Buildings

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 Buildings 


Icon Building Description
Apple Trees Produces Apples based on soil fertility, but trees take two years to bear fruit. Can't be flooded by heavy rains, resistant to drought. Apples not stored by winter's end are lost.
Aqueduct Aqueducts use gravity to move water over great distances. Use Aqueducts to tap water from rivers and lakes and bring water to your city with Water Towers.
Bakery Takes Wheat and Charcoal and turns them into Bread. Stores the Bread until it is eaten. The smell of the fresh Bread makes nearby homes happy.
Basilica Administrative building to handle the municipal affairs of a large metropolis.
Bathhouse Provides a place to bathe and relax for the Citizens. Improves Happiness in a large radius. Requires connection to an Aqueduct system.
Bridge Allows Citizens to cross rivers without having to slowly slog through them.
Charcoal Maker Makes Charcoal from Wood, used for heating, cooking, and smithing. Produces smoke nearby homes won't like.
Chariot Racetrack Watch and bet on exciting chariot races. Your Citizens will love having chariot races to look forward to.
Clay Pit Produces Clay. Build near a river or ocean. Clay is used to make Pottery at the Pottery Workshop. Nearby residences will find this building unpleasant.
Dam Use multiple blocks to create a sturdy Stone barrier to resist water flow. Dam projects can be planned safely, without risk of flooding your city.
Dock Stores goods for pickup and dropoff by transport ships between other docks. Allows foreign merchant ships to Dock.
Farm Produces Wheat depending on soil fertility. Wheat not stored by winter's end is lost. Build on very fertile soil for better crop yield.
Fire Brigade (Vigiles) Professional firefighters (Vigiles) help extinguish fires and patrol the streets. Provides a massive reduction in fire risk to buildings in its radius. The Vigiles run faster and put out fires 3x faster than citizen volunteers.
Fish Salting Workshop Fish Salt
Fishing Hut Sends a Fishing boat out to Fish nearby. Must be near Fishing grounds. Be careful not to place too many Fishing Huts in one area and over Fish!
Forester Chops down and replants trees that have reached maturity within its radius. Produces more Wood the denser the forest. Cannot be too close to other Foresters.
Forum A public gathering place for your Citizens that produces happiness for nearby residents. You can also build Fountains, Markets, and Statues here.
Forum Gate A respectable entry for your Forum.
Fountain Provides access to drinkable water and all the benefits of a Well, but in a larger radius and with an added happiness bonus. Must be near a Water Tower to work.
Gladiator School Recruit and train gladiators for combat games in the Colosseum.
Grape Vines Produces Grapes depending on steepness of the ground and soil fertility. Grapes can be eaten by Citizens, stored in a Granary, or made into Wine. Grapes not stored by winter's end are lost.
Hovel Houses up to 5 residents, including one head of household to fetch food and Charcoal for the home. Yields a low amount of tax revenue.
Iron Mine Produces Iron. Build near an Iron ore deposit. Creates noise nearby residents won't like.
Large Fountain Provides all the benefits of a Fountain, but in a larger area and with a bigger happiness bonus. Must be near a Water Tower to function.
Large Granary Stores a lot of food. Farmers bring food here to store after each harvest. Food that can't be stored by the end of winter is lost.
Large Insula A large Apartment building with space for 40 residents, including 5 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue.
Large Temple Allows you to call upon the gods for help, their powers to be used at the cost of favor. Gods will be very pleased when a Temple of this size is dedicated to them, but the others may get jealous. Can store up to 500 Gold in its vaults.
Marble Quarry Produces Marble. Build near a Marble deposit. Creates noise that nearby residents won't like.
Market Market workers carry extra food and other goods to the Market to create easy access for heads of household. Can be built on a Forum.
Medium Insula An Apartment building with space for 30 residents, including 4 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue.
Medium Temple Allows you to throw festivals to honor the gods. Gods will be more impressed when a Temple of this size is dedicated to them. Can store up to 250 Gold in its vaults.
Pantheon A magnificent Temple to all the gods.
Parks Green and beautiful spaces make Citizens happy.
Pottery Workshop Takes Clay and Charcoal and turns them into Pottery. Pottery is used by Citizens to make them happy and by Wineries and Olive Presses in production. Produces smoke that nearby residences won't like.
Road Expands your buildable area and allows Citizens and Carts to travel faster.
Senate Use political capital to get taxes and policies passed.
Small Granary Stores food. Farmers bring food here to store after each harvest. Food that can't be stored by the end of winter is lost.
Small Insula (Apartments) Apartment building with space for 12 residents, including 2 heads of household to fetch food and other goods. Called "insula" in Latin, meaning "island." Yields tax revenue.
Small Stockpile Stores raw resources like Wood, Stone, Iron, Clay, and Marble.
Small Temple Allows you to communicate and interact with the gods. Dedicate this Temple to one of the gods after it is built. Can store up to 100 Gold in its vaults.
Small Theater Puts on delightful and dramatic plays for your Citizens, increasing their happiness in a radius around the Theater.
Small Warehouse Stores finished goods that should be kept out of the elements, like Charcoal, Pottery, Tools, and Armaments.
Spillway Create a controllable Spillway in your existing Dam.
Statues Statues are a great way to honor a legendary person or beast.
Stockpile Provides a large amount of space to store raw resources like Wood, Stone, Iron, Clay, and Marble.
Stone Quarry Produces Stone. Build near a Stone deposit. Creates noise that nearby residents won't like.
Stone Bridge Allows Citizens to cross rivers quicker than Wooden Bridges.
Stone Road Expands your buildable area and allows Citizens and Carts to travel faster than on regular roads.
Stone Wall Walls prevent invaders from passing. Stronger than palisade walls.
Tax Office Allows you to tax Citizens living within its radius, storing the Gold in a Temple. If two Tax Offices overlap, the Citizens will only be taxed once at the highest rate.
Theater Puts on very delightful and dramatic plays for your Citizens, greatly increasing their happiness in a large radius around the Theater.
Toolsmith Takes Iron and Charcoal and forges them into useful Tools which can be used in various other production buildings to increase the speed of their output. Good Tools make life easier for workers. Produces noise and smoke that nearby residences won't like.
Transport Cart Transports resources between your storage buildings. Add your storage buildings as destinations to designate resources to be picked up and dropped off.
Warehouse Provides a large amount of space to store finished goods that should be kept out of the elements, like Charcoal, Pottery, Tools, and Armaments.
Water Splitter Takes water from an Aqueduct and splits it between multiple channels.
Water Tap Build next to a Dam, on the outside, to tap its reservoir and provide a water source for the Aqueduct system.
Water Tower Build near homes. Receives water from an Aqueduct and supplies it to nearby homes and buildings in a radius. Firefighters can use it as a source of water.
Weaponsmith Takes Iron and Charcoal and forges them into Armaments which can be used to create and maintain troops. Produces noise and smoke that nearby residences won't like.
Well Provides drinkable water and a small reduction in fire risk for nearby buildings. Don't fall in!
Winery Takes Grapes and Pottery and turns them into Wine, a major staple of the Roman diet. Everyone loves Wine!