -6
  • Primary Target's ApparentLoyalty stat will change by -6
  • A great deal of information about Primary Target's Faction will be exposed to our enemies
  • Primary Target gains the Extorted trait
  • Gain 7500 money
  • Costs 10 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Ethical Billionaire? 4
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 6 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • Primary Target loses the Billionaire trait
  • Primary Target gains the Prosperous trait
  • Primary Target gains the Beloved trait
  • Primary Target's Faction's public opinion increases in Secondary Target's Nation
  • Secondary Target's Nation will invest in 200 Welfare priorities
Fighting back 100
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • Primary Target's Loyalty stat will change by 3
  • Primary Target's ApparentLoyalty stat will change by 3
  • Grants a small public opinion boost for Primary Target's Faction around the world
Option 2, Outcome 1:
  • Primary Target's Loyalty stat will change by 3
  • Primary Target's ApparentLoyalty stat will change by 3
  • Gain 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Losing our humanity 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
  • Must be another Councilor of the same faction as the Primary Target.
  • (Target Councilor has Augmented Trait?) = TRUE)
  • Target Councilor's Traits Does Not Have Technocrat
Option 3 Requirements:
Option 1, Outcome 1:
  • Primary Target's Loyalty stat will change by 3
  • Primary Target's ApparentLoyalty stat will change by 3
  • Secondary Target's Loyalty stat will change by -6
  • Secondary Target's ApparentLoyalty stat will change by -6
Option 2, Outcome 1:
  • Primary Target's Loyalty stat will change by -6
  • Primary Target's ApparentLoyalty stat will change by -6
  • Secondary Target's Loyalty stat will change by 3
  • Secondary Target's ApparentLoyalty stat will change by 3
Option 3, Outcome 1:
  • Primary Target gains the Loyalty Monitor trait
  • Secondary Target's Loyalty stat will change by 3
  • Secondary Target's ApparentLoyalty stat will change by 3
Ace Assassin 100
General Requirements:
  • Triggers at most once.
Primary Target Requirements:
Secondary Target Requirements:
  • Must be another Councilor of the same faction as the Primary Target.
Option 1, Outcome 1:
  • Primary Target gains 20 XP
  • Primary Target gains the Ace Assassin trait
Option 2, Outcome 1:
  • Primary Target gains the Ace Assassin trait
  • Gain 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Dividend Payout 6
General Requirements:
  • Triggers at most once every 4 months.
  • Triggers at most once every 12 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Gain 750 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Old Rivalries 1
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • Primary Target's Loyalty stat will change by 1
  • Primary Target's ApparentLoyalty stat will change by 1
  • Secondary Target's Loyalty stat will change by -6
  • Secondary Target's ApparentLoyalty stat will change by -6
  • Our public opinion in Primary Target's home nation will improve massively
  • Our public opinion in Secondary Target's home nation will worsen massively
Option 2, Outcome 1:
  • Secondary Target's Loyalty stat will change by 1
  • Secondary Target's ApparentLoyalty stat will change by 1
  • Primary Target's Loyalty stat will change by -6
  • Primary Target's ApparentLoyalty stat will change by -6
  • Our public opinion in Secondary Target's home nation will improve massively
  • Our public opinion in Primary Target's home nation will worsen massively
Option 3, Outcome 1:
  • Primary Target's Loyalty stat will change by -3
  • Primary Target's ApparentLoyalty stat will change by -3
  • Secondary Target's Loyalty stat will change by -3
  • Secondary Target's ApparentLoyalty stat will change by -3
  • Our public opinion in Primary Target's home nation will worsen significantly
  • Our public opinion in Secondary Target's home nation will worsen significantly
Option 4, Outcome 1:
  • The home nations of Primary Target and Secondary Target will improve their relations
  • Costs 2500 money
  • Costs 250 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
The Struggle to Smuggle 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
  • Must be another Councilor of the same faction as the Primary Target.
  • (Target Councilor has Sneaky Trait?) = TRUE)
  • (Target Councilor has Goodguy Trait?) = FALSE)
  • (Target Councilor has Open Trait?) = FALSE)
Option 1, Outcome 1:
  • Primary Target's Loyalty stat will change by 3
  • Primary Target's ApparentLoyalty stat will change by 3
  • Secondary Target's Loyalty stat will change by -6
  • Secondary Target's ApparentLoyalty stat will change by -6
  • Gain 100 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Primary Target's Loyalty stat will change by -6
  • Primary Target's ApparentLoyalty stat will change by -6
  • Secondary Target's Loyalty stat will change by 3
  • Secondary Target's ApparentLoyalty stat will change by 3
  • Gain 150 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Primary Target's Loyalty stat will change by -3
  • Primary Target's ApparentLoyalty stat will change by -3
  • Secondary Target's Loyalty stat will change by -3
  • Secondary Target's ApparentLoyalty stat will change by -3
  • Gain 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
The tools of our enemies 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
  • Must be another Councilor of the same faction as the Primary Target.
  • (Target Councilor has AlienAugmented Trait?) = TRUE)
Option 1, Outcome 1:
  • Secondary Target's Loyalty stat will change by 3
  • Secondary Target's ApparentLoyalty stat will change by 3
Option 2, Outcome 1:
  • Gain 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Do the ends justify the means? 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
  • Must be another Councilor of the same faction as the Primary Target.
