Component:sereg: Difference between revisions
From NEBULOUS: Fleet Command Official Wiki
Trinitavia (talk | contribs) added page |
m →Stats |
||
| (One intermediate revision by one other user not shown) | |||
| Line 9: | Line 9: | ||
| Cost || 20 pts | | Cost || 20 pts | ||
|- | |- | ||
| Dimensions || | | Dimensions || 2x2x2 | ||
|- | |- | ||
| Hitpoints || 75 | | Hitpoints || 75 | ||
| Line 23: | Line 23: | ||
| Power || <span style="color:#FF4040;">'''-400'''</span> (kw) | | Power || <span style="color:#FF4040;">'''-400'''</span> (kw) | ||
|- | |- | ||
| Modifier: Reload Time (Energy) || <span style="color:# | | Modifier: Reload Time (Energy) || <span style="color:#90EE90;">'''-12%'''</span> | ||
|- | |- | ||
| Modifier: Cooldown Time (Energy) || <span style="color:# | | Modifier: Cooldown Time (Energy) || <span style="color:#90EE90;">'''-12%'''</span> | ||
|- | |- | ||
| Modifier: Cooldown Time (Beam) || <span style="color:# | | Modifier: Cooldown Time (Beam) || <span style="color:#90EE90;">'''-12%'''</span> | ||
|- | |- | ||
|} | |} | ||
Latest revision as of 07:27, 30 September 2026
In Game Description
Additional energy reservoirs, heatsinks, and improved housing reduces the recharge time on energy-based weapons like lasers, beams, or railguns.
Stats
| Small Energy Regulator | |
|---|---|
| Cost | 20 pts |
| Dimensions | 2x2x2 |
| Hitpoints | 75 |
| Hitpoints to Function | 10 |
| Damage Threshold | 10 |
| Mass | 20 tonnes |
| DC Priority | Low |
| Power | -400 (kw) |
| Modifier: Reload Time (Energy) | -12% |
| Modifier: Cooldown Time (Energy) | -12% |
| Modifier: Cooldown Time (Beam) | -12% |
Lore
Nothing more than a bunch of heatsinks and a Superbrain programmed to handle energy flow mathematics. Some wires here and there, maybe a purpose-built control chip attached to the weapon driver, whatever, you really can't get more simple than this.
The ship's toaster probably has more complex engineering than this.
- I. Parker, CMC


