Component:sereg: Difference between revisions
From NEBULOUS: Fleet Command Official Wiki
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| Cost || 20 pts | | Cost || 20 pts | ||
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| Dimensions || | | Dimensions || 2x2x2 | ||
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| Hitpoints || 75 | | Hitpoints || 75 | ||
Revision as of 00:43, 27 September 2026
In Game Description
Additional energy reservoirs, heatsinks, and improved housing reduces the recharge time on energy-based weapons like lasers, beams, or railguns.
Stats
| Small Energy Regulator | |
|---|---|
| Cost | 20 pts |
| Dimensions | 2x2x2 |
| Hitpoints | 75 |
| Hitpoints to Function | 10 |
| Damage Threshold | 10 |
| Mass | 20 tonnes |
| DC Priority | Low |
| Power | -400 (kw) |
| Modifier: Reload Time (Energy) | -12% |
| Modifier: Cooldown Time (Energy) | -12% |
| Modifier: Cooldown Time (Beam) | -12% |
Lore
Nothing more than a bunch of heatsinks and a Superbrain programmed to handle energy flow mathematics. Some wires here and there, maybe a purpose-built control chip attached to the weapon driver, whatever, you really can't get more simple than this.
The ship's toaster probably has more complex engineering than this.
- I. Parker, CMC