  • (Target Councilor has Badguy Trait?) = TRUE)
  • (Target Councilor has Goodguy Trait?) = FALSE)
Option 1, Outcome 1:
  • Primary Target's Loyalty stat will change by -6
  • Primary Target's ApparentLoyalty stat will change by -6
  • Secondary Target's Loyalty stat will change by 3
  • Secondary Target's ApparentLoyalty stat will change by 3
  • Gain 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Primary Target's Loyalty stat will change by 3
  • Primary Target's ApparentLoyalty stat will change by 3
  • Secondary Target's Loyalty stat will change by -6
  • Secondary Target's ApparentLoyalty stat will change by -6
  • Gain 100 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Marked 20
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 72 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • "Marked" event chain begins
  • Adds Event: Still Marked
Option 1, Outcome 2:
  • Primary Target loses the Marked trait
Option 2, Outcome 1:
  • Primary Target loses the Marked trait
  • Costs 250 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 2:
  • "Marked" event chain begins
  • Adds Event: Still Marked
Option 3, Outcome 1:
  • Primary Target loses the Marked trait
Option 3, Outcome 2:
  • "Marked" event chain begins
  • Adds Event: Still Marked
Option 4, Outcome 1:
  • "Marked: Combat" event chain begins
  • Adds Event: Marked: A Tempting Target
  • Costs 100 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Theft 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
  • Must be another Councilor of the same faction as the Primary Target.
  • (Target Councilor has Badguy Trait?) = TRUE)
  • (Target Councilor has Goodguy Trait?) = FALSE)
Option 1, Outcome 1:
  • Primary Target's Loyalty stat will change by -6
  • Primary Target's ApparentLoyalty stat will change by -6
  • Secondary Target's Loyalty stat will change by 3
  • Secondary Target's ApparentLoyalty stat will change by 3
  • Gain 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Primary Target's Loyalty stat will change by 3
  • Primary Target's ApparentLoyalty stat will change by 3
  • Secondary Target's Loyalty stat will change by -6
  • Secondary Target's ApparentLoyalty stat will change by -6
  • Gain 100 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Work-Related Stress 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 96 months for each target.
Primary Target Requirements:
Option 2 Requirements:
  • (Target Councilor has Group 10 Trait?) = FALSE)
Option 3 Requirements:
  • (Target Councilor has Group 5 Trait?) = TRUE)
Option 4 Requirements:
  • (Target Councilor has Group 9 Trait?) = FALSE)
Option 1, Outcome 1:
  • Primary Target gains the Addict trait
  • Primary Target gains the Indulgent trait
Option 2, Outcome 1:
  • Primary Target gains the Inflexible trait
Option 3, Outcome 1:
  • Primary Target will lose their Trait from Group 5 trait
  • Primary Target will gain one of the following personality traits: Inscrutable, Fanatic, Brazen, Furtive, Extremist, Ethical, Transparent, Cynic, Sociopath, Apocalyptic, Pollyanna, Corrupt, Pacifist, Hard Target
Option 4, Outcome 1:
  • Primary Target will gain one of the following security traits: Suspicious, Careless, Streetwise, Conspiracy Theorist, Paranoid, Cautious
Back to form 5
General Requirements:
  • Triggers at most once every 6 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Primary Target loses the Declining trait
On Killing 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
  • Must be another Councilor of the same faction as the Primary Target.
  • (Target Councilor has Badguy Trait?) = TRUE)
  • (Target Councilor has Goodguy Trait?) = FALSE)
Option 1, Outcome 1:
  • Primary Target's Loyalty stat will change by -3
  • Primary Target's ApparentLoyalty stat will change by -3
  • Secondary Target's Loyalty stat will change by 1
  • Secondary Target's ApparentLoyalty stat will change by 1
  • Gain 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Primary Target's Loyalty stat will change by 1
  • Primary Target's ApparentLoyalty stat will change by 1
  • Secondary Target's Loyalty stat will change by -3
  • Secondary Target's ApparentLoyalty stat will change by -3
  • Gain 100 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Are we changing too much? 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 60 months for each target.
  • Needs Cybernetics
Primary Target Requirements:
Secondary Target Requirements:
  • Must be another Councilor of the same faction as the Primary Target.
  • (Target Councilor has Nerd Trait?) = TRUE)
  • (Target Councilor has Goodguy Trait?) = FALSE)
Option 1, Outcome 1:
  • Primary Target's Loyalty stat will change by 1
  • Primary Target's ApparentLoyalty stat will change by 1
  • Secondary Target's Loyalty stat will change by -3
  • Secondary Target's ApparentLoyalty stat will change by -3
  • Grants a small public opinion boost for Primary Target's Faction around the world
Option 2, Outcome 1:
  • Primary Target's Loyalty stat will change by -3
  • Primary Target's ApparentLoyalty stat will change by -3
  • Secondary Target's Loyalty stat will change by 1
  • Secondary Target's ApparentLoyalty stat will change by 1
  • Gain 500 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Government Favors 1
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
Option 1, Outcome 1:
  • Primary Target loses the Government trait
Option 1, Outcome 2:
  • Primary Target loses the Government trait
  • Primary Target gains the Enemy of the State trait
Option 1, Outcome 3:
  • Primary Target will be detained at their current location for 4 mission phases
Option 2, Outcome 1:
  • Adds Event: Government Favors: Steal Documents
Option 2, Outcome 2:
  • Adds Event: Government Favors: Rescue Defector
Option 2, Outcome 3:
  • Adds Event: Government Favors: Sabotage Capabilities
Infiltrated: Agent Marked! 6
General Requirements:
  • Triggers at most once every 36 months.
