Resources: Difference between revisions

From Nova Roma Official Wiki
No edit summary
mNo edit summary
Line 5: Line 5:


Used the tabs above to filter by specific types of resources.
Used the tabs above to filter by specific types of resources.





Revision as of 13:07, 18 March 2026

This is a list of all resources in Nova Roma.

Used the tabs above to filter by specific types of resources.


Icon Resource Description
Armaments Made from Iron in a Weaponsmith, used to train Soldiers.
Apples Grown in Apple Trees, consumed by Citizens as food.
Bread Made in a Bakery, consumed by Citizens as food and makes them extra happy.
Charcoal Made in a Charcoal Maker from Wood, consumed by Citizens to heat themselves. When no Charcoal is available, Citizens will use Wood instead.
Clay Mined in a Clay Pit, can be turned into Pottery.
Fish Fished from a Fishing Hut, consumed by Citizens as food.
Gold Gathered from Citizens via Taxes. Used to construct Buildings, pay Wages, and execute Terrain Engineering projects.
Grapes Grown in Grape Vines, consumed by Citizens as food.
Iron Mined in an Iron Quarry, used by a Toolsmith or a Weaponsmith to respectively produce Tools or Armaments.
Marble Mined in a Marble Quarry, consumed by prestige projects such as.
Meat Grown in a Swineherd, consumed by Citizens as food. Multiplied in a Butcher.
Olives Grown in Olive Trees, consumed by Citizens as food. Can be turned into Olive Oil in an Olive Press.
Olive Oil Made from Olives in an Olive Press, consumed by Citizens as an amenity.
Pottery Made from Clay in a Pottery Workshop, consumed by Citizens as an amenity.
Salt Harvested in a Salt Evaporation Pool, consumed by Citizens as an amenity.
Stone Mined in a Stone Quarry, used in construction projects.
Tools Made from Iron in a Toolsmith, consumed by Citizens working to improve resource production.
Wheat Grown in a Farm, consumed by Citizens as food.
Wine Made from Grapes in a Winery, consumed by Citizens as an amenity.
Wood Harvested from trees by clearing land and by Foresters, used in construction projects or consumed by Citizens to generate warm when Charcoal isn't available.

➔ Main article: Food


Citizens require food to survive at regular periods to not starve.

Food is produced at different cycles thoughout the year, and any Food that is not stored before the end of winter will spoil and be lost.

Food can be stored in small quantities on Outposts, and in large quantities in Granaries. Though that is not their intended purpose, Markets and Docks can also store food.

Food Resources

Icon Resource Description
Apples Grown in Apple Trees, consumed by Citizens as food.
Fish Fished from a Fishing Hut, consumed by Citizens as food.
Grapes Grown in Grape Vines, consumed by Citizens as food. Can be turned into Wine in a Winery.
Meat Grown in a Swineherd, consumed by Citizens as food. Multiplied in a Butcher.
Olives Grown in Olive Trees, consumed by Citizens as food. Can be turned into Olive Oil in an Olive Press.
Wheat Grown in a Farm, consumed by Citizens as food. Can be turned into Bread in a Bakery.

Farms

Icon Building Name Description Cost Workers Produces Size
Farm Produces wheat depending on soil fertility. Wheat not stored by winter's end is lost. Build on very fertile ground for better crop yield. 3 1 1x1
Grape Vine Produces grapes depending on steepness and of the ground and soil fertility. Grapes can be eaten by citizens, stores in a Granary, or made into wine. Grapes not stored by winter's end are lost. 5 1 1x1
Apple Trees Produces apples depending on soil fertility, but trees take two years to produce fruit. Can't be flooded by heavy rains, resistant to droughts. Apples not stored by winter's end are lost. 7 1 1x1
Olive Trees Produces olives depending on soil fertility, but trees take three years to produce fruit. Can't be flooded by heavy rains, resistant to droughts. Olives not stored by winter's end are lost. 7 1 1x1

Meats

Icon Building Name Description Cost Workers Produces Size
Fishing Hut Sends a fishing boat out to fish nearby. Must be near fishing grounds. Be careful not to place too many Fishing Huts in one area and overfish! 15
15
3 1x1
File:Icon swineherd.png Swineherd Raises pigs to be slaughtered for meat. Pigs need to eat wheat and apples to reproduce. Produces meat year round. Nearby residents won't like the smell. 25
10
3 2x1

Production

Icon Building Name Description Cost Workers Produces Requires Happiness Size
Winery Takes grapes and pottery and turns them into wine, a major staple of the Roman diet. Everybody loves wine! 20
60
10
7
N/A 2x2
Olive Press a 25
10
5
N/A 1x1
Salt Evaporation Pool a 25
10
5 N/A N/A 2x1
Bakery Takes wheat and charcoal and turns them into bread. Stores the bread until it is eaten. The smell of the fresh bread makes nearby homes happy. 10
20
10
5
+5 2x1
Large Bakery a 25
10
10
+5 2x2
File:Icon fishsaltingworkshop.png Fish Salting Workshop a 25
10
5
- ? 2x2
Butcher Takes pork from Swineherds and uses tools to breaks it down into more usable servings of meat for the citizens. 4
48
28
5
- ? 2x1

Storage

Icon Building Name Description Cost Workers Stores Size
Small Granary Stores food. Farmers bring food here to store after each harvest. Food that can't be stored by the end of winter is lost. 20
25
1







2x1
Large Granary Stores a lot of food. Food that can't be stored by the end of winter is lost. 40
75
20
4







2x2

Markets

➔ Main article: Amenities


Amenities are not needed for survival, but they contribute to the Happiness of your Citizens.

List of Amenity Resources

Icon Resource Description
Bread Made in a Bakery, consumed by Citizens as food and makes them extra happy.
Charcoal Made in a Charcoal Maker from Wood, consumed by Citizens to heat themselves. When no Charcoal is available, Citizens will use Wood instead.
Olive Oil Made from Olives in an Olive Press, consumed by Citizens as an amenity.
Pottery Made from Clay in a Pottery Workshop, consumed by Citizens as an amenity.
Salt Harvested in a Salt Evaporation Pool, consumed by Citizens as an amenity.
Wine Made from Grapes in a Winery, consumed by Citizens as an amenity.

➔ Main article: Natural Resources


Natural resources are used in construction projects such as Buildings or Terrain Engineering, as well as in the manufacture of Amenities and Utensils. They might also have other uses, such as Wood being burned by citizens to heat up or used by Charcoal Maker buildings to produce Charcoal.

List of Natural Resources

Icon Resource Description
Clay Mined in a Clay Pit, can be turned into Pottery.
Gold Gathered from Citizens via Taxes. Used to construct Buildings, pay Wages, and execute Terrain Engineering projects.
Iron Mined in an Iron Quarry, used by a Toolsmith or a Weaponsmith to respectively produce Tools or Armaments.
Marble Mined in a Marble Quarry, consumed by prestige projects such as.
Stone Mined in a Stone Quarry, used in construction projects.
Wood Harvested from trees by clearing land and by Foresters, used in construction projects or consumed by Citizens to generate warm when Charcoal isn't available.