Munition:500mm-block: Difference between revisions

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Created page with "=== In Game Description === Fracturing blocks are commonly used in asteroid mining to burrow into large rocks or to shatter smaller ones contained in a net. They are accelerated to high velocity by mass drivers and produce tremendous force on impact. Unlike the Alliance's weaponized mass drivers, these variants are blunt rectangles of tungsten and are not designed to punch clean through heavy armor. Instead, they fragment on impact and produce a large explosion akin to..."
 
 
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=== Stats ===
=== Stats ===
{| class="wikitable"
{| class="wikitable"
! 600mm HESH
! 500mm Fracturing Block
!  
!  
|-
|-
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|-
|-
| Armor Penetration || 120 cm
| Armor Penetration || 120 cm
|-
| Max Pen Angle (Axford) || <span style="color:#90EE90;">'''Yes'''</span>
|-
| Max Pen Angle (Solomon) || 62 deg.
|-
|-
| Penetration Depth || 30 m (maximum)
| Penetration Depth || 30 m (maximum)
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| Damage Ray Count || 20
| Damage Ray Count || 20
|-
|-
| Damage Per Ray || 15 <ref>Rays of 15 Damage means the Mass Driver is unable to grey even the weakest of components.</ref>
| Damage Per Ray || 15 <ref>Rays of 15 Damage means the Mass Driver is unable to grey even the weakest of components, barring Mount Gyros, which have a DT of 10.</ref>
|-
|-
| Crit Chance Base || 5%
| Crit Chance Base || 5%
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| Muzzle Velocity || 2000 m/s
| Muzzle Velocity || 2000 m/s
|-
|-
| Range || 20,000 m
| Range || 21,000 m
|-
|-
| Volume || 19 (m<math>^3</math>) per 25 rnds
| Volume || 19 (m<math>^3</math>) per 25 rnds

Latest revision as of 19:35, 10 October 2026

In Game Description

Fracturing blocks are commonly used in asteroid mining to burrow into large rocks or to shatter smaller ones contained in a net. They are accelerated to high velocity by mass drivers and produce tremendous force on impact.

Unlike the Alliance's weaponized mass drivers, these variants are blunt rectangles of tungsten and are not designed to punch clean through heavy armor. Instead, they fragment on impact and produce a large explosion akin to a missile warhead.

In Game Performance

Stats

500mm Fracturing Block
Type Ballistic/Magnetic
Size 500mm
Role Offensive
Cost 1/25 pts
Armor Penetration 120 cm
Max Pen Angle (Axford) Yes
Max Pen Angle (Solomon) 62 deg.
Penetration Depth 30 m (maximum)
Armor Shredding Radius 1.5 m
Component Damage 300 HP (Ignores DR)
Damage Cone Angle 35 deg.
Damage Ray Count 20
Damage Per Ray 15 [1]
Crit Chance Base 5%
Crew Damage Mult 5%
Muzzle Velocity 2000 m/s
Range 21,000 m
Volume 19 (m[math]\displaystyle{ ^3 }[/math]) per 25 rnds
Splash Damage
Angle From Impact 100 deg
Range From Impact 500 m
Armor Penetration 30 cm
Penetration Depth 50 m (Minimum)
Armor Shredding Radius 0.5 m
Damage Potential Per Target 300 HP
Damage Per Fragment 15 HP
Fragments per Target 20
Crit Chance Base 10%
Crew Damage Mult 10%

External Links

  1. ↑ Rays of 15 Damage means the Mass Driver is unable to grey even the weakest of components, barring Mount Gyros, which have a DT of 10.