  • Triggers at most once every 720 months for each target.
Primary Target Requirements:
  • Must be a Councilor.
  • (Target Faction has Effect_InfiltratedChain effect?) = TRUE
  • Target Councilor's Traits Does Not Have Marked
  • Target Faction has InfiltratedCount effects < 21
Option 1, Outcome 1:
  • Primary Target gains the Marked trait
  • The leak compromises our operations once again
Speaking Out 1
Alt: 0
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 24 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 2 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Information about Primary Target's Faction will be exposed to our enemies
  • Primary Target's Faction suffers a massive loss in public opinion around the world
Option 2, Outcome 1:
  • A great deal of information about Primary Target's Faction will be exposed to our enemies
  • Costs 5000 money
  • Costs 50 influence
Option 3, Outcome 1:
  • Primary Target will be detained at their current location for 4 mission phases
  • Costs 5 ops
Option 4, Outcome 1:
  • Primary Target will die, unless another councilor is protecting them
Light or Shadows? 2
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
  • Must be another Councilor of the same faction as the Primary Target.
  • (Target Councilor has Popular Trait?) = TRUE)
  • (Target Councilor has Sneaky Trait?) = FALSE)
  • (Target Councilor has Badguy Trait?) = FALSE)
Option 1, Outcome 1:
  • Primary Target's Loyalty stat will change by 3
  • Primary Target's ApparentLoyalty stat will change by 3
  • Secondary Target's Loyalty stat will change by -6
  • Secondary Target's ApparentLoyalty stat will change by -6
  • Gain 50 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Primary Target's Loyalty stat will change by -6
  • Primary Target's ApparentLoyalty stat will change by -6
  • Secondary Target's Loyalty stat will change by 3
  • Secondary Target's ApparentLoyalty stat will change by 3
  • Grants a small public opinion boost for Primary Target's Faction around the world
Option 3, Outcome 1:
  • Primary Target's Loyalty stat will change by -3
  • Primary Target's ApparentLoyalty stat will change by -3
  • Secondary Target's Loyalty stat will change by -3
  • Secondary Target's ApparentLoyalty stat will change by -3
  • Gain 100 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Space Gambling Forced
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 12 months.
  • Triggers at most once every 24 months for each target.
  • Needs Space Tourism
Primary Target Requirements:
Secondary Target Requirements:
  • Must be the Hab that the Primary Target is on.
  • (Target Hab has a completed Space Resort module or lower tier version?) = TRUE
Option 2 Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 2, Outcome 1:
  • Primary Target gains 60 XP
  • Adds Event: Gambling Payout
Option 2, Outcome 2:
  • Adds Event: Gambling Debt
Option 3, Outcome 1:
  • Primary Target gains 60 XP
  • Adds Event: Gambling Payout
Option 3, Outcome 2:
  • Adds Event: Gambling Debt
Option 4, Outcome 1:
  • Primary Target gains 60 XP
  • Adds Event: Gambling Payout
Option 4, Outcome 2:
  • Adds Event: Gambling Debt
Criminal Favors 1
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Option 1, Outcome 2:
  • Primary Target will lose up to 3 of their non-unique orgs
Option 1, Outcome 3:
  • Primary Target will die, unless another councilor is protecting them
Option 2, Outcome 1:
  • Inequality in Primary Target's Nation increases by 1 (Pop Scaled)
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
  • Gain 1000 money
Option 2, Outcome 2:
  • Primary Target will be detained at their current location for 4 mission phases
Option 3, Outcome 1:
  • Unrest in Primary Target's Nation increases by 1
  • Primary Target's Nation's democracy score changes by -1
  • Gain 1000 money
Option 3, Outcome 2:
  • Primary Target will be detained at their current location for 4 mission phases
Option 4, Outcome 1:
  • Gain 10000 money
  • Gain 10 exotics
Option 4, Outcome 2:
  • Gain 10000 money
Option 4, Outcome 3:
  • Primary Target will be detained at their current location for 4 mission phases
Infiltrated: Agent Exposed! 6
General Requirements:
  • Triggers at most once every 1 months.
  • Triggers at most once every 12 months for each target.
Primary Target Requirements:
  • Must be a Councilor.
  • (Target Faction has Effect_InfiltratedChain effect?) = TRUE
  • Target Faction has InfiltratedCount effects < 21
Option 1, Outcome 1:
  • A great deal of information about Primary Target will be exposed to our enemies
  • Our public opinion in Primary Target's home nation will worsen significantly
  • The leak compromises our operations once again
Personality Clash 1
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 3 months.
  • Triggers at most once every 60 months for each target.
