Buildings/Food: Difference between revisions

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Created page with "{| class= "wikitable sortable" style="text-align: center; margin:0 auto; width:95%; ! Icon !! Building !! Description |- |100px|link= |Apple Trees |Produces {{Apples}} based on soil fertility, but trees take two years to bear fruit. Can't be flooded by heavy rains, resistant to drought. {{Apples}} not stored by winter's end are lost. |- |100px|link= |Aqueduct |Aqueducts use gravity to move water over great distances...."
 
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{| class= "wikitable sortable"  style="text-align: center; margin:0 auto; width:95%;
{| class= "wikitable sortable"  style="text-align: center; margin:0 auto; width:98%;
! Icon !! Building !! Description
! width="5%"|Icon !! width="10%"|Building !! width="50%"|Description !! width="10%"|Cost !! Produces !! Workers !! Size
|-
|-
|[[File:icon_coppice.png|100px|link=]]
|[[File:icon_coppice.png|100px|link=]]
|Apple Trees
|Apple Trees
|Produces {{Apples}} based on soil fertility, but trees take two years to bear fruit. Can't be flooded by heavy rains, resistant to drought. {{Apples}} not stored by winter's end are lost.
|Produces {{Apples}} based on soil fertility, but trees take two years to bear fruit. Can't be flooded by heavy rains, resistant to drought. {{Apples}} not stored by winter's end are lost.
|-
| {{wood|7}}
|[[File:icon_aqueduct.png|100px|link=]]
| {{apples|3}}
|Aqueduct
| {{citizens|1}}
|Aqueducts use gravity to move water over great distances. Use Aqueducts to tap water from rivers and lakes and bring water to your city with Water Towers.
| {{size|1x1}}
|-
|[[File:icon_baker.png|100px|link=]]
|Bakery
|Takes {{wheat}} and {{charcoal}} and turns them into {{bread}}. Stores the {{bread}} until it is eaten. The smell of the fresh {{bread}} makes nearby homes happy.
|-
|[[File:technology_icon_basilica.png|100px|link=]]
|Basilica
|Administrative building to handle the municipal affairs of a large metropolis.
|-
|[[File:bath_hotpool_medium.png|100px|link=]]
|Bathhouse
|Provides a place to bathe and relax for the {{citizens}}. Improves {{happiness}} in a large radius. Requires connection to an Aqueduct system.
|-
|[[File:icon_?.png|100px|link=]]
|Bridge
|Allows {{citizens}} to cross rivers without having to slowly slog through them.
|-
|[[File:icon_charcoalmaker.png|100px|link=]]
|Charcoal Maker
|Makes {{charcoal}} from {{Wood}}, used for heating, cooking, and smithing. Produces smoke nearby homes won't like.
|-
|[[File:icon_chariotracetrack.png|100px|link=]]
|Chariot Racetrack
|Watch and bet on exciting chariot races. Your {{citizens}} will love having chariot races to look forward to.
|-
|[[File:icon_claypit.png|100px|link=]]
|Clay Pit
|Produces {{Clay}}. Build near a river or ocean. {{Clay}} is used to make {{Pottery}} at the {{Pottery}} Workshop. Nearby residences will find this building unpleasant.
|-
|[[File:icon_dam.png|100px|link=]]
|Dam
|Use multiple blocks to create a sturdy {{Stone}} barrier to resist water flow. Dam projects can be planned safely, without risk of flooding your city.
|-
|[[File:technology_icon_dock.png|100px|link=]]
|Dock
|Stores goods for pickup and dropoff by transport ships between other docks. Allows foreign merchant ships to Dock.
|-
|-
|[[File:icon_farm.png|100px|link=]]
|[[File:icon_farm.png|100px|link=]]
|Farm
|Farm
|Produces {{wheat}} depending on soil fertility. {{wheat}} not stored by winter's end is lost. Build on very fertile soil for better crop yield.
|Produces {{wheat}} depending on soil fertility. {{wheat}} not stored by winter's end is lost. Build on very fertile soil for better crop yield.
|-
| {{wood|3}}
|[[File:icon_firehouse.png|100px|link=]]
| {{wheat|4}}
|Fire Brigade (Vigiles)
| {{citizens|1}}
|Professional firefighters (Vigiles) help extinguish fires and patrol the streets. Provides a massive reduction in fire risk to buildings in its radius. The Vigiles run faster and put out fires 3x faster than citizen volunteers.
| {{size|1x1}}
|-
|[[File:icon_fishsalting.png|100px|link=]]
|Fish Salting Workshop
|{{Fish}} {{Salt}}
|-
|-
|[[File:icon_fishinghut.png|100px|link=]]
|[[File:icon_fishinghut.png|100px|link=]]
|Fishing Hut
|Fishing Hut
|Sends a {{Fish}}ing boat out to {{Fish}} nearby. Must be near {{Fish}}ing grounds. Be careful not to place too many {{Fish}}ing Huts in one area and over{{Fish}}!
|Sends a {{Fish}}ing boat out to {{Fish}} nearby. Must be near {{Fish}}ing grounds. Be careful not to place too many {{Fish}}ing Huts in one area and over{{Fish}}!
|-
| {{resources|15 wood, 15 stone}}
|[[File:icon_forester.png|100px|link=]]
| {{fish|?}}
|Forester
| {{citizens|1}}
|Chops down and replants trees that have reached maturity within its radius. Produces more {{Wood}} the denser the forest. Cannot be too close to other Foresters.
