Heavy Fusion Pile

From Terra Invicta Official Wiki
Heavy Fusion Pile
Energy
5000 researchResearch
Summary
<habmodule>
Base Unlock Chance Monthly Available Chance
Initial Monthly Increase Maximum
100% 0% 6% 100%
Available to Faction(s): All
Guaranteed for Faction:
Full List of Prerequisites.
Name Type Cost
Deuterium-Tritium Fusion Energy 50000
Deuterium-Helium-3 Fusion Energy 75000
High-Energy Lasers Energy 1000
High-Temperature Superconductors Material Science 40000
Magnetic Force Manipulation Energy 2500
Advanced Electromagnetism Energy 1000
(100%) Fusion Pile Energyprojects 2500
(100%) Platform Core Space Scienceprojects 100
Superconducting Magnets Material Science 10000
Photonic Computing Information Science 1500
Vacuum Electrostatic Principles Energy 1000
Neutronics Material Science 15000
Advanced Carbon Manipulation Material Science 1000
Nuclear Fusion Methodologies Space Science 50000
Superalloys Material Science 5000
Advanced Hydrogen Containment Material Science 20000
Advanced Atomic Manipulation Material Science 10000
Deuterium-Deuterium Fusion Energy 75000
Advanced Heat Management Concepts Space Science 2500
Advanced Neural Networks Information Science 5000
Deep Space Propulsion Concepts Space Science 1000
Particle Beams Energy 5000
Advanced Superconductors Material Science 3500
Mission To Space Space Science 250
Carbon Nanotubes Material Science 3500
Aneutronic Fusion Energy 75000
Nuclear Fission In Space Space Science 2500
Total researchResearch Cost
(Including itself)
(Does not consider Alt Prereqs)
Category From Projects From Techs Category Subtotal
Energy 7500 285500 293000
Information Science 0 6500 6500
Life Science 0 0 0
Material Science 0 108000 108000
Military Science 0 0 0
Social Science 0 0 0
Space Science 100 56250 56350
Xenology 0 0
Total 7600 456250 463850
Direct Prerequisite For Projects:
Heavy Fusion Reactor Array
Effects
Unlocks Hab Module(s):
Hab Module Build Cost Monthly Upkeep Monthly Income Special
Heavy Fusion Pile 0.6 water 0.9 volatiles 2.58 base metals 1.8 noble metals 0.12 fissiles 60 Days
Mass: 60 tons
5 money 1 water 0.5 volatiles 0.1 base metals 0.1 noble metals 0.02 fissiles 10 Crew 70 Power
  • If Faction is harvesting He3, then change fissilesFissiles build cost and upkeep into waterWater.
Notes
Data Sources
TIProjectTemplate_CSV • TIProjectTemplate_EN • TITechTemplate_CSV • TITechTemplate_EN • TIBatteryTemplate_CSV • TIBatteryTemplate_EN • TIBilateralTemplate_CSV • TIDriveTemplate_CSV • TIDriveTemplate_EN • TIGunTemplate_CSV • TIGunTemplate_EN • TIHabModuleTemplate_CSV • TIHabModuleTemplate_EN • TIHeatSinkTemplate_CSV • TIHeatSinkTemplate_EN • TILaserWeaponTemplate_CSV • TILaserWeaponTemplate_EN • TIMagneticGunTemplate_CSV • TIMagneticGunTemplate_EN • TIMissileTemplate_CSV • TIMissileTemplate_EN • TINationTemplate_EN • TIOrgTemplate_CSV • TIOrgTemplate_EN • TIParticleWeaponTemplate_CSV • TIParticleWeaponTemplate_EN • TIPlasmaWeaponTemplate_CSV • TIPlasmaWeaponTemplate_EN • TIPowerPlantTemplate_CSV • TIPowerPlantTemplate_EN • TIRadiatorTemplate_CSV • TIRadiatorTemplate_EN • TIRegionTemplate_EN • TIShipArmorTemplate_CSV • TIShipArmorTemplate_EN • TIShipHullTemplate_CSV • TIShipHullTemplate_EN • TIUtilityModuleTemplate_CSV • TIUtilityModuleTemplate_EN
Related Pages
Tech List • Project List • Technology