Primary Target Requirements:
Secondary Target Requirements:
  • Must be another Councilor of the same faction as the Primary Target such that:
  • (Target Councilor has Group 5 Trait?) = TRUE)
  • Target Councilor's Traits Does Not Have Loyalty Monitor
  • Target Councilor's Traits Does Not Have Forebrain Stimulator
  • (Target Councilor's months since recruited) > 4
Option 1, Outcome 1:
  • Primary Target's Loyalty stat will change by 1
  • Primary Target's ApparentLoyalty stat will change by 1
  • Secondary Target's Loyalty stat will change by -6
  • Secondary Target's ApparentLoyalty stat will change by -6
Option 2, Outcome 1:
  • Secondary Target's Loyalty stat will change by 1
  • Secondary Target's ApparentLoyalty stat will change by 1
  • Primary Target's Loyalty stat will change by -6
  • Primary Target's ApparentLoyalty stat will change by -6
Option 3, Outcome 1:
  • Primary Target's Loyalty stat will change by -3
  • Primary Target's ApparentLoyalty stat will change by -3
  • Secondary Target's Loyalty stat will change by -3
  • Secondary Target's ApparentLoyalty stat will change by -3
Option 4, Outcome 1:
  • Costs 250 influence
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Personal Legacy 2
Alt: 0.02
General Requirements:
  • Triggers at most once every 12 months.
  • Triggers at most once every 96 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 3 Requirements:
Option 1, Outcome 1:
  • Grants org: Random NGO12
Option 2, Outcome 1:
  • Grants org: Random NGO22
Option 3, Outcome 1:
  • Gain 2500 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)

Chain Events

Narrative Event Base Weight Requirements Potential Effects
Agents Captured Forced
General Requirements:
Primary Target Requirements:
  • Must be the Actor of the Prior Event.
Secondary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Option 2 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Primary Target's Faction suffers a loss in public opinion around the world
  • Removes Event: Agents Captured
  • Information about Primary Target's Faction will be exposed to our enemies
Option 2, Outcome 1:
  • Removes Event: Agents Captured
  • Costs 1000 money
  • Costs 10 influence
Option 2, Outcome 2:
  • Removes Event: Agents Captured
  • Costs 2000 money
  • Costs 20 influence
Option 2, Outcome 3:
  • Removes Event: Agents Captured
  • Costs 4000 money
  • Costs 40 influence
Option 3, Outcome 1:
  • Grants a public opinion boost for Primary Target's Faction around the world
  • Removes Event: Agents Captured
  • Costs 10 ops
Option 3, Outcome 2:
  • A great deal of information about Primary Target's Faction will be exposed to our enemies
  • Removes Event: Agents Captured
  • Costs 10 ops
Option 4, Outcome 1:
  • Removes Event: Agents Captured
  • Gain 20 ops
Option 4, Outcome 2:
  • Removes Event: Agents Captured
Hab Revolt Forced
General Requirements:
Primary Target Requirements:
  • Must be the Secondary Target of the Prior Event.
  • (Target Hab is owned by The AliensThe Aliens?) = FALSE
Secondary Target Requirements:
  • Must be the Primary Target of the Prior Event.
  • (Target Faction is Alien?) = FALSE
Option 2 Requirements:
Option 3 Requirements:
Option 1, Outcome 1:
  • Primary Target defects to Secondary Target
  • Removes Event: Hab Revolt
Option 2, Outcome 1:
  • Removes Event: Hab Revolt
Option 2, Outcome 2:
  • Primary Target defects to Secondary Target
  • Removes Event: Hab Revolt
Option 3, Outcome 1:
  • Up to 2 modules at Primary Target will be destroyed
  • Removes Event: Hab Revolt
  • Costs 15 ops
  • All Resource costs and gains are multiplied by Hab's number of Sectors
Option 3, Outcome 2:
  • A single random module housing Marines at Primary Target will be destroyed
  • Removes Event: Hab Revolt
  • Up to 2 modules at Primary Target will be destroyed
  • Primary Target's Faction suffers a loss in public opinion around the world
  • Primary Target defects to Secondary Target
  • Costs 15 ops
  • All Resource costs and gains are multiplied by Hab's number of Sectors
Option 3, Outcome 3:
  • Primary Target's Faction suffers a massive loss in public opinion around the world
  • Primary Target will be completely destroyed
  • Removes Event: Hab Revolt
  • Costs 15 ops
  • All Resource costs and gains are multiplied by Hab's number of Sectors
Option 4, Outcome 1:
  • Removes Event: Hab Revolt
  • Costs 100 influence
  • All Resource costs and gains are multiplied by Hab's number of Sectors
Option 4, Outcome 2:
  • Primary Target defects to Secondary Target
  • Removes Event: Hab Revolt
  • Costs 100 influence
  • All Resource costs and gains are multiplied by Hab's number of Sectors
Paramilitary Violence II Forced
General Requirements:
Primary Target Requirements:
  • Must be the Secondary Target of the Prior Event.
