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From NEBULOUS: Fleet Command Official Wiki
- ...8eefH8u4/edit?gid=1376669364#gid=1376669364|Puppy's All-in-one N:FC Combat Mechanics Calculator] ...792 bytes (103 words) - 22:59, 26 September 2026
- == Mechanics == ...5 KB (773 words) - 08:39, 30 September 2026
- ...d objective as possible, as well as making it easy to look up how specific mechanics work. === Information and Sourcing on mechanics pages === ...8 KB (1,384 words) - 20:13, 13 October 2026
- ...t splits their damage among all components in a 70m line (ignores pendepth mechanics), and do not overpenetrate. (e.g. the damage ray hitting two components wil ...1 KB (243 words) - 19:07, 17 October 2026
- == Mechanics == ...6 KB (918 words) - 04:17, 23 October 2026
- ...ver in order to search for targets. These use the same Radar Cross Section mechanics as other search radars, such as the Frontline. As of the missile update all ...2 KB (303 words) - 23:10, 15 October 2026
- ++ Game Mechanics ...2 KB (305 words) - 01:38, 1 October 2026
- ...ept it will only "detect" radar returns which are being illuminated. These mechanics give the SARH seeker unique strengths and weaknesses. For example if the ta ...2 KB (333 words) - 23:10, 15 October 2026
- == Mechanics == ...7 KB (1,187 words) - 06:32, 30 September 2026
- ...F2 to open the console. Here you can use a list of commands to alter game mechanics and make testing more convenient. ...2 KB (375 words) - 08:36, 30 September 2026
- ...ver in order to search for targets. These use the same Radar Cross Section mechanics as other search radars, such as the Frontline. As of the missile update all ...3 KB (409 words) - 23:10, 15 October 2026
- For more info on intelligence mechanics, click here. ...3 KB (409 words) - 23:09, 15 October 2026
- ...ver in order to search for targets. These use the same Radar Cross Section mechanics as other search radars, such as the Frontline. As of the missile update all ...3 KB (411 words) - 23:10, 15 October 2026
- == Damage Mechanics == However, there are two mechanics that can prevent a component from being destroyed at 0 HP: Damage Threshold ...23 KB (3,641 words) - 19:10, 17 October 2026
- [[Category:Mechanics]] ...6 KB (796 words) - 22:01, 13 October 2026
- == Mechanics == ...26 KB (4,334 words) - 05:50, 7 October 2026
- ...age, it will usually lose certain amounts of HP. This section explains the mechanics of component malfunction and repairs. For detailed information on damage mechanics, see [[Component_Damage |Component Damage]]. ...21 KB (3,135 words) - 08:52, 30 September 2026
- == Spacecraft Mechanics == ...42 KB (5,950 words) - 03:11, 10 October 2026
- ...their ships as possible to deter missile threats, or simply don't know the mechanics behind missiles themselves and get frustrated when they die to a more exper Now for specific seekers, I will explain the mechanics behind them and the proper counters to them. ...33 KB (5,456 words) - 19:36, 18 October 2026
- == Missile Mechanics == ...72 KB (10,747 words) - 03:41, 21 October 2026


