TI Space Nations/Technologies and Projects

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This page is part of the TI Space Nations mod.

TI Space Nations adds one technology and 12 projects.

Name Type Field research Cost Requires Unlocks / effect
Low-Gravity Artificial Gestation Technology Life Science 60,000 Genies, Colony Habs the two gestation projects
City Core Project Social Science 8,000 Colony Core, Interplanetary Polities module City Core
Arcology Project Life Science 10,000 City Core, Civilian Complex module Arcology
Colonial Administration Project Social Science 12,000 City Core, Administration Complex module Colonial Administration
Garrison Citadel Project Military Science 10,000 City Core, Marine Battalion Barracks module Garrison Citadel
Hydroponic Megaplex Project Life Science 8,000 City Core, Agriculture Complex module Hydroponic Megaplex
Planetary Union Project Social Science 15,000 City Core planetary unions
Troop Transport Bay Project Military Science 6,000 City Core, Marine Assault Unit ship module Troop Transport Bay
Drop Pods Project Military Science 8,000 Troop Transport Bay ship module Drop Pods
Gestation Wards Project Life Science 20,000 Low-Gravity Artificial Gestation, Arcology Living Space +25,000 residents from 500,000 residents
Gestation Arcologies Project Life Science 40,000 Gestation Wards, Interplanetary Polities Living Space +50,000 residents from 1,000,000 residents
United Nations Charter Project, once per game Social Science 50,000 Great Nations, Unity Movements founds the United Nations; +200 influence, +40 control point capacity
Global Assembly Project, once per game Social Science 100,000 United Nations Charter, Accelerando the UN claims all of Earth

See also