Secondary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Option 1, Outcome 1:
  • Primary Target's Faction commits an atrocity
  • Removes Event: Paramilitary Violence II
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
Option 2, Outcome 1:
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
  • Removes Event: Paramilitary Violence II
  • Costs 5 ops
Option 3, Outcome 1:
  • Unrest in Secondary Target's Nation increases by 3
  • Removes Event: Paramilitary Violence II
  • Primary Target's Faction commits an atrocity
  • Causes a small amount of damage to the economy and population in Secondary Target's Region
  • Costs 500 money
  • Costs 10 ops
Government Favors: Steal Documents Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Secondary Target Requirements:
Option 4 Requirements:
  • Target Councilor's Traits Has Chief Computer Scientist or lower tier version
Option 1, Outcome 1:
  • Primary Target loses the Government trait
Option 2, Outcome 1:
  • Primary Target gains 20 XP
  • Removes Event: Government Favors: Steal Documents
Option 2, Outcome 2:
  • Primary Target will be detained at their current location for 4 mission phases
  • Removes Event: Government Favors: Steal Documents
Option 3, Outcome 1:
  • Primary Target gains 20 XP
  • Removes Event: Government Favors: Steal Documents
  • Costs 2500 money
Option 3, Outcome 2:
  • Primary Target's Faction's public opinion falls in Secondary Target's Nation
  • Removes Event: Government Favors: Steal Documents
  • Costs 2500 money
Option 4, Outcome 1:
  • Primary Target gains 20 XP
  • Removes Event: Government Favors: Steal Documents
Option 4, Outcome 2:
  • Removes Event: Government Favors: Steal Documents
Marked: The Second Strike 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
  • Target Councilor's Traits Has Marked
  • (Target Faction has Effect_MarkedCombatChain effect?) = TRUE
Option 1, Outcome 1:
  • Primary Target loses the Marked trait
Option 1, Outcome 2:
  • Adds Event: Marked: Last Chance
Punitive Sanctions Forced
General Requirements:
Primary Target Requirements:
  • Must be the Secondary Target of the Prior Event.
Secondary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Option 1, Outcome 1:
  • GDP increases in Secondary Target's Nation by 0.5%
  • Removes Event: Punitive Sanctions
Option 2, Outcome 1:
  • GDP changes in Secondary Target's Nation by -1%
  • Removes Event: Punitive Sanctions
  • Secondary Target's Nation gains 0.3 inequality
Smuggling Ring Uncovered Forced
General Requirements:
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Option 2 Requirements:
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Removes Event: Smuggling Ring Uncovered
Option 1, Outcome 2:
  • Up to 2 modules at Primary Target will be destroyed
  • Removes Event: Smuggling Ring Uncovered
  • Primary Target's Faction suffers a loss in public opinion around the world
Option 2, Outcome 1:
  • Grants a public opinion boost for Primary Target's Faction around the world
  • Removes Event: Smuggling Ring Uncovered
  • Costs 15 ops
Option 2, Outcome 2:
  • Up to 4 modules at Primary Target will be destroyed
  • Removes Event: Smuggling Ring Uncovered
Option 3, Outcome 1:
  • Grants a public opinion boost for Primary Target's Faction around the world
  • Removes Event: Smuggling Ring Uncovered
  • Costs 500 money
  • Costs 15 influence
  • All Resource costs and gains are multiplied by Hab's number of Sectors
Option 4, Outcome 1:
  • Up to 4 modules at Primary Target will be destroyed
  • Removes Event: Smuggling Ring Uncovered
  • Primary Target's Faction's monthly Money income increases by 10
  • Gain 2500 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 2:
  • Removes Event: Smuggling Ring Uncovered
Cops and Robbers Buddy Movie II Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Secondary Target Requirements:
  • Must be the Secondary Target of the Prior Event.
Option 3 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Primary Target gains 20 XP
  • Removes Event: Cops and Robbers Buddy Movie II
  • Secondary Target gains 20 XP
  • Primary Target's Loyalty stat will change by 3
  • Primary Target's ApparentLoyalty stat will change by 3
  • Secondary Target's Loyalty stat will change by 3
  • Secondary Target's ApparentLoyalty stat will change by 3
Option 1, Outcome 2:
  • Primary Target's Loyalty stat will change by -3
  • Removes Event: Cops and Robbers Buddy Movie II
  • Primary Target's ApparentLoyalty stat will change by -3
  • Secondary Target's Loyalty stat will change by -3
  • Secondary Target's ApparentLoyalty stat will change by -3
Option 2, Outcome 1:
  • Primary Target gains 20 XP
  • Removes Event: Cops and Robbers Buddy Movie II
  • Secondary Target gains 20 XP
  • Primary Target's Loyalty stat will change by 3
  • Primary Target's ApparentLoyalty stat will change by 3
  • Secondary Target's Loyalty stat will change by 3
  • Secondary Target's ApparentLoyalty stat will change by 3
  • Costs 50 ops
Option 2, Outcome 2:
  • Primary Target's Loyalty stat will change by -3
  • Removes Event: Cops and Robbers Buddy Movie II
  • Primary Target's ApparentLoyalty stat will change by -3
  • Secondary Target's Loyalty stat will change by -3
  • Secondary Target's ApparentLoyalty stat will change by -3
  • Costs 50 ops
Option 3, Outcome 1:
  • Primary Target's Loyalty stat will change by 3
  • Removes Event: Cops and Robbers Buddy Movie II
  • Primary Target's ApparentLoyalty stat will change by 3
  • Secondary Target's Loyalty stat will change by 3
  • Secondary Target's ApparentLoyalty stat will change by 3
  • Gain 150 research
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Primary Target's Loyalty stat will change by 3
  • Removes Event: Cops and Robbers Buddy Movie II
  • Primary Target's ApparentLoyalty stat will change by 3
  • Secondary Target's Loyalty stat will change by 3
  • Secondary Target's ApparentLoyalty stat will change by 3
Marked: A Tempting Target 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
  • Target Councilor's Traits Has Marked
  • (Target Faction has Effect_MarkedCombatChain effect?) = TRUE
Option 1, Outcome 1:
  • Primary Target loses the Marked trait
Option 1, Outcome 2:
  • Adds Event: Marked: The Second Strike
Gambling Payout Forced
General Requirements:
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Secondary Target Requirements:
  • Must be the Secondary Target of the Prior Event.
