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== Food Items and farms ==
<noinclude>{{hat|Resources|also}}</noinclude>
{{Citizens}} require food to survive at regular periods to not starve.
 
Food is produced at different cycles thoughout the year, and any Food that is not stored before the end of [[Seasons|winter]] will spoil and be lost.
 
Food can be stored in small quantities on [[Outpost|Outposts]], and in large quantities in [[Granary|Granaries]]. Though that is not their intended purpose, [[Market|Markets]] and [[Dock|Docks]] can also store food.
 
==Food Resources==
{{:Resources/Food}}
 
==Farms==
 
{| class="wikitable sortable" style="margin:0 auto; width:95%;"
! class="unsortable" style="width:10%;" | Icon
! class="unsortable" style="width:20%;" | Building Name
! class="unsortable" style="width:40;" | Description
! class="unsortable" style="width:5%;" | Cost
! class="unsortable" style="width:5%;" | Workers
! class="unsortable" style="width:5%;" | Produces
! class="unsortable" style="width:5%;" | Size
|-
| [[File:icon_farm.png|150px|link=]]
| Farm
| Produces wheat depending on soil fertility. Wheat not stored by winter's end is lost. Build on very fertile ground for better crop yield.
| {{Resources|3 wood}}
| {{citizens|1}}
| {{Resources|wheat}}
| {{size|1x1}}
|-
| [[File:icon_grapevine.png|150px|link=]]
| Grape Vine
| Produces grapes depending on steepness and of the ground and soil fertility. Grapes can be eaten by citizens, stores in a Granary, or made into wine. Grapes not stored by winter's end are lost.
| {{Resources|5 wood}}
| {{citizens|1}}
| {{Resources|grapes}}
| {{size|1x1}}
|-
| [[File:icon_orchard.png|150px|link=]]
| Apple Trees
| Produces apples depending on soil fertility, but trees take two years to produce fruit. Can't be flooded by heavy rains, resistant to droughts. Apples not stored by winter's end are lost.
| {{Resources|7 wood}}
| {{citizens|1}}
| {{Resources|apples}}
| {{size|1x1}}
|-
| [[File:icon_oliveorchard.png|150px|link=]]
| Olive Trees
| Produces olives depending on soil fertility, but trees take three years to produce fruit. Can't be flooded by heavy rains, resistant to droughts. Olives not stored by winter's end are lost.
| {{Resources|7 wood}}
| {{citizens|1}}
| {{Resources|olives}}
| {{size|1x1}}
|}
 
==Meats==
 
{| class="wikitable sortable" style="margin:0 auto; width:95%;"
! class="unsortable" style="width:10%;" | Icon
! class="unsortable" style="width:20%;" | Building Name
! class="unsortable" style="width:40;" | Description
! class="unsortable" style="width:5%;" | Cost
! class="unsortable" style="width:5%;" | Workers
! class="unsortable" style="width:5%;" | Produces
! class="unsortable" style="width:5%;" | Size
|-
| [[File:icon_fishinghut.png|150px|link=]]
| Fishing Hut
| Sends a fishing boat out to fish nearby. Must be near fishing grounds. Be careful not to place too many Fishing Huts in one area and overfish!
| {{Resources|15 wood,15 stone}}
| {{citizens|3}}
| {{Resources|fish}}
| {{size|1x1}}
|-
| [[File:icon_swineherd.png|150px|link=]]
| Swineherd
| Raises pigs to be slaughtered for meat. Pigs need to eat wheat and apples to reproduce. Produces meat year round. Nearby residents won't like the smell.
| {{Resources|25 wood,10 stone}}
| {{citizens|3}}
| {{Resources|meat}}
| {{size|2x1}}
|}
 
==Production==
 
 
{| class="wikitable sortable" style="margin:0 auto; width:95%;"
! class="unsortable" style="width:10%;" | Icon
! class="unsortable" style="width:20%;" | Building Name
! class="unsortable" style="width:40;" | Description
! class="unsortable" style="width:5%;" | Cost
! class="unsortable" style="width:5%;" | Workers
! class="unsortable" style="width:5%;" | Produces
! class="unsortable" style="width:5%;" | Requires
! class="unsortable" style="width:5%;" | Happiness
! class="unsortable" style="width:5%;" | Size
|-
| [[File:icon_winery.png|150px|link=]]
| Winery
| Takes grapes and pottery and turns them into wine, a major staple of the Roman diet. Everybody loves wine!
| {{Resources|20 wood,60 stone,10 gold}}
| {{citizens|7}}
| {{Resources|wine}}
| {{Resources|grapes,pottery}}
| N/A
| {{size|2x2}}
|-
| [[File:icon_olivepress.png|150px|link=]]
| Olive Press
| a
| {{Resources|25 wood,10 stone}}
| {{citizens|5}}
| {{Resources|oliveoil}}
| {{Resources|olives,pottery}}
| N/A
| {{size|1x1}}
|-
| [[File:icon_evaporationpool.png|150px|link=]]
| Salt Evaporation Pool
| a
| {{Resources|25 wood,10 stone}}
| {{citizens|5}}
| {{Resources|salt}}
| N/A
| N/A
| {{size|2x1}}
|-
| [[File:icon_baker.png|150px|link=]]
| Bakery
| Takes wheat and charcoal and turns them into bread. Stores the bread until it is eaten. The smell of the fresh bread makes nearby homes happy.
| {{Resources|10 wood,20 stone, 10 gold}}
| {{citizens|5}}
| {{Resources|bread}}
| {{Resources|wheat,charcoal}}
| [[File:happy_icon.png|25px|link=]] +5
| {{size|2x1}}
|-
| [[File:icon_largebaker.png|150px|link=]]
| Large Bakery
| a
| {{Resources|25 wood,10 stone}}
| {{citizens|10}}
| {{Resources|bread}}
| {{Resources|wheat,charcoal}}
| [[File:happy_icon.png|25px|link=]] +5
| {{size|2x2}}
|-
| [[File:icon_fishsaltingworkshop.png|150px|link=]]
| Fish Salting Workshop
| a
| {{Resources|25 wood,10 stone}}
| {{citizens|5}}
| {{Resources|fish}}
| {{Resources|fish,salt}}
| - ?
| {{size|2x2}}
|-
| [[File:icon_butcher.png|150px|link=]]
| Butcher
| Takes pork from Swineherds and uses tools to breaks it down into more usable servings of meat for the citizens.
| {{Resources|4 wood,48 stone,28 gold}}
| {{citizens|5}}
| {{Resources|meat}}
| {{Resources|meat,tools}}
| - ?
| {{size|2x1}}
|}
 
