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From NEBULOUS: Fleet Command Official Wiki
  • ...8eefH8u4/edit?gid=1376669364#gid=1376669364|Puppy's All-in-one N:FC Combat Mechanics Calculator] ...
    792 bytes (103 words) - 22:59, 26 September 2026
  • == Mechanics == ...
    5 KB (773 words) - 08:39, 30 September 2026
  • ...d objective as possible, as well as making it easy to look up how specific mechanics work. === Information and Sourcing on mechanics pages === ...
    8 KB (1,384 words) - 20:13, 13 October 2026
  • ...t splits their damage among all components in a 70m line (ignores pendepth mechanics), and do not overpenetrate. (e.g. the damage ray hitting two components wil ...
    1 KB (243 words) - 19:07, 17 October 2026
  • == Mechanics == ...
    6 KB (918 words) - 04:17, 23 October 2026
  • ...ver in order to search for targets. These use the same Radar Cross Section mechanics as other search radars, such as the Frontline. As of the missile update all ...
    2 KB (303 words) - 23:10, 15 October 2026
  • ++ Game Mechanics ...
    2 KB (305 words) - 01:38, 1 October 2026
  • ...ept it will only "detect" radar returns which are being illuminated. These mechanics give the SARH seeker unique strengths and weaknesses. For example if the ta ...
    2 KB (333 words) - 23:10, 15 October 2026
  • == Mechanics == ...
    7 KB (1,187 words) - 06:32, 30 September 2026
  • ...F2 to open the console. Here you can use a list of commands to alter game mechanics and make testing more convenient. ...
    2 KB (375 words) - 08:36, 30 September 2026
  • ...ver in order to search for targets. These use the same Radar Cross Section mechanics as other search radars, such as the Frontline. As of the missile update all ...
    3 KB (409 words) - 23:10, 15 October 2026
  • For more info on intelligence mechanics, click here. ...
    3 KB (409 words) - 23:09, 15 October 2026
  • ...ver in order to search for targets. These use the same Radar Cross Section mechanics as other search radars, such as the Frontline. As of the missile update all ...
    3 KB (411 words) - 23:10, 15 October 2026
  • == Damage Mechanics == However, there are two mechanics that can prevent a component from being destroyed at 0 HP: Damage Threshold ...
    23 KB (3,641 words) - 19:10, 17 October 2026
  • [[Category:Mechanics]] ...
    6 KB (796 words) - 22:01, 13 October 2026
  • == Mechanics == ...
    26 KB (4,334 words) - 05:50, 7 October 2026
  • ...age, it will usually lose certain amounts of HP. This section explains the mechanics of component malfunction and repairs. For detailed information on damage mechanics, see [[Component_Damage |Component Damage]]. ...
    21 KB (3,135 words) - 08:52, 30 September 2026
  • == Spacecraft Mechanics == ...
    42 KB (5,950 words) - 03:11, 10 October 2026
  • ...their ships as possible to deter missile threats, or simply don't know the mechanics behind missiles themselves and get frustrated when they die to a more exper Now for specific seekers, I will explain the mechanics behind them and the proper counters to them. ...
    33 KB (5,456 words) - 19:36, 18 October 2026
  • == Missile Mechanics == ...
    72 KB (10,747 words) - 03:41, 21 October 2026