Option 1, Outcome 1:
  • Removes Event: Gambling Payout
  • Gain 10000 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Removes Event: Gambling Payout
  • Gain 150 noble metals
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Primary Target's Faction's monthly Money income increases by 200
  • Removes Event: Gambling Payout
  • Primary Target's Faction's monthly Noble Metals income increases by 10
Containment Breach II Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Secondary Target Requirements:
Option 3 Requirements:
  • (Target Hab's power generation / sectors) ≥ 80
Option 4 Requirements:
Option 1, Outcome 1:
  • Removes Event: Containment Breach II
Option 1, Outcome 2:
  • Up to 3 modules at Primary Target will be destroyed
  • Adds Event: Containment Breach III
  • Removes Event: Containment Breach II
Option 2, Outcome 1:
  • A single random module at Primary Target will be destroyed
  • Removes Event: Containment Breach II
  • Costs 150 volatiles
  • All Resource costs and gains are multiplied by Hab's Tier
Option 2, Outcome 2:
  • A random sector at Primary Target will be destroyed
  • Removes Event: Containment Breach II
  • Costs 150 volatiles
  • All Resource costs and gains are multiplied by Hab's Tier
Option 2, Outcome 3:
  • A random sector at Primary Target will be destroyed
  • Adds Event: Containment Breach III
  • Removes Event: Containment Breach II
  • Costs 150 volatiles
  • All Resource costs and gains are multiplied by Hab's Tier
Option 3, Outcome 1:
  • Removes Event: Containment Breach II
Option 3, Outcome 2:
  • 2 power-generating modules at Primary Target will be destroyed
  • Removes Event: Containment Breach II
  • Up to 2 modules at Primary Target will be destroyed
Option 3, Outcome 3:
  • 3 power-generating modules at Primary Target will be destroyed
  • Adds Event: Containment Breach III
  • Removes Event: Containment Breach II
  • Up to 3 modules at Primary Target will be destroyed
Option 4, Outcome 1:
  • Up to 4 modules at Primary Target will be destroyed
  • Removes Event: Containment Breach II
Option 4, Outcome 2:
  • Up to 4 modules at Primary Target will be destroyed
  • Adds Event: Containment Breach III
  • Removes Event: Containment Breach II
Marked: Last Chance 20
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
  • Target Councilor's Traits Has Marked
  • (Target Faction has Effect_MarkedCombatChain effect?) = TRUE
Option 1, Outcome 1:
  • Primary Target loses the Marked trait
Option 1, Outcome 2:
  • Primary Target dies
Device Demystified Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
Option 1, Outcome 1:
  • We will gain the equivalent of 10 alien investigations
  • Gain 500 research
Government Favors: Sabotage Capabilities Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Secondary Target Requirements:
Option 1, Outcome 1:
  • Primary Target gains 20 XP
  • Removes Event: Government Favors: Sabotage Capabilities
  • GDP changes in Secondary Target's Nation by -2%
Option 1, Outcome 2:
  • Primary Target will be detained at their current location for 4 mission phases
Option 2, Outcome 1:
  • Primary Target gains 20 XP
  • Removes Event: Government Favors: Sabotage Capabilities
  • Secondary Target's Nation loses 25% of its boost, mission control, and space defenses
Option 2, Outcome 2:
  • Primary Target will be detained at their current location for 4 mission phases
  • Removes Event: Government Favors: Sabotage Capabilities
Option 3, Outcome 1:
  • Primary Target gains 20 XP
  • Removes Event: Government Favors: Sabotage Capabilities
  • Secondary Target's Nation loses 0.2 from its military tech level
Option 3, Outcome 2:
  • Primary Target will die, unless another councilor is protecting them
  • Removes Event: Government Favors: Sabotage Capabilities
Option 4, Outcome 1:
  • Primary Target gains 20 XP
  • Removes Event: Government Favors: Sabotage Capabilities
  • 1 nuclear barrage will be removed from Secondary Target's Nation's arsenal
Option 4, Outcome 2:
  • Primary Target will die, unless another councilor is protecting them
  • Removes Event: Government Favors: Sabotage Capabilities
Government Favors: Rescue Defector Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Secondary Target Requirements:
Option 1, Outcome 1:
  • Primary Target loses the Government trait
Option 2, Outcome 1:
  • Primary Target gains 20 XP
  • Removes Event: Government Favors: Rescue Defector
  • Costs 25 influence
Option 2, Outcome 2:
  • Primary Target will be detained at their current location for 4 mission phases
  • Removes Event: Government Favors: Rescue Defector
Option 3, Outcome 1:
  • Primary Target gains 20 XP
  • Removes Event: Government Favors: Rescue Defector
  • Costs 10 ops
Option 3, Outcome 2:
  • Primary Target will be detained at their current location for 4 mission phases
  • Removes Event: Government Favors: Rescue Defector
  • Costs 10 ops