==Storage==
 
{| class="wikitable sortable" style="margin:0 auto; width:95%;"
! class="unsortable" style="width:10%;" | Icon
! class="unsortable" style="width:20%;" | Building Name
! class="unsortable" style="width:40;" | Description
! class="unsortable" style="width:5%;" | Cost
! class="unsortable" style="width:5%;" | Workers
! class="unsortable" style="width:5%;" | Stores
! class="unsortable" style="width:5%;" | Size
|-
| [[File:icon_smallgranary.png|150px|link=]]
| Small Granary
| Stores food. Farmers bring food here to store after each harvest. Food that can't be stored by the end of winter is lost.
| {{Resources|20 wood,25 stone}}
| {{citizens|1}}
| {{Resources|wheat,bread,grapes,wine,apples,olives,olive oil,salt,fish,meat}}
| {{size|2x1}}
|-
| [[File:icon_largegranary.png|150px|link=]]
| Large Granary
| Stores a lot of food. Food that can't be stored by the end of winter is lost.
| {{Resources|40 wood,75 stone,20 gold}}
| {{citizens|4}}
| {{Resources|wheat,bread,grapes,wine,apples,olives,olive oil,salt,fish,meat}}
| {{size|2x2}}
|}
 
==Markets==

Latest revision as of 20:35, 6 April 2026

➔ See also: Resources

Citizens require food to survive at regular periods to not starve.

Food is produced at different cycles thoughout the year, and any Food that is not stored before the end of winter will spoil and be lost.

Food can be stored in small quantities on Outposts, and in large quantities in Granaries. Though that is not their intended purpose, Markets and Docks can also store food.

Food Resources

Icon Resource Description
Apples Grown in Apple Trees, consumed by Citizens as food.
Fish Fished from a Fishing Hut, consumed by Citizens as food.
Grapes Grown in Grape Vines, consumed by Citizens as food. Can be turned into Wine in a Winery.
Meat Grown in a Swineherd, consumed by Citizens as food. Multiplied in a Butcher.
Olives Grown in Olive Trees, consumed by Citizens as food. Can be turned into Olive Oil in an Olive Press.
Wheat Grown in a Farm, consumed by Citizens as food. Can be turned into Bread in a Bakery.

Farms

Icon Building Name Description Cost Workers Produces Size
Farm Produces wheat depending on soil fertility. Wheat not stored by winter's end is lost. Build on very fertile ground for better crop yield. 3 1 1x1
Grape Vine Produces grapes depending on steepness and of the ground and soil fertility. Grapes can be eaten by citizens, stores in a Granary, or made into wine. Grapes not stored by winter's end are lost. 5 1 1x1
Apple Trees Produces apples depending on soil fertility, but trees take two years to produce fruit. Can't be flooded by heavy rains, resistant to droughts. Apples not stored by winter's end are lost. 7 1 1x1
Olive Trees Produces olives depending on soil fertility, but trees take three years to produce fruit. Can't be flooded by heavy rains, resistant to droughts. Olives not stored by winter's end are lost. 7 1 1x1

Meats

Icon Building Name Description Cost Workers Produces Size
Fishing Hut Sends a fishing boat out to fish nearby. Must be near fishing grounds. Be careful not to place too many Fishing Huts in one area and overfish! 15
15
3 1x1
File:Icon swineherd.png Swineherd Raises pigs to be slaughtered for meat. Pigs need to eat wheat and apples to reproduce. Produces meat year round. Nearby residents won't like the smell. 25
10
3 2x1

Production

Icon Building Name Description Cost Workers Produces Requires Happiness Size
Winery Takes grapes and pottery and turns them into wine, a major staple of the Roman diet. Everybody loves wine! 20
60
10
7
N/A 2x2
Olive Press a 25
10
5
N/A 1x1
Salt Evaporation Pool a 25
10
5 N/A N/A 2x1
Bakery Takes wheat and charcoal and turns them into bread. Stores the bread until it is eaten. The smell of the fresh bread makes nearby homes happy. 10
20
10
5
+5 2x1
Large Bakery a 25
10
10
+5 2x2
File:Icon fishsaltingworkshop.png Fish Salting Workshop a 25
10
5
- ? 2x2
Butcher Takes pork from Swineherds and uses tools to breaks it down into more usable servings of meat for the citizens. 4
48
28
5
- ? 2x1

Storage

Icon Building Name Description Cost Workers Stores Size
Small Granary Stores food. Farmers bring food here to store after each harvest. Food that can't be stored by the end of winter is lost. 20
25
1







2x1
Large Granary Stores a lot of food. Food that can't be stored by the end of winter is lost. 40
75
20
4







2x2

Markets