| {{size|1x1}}
|-
|[[File:technology_icon_forum.png|100px|link=]]
|Forum
|A public gathering place for your {{citizens}} that produces happiness for nearby residents. You can also build Fountains, Markets, and Statues here.
|-
|[[File:icon_?.png|100px|link=]]
|Forum Gate
|A respectable entry for your Forum.
|-
|[[File:icon_fountain.png|100px|link=]]
|Fountain
|Provides access to drinkable water and all the benefits of a Well, but in a larger radius and with an added happiness bonus. Must be near a Water Tower to work.
|-
|[[File:icon_gladiatorschool.png|100px|link=]]
|Gladiator School
|Recruit and train gladiators for combat games in the Colosseum.
|-
|-
|[[File:icon_grapevine.png|100px|link=]]
|[[File:icon_grapevine.png|100px|link=]]
|Grape Vines
|Grape Vines
|Produces {{Grapes}} depending on steepness of the ground and soil fertility. {{Grapes}} can be eaten by {{citizens}}, stored in a Granary, or made into {{Wine}}. {{Grapes}} not stored by winter's end are lost.
|Produces {{Grapes}} depending on steepness of the ground and soil fertility. {{Grapes}} can be eaten by {{citizens}}, stored in a Granary, or made into {{Wine}}. {{Grapes}} not stored by winter's end are lost.
| {{wood|5}}
| {{grapes|3}}
| {{citizens|1}}
| {{size|1x1}}
|}
{| class= "wikitable sortable"  style="text-align: center; margin:0 auto; width:98%;
! width="5%"|Icon !! width="10%"|Building !! width="50%"|Description !! width="10%"|Cost !! Stores !! Workers !! Size
|-
|-
|[[File:icon_smallhouse.png|100px|link=]]
|[[File:icon_smallgranary.png|100px|link=]]
|Hovel
|Small Granary
|Houses up to 5 residents, including one head of household to fetch food and {{charcoal}} for the home. Yields a low amount of tax revenue.
|Stores food. Farmers bring food here to store after each harvest. Food that can't be stored by the end of winter is lost.
|-
| {{resources|20 wood,25 stone}}
|[[File:icon_ironmine.png|100px|link=]]
| {{resources|wheat,apples,grapes,bread}}
|Iron Mine
| {{citizens|1}}
|Produces {{Iron}}. Build near an {{Iron}} ore deposit. Creates noise nearby residents won't like.
| {{size|2x1}}
|-
|[[File:icon_largefountain.png|100px|link=]]
|Large Fountain
|Provides all the benefits of a Fountain, but in a larger area and with a bigger happiness bonus. Must be near a Water Tower to function.
|-
|-
|[[File:icon_largegranary.png|100px|link=]]
|[[File:icon_largegranary.png|100px|link=]]
|Large Granary
|Large Granary
|Stores a lot of food. Farmers bring food here to store after each harvest. Food that can't be stored by the end of winter is lost.
|Stores a lot of food. Farmers bring food here to store after each harvest. Food that can't be stored by the end of winter is lost.
| {{resources|20 wood,25 stone}}
| {{resources|wheat,apples,grapes,bread}}
| {{citizens|3}}
| {{size|3x2}}
|}
{| class= "wikitable sortable"  style="text-align: center; margin:0 auto; width:98%;
! width="5%"|Icon !! width="10%"|Building !! width="50%"|Description !! width="10%"|Cost !! Produces !! Stores !! Workers !! Size
|-
|-
|[[File:icon_largeinsula.png|100px|link=]]
|[[File:icon_baker.png|100px|link=]]
|Large Insula
|Bakery
|A large Apartment building with space for 40 residents, including 5 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue.
|Takes {{wheat}} and {{charcoal}} and turns them into {{bread}}. Stores the {{bread}} until it is eaten. The smell of the fresh {{bread}} makes nearby homes happy.
|-
| {{Resources|10 wood, 20 stone}}
|[[File:icon_largetemple.png|100px|link=]]
| {{Bread|44}}
|Large Temple
| {{resources|15 wheat,5 charcoal,21 bread}}
|Allows you to call upon the gods for help, their powers to be used at the cost of favor. Gods will be very pleased when a Temple of this size is dedicated to them, but the others may get jealous. Can store up to 500 {{Gold}} in its vaults.
| {{citizens|5}}
|-
| {{size|2x1}}
|[[File:icon_marblequarry.png|100px|link=]]
|Marble Quarry
|Produces {{Marble}}. Build near a {{Marble}} deposit. Creates noise that nearby residents won't like.
|-
|[[File:icon_market.png|100px|link=]]
|Market
|Market workers carry extra food and other goods to the Market to create easy access for heads of household. Can be built on a Forum.
|-
|[[File:icon_mediuminsula.png|100px|link=]]
|Medium Insula
|An Apartment building with space for 30 residents, including 4 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue.
|-
|[[File:icon_mediumtemple.png|100px|link=]]
|Medium Temple
|Allows you to throw festivals to honor the gods. Gods will be more impressed when a Temple of this size is dedicated to them. Can store up to 250 {{Gold}} in its vaults.
|-
|[[File:icon_pantheon.png|100px|link=]]
|Pantheon
|A magnificent Temple to all the gods.
|-
|[[File:bath_garden_medium.png|100px|link=]]
|Parks
|Green and beautiful spaces make {{citizens}} happy.
|-
|[[File:technology_icon_potteryworkshop.png|100px|link=]]