Option 4, Outcome 1:
  • Primary Target gains 20 XP
  • Removes Event: Government Favors: Rescue Defector
  • Costs 5000 money
Option 4, Outcome 2:
  • Primary Target's Faction's public opinion falls in Secondary Target's Nation
  • Removes Event: Government Favors: Rescue Defector
  • Costs 5000 money
Containment Breach III Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Secondary Target Requirements:
Option 3 Requirements:
Option 1, Outcome 1:
  • Primary Target will be completely destroyed
  • Removes Event: Containment Breach III
Option 2, Outcome 1:
  • Removes Event: Containment Breach III
Option 2, Outcome 2:
  • Primary Target will be completely destroyed
  • Removes Event: Containment Breach III
Option 2, Outcome 3:
  • Removes Event: Containment Breach III
Option 3, Outcome 1:
  • Grants a significant public opinion boost for Secondary Target's Faction around the world
  • Removes Event: Containment Breach III
  • Costs 10 influence
  • Gain 500 research
  • All Resource costs and gains are multiplied by Hab's Tier
Option 3, Outcome 2:
  • Primary Target will be completely destroyed
  • Removes Event: Containment Breach III
  • Costs 10 influence
  • All Resource costs and gains are multiplied by Hab's Tier
Still Marked Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
  • Target Councilor's Traits Has Marked
  • (Target Faction has Effect_MarkedChain effect?) = TRUE
Option 1, Outcome 1:
  • Primary Target loses the Marked trait
  • Primary Target will be detained at their current location for 4 mission phases
Option 2, Outcome 1:
  • Primary Target retires, effective immediately
Option 3, Outcome 1:
  • Primary Target dies
Option 4, Outcome 1:
  • "Marked: Combat" event chain begins
  • Adds Event: Marked: A Tempting Target
  • Costs 100 ops
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Cops and Robbers Buddy Movie I Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Secondary Target Requirements:
  • Must be the Secondary Target of the Prior Event.
Option 4 Requirements:
Option 1, Outcome 1:
  • Primary Target gains 60 XP
  • Adds Event: Cops and Robbers Buddy Movie II
  • Removes Event: Cops and Robbers Buddy Movie I
  • Secondary Target gains 60 XP
Option 1, Outcome 2:
  • Primary Target's Loyalty stat will change by -4
  • Removes Event: Cops and Robbers Buddy Movie I
  • Primary Target's ApparentLoyalty stat will change by -4
  • Secondary Target's Loyalty stat will change by -4
  • Secondary Target's ApparentLoyalty stat will change by -4
Option 2, Outcome 1:
  • Primary Target gains 20 XP
  • Adds Event: Cops and Robbers Buddy Movie II
  • Removes Event: Cops and Robbers Buddy Movie I
  • Costs 250 influence
Option 2, Outcome 2:
  • Primary Target's Loyalty stat will change by -4
  • Removes Event: Cops and Robbers Buddy Movie I
  • Primary Target's ApparentLoyalty stat will change by -4
  • Costs 250 influence
Option 3, Outcome 1:
  • Secondary Target gains 20 XP
  • Adds Event: Cops and Robbers Buddy Movie II
  • Removes Event: Cops and Robbers Buddy Movie I
  • Costs 5000 money
  • Costs 50 ops
Option 3, Outcome 2:
  • Secondary Target's Loyalty stat will change by -4
  • Removes Event: Cops and Robbers Buddy Movie I
  • Secondary Target's ApparentLoyalty stat will change by -4
  • Costs 5000 money
  • Costs 50 ops
Option 4, Outcome 1:
  • Adds Event: Cops and Robbers Buddy Movie II
  • Removes Event: Cops and Robbers Buddy Movie I
Diamonds from the Sky Forced
General Requirements:
  • Triggers at most once for each Faction.
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
  • Target Hab's Material Science bonus > 0%
  • Tier of Target Hab's Mine ≥ 3
Option 1, Outcome 1:
  • Primary Target's Faction's monthly Volatiles income increases by 100
  • Gain 2500 volatiles
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 2, Outcome 1:
  • Primary Target's Faction's monthly Money income increases by 100
  • Adds Event: Diamond Market Crashes
  • Gain 2500 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Missing Nukes Obtained Forced
General Requirements:
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Secondary Target Requirements:
  • Must be the Secondary Target of the Prior Event.
Option 3 Requirements:
Option 1, Outcome 1:
  • 1 nuclear barrage will be added to Primary Target's Nation's arsenal
  • Adds Event: Punitive Sanctions
  • Removes Event: Missing Nukes Obtained
  • Grants a significant public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Gain 5000 money
Option 2, Outcome 1:
  • Removes Event: Missing Nukes Obtained
  • Costs 100 money
Option 3, Outcome 1:
  • A nuclear warhead detonates in Secondary Target's Region, causing massive damage to the economy and population
  • Removes Event: Missing Nukes Obtained
  • Costs 25 ops
Agents Captured Forced
General Requirements:
Primary Target Requirements:
  • Must be the Actor of the Prior Event.
