Resources: Difference between revisions
From Nova Roma Official Wiki
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Revision as of 13:07, 18 March 2026
This is a list of all resources in Nova Roma.
Used the tabs above to filter by specific types of resources.
| Icon |
Resource |
Description
|
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Armaments |
Made from Iron in a Weaponsmith, used to train Soldiers.
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Apples |
Grown in Apple Trees, consumed by Citizens as food.
|
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Bread |
Made in a Bakery, consumed by Citizens as food and makes them extra happy.
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Charcoal |
Made in a Charcoal Maker from Wood, consumed by Citizens to heat themselves. When no Charcoal is available, Citizens will use Wood instead.
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Clay |
Mined in a Clay Pit, can be turned into Pottery.
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Fish |
Fished from a Fishing Hut, consumed by Citizens as food.
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Gold |
Gathered from Citizens via Taxes. Used to construct Buildings, pay Wages, and execute Terrain Engineering projects.
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Grapes |
Grown in Grape Vines, consumed by Citizens as food.
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Iron |
Mined in an Iron Quarry, used by a Toolsmith or a Weaponsmith to respectively produce Tools or Armaments.
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Marble |
Mined in a Marble Quarry, consumed by prestige projects such as.
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Meat |
Grown in a Swineherd, consumed by Citizens as food. Multiplied in a Butcher.
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Olives |
Grown in Olive Trees, consumed by Citizens as food. Can be turned into Olive Oil in an Olive Press.
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Olive Oil |
Made from Olives in an Olive Press, consumed by Citizens as an amenity.
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Pottery |
Made from Clay in a Pottery Workshop, consumed by Citizens as an amenity.
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Salt |
Harvested in a Salt Evaporation Pool, consumed by Citizens as an amenity.
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Stone |
Mined in a Stone Quarry, used in construction projects.
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Tools |
Made from Iron in a Toolsmith, consumed by Citizens working to improve resource production.
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Wheat |
Grown in a Farm, consumed by Citizens as food.
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Wine |
Made from Grapes in a Winery, consumed by Citizens as an amenity.
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Wood |
Harvested from trees by clearing land and by Foresters, used in construction projects or consumed by Citizens to generate warm when Charcoal isn't available.
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- ➔ Main article: Food
Citizens require food to survive at regular periods to not starve.
Food is produced at different cycles thoughout the year, and any Food that is not stored before the end of winter will spoil and be lost.
Food can be stored in small quantities on Outposts, and in large quantities in Granaries. Though that is not their intended purpose, Markets and Docks can also store food.
Food Resources
Farms
| Icon
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Building Name
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Description
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Cost
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Workers
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Produces
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Size
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Farm
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Produces wheat depending on soil fertility. Wheat not stored by winter's end is lost. Build on very fertile ground for better crop yield.
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3
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1
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1x1
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Grape Vine
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Produces grapes depending on steepness and of the ground and soil fertility. Grapes can be eaten by citizens, stores in a Granary, or made into wine. Grapes not stored by winter's end are lost.
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5
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1
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1x1
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Apple Trees
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Produces apples depending on soil fertility, but trees take two years to produce fruit. Can't be flooded by heavy rains, resistant to droughts. Apples not stored by winter's end are lost.
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7
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1
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1x1
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Olive Trees
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Produces olives depending on soil fertility, but trees take three years to produce fruit. Can't be flooded by heavy rains, resistant to droughts. Olives not stored by winter's end are lost.
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7
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1
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1x1
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Meats
| Icon
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Building Name
|
Description
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Cost
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Workers
|
Produces
|
Size
|
|
Fishing Hut
|
Sends a fishing boat out to fish nearby. Must be near fishing grounds. Be careful not to place too many Fishing Huts in one area and overfish!
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15
15
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3
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1x1
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| File:Icon swineherd.png
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Swineherd
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Raises pigs to be slaughtered for meat. Pigs need to eat wheat and apples to reproduce. Produces meat year round. Nearby residents won't like the smell.
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25
10
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3
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2x1
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Production
| Icon
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Building Name
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Description
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Cost
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Workers
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Produces
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Requires
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Happiness
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Size
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Winery
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Takes grapes and pottery and turns them into wine, a major staple of the Roman diet. Everybody loves wine!
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20
60
10
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7
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N/A
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2x2
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Olive Press
|
a
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25
10
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5
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N/A
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1x1
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Salt Evaporation Pool
|
a
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25
10
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5
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N/A
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N/A
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2x1
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Bakery
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Takes wheat and charcoal and turns them into bread. Stores the bread until it is eaten. The smell of the fresh bread makes nearby homes happy.
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10
20
10
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5
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+5
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2x1
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Large Bakery
|
a
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25
10
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10
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|

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+5
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2x2
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| File:Icon fishsaltingworkshop.png
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Fish Salting Workshop
|
a
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25
10
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5
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|

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- ?
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2x2
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Butcher
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Takes pork from Swineherds and uses tools to breaks it down into more usable servings of meat for the citizens.
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4
48
28
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5
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- ?
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2x1
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Storage
| Icon
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Building Name
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Description
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Cost
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Workers
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Stores
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Size
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Small Granary
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Stores food. Farmers bring food here to store after each harvest. Food that can't be stored by the end of winter is lost.
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20
25
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1
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2x1
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Large Granary
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Stores a lot of food. Food that can't be stored by the end of winter is lost.
|
40
75
20
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4
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2x2
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Markets
- ➔ Main article: Amenities
Amenities are not needed for survival, but they contribute to the
Happiness of your
Citizens.
List of Amenity Resources
- ➔ Main article: Natural Resources
Natural resources are used in construction projects such as Buildings or Terrain Engineering, as well as in the manufacture of Amenities and Utensils. They might also have other uses, such as
Wood being burned by citizens to heat up or used by Charcoal Maker buildings to produce
Charcoal.
List of Natural Resources
- ➔ Main article: Utensils
Tools are used by workers to improve resource yield in different buildings, while
Armaments are used to train specialist Soldiers.
List of Utensils