|Pottery Workshop
|Takes {{Clay}} and {{charcoal}} and turns them into {{Pottery}}. {{Pottery}} is used by {{citizens}} to make them happy and by {{Wine}}ries and Olive Presses in production. Produces smoke that nearby residences won't like.
|-
|[[File:road_icon.png|100px|link=]]
|Road
|Expands your buildable area and allows {{citizens}} and Carts to travel faster.
|-
|[[File:technology_icon_senate.png|100px|link=]]
|Senate
|Use political capital to get taxes and policies passed.
|-
|[[File:icon_smallgranary.png|100px|link=]]
|Small Granary
|Stores food. Farmers bring food here to store after each harvest. Food that can't be stored by the end of winter is lost.
|-
|[[File:icon_smallinsula.png|100px|link=]]
|Small Insula (Apartments)
|Apartment building with space for 12 residents, including 2 heads of household to fetch food and other goods. Called "insula" in Latin, meaning "island." Yields tax revenue.
|-
|[[File:icon_smallstockpile.png|100px|link=]]
|Small Stockpile
|Stores raw resources like {{Wood}}, {{Stone}}, {{Iron}}, {{Clay}}, and {{Marble}}.
|-
|[[File:icon_smalltemple.png|100px|link=]]
|Small Temple
|Allows you to communicate and interact with the gods. Dedicate this Temple to one of the gods after it is built. Can store up to 100 {{Gold}} in its vaults.
|-
|[[File:icon_smalltheater.png|100px|link=]]
|Small Theater
|Puts on delightful and dramatic plays for your {{citizens}}, increasing their happiness in a radius around the Theater.
|-
|[[File:icon_smallwarehouse.png|100px|link=]]
|Small Warehouse
|Stores finished goods that should be kept out of the elements, like {{charcoal}}, {{Pottery}}, {{Tools}}, and {{Armaments}}.
|-
|[[File:icon_spillway.png|100px|link=]]
|Spillway
|Create a controllable Spillway in your existing Dam.
|-
|[[File:statue_icon.png|100px|link=]]
|Statues
|Statues are a great way to honor a legendary person or beast.
|-
|[[File:icon_stockpile.png|100px|link=]]
|Stockpile
|Provides a large amount of space to store raw resources like {{Wood}}, {{Stone}}, {{Iron}}, {{Clay}}, and {{Marble}}.
|-
|[[File:icon_stonequarry.png|100px|link=]]
|Stone Quarry
|Produces {{Stone}}. Build near a {{Stone}} deposit. Creates noise that nearby residents won't like.
|-
|[[File:icon_stonebridge.png|100px|link=]]
|Stone Bridge
|Allows {{citizens}} to cross rivers quicker than {{Wood}}en Bridges.
|-
|[[File:icon_stoneroad.png|100px|link=]]
|Stone Road
|Expands your buildable area and allows {{citizens}} and Carts to travel faster than on regular roads.
|-
|[[File:icon_stonewall.png|100px|link=]]
|Stone Wall
|Walls prevent invaders from passing. Stronger than palisade walls.
|-
|[[File:icon_taxoffice.png|100px|link=]]
|Tax Office
|Allows you to tax {{citizens}} living within its radius, storing the {{Gold}} in a Temple. If two Tax Offices overlap, the {{citizens}} will only be taxed once at the highest rate.
|-
|[[File:icon_largetheater.png|100px|link=]]
|Theater
|Puts on very delightful and dramatic plays for your {{citizens}}, greatly increasing their happiness in a large radius around the Theater.
|-
|[[File:icon_toolsmith.png|100px|link=]]
|Toolsmith
|Takes {{Iron}} and {{charcoal}} and forges them into useful {{Tools}} which can be used in various other production buildings to increase the speed of their output. Good {{Tools}} make life easier for workers. Produces noise and smoke that nearby residences won't like.
|-
|[[File:cart.png|100px|link=]]
|Transport Cart
|Transports resources between your storage buildings. Add your storage buildings as destinations to designate resources to be picked up and dropped off.
|-
|[[File:icon_warehouse.png|100px|link=]]
|Warehouse
|Provides a large amount of space to store finished goods that should be kept out of the elements, like {{charcoal}}, {{Pottery}}, {{Tools}}, and {{Armaments}}.
|-
|[[File:icon_?.png|100px|link=]]
|Water Splitter
|Takes water from an Aqueduct and splits it between multiple channels.
|-
|[[File:icon_?.png|100px|link=]]
|Water Tap
|Build next to a Dam, on the outside, to tap its reservoir and provide a water source for the Aqueduct system.
|-
|[[File:icon_?.png|100px|link=]]
|Water Tower
|Build near homes. Receives water from an Aqueduct and supplies it to nearby homes and buildings in a radius. Firefighters can use it as a source of water.
|-
|[[File:icon_weaponsmith.png|100px|link=]]
|Weaponsmith
|Takes {{Iron}} and {{charcoal}} and forges them into {{Armaments}} which can be used to create and maintain troops. Produces noise and smoke that nearby residences won't like.
|-
|[[File:icon_well.png|100px|link=]]
|Well
|Provides drinkable water and a small reduction in fire risk for nearby buildings. Don't fall in!
|-
|[[File:icon_winery.png|100px|link=]]
|Winery
|Takes {{Grapes}} and {{Pottery}} and turns them into {{Wine}}, a major staple of the Roman diet. Everyone loves {{Wine}}!
|}
|}