Secondary Target Requirements:
  • Must be the Secondary Target of the Prior Event.
Option 2 Requirements:
Option 4 Requirements:
Option 1, Outcome 1:
  • Primary Target's Faction suffers a loss in public opinion around the world
  • Removes Event: Agents Captured
  • Information about Primary Target's Faction will be exposed to our enemies
Option 2, Outcome 1:
  • Removes Event: Agents Captured
  • Costs 1000 money
  • Costs 10 influence
Option 2, Outcome 2:
  • Removes Event: Agents Captured
  • Costs 2000 money
  • Costs 20 influence
Option 2, Outcome 3:
  • Removes Event: Agents Captured
  • Costs 4000 money
  • Costs 40 influence
Option 3, Outcome 1:
  • Grants a public opinion boost for Primary Target's Faction around the world
  • Removes Event: Agents Captured
  • Costs 10 ops
Option 3, Outcome 2:
  • A great deal of information about Primary Target's Faction will be exposed to our enemies
  • Removes Event: Agents Captured
  • Costs 10 ops
Option 4, Outcome 1:
  • Removes Event: Agents Captured
  • Gain 20 ops
Option 4, Outcome 2:
  • Removes Event: Agents Captured
Inquisition 3
General Requirements:
  • Triggers at most once for each Faction.
  • Triggers at most once every 60 months.
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
  • Target Nation's > 6 UnrestUnrest
Option 3 Requirements:
Option 1, Outcome 1:
  • Unrest in Primary Target's Nation increases by 1
  • Removes Event: Inquisition
  • Cohesion in Primary Target's Nation changes by -1 (Pop Scaled)
Option 2, Outcome 1:
  • Unrest in Primary Target's Nation changes by -1
  • Removes Event: Inquisition
  • Causes limited damage to the economy and population in Primary Target's Region
  • Costs 20 ops
Option 3, Outcome 1:
  • Primary Target's Nation's democracy score changes by -0.5
  • Removes Event: Inquisition
  • Primary Target's Nation gains 1 (Pop Scaled) cohesion
  • Grants org: Random Vigilante11
  • Gain 10 influence
Breakdown in Civil Order Forced
General Requirements:
  • Triggers at most once every 24 months for each target.
Primary Target Requirements:
Option 2 Requirements:
  • (Target Nation has at least one space facility?) = TRUE
Option 3 Requirements:
  • (Target Faction has a councilor with Apocalyptic trait?) = TRUE
Option 1, Outcome 1:
  • GDP changes in Primary Target's Nation by -50%
  • Cohesion in Primary Target's Nation changes by -8
  • Unrest in Primary Target's Nation increases by 3
  • Primary Target's Nation loses all boost, mission control and any space defenses
  • Primary Target's Nation's democracy score changes by -7
Option 2, Outcome 1:
  • GDP changes in Primary Target's Nation by -50%
  • Cohesion in Primary Target's Nation changes by -8
  • Unrest in Primary Target's Nation increases by 3
  • Primary Target's Nation's democracy score changes by -7
  • Costs 20 ops
  • All Resource costs and gains are multiplied by Nation's (Annual Boost / 5 + MC / 2 + Space Defenses)
Option 3, Outcome 1:
  • GDP changes in Primary Target's Nation by -50%
  • Unrest in Primary Target's Nation increases by 1
  • Primary Target's Nation loses all boost, mission control and any space defenses
  • Grants a huge public opinion boost for Primary Target's Faction in Primary Target's Nation
  • Primary Target's Nation's democracy score changes by -7
  • Costs 30 influence
  • Costs 3 ops
  • All Resource costs and gains are multiplied by Nation's number of Regions
Gambling Debt Forced
General Requirements:
Primary Target Requirements:
  • Must be the Primary Target of the Prior Event.
Secondary Target Requirements:
  • Must be the Secondary Target of the Prior Event.
Option 4 Requirements:
Option 1, Outcome 1:
  • Primary Target's Faction's monthly Money income decreases by -200
  • Removes Event: Gambling Debt
  • Primary Target's Faction's monthly Noble Metals income decreases by -10
  • Primary Target gains the Indebted trait
Option 2, Outcome 1:
  • Removes Event: Gambling Debt
  • Costs 20000 money
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 3, Outcome 1:
  • Removes Event: Gambling Debt
  • Costs 300 noble metals
  • All Resource costs and gains are multiplied by (Current Campaign Duration / 2.5 Years)
Option 4, Outcome 1:
  • Primary Target gains 60 XP
  • Removes Event: Gambling Debt
  • Primary Target gains the Delinquent trait
  • Costs 25 ops
Option 4, Outcome 2:
  • Primary Target's Faction's monthly Money income decreases by -200
  • Removes Event: Gambling Debt
  • Primary Target's Faction's monthly Noble Metals income decreases by -10
  • Primary Target gains the Indebted trait
  • Primary Target will be detained at their current location for 6 mission phases
  • Primary Target's Faction suffers a loss in public opinion around the world

Sources

This page is computed using data from: