Component:aa
In Game Description
A smaller off-shoot of the intelligence center with a 2500-Superbrain computer which assists in speeding up their work.
Stats
| Analyses Annex | |
|---|---|
| Cost | 20 pts |
| Dimensions | 3x1x3 |
| Hitpoints | 100 |
| Hitpoints to Function | 15 |
| Damage Threshold | 10 |
| Mass | 10 tonnes |
| DC Priority | Low |
| Crew Required | 20 |
| Modifier: Intelligence Effort | +30% |
| Modifier: Intelligence Accuracy | -30%[1] |
Lore
Winchester despises the 2500-Superbrain but he fails to see the benefits that his predecessors rightly saw. This is a system that has stood the test of time and continues to excel in every field, from fire control to atmospheric engineering. However, I do not blame him, the Alliance Naval Office prefers to pursue pragmatic lines of development rather than explore avenues of creativity and generality..
You won't find a more robust computer system in the Alliance, this is a fact. Outdated control interface (an Alliance specialty) but tough, reliable, and easy to maintain. The ANO is pretty proud of this one and while that would normally be a cause for concern, it is a serious piece of hardware that will service the Alliance and the OSP for many more years.
- S. Ace, CWO
- ↑ While the numerical here sounds like it's "reducing accuracy", what it does is reduce the "Deviation" that COND and PD reports have.