Latest revision as of 14:50, 26 March 2026

Icon Building Description Cost Produces Workers Size
Apple Trees Produces Apples based on soil fertility, but trees take two years to bear fruit. Can't be flooded by heavy rains, resistant to drought. Apples not stored by winter's end are lost. 7 3 1 1x1
Farm Produces Wheat depending on soil fertility. Wheat not stored by winter's end is lost. Build on very fertile soil for better crop yield. 3 4 1 1x1
Fishing Hut Sends a Fishing boat out to Fish nearby. Must be near Fishing grounds. Be careful not to place too many Fishing Huts in one area and over Fish! 15
15
 ? 1 1x1
Grape Vines Produces Grapes depending on steepness of the ground and soil fertility. Grapes can be eaten by Citizens, stored in a Granary, or made into Wine. Grapes not stored by winter's end are lost. 5 3 1 1x1


Icon Building Description Cost Stores Workers Size
Small Granary Stores food. Farmers bring food here to store after each harvest. Food that can't be stored by the end of winter is lost. 20
25



1 2x1
Large Granary Stores a lot of food. Farmers bring food here to store after each harvest. Food that can't be stored by the end of winter is lost. 20
25



3 3x2


Icon Building Description Cost Produces Stores Workers Size
Bakery Takes Wheat and Charcoal and turns them into Bread. Stores the Bread until it is eaten. The smell of the fresh Bread makes nearby homes happy. 10
20
44 15
5
21
5 2x1