Munition:500mm-block
From NEBULOUS: Fleet Command Official Wiki
In Game Description
Fracturing blocks are commonly used in asteroid mining to burrow into large rocks or to shatter smaller ones contained in a net. They are accelerated to high velocity by mass drivers and produce tremendous force on impact.
Unlike the Alliance's weaponized mass drivers, these variants are blunt rectangles of tungsten and are not designed to punch clean through heavy armor. Instead, they fragment on impact and produce a large explosion akin to a missile warhead.
In Game Performance
Stats
| 600mm HESH | |
|---|---|
| Type | Ballistic/Magnetic |
| Size | 500mm |
| Role | Offensive |
| Cost | 1/25 pts |
| Armor Penetration | 120 cm |
| Penetration Depth | 30 m (maximum) |
| Armor Shredding Radius | 1.5 m |
| Component Damage | 300 HP (Ignores DR) |
| Damage Cone Angle | 35 deg. |
| Damage Ray Count | 20 |
| Damage Per Ray | 15 [1] |
| Crit Chance Base | 5% |
| Crew Damage Mult | 5% |
| Muzzle Velocity | 2000 m/s |
| Range | 20,000 m |
| Volume | 19 (m[math]\displaystyle{ ^3 }[/math]) per 25 rnds |
| Splash Damage | |
|---|---|
| Angle From Impact | 100 deg |
| Range From Impact | 500 m |
| Armor Penetration | 30 cm |
| Penetration Depth | 50 m (Minimum) |
| Armor Shredding Radius | 0.5 m |
| Damage Potential Per Target | 300 HP |
| Damage Per Fragment | 15 HP |
| Fragments per Target | 20 |
| Crit Chance Base | 10% |
| Crew Damage Mult | 10% |
External Links
- Neb Angle Penetration Graph - Penetration occurs inside the shaded area, intersection is the maximum
- ↑ Rays of 15 Damage means the Mass Driver is unable to grey even the weakest of components.


